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fixed issue with eluna reloading
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@@ -135,7 +135,7 @@ void Eluna::_ReloadEluna()
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ASSERT(IsInitialized());
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if (eConfigMgr->GetOption<bool>("Eluna.PlayerAnnounceReload", false))
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ChatHandler(nullptr).SendSysMessage("Reloading Eluna...");
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eWorld->SendServerMessage(SERVER_MSG_STRING, "Reloading Eluna...");
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else
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ChatHandler(nullptr).SendGMText(SERVER_MSG_STRING, "Reloading Eluna...");
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