tweaks to auction house menu

This commit is contained in:
2025-09-30 21:13:16 -04:00
parent 2947c06a7b
commit 27ed296419

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@@ -2475,9 +2475,9 @@ namespace LuaPlayer
* *
* @param [Unit] sender * @param [Unit] sender
*/ */
int SendAuctionMenu(lua_State* L, Player* player) int SendAuctionMenu(lua_State* L, Player* /*player*/)
{ {
Unit* unit = Eluna::CHECKOBJ<Unit>(L, 2); Eluna::CHECKOBJ<Unit>(L, 2);
#if defined TRINITY || AZEROTHCORE #if defined TRINITY || AZEROTHCORE
// AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(static_cast<AuctionHouseId>(unit->GetFaction())); // AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(static_cast<AuctionHouseId>(unit->GetFaction()));