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https://github.com/araxiaonline/mod-worgoblin.git
synced 2026-06-13 03:02:26 -04:00
Fancier Interface for Worgoblin
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247
data/patch-hd/Interface/FrameXML/GameMenuFrame.xml
Normal file
247
data/patch-hd/Interface/FrameXML/GameMenuFrame.xml
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@@ -0,0 +1,247 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Frame name="GameMenuFrame" toplevel="true" frameStrata="DIALOG" movable="true" enableMouse="true" hidden="true" parent="UIParent">
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<Size>
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<AbsDimension x="195" y="270"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
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<BackgroundInsets>
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<AbsInset left="11" right="12" top="12" bottom="11"/>
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</BackgroundInsets>
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<TileSize>
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<AbsValue val="32"/>
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</TileSize>
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<EdgeSize>
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<AbsValue val="32"/>
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</EdgeSize>
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</Backdrop>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="GameMenuFrameHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
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<Size>
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<AbsDimension x="256" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="TOP">
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<Offset>
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<AbsDimension x="0" y="12"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<FontString inherits="GameFontNormal" text="MAIN_MENU">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuFrameHeader">
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<Offset>
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<AbsDimension x="0" y="-14"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<Button name="GameMenuButtonOptions" inherits="GameMenuButtonTemplate" text="VIDEOOPTIONS_MENU">
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<Anchors>
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<Anchor point="CENTER" relativePoint="TOP">
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<Offset>
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<AbsDimension x="0" y="-70"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuOption");
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ShowUIPanel(VideoOptionsFrame);
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VideoOptionsFrame.lastFrame = GameMenuFrame;
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonSoundOptions" inherits="GameMenuButtonTemplate" text="SOUNDOPTIONS_MENU">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonOptions" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuOption");
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ShowUIPanel(AudioOptionsFrame);
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AudioOptionsFrame.lastFrame = GameMenuFrame;
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonUIOptions" inherits="GameMenuButtonTemplate" text="UIOPTIONS_MENU">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonSoundOptions" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuOption");
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ShowUIPanel(InterfaceOptionsFrame);
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InterfaceOptionsFrame.lastFrame = GameMenuFrame;
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonMacOptions" inherits="GameMenuButtonTemplate" text="MAC_OPTIONS">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonSoundOptions" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuOption");
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HideUIPanel(GameMenuFrame);
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ShowUIPanel(MacOptionsFrame);
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</OnClick>
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<OnLoad>
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if(not IsMacClient()) then
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GameMenuButtonMacOptions:Hide();
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GameMenuButtonUIOptions:SetPoint("TOP", GameMenuButtonSoundOptions, "BOTTOM", 0, -1);
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else
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GameMenuFrame:SetHeight(266);
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GameMenuButtonMacOptions:Show();
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GameMenuButtonUIOptions:SetPoint("TOP", GameMenuButtonMacOptions, "BOTTOM", 0, -1);
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end
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</OnLoad>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonKeybindings" inherits="GameMenuButtonTemplate" text="KEY_BINDINGS">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonUIOptions" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuOption");
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KeyBindingFrame_LoadUI();
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KeyBindingFrame.mode = 1;
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ShowUIPanel(KeyBindingFrame);
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonMacros" inherits="GameMenuButtonTemplate" text="MACROS">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonKeybindings" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuOption");
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HideUIPanel(GameMenuFrame);
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ShowMacroFrame();
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonRatings" inherits="GameMenuButtonTemplate" hidden="true" text="RATINGS_MENU">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonMacros" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuOption");
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HideUIPanel(GameMenuFrame);
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ShowUIPanel(RatingMenuFrame);
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonLogout" inherits="GameMenuButtonTemplate" text="LOGOUT">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonMacros" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnShow>
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if (GameMenuButtonRatings:IsShown()) then
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self:SetPoint("TOP", GameMenuButtonRatings, "BOTTOM", 0, -1);
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end;
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if ( not StaticPopup_Visible("CAMP") and not StaticPopup_Visible("QUIT") ) then
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self:Enable();
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else
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self:Disable();
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end
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</OnShow>
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<OnClick>
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PlaySound("igMainMenuLogout");
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Logout();
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HideUIPanel(GameMenuFrame);
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonQuit" inherits="GameMenuButtonTemplate" text="EXIT_GAME">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonLogout" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnShow>
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if ( not StaticPopup_Visible("CAMP") and not StaticPopup_Visible("QUIT") ) then
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self:Enable();
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else
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self:Disable();
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end
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</OnShow>
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<OnClick>
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PlaySound("igMainMenuQuit");
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Quit();
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HideUIPanel(GameMenuFrame);
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonContinue" inherits="GameMenuButtonTemplate" text="RETURN_TO_GAME">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonQuit" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-16"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuContinue");
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HideUIPanel(GameMenuFrame);
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</OnClick>
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</Scripts>
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</Button>
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</Frames>
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<Scripts>
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<OnShow>
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UpdateMicroButtons();
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Disable_BagButtons();
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VoiceChat_Toggle();
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</OnShow>
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<OnHide>
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UpdateMicroButtons();
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Enable_BagButtons();
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</OnHide>
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</Scripts>
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</Frame>
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</Ui>
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634
data/patch-hd/Interface/FrameXML/PetPaperDollFrame.lua
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634
data/patch-hd/Interface/FrameXML/PetPaperDollFrame.lua
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@@ -0,0 +1,634 @@
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NUM_PET_RESISTANCE_TYPES = 5;
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NUM_PET_STATS = 5;
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NUM_COMPANIONS_PER_PAGE = 12;
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function PetPaperDollFrame_OnLoad (self)
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self:RegisterEvent("PET_UI_UPDATE");
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self:RegisterEvent("PET_BAR_UPDATE");
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self:RegisterEvent("PET_UI_CLOSE");
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self:RegisterEvent("UNIT_NAME_UPDATE");
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self:RegisterEvent("UNIT_PET");
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self:RegisterEvent("UNIT_PET_EXPERIENCE");
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self:RegisterEvent("UNIT_MODEL_CHANGED");
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self:RegisterEvent("UNIT_LEVEL");
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self:RegisterEvent("UNIT_RESISTANCES");
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self:RegisterEvent("UNIT_STATS");
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self:RegisterEvent("UNIT_DAMAGE");
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self:RegisterEvent("UNIT_RANGEDDAMAGE");
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self:RegisterEvent("UNIT_ATTACK_SPEED");
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self:RegisterEvent("UNIT_ATTACK_POWER");
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self:RegisterEvent("UNIT_RANGED_ATTACK_POWER");
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self:RegisterEvent("UNIT_DEFENSE");
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self:RegisterEvent("UNIT_ATTACK");
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self:RegisterEvent("PLAYER_ENTERING_WORLD");
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self:RegisterEvent("COMPANION_LEARNED");
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self:RegisterEvent("COMPANION_UNLEARNED");
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self:RegisterEvent("COMPANION_UPDATE");
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self:RegisterEvent("SPELL_UPDATE_COOLDOWN");
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self:RegisterEvent("UNIT_ENTERED_VEHICLE");
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self:RegisterEvent("UNIT_EXITED_VEHICLE");
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self:RegisterEvent("PET_SPELL_POWER_UPDATE");
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PetPaperDollFrameCompanionFrame.mode = "CRITTER";
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PetPaperDollFrameCompanionFrame.idMount = GetCompanionInfo("MOUNT", 1);
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PetPaperDollFrameCompanionFrame.pageMount = 0;
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PetPaperDollFrameCompanionFrame.idCritter = GetCompanionInfo("CRITTER", 1);
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PetPaperDollFrameCompanionFrame.pageCritter = 0;
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PetDamageFrameLabel:SetText(format(STAT_FORMAT, DAMAGE));
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PetAttackPowerFrameLabel:SetText(format(STAT_FORMAT, ATTACK_POWER));
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PetArmorFrameLabel:SetText(format(STAT_FORMAT, ARMOR));
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SetTextStatusBarTextPrefix(PetPaperDollFrameExpBar, XP);
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PetSpellDamageFrameLabel:SetText(format(STAT_FORMAT, SPELL_BONUS));
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end
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local tabPoints={
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[1]={ point="TOPLEFT", relativeTo="PetPaperDollFrameCompanionFrame", relativePoint="TOPLEFT", xoffset=70, yoffset=-39},
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[2]={ point="LEFT", relativePoint="RIGHT", xoffset=0, yoffset=0},
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[3]={ point="LEFT", relativePoint="RIGHT", xoffset=0, yoffset=0},
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}
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function PetPaperDollFrame_UpdateIsAvailable()
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if ( (not HasPetUI()) and (GetNumCompanions("CRITTER") == 0) and (GetNumCompanions("MOUNT") == 0) ) then
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PetPaperDollFrame.hidden = true;
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CharacterFrameTab2:Hide();
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CharacterFrameTab3:SetPoint("LEFT", "CharacterFrameTab2", "LEFT", 0, 0);
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if ( PetPaperDollFrame:IsVisible() ) then --We have the pet frame selected, but nothing to show on it
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ToggleCharacter("PaperDollFrame");
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end
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else
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PetPaperDollFrame.hidden = false;
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CharacterFrameTab2:Show();
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CharacterFrameTab3:SetPoint("LEFT", "CharacterFrameTab2", "RIGHT", -16, 0);
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end
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end
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function PetPaperDollFrame_UpdateTabs()
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if ( not PetPaperDollFrame:IsVisible() ) then
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-- There's no need to run this when the frame isn't shown (i.e. we're zoning), it causes problems with the subtabs (bug 145137)
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PetPaperDollFrame_UpdateIsAvailable(); --But we still need to update the tabs on the CharacterFrame (bug 150500)
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return;
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end
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local currVal, currRef = 1, tabPoints[1];
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--PetPaperDollFrameTab1:ClearAllPoints() --Never moved, just hidden
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PetPaperDollFrameTab2:ClearAllPoints()
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PetPaperDollFrameTab3:ClearAllPoints()
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if ( HasPetUI() ) then
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PetPaperDollFrameTab1:Show();
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PetPaperDollFrameTab1:SetPoint(currRef.point, currRef.relativeTo, currRef.relativePoint, currRef.xoffset, currRef.yoffset)
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currVal = currVal + 1;
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currRef = tabPoints[currVal];
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currRef.relativeTo = PetPaperDollFrameTab1;
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else
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PetPaperDollFrameTab1:Hide();
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end
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if ( GetNumCompanions("CRITTER") > 0 ) then
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||||
PetPaperDollFrameTab2:Show();
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PetPaperDollFrameTab2:SetPoint(currRef.point, currRef.relativeTo, currRef.relativePoint, currRef.xoffset, currRef.yoffset);
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currVal = currVal + 1;
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currRef = tabPoints[currVal];
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currRef.relativeTo = PetPaperDollFrameTab2;
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else
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PetPaperDollFrameTab2:Hide();
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||||
end
|
||||
|
||||
if ( GetNumCompanions("MOUNT") > 0 ) then
|
||||
PetPaperDollFrameTab3:Show();
|
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PetPaperDollFrameTab3:SetPoint(currRef.point, currRef.relativeTo, currRef.relativePoint, currRef.xoffset, currRef.yoffset);
|
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currVal = currVal + 1;
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else
|
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PetPaperDollFrameTab3:Hide();
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end
|
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|
||||
PetPaperDollFrame_UpdateIsAvailable();
|
||||
|
||||
local selectedTab = PanelTemplates_GetSelectedTab(PetPaperDollFrame);
|
||||
if ( (not PetPaperDollFrame.selectedTab) or (not PetPaperDollFrame_BeenViewed) or (not _G["PetPaperDollFrameTab"..selectedTab]:IsShown()) ) then
|
||||
if ( PetPaperDollFrameTab1:IsShown() ) then
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||||
PetPaperDollFrame_SetTab(1);
|
||||
elseif ( PetPaperDollFrameTab2:IsShown() ) then
|
||||
PetPaperDollFrame_SetTab(2);
|
||||
elseif ( PetPaperDollFrameTab3:IsShown() ) then
|
||||
PetPaperDollFrame_SetTab(3);
|
||||
else
|
||||
if ( PetPaperDollFrame:IsVisible() ) then
|
||||
ToggleCharacter("PaperDollFrame");
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if ( currVal == 2 ) then --Only 1 tab shown, so no reason to make it visible.
|
||||
PetPaperDollFrameTab1:Hide();
|
||||
PetPaperDollFrameTab2:Hide();
|
||||
PetPaperDollFrameTab3:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
function PetPaperDollFrame_OnEvent (self, event, ...)
|
||||
local arg1 = ...;
|
||||
if ( event == "PET_UI_UPDATE" or event == "PET_UI_CLOSE" or event == "PET_BAR_UPDATE" or (event == "UNIT_PET" and arg1 == "player") or
|
||||
(event == "UNIT_NAME_UPDATE" and arg1 == "pet") ) then
|
||||
PetPaperDollFrame_UpdateTabs();
|
||||
PetPaperDollFrame_Update();
|
||||
elseif ( event == "UNIT_PET_EXPERIENCE" ) then
|
||||
PetExpBar_Update();
|
||||
elseif ( event == "COMPANION_LEARNED" ) then
|
||||
if ( not CharacterFrame:IsVisible() ) then
|
||||
SetButtonPulse(CharacterMicroButton, 60, 1);
|
||||
end
|
||||
if ( not PetPaperDollFrame:IsVisible() ) then
|
||||
SetButtonPulse(CharacterFrameTab2, 60, 1);
|
||||
end
|
||||
PetPaperDollFrame_UpdateTabs();
|
||||
--PetPaperDollFrame_UpdateCompanions(); --This is called in SetCompanionPage
|
||||
PetPaperDollFrame_SetCompanionPage((PetPaperDollFrameCompanionFrame.mode=="MOUNT") and PetPaperDollFrameCompanionFrame.pageMount or PetPaperDollFrameCompanionFrame.pageCritter);
|
||||
elseif ( event == "COMPANION_UNLEARNED" ) then
|
||||
local page;
|
||||
local numCompanions = GetNumCompanions(PetPaperDollFrameCompanionFrame.mode);
|
||||
if ( PetPaperDollFrameCompanionFrame.mode=="MOUNT" ) then
|
||||
page = PetPaperDollFrameCompanionFrame.pageMount;
|
||||
if ( numCompanions > 0 ) then
|
||||
PetPaperDollFrameCompanionFrame.idMount = GetCompanionInfo("MOUNT", 1);
|
||||
PetPaperDollFrame_UpdateCompanionPreview();
|
||||
else
|
||||
PetPaperDollFrameCompanionFrame.idMount = nil;
|
||||
end
|
||||
else
|
||||
page = PetPaperDollFrameCompanionFrame.pageCritter;
|
||||
if ( numCompanions > 0 ) then
|
||||
PetPaperDollFrameCompanionFrame.idCritter = GetCompanionInfo("CRITTER", 1);
|
||||
PetPaperDollFrame_UpdateCompanionPreview()
|
||||
else
|
||||
PetPaperDollFrameCompanionFrame.idCritter = nil;
|
||||
end
|
||||
end
|
||||
page = min(ceil(numCompanions/NUM_COMPANIONS_PER_PAGE) - 1, page);
|
||||
page = max(page, 0);
|
||||
PetPaperDollFrame_SetCompanionPage(page); -- The pages are 0 based to make the mathematical calculations slightly faster.
|
||||
PetPaperDollFrame_UpdateTabs();
|
||||
elseif ( event == "COMPANION_UPDATE" ) then
|
||||
if ( not PetPaperDollFrameCompanionFrame.idMount ) then
|
||||
PetPaperDollFrameCompanionFrame.idMount = GetCompanionInfo("MOUNT", 1);
|
||||
end
|
||||
if ( not PetPaperDollFrameCompanionFrame.idCritter ) then
|
||||
PetPaperDollFrameCompanionFrame.idCritter = GetCompanionInfo("CRITTER", 1);
|
||||
end
|
||||
PetPaperDollFrame_UpdateCompanions();
|
||||
elseif ( event == "SPELL_UPDATE_COOLDOWN" ) then
|
||||
if ( self:IsVisible() ) then
|
||||
PetPaperDollFrame_UpdateCompanionCooldowns();
|
||||
end
|
||||
elseif( event == "PET_SPELL_POWER_UPDATE" ) then
|
||||
PetPaperDollFrame_SetSpellBonusDamage();
|
||||
elseif ( (event == "UNIT_ENTERED_VEHICLE" or event == "UNIT_EXITED_VEHICLE") and (arg1 == "player")) then
|
||||
PetPaperDollFrame_UpdateCompanions();
|
||||
elseif ( arg1 == "pet" ) then
|
||||
PetPaperDollFrame_Update();
|
||||
end
|
||||
end
|
||||
|
||||
function PetPaperDollFrame_SetTab(id)
|
||||
if ( (id == 1) and HasPetUI() ) then --Pet Tab
|
||||
PetPaperDollFrame.selectedTab=1;
|
||||
PetPaperDollFramePetFrame:Show();
|
||||
PetPaperDollFrameCompanionFrame:Hide();
|
||||
PetNameText:SetText(UnitName("pet"));
|
||||
elseif ( (id == 2) and (GetNumCompanions("CRITTER") > 0) ) then --Critter Tab
|
||||
PetPaperDollFrame.selectedTab=2;
|
||||
PetPaperDollFrameCompanionFrame.mode="CRITTER";
|
||||
PetPaperDollFramePetFrame:Hide();
|
||||
PetPaperDollFrameCompanionFrame:Show();
|
||||
PetPaperDollFrame_SetCompanionPage(PetPaperDollFrameCompanionFrame.pageCritter);
|
||||
for i=1,NUM_COMPANIONS_PER_PAGE do
|
||||
_G["CompanionButton"..i]:SetDisabledTexture([[Interface\PetPaperDollFrame\UI-PetFrame-Slots-Companions]])
|
||||
end
|
||||
PetPaperDollFrame_UpdateCompanions();
|
||||
PetPaperDollFrame_UpdateCompanionPreview();
|
||||
PetNameText:SetText(COMPANIONS);
|
||||
elseif ( (id == 3) and (GetNumCompanions("MOUNT") > 0) ) then --Mount Tab
|
||||
PetPaperDollFrame.selectedTab=3;
|
||||
PetPaperDollFrameCompanionFrame.mode="MOUNT";
|
||||
PetPaperDollFramePetFrame:Hide();
|
||||
PetPaperDollFrameCompanionFrame:Show();
|
||||
PetPaperDollFrame_SetCompanionPage(PetPaperDollFrameCompanionFrame.pageMount);
|
||||
for i=1,NUM_COMPANIONS_PER_PAGE do
|
||||
_G["CompanionButton"..i]:SetDisabledTexture([[Interface\PetPaperDollFrame\UI-PetFrame-Slots-Mounts]]);
|
||||
end
|
||||
PetPaperDollFrame_UpdateCompanions();
|
||||
PetPaperDollFrame_UpdateCompanionPreview();
|
||||
PetNameText:SetText(MOUNTS);
|
||||
end
|
||||
|
||||
for i=1,3 do
|
||||
if ( i == id ) then
|
||||
PanelTemplates_SelectTab(_G["PetPaperDollFrameTab"..i]);
|
||||
else
|
||||
PanelTemplates_DeselectTab(_G["PetPaperDollFrameTab"..i]);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PetPaperDollFrame_FindCompanionIndex(creatureID, mode)
|
||||
if ( not mode ) then
|
||||
mode = PetPaperDollFrameCompanionFrame.mode;
|
||||
end
|
||||
if (not creatureID ) then
|
||||
creatureID = (PetPaperDollFrameCompanionFrame.mode=="MOUNT") and PetPaperDollFrameCompanionFrame.idMount or PetPaperDollFrameCompanionFrame.idCritter;
|
||||
end
|
||||
for i=1,GetNumCompanions(mode) do
|
||||
if ( GetCompanionInfo(mode, i) == creatureID ) then
|
||||
return i;
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
function CompanionSummonButton_OnClick()
|
||||
local selected = PetPaperDollFrame_FindCompanionIndex();
|
||||
local creatureID, creatureName, spellID, icon, active = GetCompanionInfo(PetPaperDollFrameCompanionFrame.mode, selected);
|
||||
if ( active ) then
|
||||
DismissCompanion(PetPaperDollFrameCompanionFrame.mode);
|
||||
PlaySound("igMainMenuOptionCheckBoxOn");
|
||||
else
|
||||
CallCompanion(PetPaperDollFrameCompanionFrame.mode, selected);
|
||||
PlaySound("igMainMenuOptionCheckBoxOff");
|
||||
end
|
||||
end
|
||||
|
||||
function CompanionButton_OnLoad(self)
|
||||
self:RegisterForDrag("LeftButton");
|
||||
self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
|
||||
end
|
||||
|
||||
function CompanionButton_OnDrag(self)
|
||||
local offset;
|
||||
|
||||
if ( PetPaperDollFrameCompanionFrame.mode=="CRITTER" ) then
|
||||
offset = (PetPaperDollFrameCompanionFrame.pageCritter or 0)*NUM_COMPANIONS_PER_PAGE;
|
||||
elseif ( PetPaperDollFrameCompanionFrame.mode=="MOUNT" ) then
|
||||
offset = (PetPaperDollFrameCompanionFrame.pageMount or 0)*NUM_COMPANIONS_PER_PAGE;
|
||||
end
|
||||
local dragged = self:GetID() + offset;
|
||||
PickupCompanion( PetPaperDollFrameCompanionFrame.mode, dragged );
|
||||
end
|
||||
|
||||
function CompanionButton_OnClick(self, button)
|
||||
local selected, selectedID;
|
||||
if ( PetPaperDollFrameCompanionFrame.mode == "CRITTER" ) then
|
||||
selected = PetPaperDollFrame_FindCompanionIndex(PetPaperDollFrameCompanionFrame.idCritter);
|
||||
selectedID = PetPaperDollFrameCompanionFrame.idCritter;
|
||||
elseif ( PetPaperDollFrameCompanionFrame.mode == "MOUNT" ) then
|
||||
selected = PetPaperDollFrame_FindCompanionIndex(PetPaperDollFrameCompanionFrame.idMount);
|
||||
selectedID = PetPaperDollFrameCompanionFrame.idMount;
|
||||
end
|
||||
if ( button ~= "LeftButton" or ( selectedID == self.creatureID) ) then
|
||||
local offset;
|
||||
if ( PetPaperDollFrameCompanionFrame.mode == "CRITTER" ) then
|
||||
offset = (PetPaperDollFrameCompanionFrame.pageCritter or 0) * NUM_COMPANIONS_PER_PAGE;
|
||||
elseif ( PetPaperDollFrameCompanionFrame.mode == "MOUNT" ) then
|
||||
offset = (PetPaperDollFrameCompanionFrame.pageMount or 0) * NUM_COMPANIONS_PER_PAGE;
|
||||
end
|
||||
local index = self:GetID() + offset;
|
||||
if ( self.active ) then
|
||||
DismissCompanion(PetPaperDollFrameCompanionFrame.mode);
|
||||
else
|
||||
CallCompanion(PetPaperDollFrameCompanionFrame.mode, index);
|
||||
end
|
||||
else
|
||||
if ( PetPaperDollFrameCompanionFrame.mode == "CRITTER" ) then
|
||||
PetPaperDollFrameCompanionFrame.idCritter = self.creatureID;
|
||||
PetPaperDollFrame_UpdateCompanionPreview();
|
||||
elseif ( PetPaperDollFrameCompanionFrame.mode == "MOUNT" ) then
|
||||
PetPaperDollFrameCompanionFrame.idMount = self.creatureID;
|
||||
PetPaperDollFrame_UpdateCompanionPreview();
|
||||
end
|
||||
end
|
||||
|
||||
PetPaperDollFrame_UpdateCompanions();
|
||||
end
|
||||
|
||||
function CompanionButton_OnModifiedClick(self)
|
||||
local id = self.spellID;
|
||||
if ( IsModifiedClick("CHATLINK") ) then
|
||||
if ( MacroFrame and MacroFrame:IsShown() ) then
|
||||
local spellName = GetSpellInfo(id);
|
||||
ChatEdit_InsertLink(spellName);
|
||||
else
|
||||
local spellLink = GetSpellLink(id)
|
||||
ChatEdit_InsertLink(spellLink);
|
||||
end
|
||||
elseif ( IsModifiedClick("PICKUPACTION") ) then
|
||||
CompanionButton_OnDrag(self);
|
||||
end
|
||||
PetPaperDollFrame_UpdateCompanions(); --Set up the highlights again
|
||||
end
|
||||
function CompanionButton_OnEnter(self)
|
||||
if ( GetCVar("UberTooltips") == "1" ) then
|
||||
GameTooltip_SetDefaultAnchor(GameTooltip, self);
|
||||
else
|
||||
GameTooltip:SetOwner(self, "ANCHOR_LEFT");
|
||||
end
|
||||
|
||||
if ( GameTooltip:SetHyperlink("spell:"..self.spellID) ) then
|
||||
self.UpdateTooltip = CompanionButton_OnEnter;
|
||||
else
|
||||
self.UpdateTooltip = nil;
|
||||
end
|
||||
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
function PetPaperDollFrame_SetCompanionPage(num)
|
||||
if ( PetPaperDollFrameCompanionFrame.mode == "CRITTER" ) then
|
||||
PetPaperDollFrameCompanionFrame.pageCritter = num;
|
||||
elseif ( PetPaperDollFrameCompanionFrame.mode == "MOUNT" ) then
|
||||
PetPaperDollFrameCompanionFrame.pageMount = num;
|
||||
end
|
||||
|
||||
num = num + 1; --For easier usage
|
||||
local maxpage = ceil(GetNumCompanions(PetPaperDollFrameCompanionFrame.mode)/NUM_COMPANIONS_PER_PAGE);
|
||||
CompanionPageNumber:SetFormattedText(MERCHANT_PAGE_NUMBER,num, maxpage);
|
||||
if ( num <= 1 ) then
|
||||
CompanionPrevPageButton:Disable();
|
||||
else
|
||||
CompanionPrevPageButton:Enable();
|
||||
end
|
||||
if ( num >= maxpage ) then
|
||||
CompanionNextPageButton:Disable();
|
||||
else
|
||||
CompanionNextPageButton:Enable();
|
||||
end
|
||||
PetPaperDollFrame_UpdateCompanions();
|
||||
PetPaperDollFrame_UpdateCompanionCooldowns();
|
||||
end
|
||||
|
||||
function PetPaperDollFrame_UpdateCompanions()
|
||||
local button, iconTexture, id;
|
||||
local creatureID, creatureName, spellID, icon, active;
|
||||
local offset, selected;
|
||||
|
||||
if ( PetPaperDollFrameCompanionFrame.mode == "CRITTER" ) then
|
||||
offset = (PetPaperDollFrameCompanionFrame.pageCritter or 0)*NUM_COMPANIONS_PER_PAGE;
|
||||
selected = PetPaperDollFrame_FindCompanionIndex(PetPaperDollFrameCompanionFrame.idCritter);
|
||||
elseif ( PetPaperDollFrameCompanionFrame.mode == "MOUNT" ) then
|
||||
offset = (PetPaperDollFrameCompanionFrame.pageMount or 0)*NUM_COMPANIONS_PER_PAGE;
|
||||
selected = PetPaperDollFrame_FindCompanionIndex(PetPaperDollFrameCompanionFrame.idMount);
|
||||
end
|
||||
|
||||
for i = 1, NUM_COMPANIONS_PER_PAGE do
|
||||
button = _G["CompanionButton"..i];
|
||||
id = i + (offset or 0);
|
||||
creatureID, creatureName, spellID, icon, active = GetCompanionInfo(PetPaperDollFrameCompanionFrame.mode, id);
|
||||
button.creatureID = creatureID;
|
||||
button.spellID = spellID;
|
||||
button.active = active;
|
||||
if ( creatureID ) then
|
||||
button:SetNormalTexture(icon);
|
||||
button:Enable();
|
||||
else
|
||||
button:Disable();
|
||||
end
|
||||
if ( (id == selected) and creatureID ) then
|
||||
button:SetChecked(true);
|
||||
else
|
||||
button:SetChecked(false);
|
||||
end
|
||||
|
||||
if ( active ) then
|
||||
_G["CompanionButton"..i.."ActiveTexture"]:Show();
|
||||
else
|
||||
_G["CompanionButton"..i.."ActiveTexture"]:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
if ( selected > 0 ) then
|
||||
creatureID, creatureName, spellID, icon, active = GetCompanionInfo(PetPaperDollFrameCompanionFrame.mode, selected);
|
||||
if ( active and creatureID ) then
|
||||
CompanionSummonButton:SetText(PetPaperDollFrameCompanionFrame.mode == "MOUNT" and BINDING_NAME_DISMOUNT or PET_DISMISS);
|
||||
else
|
||||
CompanionSummonButton:SetText(PetPaperDollFrameCompanionFrame.mode == "MOUNT" and MOUNT or SUMMON);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PetPaperDollFrame_UpdateCompanionCooldowns()
|
||||
local offset;
|
||||
if ( PetPaperDollFrameCompanionFrame.mode == "CRITTER" ) then
|
||||
offset = (PetPaperDollFrameCompanionFrame.pageCritter or 0)*NUM_COMPANIONS_PER_PAGE;
|
||||
elseif ( PetPaperDollFrameCompanionFrame.mode == "MOUNT" ) then
|
||||
offset = (PetPaperDollFrameCompanionFrame.pageMount or 0)*NUM_COMPANIONS_PER_PAGE;
|
||||
end
|
||||
for i = 1, NUM_COMPANIONS_PER_PAGE do
|
||||
local button = _G["CompanionButton"..i];
|
||||
local cooldown = _G[button:GetName().."Cooldown"];
|
||||
if ( button.creatureID ) then
|
||||
local start, duration, enable = GetCompanionCooldown(PetPaperDollFrameCompanionFrame.mode, offset + button:GetID());
|
||||
if ( start and duration and enable ) then
|
||||
CooldownFrame_SetTimer(cooldown, start, duration, enable);
|
||||
end
|
||||
else
|
||||
cooldown:Hide();
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PetPaperDollFrame_UpdateCompanionPreview()
|
||||
local selected = PetPaperDollFrame_FindCompanionIndex();
|
||||
|
||||
if (selected > 0) then
|
||||
local creatureID, creatureName = GetCompanionInfo(PetPaperDollFrameCompanionFrame.mode, selected);
|
||||
CompanionModelFrame:SetCreature(creatureID);
|
||||
CompanionSelectedName:SetText(creatureName);
|
||||
if ( creatureName == "Mountain Horse" or creatureName == "Swift Mountain Horse" ) then
|
||||
CompanionModelFrame:SetPosition(0,-1,1.6);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
PetPaperDollFrame_BeenViewed = false;
|
||||
function PetPaperDollFrame_OnShow(self)
|
||||
if ( self:IsVisible() ) then
|
||||
PetPaperDollFrame_BeenViewed = true;
|
||||
end
|
||||
SetButtonPulse(CharacterFrameTab2, 0, 1); --Stop the button pulse
|
||||
CharacterNameText:Hide();
|
||||
PetNameText:Show();
|
||||
PetPaperDollFrame_Update();
|
||||
PetPaperDollFrame_UpdateTabs();
|
||||
end
|
||||
|
||||
function PetPaperDollFrame_OnHide()
|
||||
CharacterNameText:Show();
|
||||
PetNameText:Hide();
|
||||
end
|
||||
|
||||
function PetPaperDollFrame_Update()
|
||||
local hasPetUI, canGainXP = HasPetUI();
|
||||
if ( not hasPetUI ) then
|
||||
return;
|
||||
end
|
||||
PetModelFrame:SetUnit("pet");
|
||||
if ( UnitCreatureFamily("pet") ) then
|
||||
PetLevelText:SetFormattedText(UNIT_TYPE_LEVEL_TEMPLATE,UnitLevel("pet"),UnitCreatureFamily("pet"));
|
||||
end
|
||||
if ( PetPaperDollFramePetFrame:IsShown() ) then
|
||||
PetNameText:SetText(UnitName("pet"));
|
||||
end
|
||||
PetExpBar_Update();
|
||||
PetPaperDollFrame_SetResistances();
|
||||
PetPaperDollFrame_SetStats();
|
||||
PaperDollFrame_SetDamage(PetDamageFrame, "Pet");
|
||||
PaperDollFrame_SetArmor(PetArmorFrame, "Pet");
|
||||
PaperDollFrame_SetAttackPower(PetAttackPowerFrame, "Pet");
|
||||
PetPaperDollFrame_SetSpellBonusDamage();
|
||||
|
||||
if ( canGainXP ) then
|
||||
PetPaperDollPetInfo:Show();
|
||||
else
|
||||
PetPaperDollPetInfo:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
function PetPaperDollFrame_SetResistances()
|
||||
local resistance;
|
||||
local positive;
|
||||
local negative;
|
||||
local base;
|
||||
local index;
|
||||
local text;
|
||||
local frame;
|
||||
for i=1, NUM_PET_RESISTANCE_TYPES, 1 do
|
||||
index = i + 1;
|
||||
if ( i == NUM_PET_RESISTANCE_TYPES ) then
|
||||
index = 1;
|
||||
end
|
||||
text = _G["PetMagicResText"..i];
|
||||
frame = _G["PetMagicResFrame"..i];
|
||||
|
||||
base, resistance, positive, negative = UnitResistance("pet", frame:GetID());
|
||||
|
||||
frame.tooltip = _G["RESISTANCE"..frame:GetID().."_NAME"];
|
||||
|
||||
-- resistances can now be negative. Show Red if negative, Green if positive, white otherwise
|
||||
if( resistance < 0 ) then
|
||||
text:SetText(RED_FONT_COLOR_CODE..resistance..FONT_COLOR_CODE_CLOSE);
|
||||
elseif( resistance == 0 ) then
|
||||
text:SetText(resistance);
|
||||
else
|
||||
text:SetText(GREEN_FONT_COLOR_CODE..resistance..FONT_COLOR_CODE_CLOSE);
|
||||
end
|
||||
|
||||
if ( positive ~= 0 or negative ~= 0 ) then
|
||||
-- Otherwise build up the formula
|
||||
frame.tooltip = frame.tooltip.. " ( "..HIGHLIGHT_FONT_COLOR_CODE..base;
|
||||
if( positive > 0 ) then
|
||||
frame.tooltip = frame.tooltip..GREEN_FONT_COLOR_CODE.." +"..positive;
|
||||
end
|
||||
if( negative < 0 ) then
|
||||
frame.tooltip = frame.tooltip.." "..RED_FONT_COLOR_CODE..negative;
|
||||
end
|
||||
frame.tooltip = frame.tooltip..FONT_COLOR_CODE_CLOSE.." )";
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PetPaperDollFrame_SetStats()
|
||||
for i=1, NUM_PET_STATS, 1 do
|
||||
local label = _G["PetStatFrame"..i.."Label"];
|
||||
local text = _G["PetStatFrame"..i.."StatText"];
|
||||
local frame = _G["PetStatFrame"..i];
|
||||
local stat;
|
||||
local effectiveStat;
|
||||
local posBuff;
|
||||
local negBuff;
|
||||
label:SetText(format(STAT_FORMAT, _G["SPELL_STAT"..i.."_NAME"]));
|
||||
stat, effectiveStat, posBuff, negBuff = UnitStat("pet", i);
|
||||
-- Set the tooltip text
|
||||
local tooltipText = HIGHLIGHT_FONT_COLOR_CODE..format(PAPERDOLLFRAME_TOOLTIP_FORMAT, _G["SPELL_STAT"..i.."_NAME"]).." ";
|
||||
|
||||
if ( ( posBuff == 0 ) and ( negBuff == 0 ) ) then
|
||||
text:SetText(effectiveStat);
|
||||
frame.tooltip = tooltipText..effectiveStat..FONT_COLOR_CODE_CLOSE;
|
||||
else
|
||||
tooltipText = tooltipText..effectiveStat;
|
||||
if ( posBuff > 0 or negBuff < 0 ) then
|
||||
tooltipText = tooltipText.." ("..(stat - posBuff - negBuff)..FONT_COLOR_CODE_CLOSE;
|
||||
end
|
||||
if ( posBuff > 0 ) then
|
||||
tooltipText = tooltipText..FONT_COLOR_CODE_CLOSE..GREEN_FONT_COLOR_CODE.."+"..posBuff..FONT_COLOR_CODE_CLOSE;
|
||||
end
|
||||
if ( negBuff < 0 ) then
|
||||
tooltipText = tooltipText..RED_FONT_COLOR_CODE.." "..negBuff..FONT_COLOR_CODE_CLOSE;
|
||||
end
|
||||
if ( posBuff > 0 or negBuff < 0 ) then
|
||||
tooltipText = tooltipText..HIGHLIGHT_FONT_COLOR_CODE..")"..FONT_COLOR_CODE_CLOSE;
|
||||
end
|
||||
frame.tooltip = tooltipText;
|
||||
|
||||
-- If there are any negative buffs then show the main number in red even if there are
|
||||
-- positive buffs. Otherwise show in green.
|
||||
if ( negBuff < 0 ) then
|
||||
text:SetText(RED_FONT_COLOR_CODE..effectiveStat..FONT_COLOR_CODE_CLOSE);
|
||||
else
|
||||
text:SetText(GREEN_FONT_COLOR_CODE..effectiveStat..FONT_COLOR_CODE_CLOSE);
|
||||
end
|
||||
end
|
||||
|
||||
-- Second tooltip line
|
||||
frame.tooltip2 = _G["DEFAULT_STAT"..i.."_TOOLTIP"];
|
||||
if ( i == 1 ) then
|
||||
local attackPower = effectiveStat-20;
|
||||
frame.tooltip2 = format(frame.tooltip2, attackPower);
|
||||
elseif ( i == 2 ) then
|
||||
local newLineIndex = strfind(frame.tooltip2, "|n")+1;
|
||||
frame.tooltip2 = strsub(frame.tooltip2, 1, newLineIndex);
|
||||
frame.tooltip2 = format(frame.tooltip2, GetCritChanceFromAgility("pet"));
|
||||
elseif ( i == 3 ) then
|
||||
local expectedHealthGain = (((stat - posBuff - negBuff)-20)*10+20)*GetUnitHealthModifier("pet");
|
||||
local realHealthGain = ((effectiveStat-20)*10+20)*GetUnitHealthModifier("pet");
|
||||
local healthGain = (realHealthGain - expectedHealthGain)*GetUnitMaxHealthModifier("pet");
|
||||
frame.tooltip2 = format(frame.tooltip2, healthGain);
|
||||
elseif ( i == 4 ) then
|
||||
if ( UnitHasMana("pet") ) then
|
||||
local manaGain = ((effectiveStat-20)*15+20)*GetUnitPowerModifier("pet");
|
||||
frame.tooltip2 = format(frame.tooltip2, manaGain, GetSpellCritChanceFromIntellect("pet"));
|
||||
else
|
||||
local newLineIndex = strfind(frame.tooltip2, "|n")+2;
|
||||
frame.tooltip2 = strsub(frame.tooltip2, newLineIndex);
|
||||
frame.tooltip2 = format(frame.tooltip2, GetSpellCritChanceFromIntellect("pet"));
|
||||
end
|
||||
elseif ( i == 5 ) then
|
||||
frame.tooltip2 = format(frame.tooltip2, GetUnitHealthRegenRateFromSpirit("pet"));
|
||||
if ( UnitHasMana("pet") ) then
|
||||
frame.tooltip2 = frame.tooltip2.."\n"..format(MANA_REGEN_FROM_SPIRIT, GetUnitManaRegenRateFromSpirit("pet"));
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PetPaperDollFrame_SetSpellBonusDamage()
|
||||
local spellDamageBonus = GetPetSpellBonusDamage();
|
||||
local spellDamageBonusText = format("%d",spellDamageBonus);
|
||||
|
||||
PetSpellDamageFrameLabel:SetText(format(STAT_FORMAT, SPELL_BONUS));
|
||||
if ( spellDamageBonus > 0 ) then
|
||||
spellDamageBonusText = GREEN_FONT_COLOR_CODE.."+"..spellDamageBonusText..FONT_COLOR_CODE_CLOSE;
|
||||
elseif( spellDamageBonus < 0 ) then
|
||||
spellDamageBonusText = RED_FONT_COLOR_CODE..spellDamageBonusText..FONT_COLOR_CODE_CLOSE;
|
||||
end
|
||||
|
||||
PetSpellDamageFrameStatText:SetText(spellDamageBonusText);
|
||||
PetSpellDamageFrame.tooltip = HIGHLIGHT_FONT_COLOR_CODE..format(PAPERDOLLFRAME_TOOLTIP_FORMAT, SPELL_BONUS)..FONT_COLOR_CODE_CLOSE.." "..spellDamageBonusText;
|
||||
PetSpellDamageFrame.tooltip2 = DEFAULT_STATSPELLBONUS_TOOLTIP;
|
||||
|
||||
PetSpellDamageFrame:Show();
|
||||
end
|
||||
|
||||
function PetExpBar_Update()
|
||||
local currXP, nextXP = GetPetExperience();
|
||||
PetPaperDollFrameExpBar:SetMinMaxValues(min(0, currXP), nextXP);
|
||||
PetPaperDollFrameExpBar:SetValue(currXP);
|
||||
end
|
||||
168
data/patch-hd/Interface/FrameXML/TaxiFrame.xml
Normal file
168
data/patch-hd/Interface/FrameXML/TaxiFrame.xml
Normal file
@@ -0,0 +1,168 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="TaxiFrame.lua"/>
|
||||
<Button name="TaxiButtonTemplate" hidden="true" parent="TaxiFrame" virtual="true">
|
||||
<Size>
|
||||
<AbsDimension x="16" y="16"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMRIGHT"/>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnEnter>
|
||||
TaxiNodeOnButtonEnter(self, motion);
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
GameTooltip:Hide();
|
||||
</OnLeave>
|
||||
<OnClick>
|
||||
TakeTaxiNode(self:GetID());
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
<HighlightTexture file="Interface\TaxiFrame\UI-Taxi-Icon-Highlight">
|
||||
<Size x="32" y="32"/>
|
||||
<Anchors>
|
||||
<Anchor point="CENTER">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</HighlightTexture>
|
||||
</Button>
|
||||
<Frame name="TaxiFrame" toplevel="true" movable="true" hidden="true" parent="UIParent" enableMouse="true">
|
||||
<Size>
|
||||
<AbsDimension x="384" y="512"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-104"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture name="TaxiPortrait">
|
||||
<Size>
|
||||
<AbsDimension x="58" y="58"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="8" y="-9"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="ARTWORK">
|
||||
<Texture file="Interface\TaxiFrame\UI-TaxiFrame-TopLeft">
|
||||
<Size>
|
||||
<AbsDimension x="256" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture file="Interface\TaxiFrame\UI-TaxiFrame-TopRight">
|
||||
<Size>
|
||||
<AbsDimension x="128" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="256" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture file="Interface\TaxiFrame\UI-TaxiFrame-BotLeft">
|
||||
<Size>
|
||||
<AbsDimension x="256" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-256"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture file="Interface\TaxiFrame\UI-TaxiFrame-BotRight">
|
||||
<Size>
|
||||
<AbsDimension x="128" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="256" y="-256"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<FontString name="TaxiMerchant" inherits="GameFontNormal">
|
||||
<Size>
|
||||
<AbsDimension x="250" y="14"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOP">
|
||||
<Offset>
|
||||
<AbsDimension x="5" y="-17"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
<Layer level="OVERLAY">
|
||||
<Texture name="TaxiMap">
|
||||
<Size>
|
||||
<AbsDimension x="316" y="352"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOP">
|
||||
<Offset>
|
||||
<AbsDimension x="-13" y="-75"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Button name="TaxiCloseButton" inherits="UIPanelCloseButton">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="TaxiFrame" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-29" y="-8"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<TaxiRouteFrame name="TaxiRouteMap">
|
||||
<Size>
|
||||
<AbsDimension x="316" y="352"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOP">
|
||||
<Offset>
|
||||
<AbsDimension x="-13" y="-75"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</TaxiRouteFrame>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad function="TaxiFrame_OnLoad"/>
|
||||
<OnEvent function="TaxiFrame_OnEvent"/>
|
||||
<OnShow>
|
||||
PlaySound("igMainMenuOpen");
|
||||
DrawOneHopLines();
|
||||
</OnShow>
|
||||
<OnHide>
|
||||
CloseTaxiMap();
|
||||
PlaySound("igMainMenuClose");
|
||||
</OnHide>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Ui>
|
||||
0
data/patch-hd/Interface/FrameXML/ThreatMeter.lua
Normal file
0
data/patch-hd/Interface/FrameXML/ThreatMeter.lua
Normal file
0
data/patch-hd/Interface/FrameXML/ThreatMeter.xml
Normal file
0
data/patch-hd/Interface/FrameXML/ThreatMeter.xml
Normal file
196
data/patch-hd/Interface/FrameXML/TutorialFrame.xml
Normal file
196
data/patch-hd/Interface/FrameXML/TutorialFrame.xml
Normal file
@@ -0,0 +1,196 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="TutorialFrame.lua"/>
|
||||
<Frame name="TutorialFrame" toplevel="true" parent="UIParent" movable="true" clampedToScreen="true" enableMouse="true" frameStrata="HIGH" hidden="true">
|
||||
<Size>
|
||||
<AbsDimension x="230" y="128"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="100"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TitleRegion setAllPoints="true"/>
|
||||
<Backdrop bgFile="Interface\TutorialFrame\TutorialFrameBackground" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
|
||||
<EdgeSize>
|
||||
<AbsValue val="16"/>
|
||||
</EdgeSize>
|
||||
<TileSize>
|
||||
<AbsValue val="16"/>
|
||||
</TileSize>
|
||||
<BackgroundInsets>
|
||||
<AbsInset left="3" right="5" top="3" bottom="5"/>
|
||||
</BackgroundInsets>
|
||||
</Backdrop>
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<FontString name="TutorialFrameTitle" inherits="GameFontHighlight" justifyH="LEFT" justifyV="TOP">
|
||||
<Size>
|
||||
<AbsDimension x="210" y="0"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="10" y="-9"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Color r="1.0" g="0.82" b="0"/>
|
||||
</FontString>
|
||||
<FontString name="TutorialFrameText" inherits="GameFontNormal" justifyH="LEFT">
|
||||
<Size>
|
||||
<AbsDimension x="210" y="0"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="TutorialFrameTitle" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Color r="1.0" g="1.0" b="1.0"/>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<CheckButton name="TutorialFrameCheckButton" checked="true" inherits="UICheckButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="24" y="24"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="5" y="5"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<FontString name="TutorialFrameCheckboxText" inherits="GameFontNormalSmall" text="ENABLE_TUTORIAL_TEXT">
|
||||
<Size>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
</CheckButton>
|
||||
<Button name="TutorialFrameOkayButton" jumpNavigateStart="true">
|
||||
<Size>
|
||||
<AbsDimension x="76" y="21"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-7" y="7"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick function="HideParentPanel"/>
|
||||
</Scripts>
|
||||
<NormalTexture inherits="DialogButtonNormalTexture"/>
|
||||
<PushedTexture inherits="DialogButtonPushedTexture"/>
|
||||
<HighlightTexture inherits="DialogButtonHighlightTexture"/>
|
||||
<ButtonText text="OKAY"/>
|
||||
<NormalFont style="GameFontNormalSmall"/>
|
||||
<HighlightFont style="GameFontHighlightSmall"/>
|
||||
</Button>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:RegisterEvent("TUTORIAL_TRIGGER");
|
||||
self:RegisterEvent("CINEMATIC_STOP");
|
||||
</OnLoad>
|
||||
<OnHide function="TutorialFrame_OnHide"/>
|
||||
<OnEvent>
|
||||
local arg1 = ...;
|
||||
if ( event == "TUTORIAL_TRIGGER" ) then
|
||||
TutorialFrame_NewTutorial(arg1);
|
||||
elseif ( event == "CINEMATIC_STOP" ) then
|
||||
TutorialFrame_CheckIntro();
|
||||
end
|
||||
</OnEvent>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
<Button name="TutorialFrameAlertButtonTemplate" parent="UIParent" hidden="true" virtual="true">
|
||||
<Size>
|
||||
<AbsDimension x="34" y="42"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="50"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
|
||||
</OnLoad>
|
||||
<OnEnter>
|
||||
GameTooltip:SetOwner(self, "ANCHOR_LEFT");
|
||||
GameTooltip:SetText(self.tooltip);
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
GameTooltip:Hide();
|
||||
</OnLeave>
|
||||
<OnClick>
|
||||
TutorialFrame:Show();
|
||||
self:ClearAllPoints();
|
||||
self:Hide();
|
||||
TutorialFrame_Update(self.id);
|
||||
self.id = nil;
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
<NormalTexture file="Interface\TutorialFrame\TutorialFrameAlert">
|
||||
<Size>
|
||||
<AbsDimension x="34" y="42"/>
|
||||
</Size>
|
||||
<TexCoords left="0" right="0.53125" top="0" bottom="0.6875"/>
|
||||
</NormalTexture>
|
||||
<HighlightTexture file="Interface\TutorialFrame\TutorialFrameAlert" alphaMode="ADD">
|
||||
<Size>
|
||||
<AbsDimension x="23" y="42"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="CENTER">
|
||||
<Offset>
|
||||
<AbsDimension x="-1" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TexCoords left="0.578125" right="0.9375" top="0" bottom="0.6875"/>
|
||||
</HighlightTexture>
|
||||
</Button>
|
||||
<Frame name="TutorialFrameParent" toplevel="true" parent="UIParent" hidden="true">
|
||||
<Size>
|
||||
<AbsDimension x="10" y="10"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="55"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Button name="TutorialFrameAlertButton1" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
|
||||
<Button name="TutorialFrameAlertButton2" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
|
||||
<Button name="TutorialFrameAlertButton3" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
|
||||
<Button name="TutorialFrameAlertButton4" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
|
||||
<Button name="TutorialFrameAlertButton5" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
|
||||
<Button name="TutorialFrameAlertButton6" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
|
||||
<Button name="TutorialFrameAlertButton7" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
|
||||
<Button name="TutorialFrameAlertButton8" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
|
||||
<Button name="TutorialFrameAlertButton9" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
|
||||
<Button name="TutorialFrameAlertButton10" parent="UIParent" hidden="true" inherits="TutorialFrameAlertButtonTemplate"/>
|
||||
</Ui>
|
||||
465
data/patch-hd/Interface/FrameXML/UIPanelTemplates.lua
Normal file
465
data/patch-hd/Interface/FrameXML/UIPanelTemplates.lua
Normal file
@@ -0,0 +1,465 @@
|
||||
-- functions to manage tab interfaces where only one tab of a group may be selected
|
||||
function PanelTemplates_Tab_OnClick(self, frame)
|
||||
PanelTemplates_SetTab(frame, self:GetID())
|
||||
end
|
||||
|
||||
function PanelTemplates_SetTab(frame, id)
|
||||
frame.selectedTab = id;
|
||||
PanelTemplates_UpdateTabs(frame);
|
||||
end
|
||||
|
||||
function PanelTemplates_GetSelectedTab(frame)
|
||||
return frame.selectedTab;
|
||||
end
|
||||
|
||||
function PanelTemplates_UpdateTabs(frame)
|
||||
if ( frame.selectedTab ) then
|
||||
local tab;
|
||||
for i=1, frame.numTabs, 1 do
|
||||
tab = _G[frame:GetName().."Tab"..i];
|
||||
if ( tab.isDisabled ) then
|
||||
PanelTemplates_SetDisabledTabState(tab);
|
||||
elseif ( i == frame.selectedTab ) then
|
||||
PanelTemplates_SelectTab(tab);
|
||||
else
|
||||
PanelTemplates_DeselectTab(tab);
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PanelTemplates_GetTabWidth(tab)
|
||||
local tabName = tab:GetName();
|
||||
|
||||
local sideWidths = 2 * _G[tabName.."Left"]:GetWidth();
|
||||
return tab:GetTextWidth() + sideWidths;
|
||||
end
|
||||
|
||||
function PanelTemplates_TabResize(tab, padding, absoluteSize, maxWidth, absoluteTextSize)
|
||||
local tabName = tab:GetName();
|
||||
|
||||
local buttonMiddle = _G[tabName.."Middle"];
|
||||
local buttonMiddleDisabled = _G[tabName.."MiddleDisabled"];
|
||||
local sideWidths = 2 * _G[tabName.."Left"]:GetWidth();
|
||||
local tabText = _G[tab:GetName().."Text"];
|
||||
local width, tabWidth;
|
||||
local textWidth;
|
||||
if ( absoluteTextSize ) then
|
||||
textWidth = absoluteTextSize;
|
||||
else
|
||||
textWidth = tabText:GetWidth();
|
||||
end
|
||||
-- If there's an absolute size specified then use it
|
||||
if ( absoluteSize ) then
|
||||
if ( absoluteSize < sideWidths) then
|
||||
width = 1;
|
||||
tabWidth = sideWidths
|
||||
else
|
||||
width = absoluteSize - sideWidths;
|
||||
tabWidth = absoluteSize
|
||||
end
|
||||
tabText:SetWidth(width);
|
||||
else
|
||||
-- Otherwise try to use padding
|
||||
if ( padding ) then
|
||||
width = textWidth + padding;
|
||||
else
|
||||
width = textWidth + 24;
|
||||
end
|
||||
-- If greater than the maxWidth then cap it
|
||||
if ( maxWidth and width > maxWidth ) then
|
||||
if ( padding ) then
|
||||
width = maxWidth + padding;
|
||||
else
|
||||
width = maxWidth + 24;
|
||||
end
|
||||
tabText:SetWidth(width);
|
||||
else
|
||||
tabText:SetWidth(0);
|
||||
end
|
||||
tabWidth = width + sideWidths;
|
||||
end
|
||||
|
||||
if ( buttonMiddle ) then
|
||||
buttonMiddle:SetWidth(width);
|
||||
end
|
||||
if ( buttonMiddleDisabled ) then
|
||||
buttonMiddleDisabled:SetWidth(width);
|
||||
end
|
||||
|
||||
tab:SetWidth(tabWidth);
|
||||
local highlightTexture = _G[tabName.."HighlightTexture"];
|
||||
if ( highlightTexture ) then
|
||||
highlightTexture:SetWidth(tabWidth);
|
||||
end
|
||||
end
|
||||
|
||||
function PanelTemplates_SetNumTabs(frame, numTabs)
|
||||
frame.numTabs = numTabs;
|
||||
end
|
||||
|
||||
function PanelTemplates_DisableTab(frame, index)
|
||||
_G[frame:GetName().."Tab"..index].isDisabled = 1;
|
||||
PanelTemplates_UpdateTabs(frame);
|
||||
end
|
||||
|
||||
function PanelTemplates_EnableTab(frame, index)
|
||||
local tab = _G[frame:GetName().."Tab"..index];
|
||||
tab.isDisabled = nil;
|
||||
-- Reset text color
|
||||
tab:SetDisabledFontObject(GameFontHighlightSmall);
|
||||
PanelTemplates_UpdateTabs(frame);
|
||||
end
|
||||
|
||||
function PanelTemplates_DeselectTab(tab)
|
||||
local name = tab:GetName();
|
||||
_G[name.."Left"]:Show();
|
||||
_G[name.."Middle"]:Show();
|
||||
_G[name.."Right"]:Show();
|
||||
--tab:UnlockHighlight();
|
||||
tab:Enable();
|
||||
_G[name.."LeftDisabled"]:Hide();
|
||||
_G[name.."MiddleDisabled"]:Hide();
|
||||
_G[name.."RightDisabled"]:Hide();
|
||||
end
|
||||
|
||||
function PanelTemplates_SelectTab(tab)
|
||||
local name = tab:GetName();
|
||||
_G[name.."Left"]:Hide();
|
||||
_G[name.."Middle"]:Hide();
|
||||
_G[name.."Right"]:Hide();
|
||||
--tab:LockHighlight();
|
||||
tab:Disable();
|
||||
tab:SetDisabledFontObject(GameFontHighlightSmall);
|
||||
_G[name.."LeftDisabled"]:Show();
|
||||
_G[name.."MiddleDisabled"]:Show();
|
||||
_G[name.."RightDisabled"]:Show();
|
||||
|
||||
if ( GameTooltip:IsOwned(tab) ) then
|
||||
GameTooltip:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
function PanelTemplates_SetDisabledTabState(tab)
|
||||
local name = tab:GetName();
|
||||
_G[name.."Left"]:Show();
|
||||
_G[name.."Middle"]:Show();
|
||||
_G[name.."Right"]:Show();
|
||||
--tab:UnlockHighlight();
|
||||
tab:Disable();
|
||||
tab.text = tab:GetText();
|
||||
-- Gray out text
|
||||
tab:SetDisabledFontObject(GameFontDisableSmall);
|
||||
_G[name.."LeftDisabled"]:Hide();
|
||||
_G[name.."MiddleDisabled"]:Hide();
|
||||
_G[name.."RightDisabled"]:Hide();
|
||||
end
|
||||
|
||||
function ScrollFrameTemplate_OnMouseWheel(self, value, scrollBar)
|
||||
scrollBar = scrollBar or _G[self:GetName() .. "ScrollBar"];
|
||||
if ( value > 0 ) then
|
||||
scrollBar:SetValue(scrollBar:GetValue() - (scrollBar:GetHeight() / 2));
|
||||
else
|
||||
scrollBar:SetValue(scrollBar:GetValue() + (scrollBar:GetHeight() / 2));
|
||||
end
|
||||
end
|
||||
|
||||
-- Function to handle the update of manually calculated scrollframes. Used mostly for listings with an indeterminate number of items
|
||||
function FauxScrollFrame_Update(frame, numItems, numToDisplay, valueStep, button, smallWidth, bigWidth, highlightFrame, smallHighlightWidth, bigHighlightWidth, alwaysShowScrollBar )
|
||||
-- If more than one screen full of skills then show the scrollbar
|
||||
local frameName = frame:GetName();
|
||||
local scrollBar = _G[ frameName.."ScrollBar" ];
|
||||
local showScrollBar;
|
||||
if ( numItems > numToDisplay or alwaysShowScrollBar ) then
|
||||
frame:Show();
|
||||
showScrollBar = 1;
|
||||
else
|
||||
scrollBar:SetValue(0);
|
||||
frame:Hide();
|
||||
end
|
||||
if ( frame:IsShown() ) then
|
||||
local scrollChildFrame = _G[ frameName.."ScrollChildFrame" ];
|
||||
local scrollUpButton = _G[ frameName.."ScrollBarScrollUpButton" ];
|
||||
local scrollDownButton = _G[ frameName.."ScrollBarScrollDownButton" ];
|
||||
local scrollFrameHeight = 0;
|
||||
local scrollChildHeight = 0;
|
||||
|
||||
if ( numItems > 0 ) then
|
||||
scrollFrameHeight = (numItems - numToDisplay) * valueStep;
|
||||
scrollChildHeight = numItems * valueStep;
|
||||
if ( scrollFrameHeight < 0 ) then
|
||||
scrollFrameHeight = 0;
|
||||
end
|
||||
scrollChildFrame:Show();
|
||||
else
|
||||
scrollChildFrame:Hide();
|
||||
end
|
||||
scrollBar:SetMinMaxValues(0, scrollFrameHeight);
|
||||
scrollBar:SetValueStep(valueStep);
|
||||
scrollChildFrame:SetHeight(scrollChildHeight);
|
||||
|
||||
-- Arrow button handling
|
||||
if ( scrollBar:GetValue() == 0 ) then
|
||||
scrollUpButton:Disable();
|
||||
else
|
||||
scrollUpButton:Enable();
|
||||
end
|
||||
if ((scrollBar:GetValue() - scrollFrameHeight) == 0) then
|
||||
scrollDownButton:Disable();
|
||||
else
|
||||
scrollDownButton:Enable();
|
||||
end
|
||||
|
||||
-- Shrink because scrollbar is shown
|
||||
if ( highlightFrame ) then
|
||||
highlightFrame:SetWidth(smallHighlightWidth);
|
||||
end
|
||||
if ( button ) then
|
||||
for i=1, numToDisplay do
|
||||
_G[button..i]:SetWidth(smallWidth);
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Widen because scrollbar is hidden
|
||||
if ( highlightFrame ) then
|
||||
highlightFrame:SetWidth(bigHighlightWidth);
|
||||
end
|
||||
if ( button ) then
|
||||
for i=1, numToDisplay do
|
||||
_G[button..i]:SetWidth(bigWidth);
|
||||
end
|
||||
end
|
||||
end
|
||||
return showScrollBar;
|
||||
end
|
||||
|
||||
function FauxScrollFrame_OnVerticalScroll(self, value, itemHeight, updateFunction)
|
||||
local scrollbar = _G[self:GetName().."ScrollBar"];
|
||||
scrollbar:SetValue(value);
|
||||
self.offset = floor((value / itemHeight) + 0.5);
|
||||
if ( updateFunction ) then
|
||||
updateFunction(self);
|
||||
end
|
||||
end
|
||||
|
||||
function FauxScrollFrame_GetOffset(frame)
|
||||
return frame.offset;
|
||||
end
|
||||
|
||||
function FauxScrollFrame_SetOffset(frame, offset)
|
||||
frame.offset = offset;
|
||||
end
|
||||
|
||||
-- Scrollframe functions
|
||||
function ScrollFrame_OnLoad(self)
|
||||
_G[self:GetName().."ScrollBarScrollDownButton"]:Disable();
|
||||
_G[self:GetName().."ScrollBarScrollUpButton"]:Disable();
|
||||
|
||||
local scrollbar = _G[self:GetName().."ScrollBar"];
|
||||
scrollbar:SetMinMaxValues(0, 0);
|
||||
scrollbar:SetValue(0);
|
||||
self.offset = 0;
|
||||
end
|
||||
|
||||
function ScrollFrame_OnScrollRangeChanged(self, xrange, yrange)
|
||||
local scrollbar = _G[self:GetName().."ScrollBar"];
|
||||
if ( not yrange ) then
|
||||
yrange = self:GetVerticalScrollRange();
|
||||
end
|
||||
local value = scrollbar:GetValue();
|
||||
if ( value > yrange ) then
|
||||
value = yrange;
|
||||
end
|
||||
scrollbar:SetMinMaxValues(0, yrange);
|
||||
scrollbar:SetValue(value);
|
||||
if ( floor(yrange) == 0 ) then
|
||||
if ( self.scrollBarHideable ) then
|
||||
_G[self:GetName().."ScrollBar"]:Hide();
|
||||
_G[scrollbar:GetName().."ScrollDownButton"]:Hide();
|
||||
_G[scrollbar:GetName().."ScrollUpButton"]:Hide();
|
||||
else
|
||||
_G[scrollbar:GetName().."ScrollDownButton"]:Disable();
|
||||
_G[scrollbar:GetName().."ScrollUpButton"]:Disable();
|
||||
_G[scrollbar:GetName().."ScrollDownButton"]:Show();
|
||||
_G[scrollbar:GetName().."ScrollUpButton"]:Show();
|
||||
end
|
||||
_G[scrollbar:GetName().."ThumbTexture"]:Hide();
|
||||
else
|
||||
_G[scrollbar:GetName().."ScrollDownButton"]:Show();
|
||||
_G[scrollbar:GetName().."ScrollUpButton"]:Show();
|
||||
_G[self:GetName().."ScrollBar"]:Show();
|
||||
_G[scrollbar:GetName().."ScrollDownButton"]:Enable();
|
||||
_G[scrollbar:GetName().."ThumbTexture"]:Show();
|
||||
end
|
||||
|
||||
-- Hide/show scrollframe borders
|
||||
local top = _G[self:GetName().."Top"];
|
||||
local bottom = _G[self:GetName().."Bottom"];
|
||||
local middle = _G[self:GetName().."Middle"];
|
||||
if ( top and bottom and self.scrollBarHideable ) then
|
||||
if ( self:GetVerticalScrollRange() == 0 ) then
|
||||
top:Hide();
|
||||
bottom:Hide();
|
||||
else
|
||||
top:Show();
|
||||
bottom:Show();
|
||||
end
|
||||
end
|
||||
if ( middle and self.scrollBarHideable ) then
|
||||
if ( self:GetVerticalScrollRange() == 0 ) then
|
||||
middle:Hide();
|
||||
else
|
||||
middle:Show();
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ScrollingEdit_OnTextChanged(self, scrollFrame)
|
||||
-- force an update when the text changes
|
||||
self.handleCursorChange = true;
|
||||
ScrollingEdit_OnUpdate(self, 0, scrollFrame);
|
||||
end
|
||||
|
||||
function ScrollingEdit_OnCursorChanged(self, x, y, w, h)
|
||||
self.cursorOffset = y;
|
||||
self.cursorHeight = h;
|
||||
self.handleCursorChange = true;
|
||||
end
|
||||
|
||||
-- NOTE: If your edit box never shows partial lines of text, then this function will not work when you use
|
||||
-- your mouse to move the edit cursor. You need the edit box to cut lines of text so that you can use your
|
||||
-- mouse to highlight those partially-seen lines; otherwise you won't be able to use the mouse to move the
|
||||
-- cursor above or below the current scroll area of the edit box.
|
||||
function ScrollingEdit_OnUpdate(self, elapsed, scrollFrame)
|
||||
local height, range, scroll, size, cursorOffset;
|
||||
if ( self.handleCursorChange ) then
|
||||
if ( not scrollFrame ) then
|
||||
scrollFrame = self:GetParent();
|
||||
end
|
||||
height = scrollFrame:GetHeight();
|
||||
range = scrollFrame:GetVerticalScrollRange();
|
||||
scroll = scrollFrame:GetVerticalScroll();
|
||||
size = height + range;
|
||||
cursorOffset = -self.cursorOffset;
|
||||
|
||||
if ( math.floor(height) <= 0 or math.floor(range) <= 0 ) then
|
||||
--Frame has no area, nothing to calculate.
|
||||
return;
|
||||
end
|
||||
|
||||
while ( cursorOffset < scroll ) do
|
||||
scroll = (scroll - (height / 2));
|
||||
if ( scroll < 0 ) then
|
||||
scroll = 0;
|
||||
end
|
||||
scrollFrame:SetVerticalScroll(scroll);
|
||||
end
|
||||
|
||||
while ( (cursorOffset + self.cursorHeight) > (scroll + height) and scroll < range ) do
|
||||
scroll = (scroll + (height / 2));
|
||||
if ( scroll > range ) then
|
||||
scroll = range;
|
||||
end
|
||||
scrollFrame:SetVerticalScroll(scroll);
|
||||
end
|
||||
|
||||
self.handleCursorChange = false;
|
||||
end
|
||||
end
|
||||
|
||||
function EditBox_HandleTabbing(self, tabList)
|
||||
local editboxName = self:GetName();
|
||||
local index;
|
||||
for i=1, #tabList do
|
||||
if ( editboxName == tabList[i] ) then
|
||||
index = i;
|
||||
break;
|
||||
end
|
||||
end
|
||||
if ( IsShiftKeyDown() ) then
|
||||
index = index - 1;
|
||||
else
|
||||
index = index + 1;
|
||||
end
|
||||
|
||||
if ( index == 0 ) then
|
||||
index = #tabList;
|
||||
elseif ( index > #tabList ) then
|
||||
index = 1;
|
||||
end
|
||||
|
||||
local target = tabList[index];
|
||||
_G[target]:SetFocus();
|
||||
end
|
||||
|
||||
function EditBox_ClearFocus (self)
|
||||
self:ClearFocus();
|
||||
end
|
||||
|
||||
function EditBox_SetFocus (self)
|
||||
self:SetFocus();
|
||||
end
|
||||
|
||||
function EditBox_HighlightText (self)
|
||||
self:HighlightText();
|
||||
end
|
||||
|
||||
function EditBox_ClearHighlight (self)
|
||||
self:HighlightText(0, 0);
|
||||
end
|
||||
|
||||
UIFrameCache = CreateFrame("FRAME");
|
||||
local caches = {};
|
||||
function UIFrameCache:New (frameType, baseName, parent, template)
|
||||
if ( self ~= UIFrameCache ) then
|
||||
error("Attempt to run factory method on class member");
|
||||
end
|
||||
|
||||
local frameCache = {};
|
||||
|
||||
setmetatable(frameCache, self);
|
||||
self.__index = self;
|
||||
|
||||
frameCache.frameType = frameType;
|
||||
frameCache.baseName = baseName;
|
||||
frameCache.parent = parent;
|
||||
frameCache.template = template;
|
||||
frameCache.frames = {};
|
||||
frameCache.usedFrames = {};
|
||||
frameCache.numFrames = 0;
|
||||
|
||||
tinsert(caches, frameCache);
|
||||
|
||||
return frameCache;
|
||||
end
|
||||
|
||||
function UIFrameCache:GetFrame ()
|
||||
local frame = self.frames[1];
|
||||
if ( frame ) then
|
||||
tremove(self.frames, 1);
|
||||
tinsert(self.usedFrames, frame);
|
||||
return frame;
|
||||
end
|
||||
|
||||
frame = CreateFrame(self.frameType, self.baseName .. self.numFrames + 1, self.parent, self.template);
|
||||
frame.frameCache = self;
|
||||
self.numFrames = self.numFrames + 1;
|
||||
tinsert(self.usedFrames, frame);
|
||||
return frame;
|
||||
end
|
||||
|
||||
function UIFrameCache:ReleaseFrame (frame)
|
||||
for k, v in next, self.frames do
|
||||
if ( v == frame ) then
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
for k, v in next, self.usedFrames do
|
||||
if ( v == frame ) then
|
||||
tinsert(self.frames, frame);
|
||||
tremove(self.usedFrames, k);
|
||||
break;
|
||||
end
|
||||
end
|
||||
end
|
||||
1028
data/patch-hd/Interface/FrameXML/UIPanelTemplates.xml
Normal file
1028
data/patch-hd/Interface/FrameXML/UIPanelTemplates.xml
Normal file
File diff suppressed because it is too large
Load Diff
39
data/patch-hd/Interface/FrameXML/UIParent.xml
Normal file
39
data/patch-hd/Interface/FrameXML/UIParent.xml
Normal file
@@ -0,0 +1,39 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="UIParent.lua"/>
|
||||
<Frame name="UIParent" setAllPoints="true" protected="true" frameStrata="MEDIUM">
|
||||
<Attributes>
|
||||
<Attribute name="DEFAULT_FRAME_WIDTH" type="number" value="384"/>
|
||||
<Attribute name="TOP_OFFSET" type="number" value="-104"/>
|
||||
<Attribute name="LEFT_OFFSET" type="number" value="0"/>
|
||||
<Attribute name="CENTER_OFFSET" type="number" value="384"/> <!-- Do not modify, updated by UpdateUIPanelPositions() -->
|
||||
<Attribute name="RIGHT_OFFSET" type="number" value="768"/> <!-- Do not modify, updated by UpdateUIPanelPositions() -->
|
||||
<Attribute name="RIGHT_OFFSET_BUFFER" type="number" value="80"/>
|
||||
</Attributes>
|
||||
<Scripts>
|
||||
<!-- Register here for any events you want to monitor globally -->
|
||||
<OnLoad>
|
||||
UIParent_OnLoad(self);
|
||||
self.firstTimeLoaded = 1;
|
||||
</OnLoad>
|
||||
<!-- Respond here to any events you want to monitor globally -->
|
||||
<OnEvent function="UIParent_OnEvent"/>
|
||||
<OnUpdate>
|
||||
FCF_OnUpdate(elapsed);
|
||||
ButtonPulse_OnUpdate(elapsed);
|
||||
UnitPopup_OnUpdate(elapsed);
|
||||
RequestBattlefieldPositions(elapsed);
|
||||
AnimatedShine_OnUpdate(elapsed);
|
||||
AutoCastShine_OnUpdate(nil, elapsed);
|
||||
</OnUpdate>
|
||||
<!-- used to properly hide and show certain frames when the UI is toggled on and off -->
|
||||
<OnShow>
|
||||
if ( self.firstTimeLoaded ~= 1 ) then
|
||||
CloseAllWindows();
|
||||
self.firstTimeLoaded = nil;
|
||||
end
|
||||
</OnShow>
|
||||
<OnAttributeChanged function="UpdateUIPanelPositions"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Ui>
|
||||
530
data/patch-hd/Interface/FrameXML/WatchFrame.xml
Normal file
530
data/patch-hd/Interface/FrameXML/WatchFrame.xml
Normal file
@@ -0,0 +1,530 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
|
||||
<Script file="WatchFrame.lua"/>
|
||||
|
||||
<StatusBar name="AchievementProgressBarTemplate" virtual="true">
|
||||
<Size>
|
||||
<AbsDimension x="212" y="14"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="CENTER"/>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture name="$parentBG">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"/>
|
||||
<Anchor point="BOTTOMRIGHT"/>
|
||||
</Anchors>
|
||||
<Color r="0" g="0" b="0" a=".4"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="$parentText" inherits="GameFontHighlightSmall" text="700/700" justifyV="TOP">
|
||||
<Size x="0" y="0"/>
|
||||
<Anchors>
|
||||
<Anchor point="CENTER">
|
||||
<Offset x="0" y="0"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
<Layer level="ARTWORK">
|
||||
<Texture name="$parentBorderLeft" file="Interface\AchievementFrame\UI-Achievement-ProgressBar-Border">
|
||||
<Size x="16" y="0"/>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="-6" y="5"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
<Anchor point="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="-6" y="-5"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TexCoords left="0" right="0.0625" top="0" bottom="0.75"/>
|
||||
</Texture>
|
||||
<Texture name="$parentBorderRight" file="Interface\AchievementFrame\UI-Achievement-ProgressBar-Border">
|
||||
<Size x="16" y="0"/>
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="6" y="5"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
<Anchor point="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="6" y="-5"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TexCoords left="0.812" right="0.8745" top="0" bottom="0.75"/>
|
||||
</Texture>
|
||||
<Texture name="$parentBorderCenter" file="Interface\AchievementFrame\UI-Achievement-ProgressBar-Border">
|
||||
<Size x="16"/>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentBorderLeft" relativePoint="TOPRIGHT"/>
|
||||
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBorderRight" relativePoint="BOTTOMLEFT"/>
|
||||
</Anchors>
|
||||
<TexCoords left="0.0625" right="0.812" top="0" bottom="0.75"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:SetStatusBarColor(0, .6, 0, 1);
|
||||
self:SetMinMaxValues(0, 100);
|
||||
self:SetValue(0);
|
||||
self.text = _G[self:GetName() .. "Text"];
|
||||
self:GetStatusBarTexture():SetDrawLayer("BORDER");
|
||||
</OnLoad>
|
||||
</Scripts>
|
||||
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
|
||||
</StatusBar>
|
||||
|
||||
|
||||
<FontString name="WatchFontTemplate" inherits="GameFontHighlight" virtual="true" justifyH="LEFT" justifyV="MIDDLE">
|
||||
<Size>
|
||||
<AbsDimension x="0" y="16"/>
|
||||
</Size>
|
||||
</FontString>
|
||||
|
||||
<Button name="WatchFrameLinkButtonTemplate" virtual="true">
|
||||
<Scripts>
|
||||
<OnLoad> self:RegisterForClicks("LeftButtonUp", "RightButtonUp"); </OnLoad>
|
||||
<OnClick> WatchFrameLinkButtonTemplate_OnClick(self, button, down); </OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
|
||||
<Button name="WatchFrameItemButtonTemplate" virtual="true">
|
||||
<Size x="29" y="30"/>
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<FontString name="$parentHotKey" inherits="NumberFontNormalSmallGray" justifyH="LEFT" text="RANGE_INDICATOR">
|
||||
<Size>
|
||||
<AbsDimension x="29" y="10"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="16" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
<Layer level="BORDER">
|
||||
<Texture name="$parentIconTexture"/>
|
||||
<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-5" y="2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentStock" inherits="NumberFontNormalYellow" justifyH="LEFT" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Cooldown name="$parentCooldown" inherits="CooldownFrameTemplate"/>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
WatchFrameItem_OnLoad(self);
|
||||
</OnLoad>
|
||||
<OnEvent>
|
||||
WatchFrameItem_OnEvent(self, event, ...);
|
||||
</OnEvent>
|
||||
<OnUpdate>
|
||||
WatchFrameItem_OnUpdate(self, elapsed);
|
||||
</OnUpdate>
|
||||
<OnShow>
|
||||
WatchFrameItem_OnShow(self);
|
||||
</OnShow>
|
||||
<OnHide>
|
||||
WatchFrameItem_OnHide(self);
|
||||
</OnHide>
|
||||
<OnEnter>
|
||||
WatchFrameItem_OnEnter(self, motion);
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
GameTooltip:Hide();
|
||||
</OnLeave>
|
||||
<OnClick>
|
||||
WatchFrameItem_OnClick(self, button, down);
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-Quickslot2">
|
||||
<Size x="48" y="48"/>
|
||||
<Anchors>
|
||||
<Anchor point="CENTER"/>
|
||||
</Anchors>
|
||||
</NormalTexture>
|
||||
<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
|
||||
<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
|
||||
</Button>
|
||||
|
||||
<Frame name="WatchFrameLineTemplate" virtual="true">
|
||||
<Size x="0" y="16"/>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture name="$parentIcon" hidden="true">
|
||||
<Size x="16" y="16"/>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT" relativePoint="LEFT">
|
||||
<Offset x="-3" y="-1"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<FontString name="$parentText" inherits="WatchFontTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"/>
|
||||
<Anchor point="BOTTOMRIGHT"/>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
<Layer level="BORDER">
|
||||
<Texture name="$parentBorder" file="Interface\AchievementFrame\UI-Achievement-Progressive-IconBorder" hidden="true">
|
||||
<Size x="26" y="26"/>
|
||||
<Anchors>
|
||||
<Anchor point="CENTER" relativeTo="$parentIcon" relativePoint="CENTER">
|
||||
<Offset x="0" y="0"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TexCoords left="0" right="0.65625" top="0" bottom="0.65625"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<StatusBar name="$parentStatusBar" inherits="AchievementProgressBarTemplate" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset x="10" y="0"/>
|
||||
</Anchor>
|
||||
<Anchor point="BOTTOMRIGHT">
|
||||
<Offset x="-16" y="0"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</StatusBar>
|
||||
<Button name="$parentMapButton" parentKey="mapButton">
|
||||
<Size x="14" y="14"/>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parentText" relativePoint="RIGHT">
|
||||
<Offset x="3" y="-2"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
--WorldMap_OpenToQuest(self.questID);
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
<NormalTexture name="$parentNormalTexture" file="Interface/QuestFrame/UI-QuestTracker-MapButton">
|
||||
<TexCoords left="0" right="0.5" top="0" bottom="0.5"/>
|
||||
</NormalTexture>
|
||||
<HighlightTexture name="$parentHighlightTexture" alphaMode="ADD" file="Interface/Buttons/ButtonHilight-Square"/>
|
||||
<PushedTexture name="$parentPushedTexture" file="Interface/QuestFrame/UI-QuestTracker-MapButton">
|
||||
<TexCoords left="0.0" right="0.5" top="0.5" bottom="1.0"/>
|
||||
</PushedTexture>
|
||||
</Button>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
WatchFrameLineTemplate_OnLoad(self);
|
||||
</OnLoad>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
|
||||
<Frame name="WatchFrame" parent="UIParent" movable="true" clampedToScreen="true" hidden="false" resizable="true" frameStrata="LOW">
|
||||
<Size x="280" y="140"/>
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="MinimapCluster" relativePoint="BOTTOMRIGHT">
|
||||
<Offset x="0" y="10"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<ResizeBounds>
|
||||
<minResize x="220" y="128"/>
|
||||
<maxResize x="360" y="600"/>
|
||||
</ResizeBounds>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture name="$parentTitleBG" file="Interface\PaperDollInfoFrame\UI-GearManager-Title-Background">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset x="9" y="-6"/>
|
||||
</Anchor>
|
||||
<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT">
|
||||
<Offset x="-28" y="-24"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentDialogBG" file="Interface\Tooltips\UI-Tooltip-Background">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset x="8" y="-24"/>
|
||||
</Anchor>
|
||||
<Anchor point="BOTTOMRIGHT">
|
||||
<Offset x="-6" y="8"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Color r="0" g="0" b="0" a=".75"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="BORDER">
|
||||
<Texture name="$parentTopLeft" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
|
||||
<Size x="64" y="64"/>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"/>
|
||||
</Anchors>
|
||||
<TexCoords left="0.501953125" right="0.625" top="0" bottom="1"/>
|
||||
</Texture>
|
||||
<Texture name="$parentTopRight" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
|
||||
<Size x="64" y="64"/>
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT"/>
|
||||
</Anchors>
|
||||
<TexCoords left="0.625" right="0.75" top="0" bottom="1"/>
|
||||
</Texture>
|
||||
<Texture name="$parentTop" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
|
||||
<Size x="0" y="64"/>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT"/>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTopRight" relativePoint="TOPLEFT"/>
|
||||
</Anchors>
|
||||
<TexCoords left="0.25" right="0.369140625" top="0" bottom="1"/>
|
||||
</Texture>
|
||||
<Texture name="$parentBottomLeft" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
|
||||
<Size x="64" y="64"/>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT"/>
|
||||
</Anchors>
|
||||
<TexCoords left="0.751953125" right="0.875" top="0" bottom="1"/>
|
||||
</Texture>
|
||||
<Texture name="$parentBottomRight" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
|
||||
<Size x="64" y="64"/>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMRIGHT"/>
|
||||
</Anchors>
|
||||
<TexCoords left="0.875" right="1" top="0" bottom="1"/>
|
||||
</Texture>
|
||||
<Texture name="$parentBottom" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
|
||||
<Size x="0" y="64"/>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT" relativeTo="$parentBottomLeft" relativePoint="BOTTOMRIGHT"/>
|
||||
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="BOTTOMLEFT"/>
|
||||
</Anchors>
|
||||
<TexCoords left="0.376953125" right="0.498046875" top="0" bottom="1"/>
|
||||
</Texture>
|
||||
<Texture name="$parentLeft" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
|
||||
<Size x="64" y="0"/>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="BOTTOMLEFT"/>
|
||||
<Anchor point="BOTTOMLEFT" relativeTo="$parentBottomLeft" relativePoint="TOPLEFT"/>
|
||||
</Anchors>
|
||||
<TexCoords left="0.001953125" right="0.125" top="0" bottom="1"/>
|
||||
</Texture>
|
||||
<Texture name="$parentRight" file="Interface\PaperDollInfoFrame\UI-GearManager-Border">
|
||||
<Size x="64" y="0"/>
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTopRight" relativePoint="BOTTOMRIGHT"/>
|
||||
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="TOPRIGHT"/>
|
||||
</Anchors>
|
||||
<TexCoords left="0.1171875" right="0.2421875" top="0" bottom="1"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="ARTWORK">
|
||||
<Texture name="$parentCollapsedBorderLeft" file="Interface\PaperDollInfoFrame\UI-GearManager-Collapsed">
|
||||
<Size x="16" y="32"/>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset x="1" y="0"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TexCoords left="0" right="0.125" top="0" bottom="1"/>
|
||||
</Texture>
|
||||
<Texture name="$parentCollapsedBorderRight" file="Interface\PaperDollInfoFrame\UI-GearManager-Collapsed">
|
||||
<Size x="48" y="32"/>
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT">
|
||||
<Offset x="2" y="0"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TexCoords left="0.625" right="1" top="0" bottom="1"/>
|
||||
</Texture>
|
||||
<Texture name="$parentCollapsedBorderCenter" file="Interface\PaperDollInfoFrame\UI-GearManager-Collapsed">
|
||||
<Size x="0" y="32"/>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentCollapsedBorderLeft" relativePoint="TOPRIGHT"/>
|
||||
<Anchor point="BOTTOMRIGHT" relativeTo="$parentCollapsedBorderRight" relativePoint="BOTTOMLEFT"/>
|
||||
</Anchors>
|
||||
<TexCoords left="0.125" right="0.625" top="0" bottom="1"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="$parentTitle" inherits="GameFontNormal" text="OBJECTIVES_TRACKER_LABEL">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset x="12" y="-8"/>
|
||||
</Anchor>
|
||||
<Anchor point="TOPRIGHT">
|
||||
<Offset x="-32" y="-8"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Button name="$parentCollapseExpandButton">
|
||||
<Size>
|
||||
<AbsDimension x="32" y="32"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT">
|
||||
<Offset x="2" y="1"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick function="WatchFrame_CollapseExpandButton_OnClick"/>
|
||||
</Scripts>
|
||||
<NormalTexture file="Interface\Buttons\UI-Panel-CollapseButton-Up"/>
|
||||
<PushedTexture file="Interface\Buttons\UI-Panel-CollapseButton-Down"/>
|
||||
<DisabledTexture file="Interface\Buttons\UI-Panel-CollapseButton-Disabled"/>
|
||||
<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
|
||||
</Button>
|
||||
<Button name="$parentTitleButton">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTitleBG"/>
|
||||
<Anchor point="BOTTOMRIGHT" relativeTo="$parentTitleBG"/>
|
||||
</Anchors>
|
||||
<Frames>
|
||||
<Frame name="$parentHighlight" setAllPoints="true" hidden="true">
|
||||
<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<Texture file="Interface\Buttons\UI-ListBox-Highlight" setAllPoints="true">
|
||||
<Color r="1" g="1" b="1" a="0.4"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
</Frame>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:RegisterForClicks("RightButtonUp");
|
||||
self:RegisterForDrag("LeftButton");
|
||||
</OnLoad>
|
||||
<OnMouseUp function="WatchFrameTitleButton_OnClick"/>
|
||||
<OnDragStart>
|
||||
local watchFrame = _G["WatchFrame"];
|
||||
watchFrame.moving = true;
|
||||
watchFrame:StartMoving();
|
||||
</OnDragStart>
|
||||
<OnDragStop>
|
||||
local watchFrame = _G["WatchFrame"];
|
||||
watchFrame.moving = nil;
|
||||
watchFrame:StopMovingOrSizing();
|
||||
</OnDragStop>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Frame name="$parentMouseover">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentCollapsedBorderLeft"/>
|
||||
<Anchor point="BOTTOMRIGHT"/>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Button name="$parentRightResizeThumb">
|
||||
<Size x="32" y="32"/>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMRIGHT">
|
||||
<Offset x="-4" y="4"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:RegisterForDrag("LeftButton");
|
||||
</OnLoad>
|
||||
<OnDragStart>
|
||||
local watchFrame = _G["WatchFrame"];
|
||||
if ( not watchFrame.locked ) then
|
||||
watchFrame.sizing = true;
|
||||
watchFrame:StartSizing("BOTTOMRIGHT");
|
||||
end
|
||||
</OnDragStart>
|
||||
<OnDragStop>
|
||||
local watchFrame = _G["WatchFrame"];
|
||||
watchFrame.sizing = nil;
|
||||
watchFrame:StopMovingOrSizing();
|
||||
</OnDragStop>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parentLeftResizeThumb">
|
||||
<Size x="32" y="32"/>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT">
|
||||
<Offset x="4" y="4"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:RegisterForDrag("LeftButton");
|
||||
</OnLoad>
|
||||
<OnDragStart>
|
||||
local watchFrame = _G["WatchFrame"];
|
||||
if ( not watchFrame.locked ) then
|
||||
watchFrame.sizing = true;
|
||||
watchFrame:StartSizing("BOTTOMLEFT");
|
||||
end
|
||||
</OnDragStart>
|
||||
<OnDragStop>
|
||||
local watchFrame = _G["WatchFrame"];
|
||||
watchFrame.sizing = nil;
|
||||
watchFrame:StopMovingOrSizing();
|
||||
</OnDragStop>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Frame name="WatchFrameLines" hidden="false">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="WatchFrame" relativePoint="TOPLEFT">
|
||||
<Offset x="12" y="-30"/>
|
||||
</Anchor>
|
||||
<Anchor point="BOTTOMRIGHT" relativeTo="WatchFrame" relativePoint="BOTTOMRIGHT">
|
||||
<Offset x="-12" y="12"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:SetParent(UIParent) -- Freeedoom~!
|
||||
self:SetFrameStrata("LOW");
|
||||
self.updateFunctions = {};
|
||||
self.numFunctions = 0;
|
||||
</OnLoad>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad function="WatchFrame_OnLoad"/>
|
||||
<OnEvent function="WatchFrame_OnEvent"/>
|
||||
<OnUpdate function="WatchFrame_OnUpdate"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
|
||||
<Frame name="WatchFrameDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
|
||||
<Size>
|
||||
<AbsDimension x="10" y="10"/>
|
||||
</Size>
|
||||
<Scripts>
|
||||
<OnLoad function="WatchFrameDropDown_OnLoad"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Ui>
|
||||
BIN
data/patch-hd/Interface/GLUES/CHARACTERCREATE/AllianceLogo.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/CHARACTERCREATE/AllianceLogo.blp
Normal file
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BIN
data/patch-hd/Interface/GLUES/CHARACTERCREATE/AlternateForm.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/CHARACTERCREATE/AlternateForm.blp
Normal file
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BIN
data/patch-hd/Interface/GLUES/CHARACTERCREATE/Glue_Random_Up.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/CHARACTERCREATE/Glue_Random_Up.blp
Normal file
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/CHARACTERCREATE/HordeLogo.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/CHARACTERCREATE/HordeLogo.blp
Normal file
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BIN
data/patch-hd/Interface/GLUES/CHARACTERCREATE/MainShadow.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/CHARACTERCREATE/MainShadow.blp
Normal file
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BIN
data/patch-hd/Interface/GLUES/CHARACTERCREATE/Shadowv.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/CHARACTERCREATE/Shadowv.blp
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BIN
data/patch-hd/Interface/GLUES/COMMON/Glue-Panel-Button-Down.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/COMMON/Glue-Panel-Button-Down.blp
Normal file
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/COMMON/Glue-Panel-Button-Glow.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/COMMON/Glue-Panel-Button-Glow.blp
Normal file
Binary file not shown.
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/COMMON/Glue-Panel-Button-Up.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/COMMON/Glue-Panel-Button-Up.blp
Normal file
Binary file not shown.
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BIN
data/patch-hd/Interface/GLUES/COMMON/Glue-Tooltip-Background.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/COMMON/Glue-Tooltip-Background.blp
Normal file
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/COMMON/Glue-Tooltip-Border.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/COMMON/Glue-Tooltip-Border.blp
Normal file
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/COMMON/Glue_Random_Up.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/COMMON/Glue_Random_Up.blp
Normal file
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/COMMON/Glues-BigButton-Down.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/COMMON/Glues-BigButton-Down.blp
Normal file
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/COMMON/Glues-BigButton-Glow.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/COMMON/Glues-BigButton-Glow.blp
Normal file
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/COMMON/Glues-BigButton-Rays.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/COMMON/Glues-BigButton-Rays.blp
Normal file
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/COMMON/Glues-BigButton-Up.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/COMMON/Glues-BigButton-Up.blp
Normal file
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/COMMON/Glues-WOW-WotlkLogo-.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/COMMON/Glues-WOW-WotlkLogo-.blp
Normal file
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/COMMON/Glues-WoW-WotLKLogo.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/COMMON/Glues-WoW-WotLKLogo.blp
Normal file
Binary file not shown.
Binary file not shown.
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BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/Danath03.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/Danath03.blp
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/FlagAnim_01.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/FlagAnim_01.blp
Normal file
Binary file not shown.
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/Glow32.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/Glow32.blp
Normal file
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/GlowWhite32.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/GlowWhite32.blp
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/RedFlag.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/RedFlag.blp
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/UI_Alliance.m2
Normal file
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/UI_Alliance.m2
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/UI_Alliance2.m2
Normal file
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/UI_Alliance2.m2
Normal file
Binary file not shown.
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Binary file not shown.
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BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/UI_Fog.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/UI_Fog.blp
Normal file
Binary file not shown.
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/UI_Rug_01.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/UI_Rug_01.blp
Normal file
Binary file not shown.
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/UI_Shadow.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/UI_Shadow.blp
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
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BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/bench02.blp
Normal file
BIN
data/patch-hd/Interface/GLUES/MODELS/UI_Alliance/bench02.blp
Normal file
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user