mirror of
https://github.com/araxiaonline/WoWDBDefs.git
synced 2026-06-13 03:32:22 -04:00
90 lines
2.2 KiB
Plaintext
90 lines
2.2 KiB
Plaintext
COLUMN
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uint ID
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bitfield$F flags
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string modelName
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uint sizeClass multiplier for blood splat size and death thud sound. valid range is 0 to 4, invalid values prevent both from sounding/displaying. 4 got mostly big models (ragnaros, nef.) but again, not all big models got 4 ...
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float modelScale CMD.Scale * CDI.Scale is used in CUnit.
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uint$foreign_key$UnitBloodLevels$ID bloodID
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uint$foreign_key$FootprintTextures$ID footprintTextureID Defines the footpritns you leave in snow.
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float footprintTextureLength most time 18.0
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float footprintTextureWidth mostly 12, others are 0.0 - 20.0
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float footprintParticleScale mostly 1.0, others are 0.0 - 5.0
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uint foleyMaterialID
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uint footstepShakeSize
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uint deathThudShakeSize
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uint$foreign_key$CreatureSoundData$ID soundID
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float collisionWidth Size of collision for the model. Has to be bigger than 0.41670012920929, else "collision width is too small.".
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float collisionHeight ZEROSCALEUNIT when 0-CollisionHeight < 0
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17 mountHeight Float other collision data?
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float mountHeight
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float geobox actually a caabox
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float worldEffectScale mostly 1.0, others are 0.03 - 0.9
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float attachedEffectScale mostly 1.0, others are 0.5 - 2.9
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ENUM<F>
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1 hide_footprints
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2 hide_breath_particles
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4 ignore_creature_texture_variations
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4 has death corpse
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8 known to be cheked
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0x40 known
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0x80 cancurrentformmount
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010000 has wheels
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BUILD 0.5.3.3368
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ID<32>
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flags<32>
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modelName
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sizeClass<32>
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modelScale
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bloodID<32>
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footprintTextureID<32>
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footprintTextureLength
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footprintTextureWidth
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footprintParticleScale
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foleyMaterialID<32>
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footstepShakeSize<32>
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deathThudShakeSize<32>
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soundID<32>
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BUILD 1.12.1.5875
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ID<32>
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flags<32>
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ModelName
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sizeClass<32>
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modelScale
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bloodID<32>
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footprintTextureID<32>
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footprintTextureLength
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footprintTextureWidth
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footprintParticleScale
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foleyMaterialID<32>
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footstepShakeSize<32>
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deathThudShakeSize<32>
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collisionWidth
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collisionHeight
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mountHeight
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BUILD 3.5.5.12340
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ID<32>
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flags<32>
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ModelName
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sizeClass<32>
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modelScale
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bloodID<32>
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footprintTextureID<32>
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footprintTextureLength
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footprintTextureWidth
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footprintParticleScale
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foleyMaterialID<32>
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footstepShakeSize<32>
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deathThudShakeSize<32>
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14 SoundData iRefID # todo
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collisionWidth
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collisionHeight
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geobox[6]
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worldEffectScale
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attachedEffectScale
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BUILD really pls kill me
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