removed non related files

This commit is contained in:
Ben
2024-03-11 23:01:07 -04:00
parent f52d7b3050
commit a83525d61a
6 changed files with 0 additions and 1141 deletions

View File

@@ -1,247 +0,0 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Frame name="GameMenuFrame" toplevel="true" frameStrata="DIALOG" movable="true" enableMouse="true" hidden="true" parent="UIParent">
<Size>
<AbsDimension x="195" y="270"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<Texture name="GameMenuFrameHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="256" y="64"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString inherits="GameFontNormal" text="MAIN_MENU">
<Anchors>
<Anchor point="TOP" relativeTo="GameMenuFrameHeader">
<Offset>
<AbsDimension x="0" y="-14"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="GameMenuButtonOptions" inherits="GameMenuButtonTemplate" text="VIDEOOPTIONS_MENU">
<Anchors>
<Anchor point="CENTER" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-70"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOption");
ShowUIPanel(VideoOptionsFrame);
VideoOptionsFrame.lastFrame = GameMenuFrame;
</OnClick>
</Scripts>
</Button>
<Button name="GameMenuButtonSoundOptions" inherits="GameMenuButtonTemplate" text="SOUNDOPTIONS_MENU">
<Anchors>
<Anchor point="TOP" relativeTo="GameMenuButtonOptions" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOption");
ShowUIPanel(AudioOptionsFrame);
AudioOptionsFrame.lastFrame = GameMenuFrame;
</OnClick>
</Scripts>
</Button>
<Button name="GameMenuButtonUIOptions" inherits="GameMenuButtonTemplate" text="UIOPTIONS_MENU">
<Anchors>
<Anchor point="TOP" relativeTo="GameMenuButtonSoundOptions" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOption");
ShowUIPanel(InterfaceOptionsFrame);
InterfaceOptionsFrame.lastFrame = GameMenuFrame;
</OnClick>
</Scripts>
</Button>
<Button name="GameMenuButtonMacOptions" inherits="GameMenuButtonTemplate" text="MAC_OPTIONS">
<Anchors>
<Anchor point="TOP" relativeTo="GameMenuButtonSoundOptions" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOption");
HideUIPanel(GameMenuFrame);
ShowUIPanel(MacOptionsFrame);
</OnClick>
<OnLoad>
if(not IsMacClient()) then
GameMenuButtonMacOptions:Hide();
GameMenuButtonUIOptions:SetPoint("TOP", GameMenuButtonSoundOptions, "BOTTOM", 0, -1);
else
GameMenuFrame:SetHeight(266);
GameMenuButtonMacOptions:Show();
GameMenuButtonUIOptions:SetPoint("TOP", GameMenuButtonMacOptions, "BOTTOM", 0, -1);
end
</OnLoad>
</Scripts>
</Button>
<Button name="GameMenuButtonKeybindings" inherits="GameMenuButtonTemplate" text="KEY_BINDINGS">
<Anchors>
<Anchor point="TOP" relativeTo="GameMenuButtonUIOptions" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOption");
KeyBindingFrame_LoadUI();
KeyBindingFrame.mode = 1;
ShowUIPanel(KeyBindingFrame);
</OnClick>
</Scripts>
</Button>
<Button name="GameMenuButtonMacros" inherits="GameMenuButtonTemplate" text="MACROS">
<Anchors>
<Anchor point="TOP" relativeTo="GameMenuButtonKeybindings" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOption");
HideUIPanel(GameMenuFrame);
ShowMacroFrame();
</OnClick>
</Scripts>
</Button>
<Button name="GameMenuButtonRatings" inherits="GameMenuButtonTemplate" hidden="true" text="RATINGS_MENU">
<Anchors>
<Anchor point="TOP" relativeTo="GameMenuButtonMacros" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOption");
HideUIPanel(GameMenuFrame);
ShowUIPanel(RatingMenuFrame);
</OnClick>
</Scripts>
</Button>
<Button name="GameMenuButtonLogout" inherits="GameMenuButtonTemplate" text="LOGOUT">
<Anchors>
<Anchor point="TOP" relativeTo="GameMenuButtonMacros" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnShow>
if (GameMenuButtonRatings:IsShown()) then
self:SetPoint("TOP", GameMenuButtonRatings, "BOTTOM", 0, -1);
end;
if ( not StaticPopup_Visible("CAMP") and not StaticPopup_Visible("QUIT") ) then
self:Enable();
else
self:Disable();
end
</OnShow>
<OnClick>
PlaySound("igMainMenuLogout");
Logout();
HideUIPanel(GameMenuFrame);
</OnClick>
</Scripts>
</Button>
<Button name="GameMenuButtonQuit" inherits="GameMenuButtonTemplate" text="EXIT_GAME">
<Anchors>
<Anchor point="TOP" relativeTo="GameMenuButtonLogout" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnShow>
if ( not StaticPopup_Visible("CAMP") and not StaticPopup_Visible("QUIT") ) then
self:Enable();
else
self:Disable();
end
</OnShow>
<OnClick>
PlaySound("igMainMenuQuit");
Quit();
HideUIPanel(GameMenuFrame);
</OnClick>
</Scripts>
</Button>
<Button name="GameMenuButtonContinue" inherits="GameMenuButtonTemplate" text="RETURN_TO_GAME">
<Anchors>
<Anchor point="TOP" relativeTo="GameMenuButtonQuit" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-16"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuContinue");
HideUIPanel(GameMenuFrame);
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnShow>
UpdateMicroButtons();
Disable_BagButtons();
VoiceChat_Toggle();
</OnShow>
<OnHide>
UpdateMicroButtons();
Enable_BagButtons();
</OnHide>
</Scripts>
</Frame>
</Ui>

View File

@@ -1,168 +0,0 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="TaxiFrame.lua"/>
<Button name="TaxiButtonTemplate" hidden="true" parent="TaxiFrame" virtual="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Scripts>
<OnEnter>
TaxiNodeOnButtonEnter(self, motion);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnClick>
TakeTaxiNode(self:GetID());
</OnClick>
</Scripts>
<HighlightTexture file="Interface\TaxiFrame\UI-Taxi-Icon-Highlight">
<Size x="32" y="32"/>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</HighlightTexture>
</Button>
<Frame name="TaxiFrame" toplevel="true" movable="true" hidden="true" parent="UIParent" enableMouse="true">
<Size>
<AbsDimension x="384" y="512"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-104"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="TaxiPortrait">
<Size>
<AbsDimension x="58" y="58"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="8" y="-9"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture file="Interface\TaxiFrame\UI-TaxiFrame-TopLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
<Texture file="Interface\TaxiFrame\UI-TaxiFrame-TopRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="256" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\TaxiFrame\UI-TaxiFrame-BotLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-256"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\TaxiFrame\UI-TaxiFrame-BotRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="256" y="-256"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="TaxiMerchant" inherits="GameFontNormal">
<Size>
<AbsDimension x="250" y="14"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="5" y="-17"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="OVERLAY">
<Texture name="TaxiMap">
<Size>
<AbsDimension x="316" y="352"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="-13" y="-75"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="TaxiCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="TaxiFrame" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-29" y="-8"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<TaxiRouteFrame name="TaxiRouteMap">
<Size>
<AbsDimension x="316" y="352"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="-13" y="-75"/>
</Offset>
</Anchor>
</Anchors>
</TaxiRouteFrame>
</Frames>
<Scripts>
<OnLoad function="TaxiFrame_OnLoad"/>
<OnEvent function="TaxiFrame_OnEvent"/>
<OnShow>
PlaySound("igMainMenuOpen");
DrawOneHopLines();
</OnShow>
<OnHide>
CloseTaxiMap();
PlaySound("igMainMenuClose");
</OnHide>
</Scripts>
</Frame>
</Ui>

View File

@@ -1,196 +0,0 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="TutorialFrame.lua"/>
<Frame name="TutorialFrame" toplevel="true" parent="UIParent" movable="true" clampedToScreen="true" enableMouse="true" frameStrata="HIGH" hidden="true">
<Size>
<AbsDimension x="230" y="128"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="100"/>
</Offset>
</Anchor>
</Anchors>
<TitleRegion setAllPoints="true"/>
<Backdrop bgFile="Interface\TutorialFrame\TutorialFrameBackground" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="3" right="5" top="3" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<FontString name="TutorialFrameTitle" inherits="GameFontHighlight" justifyH="LEFT" justifyV="TOP">
<Size>
<AbsDimension x="210" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="10" y="-9"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1.0" g="0.82" b="0"/>
</FontString>
<FontString name="TutorialFrameText" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="210" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TutorialFrameTitle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1.0" g="1.0" b="1.0"/>
</FontString>
</Layer>
</Layers>
<Frames>
<CheckButton name="TutorialFrameCheckButton" checked="true" inherits="UICheckButtonTemplate">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="5" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="TutorialFrameCheckboxText" inherits="GameFontNormalSmall" text="ENABLE_TUTORIAL_TEXT">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<Button name="TutorialFrameOkayButton" jumpNavigateStart="true">
<Size>
<AbsDimension x="76" y="21"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-7" y="7"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="HideParentPanel"/>
</Scripts>
<NormalTexture inherits="DialogButtonNormalTexture"/>
<PushedTexture inherits="DialogButtonPushedTexture"/>
<HighlightTexture inherits="DialogButtonHighlightTexture"/>
<ButtonText text="OKAY"/>
<NormalFont style="GameFontNormalSmall"/>
<HighlightFont style="GameFontHighlightSmall"/>
</Button>
</Frames>
<Scripts>
<OnLoad>
self:RegisterEvent("TUTORIAL_TRIGGER");
self:RegisterEvent("CINEMATIC_STOP");
</OnLoad>
<OnHide function="TutorialFrame_OnHide"/>
<OnEvent>
local arg1 = ...;
if ( event == "TUTORIAL_TRIGGER" ) then
TutorialFrame_NewTutorial(arg1);
elseif ( event == "CINEMATIC_STOP" ) then
TutorialFrame_CheckIntro();
end
</OnEvent>
</Scripts>
</Frame>
<Button name="TutorialFrameAlertButtonTemplate" parent="UIParent" hidden="true" virtual="true">
<Size>
<AbsDimension x="34" y="42"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="50"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
</OnLoad>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_LEFT");
GameTooltip:SetText(self.tooltip);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnClick>
TutorialFrame:Show();
self:ClearAllPoints();
self:Hide();
TutorialFrame_Update(self.id);
self.id = nil;
</OnClick>
</Scripts>
<NormalTexture file="Interface\TutorialFrame\TutorialFrameAlert">
<Size>
<AbsDimension x="34" y="42"/>
</Size>
<TexCoords left="0" right="0.53125" top="0" bottom="0.6875"/>
</NormalTexture>
<HighlightTexture file="Interface\TutorialFrame\TutorialFrameAlert" alphaMode="ADD">
<Size>
<AbsDimension x="23" y="42"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-1" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.578125" right="0.9375" top="0" bottom="0.6875"/>
</HighlightTexture>
</Button>
<Frame name="TutorialFrameParent" toplevel="true" parent="UIParent" hidden="true">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="55"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Button name="TutorialFrameAlertButton1" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
<Button name="TutorialFrameAlertButton2" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
<Button name="TutorialFrameAlertButton3" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
<Button name="TutorialFrameAlertButton4" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
<Button name="TutorialFrameAlertButton5" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
<Button name="TutorialFrameAlertButton6" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
<Button name="TutorialFrameAlertButton7" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
<Button name="TutorialFrameAlertButton8" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
<Button name="TutorialFrameAlertButton9" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
<Button name="TutorialFrameAlertButton10" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
</Ui>

View File

@@ -1,530 +0,0 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="WatchFrame.lua"/>
<StatusBar name="AchievementProgressBarTemplate" virtual="true">
<Size>
<AbsDimension x="212" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBG">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Color r="0" g="0" b="0" a=".4"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentText" inherits="GameFontHighlightSmall" text="700/700" justifyV="TOP">
<Size x="0" y="0"/>
<Anchors>
<Anchor point="CENTER">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentBorderLeft" file="Interface\AchievementFrame\UI-Achievement-ProgressBar-Border">
<Size x="16" y="0"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-6" y="5"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="-6" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.0625" top="0" bottom="0.75"/>
</Texture>
<Texture name="$parentBorderRight" file="Interface\AchievementFrame\UI-Achievement-ProgressBar-Border">
<Size x="16" y="0"/>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="6" y="5"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="6" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.812" right="0.8745" top="0" bottom="0.75"/>
</Texture>
<Texture name="$parentBorderCenter" file="Interface\AchievementFrame\UI-Achievement-ProgressBar-Border">
<Size x="16"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBorderLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBorderRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
<TexCoords left="0.0625" right="0.812" top="0" bottom="0.75"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self:SetStatusBarColor(0, .6, 0, 1);
self:SetMinMaxValues(0, 100);
self:SetValue(0);
self.text = _G[self:GetName() .. "Text"];
self:GetStatusBarTexture():SetDrawLayer("BORDER");
</OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
</StatusBar>
<FontString name="WatchFontTemplate" inherits="GameFontHighlight" virtual="true" justifyH="LEFT" justifyV="MIDDLE">
<Size>
<AbsDimension x="0" y="16"/>
</Size>
</FontString>
<Button name="WatchFrameLinkButtonTemplate" virtual="true">
<Scripts>
<OnLoad> self:RegisterForClicks("LeftButtonUp", "RightButtonUp"); </OnLoad>
<OnClick> WatchFrameLinkButtonTemplate_OnClick(self, button, down); </OnClick>
</Scripts>
</Button>
<Button name="WatchFrameItemButtonTemplate" virtual="true">
<Size x="29" y="30"/>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentHotKey" inherits="NumberFontNormalSmallGray" justifyH="LEFT" text="RANGE_INDICATOR">
<Size>
<AbsDimension x="29" y="10"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="16" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="BORDER">
<Texture name="$parentIconTexture"/>
<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-5" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentStock" inherits="NumberFontNormalYellow" justifyH="LEFT" hidden="true">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Cooldown name="$parentCooldown" inherits="CooldownFrameTemplate"/>
</Frames>
<Scripts>
<OnLoad>
WatchFrameItem_OnLoad(self);
</OnLoad>
<OnEvent>
WatchFrameItem_OnEvent(self, event, ...);
</OnEvent>
<OnUpdate>
WatchFrameItem_OnUpdate(self, elapsed);
</OnUpdate>
<OnShow>
WatchFrameItem_OnShow(self);
</OnShow>
<OnHide>
WatchFrameItem_OnHide(self);
</OnHide>
<OnEnter>
WatchFrameItem_OnEnter(self, motion);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnClick>
WatchFrameItem_OnClick(self, button, down);
</OnClick>
</Scripts>
<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-Quickslot2">
<Size x="48" y="48"/>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</NormalTexture>
<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
</Button>
<Frame name="WatchFrameLineTemplate" virtual="true">
<Size x="0" y="16"/>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentIcon" hidden="true">
<Size x="16" y="16"/>
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT">
<Offset x="-3" y="-1"/>
</Anchor>
</Anchors>
</Texture>
<FontString name="$parentText" inherits="WatchFontTemplate">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
</FontString>
</Layer>
<Layer level="BORDER">
<Texture name="$parentBorder" file="Interface\AchievementFrame\UI-Achievement-Progressive-IconBorder" hidden="true">
<Size x="26" y="26"/>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentIcon" relativePoint="CENTER">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.65625" top="0" bottom="0.65625"/>
</Texture>
</Layer>
</Layers>
<Frames>
<StatusBar name="$parentStatusBar" inherits="AchievementProgressBarTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="10" y="0"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="-16" y="0"/>
</Anchor>
</Anchors>
</StatusBar>
<Button name="$parentMapButton" parentKey="mapButton">
<Size x="14" y="14"/>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentText" relativePoint="RIGHT">
<Offset x="3" y="-2"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
--WorldMap_OpenToQuest(self.questID);
</OnClick>
</Scripts>
<NormalTexture name="$parentNormalTexture" file="Interface/QuestFrame/UI-QuestTracker-MapButton">
<TexCoords left="0" right="0.5" top="0" bottom="0.5"/>
</NormalTexture>
<HighlightTexture name="$parentHighlightTexture" alphaMode="ADD" file="Interface/Buttons/ButtonHilight-Square"/>
<PushedTexture name="$parentPushedTexture" file="Interface/QuestFrame/UI-QuestTracker-MapButton">
<TexCoords left="0.0" right="0.5" top="0.5" bottom="1.0"/>
</PushedTexture>
</Button>
</Frames>
<Scripts>
<OnLoad>
WatchFrameLineTemplate_OnLoad(self);
</OnLoad>
</Scripts>
</Frame>
<Frame name="WatchFrame" parent="UIParent" movable="true" clampedToScreen="true" hidden="false" resizable="true" frameStrata="LOW">
<Size x="280" y="140"/>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="MinimapCluster" relativePoint="BOTTOMRIGHT">
<Offset x="0" y="10"/>
</Anchor>
</Anchors>
<ResizeBounds>
<minResize x="220" y="128"/>
<maxResize x="360" y="600"/>
</ResizeBounds>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentTitleBG" file="Interface\PaperDollInfoFrame\UI-GearManager-Title-Background">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="9" y="-6"/>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT">
<Offset x="-28" y="-24"/>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentDialogBG" file="Interface\Tooltips\UI-Tooltip-Background">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="8" y="-24"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="-6" y="8"/>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a=".75"/>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="$parentTopLeft" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
<Size x="64" y="64"/>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0.501953125" right="0.625" top="0" bottom="1"/>
</Texture>
<Texture name="$parentTopRight" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
<Size x="64" y="64"/>
<Anchors>
<Anchor point="TOPRIGHT"/>
</Anchors>
<TexCoords left="0.625" right="0.75" top="0" bottom="1"/>
</Texture>
<Texture name="$parentTop" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
<Size x="0" y="64"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentTopRight" relativePoint="TOPLEFT"/>
</Anchors>
<TexCoords left="0.25" right="0.369140625" top="0" bottom="1"/>
</Texture>
<Texture name="$parentBottomLeft" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
<Size x="64" y="64"/>
<Anchors>
<Anchor point="BOTTOMLEFT"/>
</Anchors>
<TexCoords left="0.751953125" right="0.875" top="0" bottom="1"/>
</Texture>
<Texture name="$parentBottomRight" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
<Size x="64" y="64"/>
<Anchors>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<TexCoords left="0.875" right="1" top="0" bottom="1"/>
</Texture>
<Texture name="$parentBottom" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
<Size x="0" y="64"/>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parentBottomLeft" relativePoint="BOTTOMRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
<TexCoords left="0.376953125" right="0.498046875" top="0" bottom="1"/>
</Texture>
<Texture name="$parentLeft" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
<Size x="64" y="0"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="BOTTOMLEFT"/>
<Anchor point="BOTTOMLEFT" relativeTo="$parentBottomLeft" relativePoint="TOPLEFT"/>
</Anchors>
<TexCoords left="0.001953125" right="0.125" top="0" bottom="1"/>
</Texture>
<Texture name="$parentRight" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
<Size x="64" y="0"/>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentTopRight" relativePoint="BOTTOMRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="TOPRIGHT"/>
</Anchors>
<TexCoords left="0.1171875" right="0.2421875" top="0" bottom="1"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentCollapsedBorderLeft" file="Interface\PaperDollInfoFrame\UI-GearManager-Collapsed">
<Size x="16" y="32"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="1" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.125" top="0" bottom="1"/>
</Texture>
<Texture name="$parentCollapsedBorderRight" file="Interface\PaperDollInfoFrame\UI-GearManager-Collapsed">
<Size x="48" y="32"/>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="2" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0.625" right="1" top="0" bottom="1"/>
</Texture>
<Texture name="$parentCollapsedBorderCenter" file="Interface\PaperDollInfoFrame\UI-GearManager-Collapsed">
<Size x="0" y="32"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCollapsedBorderLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentCollapsedBorderRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
<TexCoords left="0.125" right="0.625" top="0" bottom="1"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentTitle" inherits="GameFontNormal" text="OBJECTIVES_TRACKER_LABEL">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="12" y="-8"/>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset x="-32" y="-8"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentCollapseExpandButton">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="2" y="1"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="WatchFrame_CollapseExpandButton_OnClick"/>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-Panel-CollapseButton-Up"/>
<PushedTexture file="Interface\Buttons\UI-Panel-CollapseButton-Down"/>
<DisabledTexture file="Interface\Buttons\UI-Panel-CollapseButton-Disabled"/>
<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
</Button>
<Button name="$parentTitleButton">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitleBG"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentTitleBG"/>
</Anchors>
<Frames>
<Frame name="$parentHighlight" setAllPoints="true" hidden="true">
<Layers>
<Layer level="OVERLAY">
<Texture file="Interface\Buttons\UI-ListBox-Highlight" setAllPoints="true">
<Color r="1" g="1" b="1" a="0.4"/>
</Texture>
</Layer>
</Layers>
</Frame>
</Frames>
<Scripts>
<OnLoad>
self:RegisterForClicks("RightButtonUp");
self:RegisterForDrag("LeftButton");
</OnLoad>
<OnMouseUp function="WatchFrameTitleButton_OnClick"/>
<OnDragStart>
local watchFrame = _G["WatchFrame"];
watchFrame.moving = true;
watchFrame:StartMoving();
</OnDragStart>
<OnDragStop>
local watchFrame = _G["WatchFrame"];
watchFrame.moving = nil;
watchFrame:StopMovingOrSizing();
</OnDragStop>
</Scripts>
</Button>
<Frame name="$parentMouseover">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCollapsedBorderLeft"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Button name="$parentRightResizeThumb">
<Size x="32" y="32"/>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset x="-4" y="4"/>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:RegisterForDrag("LeftButton");
</OnLoad>
<OnDragStart>
local watchFrame = _G["WatchFrame"];
if ( not watchFrame.locked ) then
watchFrame.sizing = true;
watchFrame:StartSizing("BOTTOMRIGHT");
end
</OnDragStart>
<OnDragStop>
local watchFrame = _G["WatchFrame"];
watchFrame.sizing = nil;
watchFrame:StopMovingOrSizing();
</OnDragStop>
</Scripts>
</Button>
<Button name="$parentLeftResizeThumb">
<Size x="32" y="32"/>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset x="4" y="4"/>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:RegisterForDrag("LeftButton");
</OnLoad>
<OnDragStart>
local watchFrame = _G["WatchFrame"];
if ( not watchFrame.locked ) then
watchFrame.sizing = true;
watchFrame:StartSizing("BOTTOMLEFT");
end
</OnDragStart>
<OnDragStop>
local watchFrame = _G["WatchFrame"];
watchFrame.sizing = nil;
watchFrame:StopMovingOrSizing();
</OnDragStop>
</Scripts>
</Button>
<Frame name="WatchFrameLines" hidden="false">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="WatchFrame" relativePoint="TOPLEFT">
<Offset x="12" y="-30"/>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativeTo="WatchFrame" relativePoint="BOTTOMRIGHT">
<Offset x="-12" y="12"/>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:SetParent(UIParent) -- Freeedoom~!
self:SetFrameStrata("LOW");
self.updateFunctions = {};
self.numFunctions = 0;
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad function="WatchFrame_OnLoad"/>
<OnEvent function="WatchFrame_OnEvent"/>
<OnUpdate function="WatchFrame_OnUpdate"/>
</Scripts>
</Frame>
<Frame name="WatchFrameDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Scripts>
<OnLoad function="WatchFrameDropDown_OnLoad"/>
</Scripts>
</Frame>
</Ui>