mirror of
https://github.com/araxiaonline/mod-eluna.git
synced 2026-06-13 03:02:27 -04:00
moved NPCBots into own class methods and updated for new core changes
This commit is contained in:
@@ -393,262 +393,6 @@ namespace LuaCreature
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return 1;
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}
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/** -- NPCBOT Start */
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// #if defined(AZEROTHCORE)
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/**
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* Return `true` if the [Creature] is a NPCBot,
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* @return bool isNPCBot
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*/
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int IsNPCBot(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->IsNPCBot());
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return 1;
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}
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/**
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* Returns the [Creature]'s bot owner.
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* @return [Player] botOwner
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*/
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int GetBotOwner(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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bot_ai* ai = creature->GetBotAI();
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if (ai) {
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Eluna::Push(L, ai->GetBotOwner());
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return 1;
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}
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else {
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return 0;
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}
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}
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int GetBotOwnerGUID(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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bot_ai* ai = creature->GetBotAI();
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if (ai) {
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Eluna::Push(L, ai->GetBotOwnerGuid());
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return 1;
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}
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else {
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return 0;
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}
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}
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/**
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* Returns the [Creature]'s bot class.
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* @return unint8 botClassID
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*/
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int GetBotClass(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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Eluna::Push(L, creature->GetBotClass());
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return 1;
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}
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/**
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* Get the [Creature]'s bot roles Tank, Healer, Damage that are enabled as a mask.
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* @return uint32 botRoles
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*/
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int GetBotRoles(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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Eluna::Push(L, creature->GetBotRoles());
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return 1;
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}
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/**
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* Returns `true` if the [Creature] is has an assigned role as tank.
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* @return bool isTank
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*/
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int IsBotTank(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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bot_ai* ai = creature->GetBotAI();
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Eluna::Push(L, ai->IsTank());
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return 1;
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}
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/**
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* Returns `true` if the [Creature] is has an assigned role as off-tank.
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* @return bool isTank
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*/
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int IsBotOffTank(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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bot_ai* ai = creature->GetBotAI();
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Eluna::Push(L, ai->IsOffTank());
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return 1;
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}
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/**
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* Returns `true` if the [Creature] is free and not assigned to a player
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* @return bool isFree
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*/
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int IsFreeBot(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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Eluna::Push(L, creature->IsFreeBot());
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return 1;
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}
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/**
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* Get the [Creature]'s bot average item level of equipped items.
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* @return float botAverageItemLevel
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*/
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int GetBotAverageItemLevel(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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Eluna::Push(L, creature->GetBotAverageItemLevel());
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return 1;
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}
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int GetBotEquipment(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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if(creature->IsFreeBot())
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return 0;
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uint32 slot = Eluna::CHECKVAL<uint32>(L, 2);
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Eluna::Push(L, creature->GetBotEquips(slot));
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return 1;
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}
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int GetBotStat(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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uint8 botstat = Eluna::CHECKVAL<uint8>(L, 2);
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Eluna::Push(L, creature->GetTotalBotStat(BotStatMods(botstat)));
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return 1;
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}
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int GetTalentSpec(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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bot_ai* ai = creature->GetBotAI();
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Eluna::Push(L, ai->GetSpec());
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return 1;
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}
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int BotEquipItem(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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// If this bot is not owned by a player return.
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if(creature->IsFreeBot())
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return 0;
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// if the entry passed in was an item object
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Item* item = Eluna::CHECKOBJ<Item>(L, 2, false);
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uint32 slot = Eluna::CHECKVAL<uint32>(L, 3);
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Player* owner = creature->GetBotOwner();
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// If an item entry was passed in instead
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if(!item)
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{
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uint32 itemid = Eluna::CHECKVAL<uint32>(L, 2);
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item = owner->GetItemByEntry(itemid);
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}
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if(slot > EQUIPMENT_SLOT_END)
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return 0;
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bool result = creature->EquipItem(slot, item, owner->GetGUID());
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Eluna::Push(L, result);
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return 1;
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}
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int BotCanEquipItem(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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// If this bot is not owned by a player return.
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if(creature->IsFreeBot())
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return 0;
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// if the entry passed in was an item object
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
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uint32 slot = Eluna::CHECKVAL<uint32>(L, 3);
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// If an item entry was passed in instead
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if(entry)
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{
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const ItemTemplate* proto = eObjectMgr->GetItemTemplate(entry);
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if(!proto)
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return luaL_argerror(L, 1, "valid ItemEntry expected in BotCanEquipItem");
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if(slot > EQUIPMENT_SLOT_END)
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return luaL_argerror(L, 1, "valie slot expected in BotCanEquipItem");
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bot_ai* ai = creature->GetBotAI();
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bool result = ai->CanEquip(proto, slot, true);
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Eluna::Push(L, result);
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}
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return 1;
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}
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int BotUnequipItem(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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// If this bot is not owned by a player return.
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if(creature->IsFreeBot())
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return 0;
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uint32 slot = Eluna::CHECKVAL<uint32>(L, 2);
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Player* owner = creature->GetBotOwner();
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bot_ai* ai = creature->GetBotAI();
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bool result = ai->UnequipItem(slot, owner->GetGUID());
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Eluna::Push(L, result);
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return 1;
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}
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int GetBotDump(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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bot_ai* ai = creature->GetBotAI();
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Player* owner = creature->GetBotOwner();
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const char* dump = ai->BotDump(owner, creature);
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if(!dump)
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return luaL_argerror(L, 1, "BotDump failed for bot.");
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Eluna::Push(L, dump);
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return 1;
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}
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// #endif
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/** -- NPCBot End */
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#if defined(TRINITY) || defined(AZEROTHCORE)
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/**
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* Returns `true` if the [Creature] is an invisible trigger,
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@@ -41,6 +41,11 @@ extern "C"
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#include "ItemTemplateMethods.h"
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#include "RollMethods.h"
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// If this is runnong on NPCBOTS core fork include methods for NpcBot management in Lua
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#if defined(MOD_PRESENT_NPCBOTS)
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#include "NpcBotMethods.h"
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#endif
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luaL_Reg GlobalMethods[] =
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{
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// Hooks
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@@ -930,28 +935,28 @@ ElunaRegister<Creature> CreatureMethods[] =
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/** -- NPCBOT Start */
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#if defined(AZEROTHCORE)
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#if defined(AZEROTHCORE) && defined(MOD_PRESENT_NPCBOTS)
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// Getters & Flags
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{ "IsNPCBot", &LuaCreature::IsNPCBot },
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{ "GetBotOwner", &LuaCreature::GetBotOwner },
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{ "GetBotOwnerGUID", &LuaCreature::GetBotOwnerGUID },
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{ "GetBotClass", &LuaCreature::GetBotClass },
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{ "GetBotRoles", &LuaCreature::GetBotRoles },
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{ "GetTalentSpec", &LuaCreature::GetTalentSpec },
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{ "IsBotTank", &LuaCreature::IsBotTank },
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{ "IsBotOffTank", &LuaCreature::IsBotOffTank },
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{ "IsFreeBot", &LuaCreature::IsFreeBot },
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{ "GetBotAverageItemLevel", &LuaCreature::GetBotAverageItemLevel },
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{ "GetBotEquipment", &LuaCreature::GetBotEquipment },
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{ "GetBotStat", &LuaCreature::GetBotStat },
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{ "GetBotDump", &LuaCreature::GetBotDump },
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{ "IsNPCBot", &LuaNpcBot::IsNPCBot },
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{ "GetBotOwner", &LuaNpcBot::GetBotOwner },
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{ "GetBotOwnerGUID", &LuaNpcBot::GetBotOwnerGUID },
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{ "GetBotClass", &LuaNpcBot::GetBotClass },
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{ "GetBotRoles", &LuaNpcBot::GetBotRoles },
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{ "GetTalentSpec", &LuaNpcBot::GetTalentSpec },
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{ "IsBotTank", &LuaNpcBot::IsBotTank },
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{ "IsBotOffTank", &LuaNpcBot::IsBotOffTank },
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{ "IsFreeBot", &LuaNpcBot::IsFreeBot },
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{ "GetBotAverageItemLevel", &LuaNpcBot::GetBotAverageItemLevel },
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{ "GetBotEquipment", &LuaNpcBot::GetBotEquipment },
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{ "GetBotStat", &LuaNpcBot::GetBotStat },
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{ "GetBotDump", &LuaNpcBot::GetBotDump },
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// Setters
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{ "BotEquipItem", &LuaCreature::BotEquipItem },
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{ "BotCanEquipItem", &LuaCreature::BotCanEquipItem },
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{ "BotUnequipBotItem", &LuaCreature::BotUnequipItem },
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{ "BotEquipItem", &LuaNpcBot::BotEquipItem },
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{ "BotCanEquipItem", &LuaNpcBot::BotCanEquipItem },
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{ "BotUnequipBotItem", &LuaNpcBot::BotUnequipItem },
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#endif
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/** -- NPCBOT End */
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279
src/LuaEngine/NpcBotMethods.h
Normal file
279
src/LuaEngine/NpcBotMethods.h
Normal file
@@ -0,0 +1,279 @@
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#ifndef NPCBOTMETHODS_H
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#define NPCBOTMETHODS_H
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#include "bot_ai_eluna.h"
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/***
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* Player controlled bot party members, relies on latest changes to
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* NPCBots fork of AzerothCore
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*
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* Inherits all methods from: [Object], [WorldObject], [Unit]
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*/
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namespace LuaNpcBot
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{
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/**
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* Return `true` if the [Creature] is a NPCBot,
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* @return bool isNPCBot
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*/
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int IsNPCBot(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->IsNPCBot());
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return 1;
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}
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/**
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* Returns the [Creature]'s bot owner.
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* @return [Player] botOwner
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*/
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int GetBotOwner(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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bot_ai* ai = creature->GetBotAI();
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if (ai) {
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Eluna::Push(L, ai->GetBotOwner());
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return 1;
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}
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else {
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return 0;
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}
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}
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int GetBotOwnerGUID(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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bot_ai* ai = creature->GetBotAI();
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if (ai) {
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Eluna::Push(L, ai->GetBotOwnerGuid());
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return 1;
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}
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else {
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return 0;
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}
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}
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/**
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* Returns the [Creature]'s bot class.
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* @return unint8 botClassID
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*/
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int GetBotClass(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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Eluna::Push(L, creature->GetBotClass());
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return 1;
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}
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/**
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* Get the [Creature]'s bot roles Tank, Healer, Damage that are enabled as a mask.
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* @return uint32 botRoles
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*/
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int GetBotRoles(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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Eluna::Push(L, creature->GetBotRoles());
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return 1;
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}
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/**
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* Returns `true` if the [Creature] is has an assigned role as tank.
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* @return bool isTank
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||||
*/
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int IsBotTank(lua_State* L, Creature* creature)
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{
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if(!creature->IsNPCBot())
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return 0;
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bot_ai* ai = creature->GetBotAI();
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Eluna::Push(L, ai->IsTank());
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return 1;
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}
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/**
|
||||
* Returns `true` if the [Creature] is has an assigned role as off-tank.
|
||||
* @return bool isTank
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*/
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int IsBotOffTank(lua_State* L, Creature* creature)
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||||
{
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if(!creature->IsNPCBot())
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return 0;
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bot_ai* ai = creature->GetBotAI();
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Eluna::Push(L, ai->IsOffTank());
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return 1;
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||||
}
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||||
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||||
/**
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||||
* Returns `true` if the [Creature] is free and not assigned to a player
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||||
* @return bool isFree
|
||||
*/
|
||||
int IsFreeBot(lua_State* L, Creature* creature)
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||||
{
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||||
if(!creature->IsNPCBot())
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||||
return 0;
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||||
|
||||
Eluna::Push(L, creature->IsFreeBot());
|
||||
return 1;
|
||||
}
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||||
|
||||
/**
|
||||
* Get the [Creature]'s bot average item level of equipped items.
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||||
* @return float botAverageItemLevel
|
||||
*/
|
||||
int GetBotAverageItemLevel(lua_State* L, Creature* creature)
|
||||
{
|
||||
if(!creature->IsNPCBot())
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||||
return 0;
|
||||
|
||||
Eluna::Push(L, creature->GetBotAverageItemLevel());
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||||
return 1;
|
||||
}
|
||||
|
||||
int GetBotEquipment(lua_State* L, Creature* creature)
|
||||
{
|
||||
if(!creature->IsNPCBot())
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||||
return 0;
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||||
|
||||
if(creature->IsFreeBot())
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||||
return 0;
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||||
|
||||
uint32 slot = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
Eluna::Push(L, creature->GetBotEquips(slot));
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||||
return 1;
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||||
}
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||||
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||||
int GetBotStat(lua_State* L, Creature* creature)
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||||
{
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||||
if(!creature->IsNPCBot())
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return 0;
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||||
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||||
uint8 botstat = Eluna::CHECKVAL<uint8>(L, 2);
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||||
/**
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||||
* @fix this to be optional for the bot owner to see the stats
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||||
*/
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||||
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||||
bot_ai* ai = creature->GetBotAI();
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||||
Eluna::Push(L, ai->GetTotalBotStat(BotStatMods(botstat)));
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||||
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||||
return 1;
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||||
}
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||||
|
||||
int GetTalentSpec(lua_State* L, Creature* creature)
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||||
{
|
||||
if(!creature->IsNPCBot())
|
||||
return 0;
|
||||
|
||||
bot_ai* ai = creature->GetBotAI();
|
||||
Eluna::Push(L, ai->GetSpec());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int BotEquipItem(lua_State* L, Creature* creature)
|
||||
{
|
||||
if(!creature->IsNPCBot())
|
||||
return 0;
|
||||
|
||||
// If this bot is not owned by a player return.
|
||||
if(creature->IsFreeBot())
|
||||
return 0;
|
||||
|
||||
// if the entry passed in was an item object
|
||||
Item* item = Eluna::CHECKOBJ<Item>(L, 2, false);
|
||||
uint32 slot = Eluna::CHECKVAL<uint32>(L, 3);
|
||||
Player* owner = creature->GetBotOwner();
|
||||
|
||||
// If an item entry was passed in instead
|
||||
if(!item)
|
||||
{
|
||||
uint32 itemid = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
item = owner->GetItemByEntry(itemid);
|
||||
}
|
||||
|
||||
if(slot > EQUIPMENT_SLOT_END)
|
||||
return 0;
|
||||
|
||||
bot_ai* ai = creature->GetBotAI();
|
||||
BotAIEluna elunaAi(ai);
|
||||
bool result = elunaAi.Equip(slot, item, owner->GetGUID());
|
||||
|
||||
Eluna::Push(L, result);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int BotCanEquipItem(lua_State* L, Creature* creature)
|
||||
{
|
||||
if(!creature->IsNPCBot())
|
||||
return 0;
|
||||
|
||||
// If this bot is not owned by a player return.
|
||||
if(creature->IsFreeBot())
|
||||
return 0;
|
||||
|
||||
// if the entry passed in was an item object
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
uint32 slot = Eluna::CHECKVAL<uint32>(L, 3);
|
||||
|
||||
// If an item entry was passed in instead
|
||||
if(entry)
|
||||
{
|
||||
const ItemTemplate* proto = eObjectMgr->GetItemTemplate(entry);
|
||||
if(!proto)
|
||||
return luaL_argerror(L, 1, "valid ItemEntry expected in BotCanEquipItem");
|
||||
|
||||
if(slot > EQUIPMENT_SLOT_END)
|
||||
return luaL_argerror(L, 1, "value slot expected in BotCanEquipItem");
|
||||
|
||||
bot_ai* ai = creature->GetBotAI();
|
||||
bool result = BotAIEluna(ai).CanEquip(proto, slot, true);
|
||||
Eluna::Push(L, result);
|
||||
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int BotUnequipItem(lua_State* L, Creature* creature)
|
||||
{
|
||||
if(!creature->IsNPCBot())
|
||||
return 0;
|
||||
|
||||
// If this bot is not owned by a player return.
|
||||
if(creature->IsFreeBot())
|
||||
return 0;
|
||||
|
||||
uint32 slot = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
Player* owner = creature->GetBotOwner();
|
||||
|
||||
bot_ai* ai = creature->GetBotAI();
|
||||
BotAIEluna elunaAi(ai);
|
||||
bool result = elunaAi.Unequip(slot, owner->GetGUID());
|
||||
Eluna::Push(L, result);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int GetBotDump(lua_State* L, Creature* creature)
|
||||
{
|
||||
if(!creature->IsNPCBot())
|
||||
return 0;
|
||||
|
||||
bot_ai* ai = creature->GetBotAI();
|
||||
Player* owner = creature->GetBotOwner();
|
||||
BotAIEluna elunaAi(ai);
|
||||
std::string dump = elunaAi.BotDump(owner, creature);
|
||||
|
||||
if(dump.empty())
|
||||
return luaL_argerror(L, 1, "BotDump failed for bot.");
|
||||
|
||||
Eluna::Push(L, dump);
|
||||
return 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // NPCBOTMETHODS_H
|
||||
@@ -2480,25 +2480,26 @@ namespace LuaPlayer
|
||||
Unit* unit = Eluna::CHECKOBJ<Unit>(L, 2);
|
||||
|
||||
#if defined TRINITY || AZEROTHCORE
|
||||
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->GetFaction());
|
||||
// AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(static_cast<AuctionHouseId>(unit->GetFaction()));
|
||||
// AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->GetFaction());
|
||||
#else
|
||||
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit);
|
||||
// AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit);
|
||||
#endif
|
||||
if (!ahEntry)
|
||||
return 0;
|
||||
// if (!ahEntry)
|
||||
// return 0;
|
||||
|
||||
WorldPacket data(MSG_AUCTION_HELLO, 12);
|
||||
data << unit->GET_GUID();
|
||||
// WorldPacket data(MSG_AUCTION_HELLO, 12);
|
||||
// data << unit->GET_GUID();
|
||||
#ifdef TRINITY
|
||||
data << uint32(ahEntry->ID);
|
||||
#else
|
||||
data << uint32(ahEntry->houseId);
|
||||
// data << uint32(ahEntry->houseId);
|
||||
#endif
|
||||
data << uint8(1);
|
||||
// data << uint8(1);
|
||||
#ifdef CMANGOS
|
||||
player->GetSession()->SendPacket(data);
|
||||
// player->GetSession()->SendPacket(data);
|
||||
#else
|
||||
player->GetSession()->SendPacket(&data);
|
||||
// player->GetSession()->SendPacket(&data);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
@@ -3804,8 +3805,9 @@ namespace LuaPlayer
|
||||
{
|
||||
std::string msg = Eluna::CHECKVAL<std::string>(L, 2);
|
||||
if (msg.length() > 0)
|
||||
player->GetSession()->SendNotification("%s", msg.c_str());
|
||||
// ChatHandler(player->GetSession()).SendNotification("{}", msg); --
|
||||
|
||||
// player->GetSession()->SendNotification("%s", msg.c_str());
|
||||
ChatHandler(player->GetSession()).SendNotification("{}", msg);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace LuaUnit
|
||||
unit->ApplySpellImmune(0, 5, immunity, apply);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* The [Unit] modifies a specific stat
|
||||
*
|
||||
@@ -139,7 +139,7 @@ namespace LuaUnit
|
||||
*/
|
||||
int IsRooted(lua_State* L, Unit* unit)
|
||||
{
|
||||
Eluna::Push(L, unit->isInRoots() || unit->HasUnitMovementFlag(MOVEMENTFLAG_ROOT));
|
||||
Eluna::Push(L, unit->HasRootAura() || unit->HasUnitMovementFlag(MOVEMENTFLAG_ROOT));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user