From fa9b7987d26256ab236940eded8f2dda8c275dc9 Mon Sep 17 00:00:00 2001 From: Ben Carter Date: Mon, 2 Dec 2024 16:23:01 -0500 Subject: [PATCH] fixed issue with eluna reloading --- src/LuaEngine/LuaEngine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/LuaEngine/LuaEngine.cpp b/src/LuaEngine/LuaEngine.cpp index dcaa059..eb23fcf 100644 --- a/src/LuaEngine/LuaEngine.cpp +++ b/src/LuaEngine/LuaEngine.cpp @@ -135,7 +135,7 @@ void Eluna::_ReloadEluna() ASSERT(IsInitialized()); if (eConfigMgr->GetOption("Eluna.PlayerAnnounceReload", false)) - ChatHandler(nullptr).SendSysMessage("Reloading Eluna..."); + eWorld->SendServerMessage(SERVER_MSG_STRING, "Reloading Eluna..."); else ChatHandler(nullptr).SendGMText(SERVER_MSG_STRING, "Reloading Eluna...");