mirror of
https://github.com/araxiaonline/mod-eluna.git
synced 2026-06-13 03:02:27 -04:00
Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| fa9b7987d2 | |||
| aedb410aa8 | |||
| 9f1f4c88b5 | |||
| 91f9b34836 | |||
| fc951497db | |||
| a0096036ac |
24
.github/workflows/build-release.yml
vendored
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24
.github/workflows/build-release.yml
vendored
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@@ -0,0 +1,24 @@
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name: Build And Release
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on:
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push:
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branches:
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- 'araxia-main'
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pull_request:
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branches:
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- 'araxia-main'
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- 'master'
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jobs:
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build-release:
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runs-on: ubuntu-latest
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container:
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image: ghcr.io/araxiaonline/ac-wotlk-worldserver-devcontainer:latest
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options: --user root
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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steps:
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- name: build
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uses: araxiaonline/share-gh-workflows/.github/actions/build-tag-release@main
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with:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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tag_release: true
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event_name: ${{ github.event_name }}
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12
.github/workflows/core_build.yml
vendored
12
.github/workflows/core_build.yml
vendored
@@ -1,12 +0,0 @@
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name: core-build
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on:
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push:
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branches:
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- 'master'
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pull_request:
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jobs:
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build:
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uses: azerothcore/reusable-workflows/.github/workflows/core_build_modules.yml@main
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with:
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module_repo: ${{ github.event.repository.name }}
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20
README.md
20
README.md
@@ -1,9 +1,22 @@
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### [](https://github.com/ElunaLuaEngine/Eluna)
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#  Azeroth Core Module
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## mod-eluna
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<p align="left">
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<img src="https://github.com/araxiaonline/docs/blob/main/docs/media/logo-sm.png?raw=true" alt="Araxia Online" width="70" style="vertical-align: middle;"/>
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<span style="font-size: 20px; vertical-align: middle;">Player Tested and Modified By Araxia Online</span>
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</p>
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## About
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### [](https://github.com/ElunaLuaEngine/Eluna)
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Eluna Lua Engine © is a lua engine embedded to World of Warcraft emulators. Eluna supports MaNGOS, CMaNGOS, TrinityCore and AzerothCore.
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We are currently working hard to make Eluna better from inside and outside.
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We are currently working hard to make Eluna better from inside and outside.
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If you are having trouble with installation or scripts, please feel free to open an issue.
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For documentation and reference see [Eluna API (AC version)](https://www.azerothcore.org/pages/eluna/index.html) and [Lua reference manual](http://www.lua.org/manual/5.2/).
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@@ -21,7 +34,6 @@ The official Azerothcore Discord server offers a channel dedicated to lua develo
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<img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" />
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</a>
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#  mod-eluna for AzerothCore
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- Latest build status with azerothcore: [](https://github.com/azerothcore/mod-eluna)
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[english](README.md) | [中文说明](README_CN.md) | [Español](README_ES.md)
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@@ -48,7 +60,7 @@ git clone https://github.com/azerothcore/mod-eluna.git mod-eluna
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You need to run the cmake again and rebuild the project.
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Eluna API for AC:
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Eluna API for AC:
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[https://www.azerothcore.org/pages/eluna/index.html](https://www.azerothcore.org/pages/eluna/index.html)
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17
release.yml
Normal file
17
release.yml
Normal file
@@ -0,0 +1,17 @@
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name: tag-release
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on:
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workflow_run:
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workflows: ["core-build"]
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types:
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- completed
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jobs:
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release-on-push:
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runs-on: ubuntu-latest
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if: ${{ github.event.workflow_run.conclusion == 'success' }}
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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steps:
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- name: Release on Push
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uses: rymndhng/release-on-push-action@master
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with:
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bump_version_scheme: minor
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@@ -16,8 +16,9 @@
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*/
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#include "Chat.h"
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#include "ElunaInstanceAI.h"
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#include "ElunaEventMgr.h"
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#include "Log.h"
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#include "Logging/Log.h"
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#include "LuaEngine.h"
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#include "Pet.h"
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#include "Player.h"
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@@ -237,10 +238,10 @@ class Eluna_AllMapScript : public AllMapScript
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public:
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Eluna_AllMapScript() : AllMapScript("Eluna_AllMapScript") { }
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void OnBeforeCreateInstanceScript(InstanceMap* instanceMap, InstanceScript* instanceData, bool /*load*/, std::string /*data*/, uint32 /*completedEncounterMask*/) override
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void OnBeforeCreateInstanceScript(InstanceMap* instanceMap, InstanceScript** instanceData, bool /*load*/, std::string /*data*/, uint32 /*completedEncounterMask*/) override
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{
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if (instanceData)
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*instanceData = sEluna->GetInstanceData(instanceMap);
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*instanceData = static_cast<InstanceScript*>(sEluna->GetInstanceData(instanceMap));
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}
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void OnDestroyInstance(MapInstanced* /*mapInstanced*/, Map* map) override
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@@ -58,7 +58,7 @@ if( ${CMAKE_PROJECT_NAME} STREQUAL "MaNGOS" )
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${CMAKE_SOURCE_DIR}/src/game/WorldHandlers
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${CMAKE_SOURCE_DIR}/src/game/Object
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)
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if( WIN32 )
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if ( MSVC )
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add_custom_command(TARGET LuaEngine
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@@ -74,7 +74,7 @@ if( ${CMAKE_PROJECT_NAME} STREQUAL "MaNGOS" )
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)
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endif()
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endif()
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install(DIRECTORY extensions DESTINATION "${BIN_DIR}/lua_scripts/")
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endif()
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@@ -22,7 +22,7 @@
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#endif
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#else
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#include "Database/QueryResult.h"
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#include "Log.h"
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#include "Logging/Log.h"
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#endif
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#if defined(TRINITY) || defined(AZEROTHCORE)
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@@ -176,7 +176,7 @@ namespace LuaPlayer
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return 1;
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}
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#endif
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/**
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* Returns `true` if the [Player] has the given amount of item entry specified, `false` otherwise.
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*
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@@ -193,7 +193,7 @@ namespace LuaPlayer
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Eluna::Push(L, player->HasItemCount(itemId, count, check_bank));
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return 1;
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}
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/**
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* Returns `true` if the [Player] has a quest for the item entry specified, `false` otherwise.
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*
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@@ -207,7 +207,7 @@ namespace LuaPlayer
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Eluna::Push(L, player->HasQuestForItem(entry));
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return 1;
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}
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/**
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* Returns `true` if the [Player] can use the item or item entry specified, `false` otherwise.
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*
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@@ -417,7 +417,7 @@ namespace LuaPlayer
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Eluna::Push(L, player->HasTankSpec());
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return 1;
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}
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/**
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* Returns `true` if the [Player] has a Melee Specialization, `false` otherwise.
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*
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@@ -428,7 +428,7 @@ namespace LuaPlayer
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Eluna::Push(L, player->HasMeleeSpec());
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return 1;
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}
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/**
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* Returns `true` if the [Player] has a Caster Specialization, `false` otherwise.
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*
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@@ -439,7 +439,7 @@ namespace LuaPlayer
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Eluna::Push(L, player->HasCasterSpec());
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return 1;
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}
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/**
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* Returns `true` if the [Player] has a Heal Specialization, `false` otherwise.
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*
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@@ -942,8 +942,8 @@ namespace LuaPlayer
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{
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AchievementEntry const* achievement = sAchievementStore.LookupEntry(pair.first);
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if (achievement && (achievement->categoryId != 81 || countFeatsOfStrength))
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{
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count++;
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{
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count++;
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}
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}
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@@ -1596,7 +1596,7 @@ namespace LuaPlayer
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Eluna::Push(L, player->GetItemByEntry(entry));
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return 1;
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}
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/**
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* Returns the database textID of the [WorldObject]'s gossip header text for the [Player]
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*
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@@ -1668,7 +1668,7 @@ namespace LuaPlayer
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Eluna::Push(L, player->GetTeamId());
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return 1;
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}
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/**
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* Returns amount of the specified [Item] the [Player] has.
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*
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@@ -1847,7 +1847,7 @@ namespace LuaPlayer
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Eluna::Push(L, ChatHandler(player->GetSession()).GetNearbyGameObject());
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return 1;
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}*/
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/**
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* Locks the player controls and disallows all movement and casting.
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*
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@@ -2345,7 +2345,7 @@ namespace LuaPlayer
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return 0;
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}
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#endif
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/**
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* Shows the mailbox window to the player from specified guid.
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*
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@@ -2550,7 +2550,7 @@ namespace LuaPlayer
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player->GetSession()->SendShowBank(obj->GET_GUID());
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return 0;
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}
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/**
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* Sends a vendor window to the [Player] from the [WorldObject] specified.
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*
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@@ -3458,7 +3458,7 @@ namespace LuaPlayer
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player->AutoUnequipOffhandIfNeed();
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return 1;
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}
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/**
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* Returns true if the player can equip the given [Item] or item entry to the given slot, false otherwise.
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*
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@@ -3631,7 +3631,7 @@ namespace LuaPlayer
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player->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, currentKills + val);
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return 0;
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}
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/**
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* Adds the given amount of the specified item entry to the player.
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*
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@@ -3666,7 +3666,7 @@ namespace LuaPlayer
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#endif
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return 1;
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}
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||||
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/**
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* Removes the given amount of the specified [Item] from the player.
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*
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@@ -3804,7 +3804,8 @@ namespace LuaPlayer
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{
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std::string msg = Eluna::CHECKVAL<std::string>(L, 2);
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if (msg.length() > 0)
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ChatHandler(player->GetSession()).SendNotification("{}", msg);
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player->GetSession()->SendNotification("%s", msg.c_str());
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// ChatHandler(player->GetSession()).SendNotification("{}", msg); --
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return 0;
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}
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@@ -4015,9 +4016,9 @@ namespace LuaPlayer
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/**
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* Adds a new item to the gossip menu shown to the [Player] on next call to [Player:GossipSendMenu].
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*
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||||
* sender and intid are numbers which are passed directly to the gossip selection handler. Internally they are partly used for the database gossip handling.
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* code specifies whether to show a box to insert text to. The player inserted text is passed to the gossip selection handler.
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* money specifies an amount of money the player needs to have to click the option. An error message is shown if the player doesn't have enough money.
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* sender and intid are numbers which are passed directly to the gossip selection handler. Internally they are partly used for the database gossip handling.
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* code specifies whether to show a box to insert text to. The player inserted text is passed to the gossip selection handler.
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* money specifies an amount of money the player needs to have to click the option. An error message is shown if the player doesn't have enough money.
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* Note that the money amount is only checked client side and is not removed from the player either. You will need to check again in your code before taking action.
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*
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||||
* See also: [Player:GossipSendMenu], [Player:GossipAddQuests], [Player:GossipComplete], [Player:GossipClearMenu]
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||||
@@ -4105,7 +4106,7 @@ namespace LuaPlayer
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||||
* Clears the [Player]s current gossip item list.
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||||
*
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||||
* See also: [Player:GossipMenuAddItem], [Player:GossipSendMenu], [Player:GossipAddQuests], [Player:GossipComplete]
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||||
*
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||||
*
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||||
* Note: This is needed when you show a gossip menu without using gossip hello or select hooks which do this automatically.
|
||||
* Usually this is needed when using [Player] is the sender of a Gossip Menu.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user