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tweaks to auction house menu
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@@ -2475,9 +2475,9 @@ namespace LuaPlayer
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*
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*
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* @param [Unit] sender
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* @param [Unit] sender
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*/
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*/
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int SendAuctionMenu(lua_State* L, Player* player)
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int SendAuctionMenu(lua_State* L, Player* /*player*/)
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{
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{
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Unit* unit = Eluna::CHECKOBJ<Unit>(L, 2);
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Eluna::CHECKOBJ<Unit>(L, 2);
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#if defined TRINITY || AZEROTHCORE
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#if defined TRINITY || AZEROTHCORE
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// AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(static_cast<AuctionHouseId>(unit->GetFaction()));
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// AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(static_cast<AuctionHouseId>(unit->GetFaction()));
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