COLUMN uint ID bitfield$F flags string modelName uint sizeClass multiplier for blood splat size and death thud sound. valid range is 0 to 4, invalid values prevent both from sounding/displaying. 4 got mostly big models (ragnaros, nef.) but again, not all big models got 4 ... float modelScale CMD.Scale * CDI.Scale is used in CUnit. uint$foreign_key$UnitBloodLevels$ID bloodID uint$foreign_key$FootprintTextures$ID footprintTextureID Defines the footpritns you leave in snow. float footprintTextureLength most time 18.0 float footprintTextureWidth mostly 12, others are 0.0 - 20.0 float footprintParticleScale mostly 1.0, others are 0.0 - 5.0 uint foleyMaterialID uint footstepShakeSize uint deathThudShakeSize uint$foreign_key$CreatureSoundData$ID soundID float collisionWidth Size of collision for the model. Has to be bigger than 0.41670012920929, else "collision width is too small.". float collisionHeight ZEROSCALEUNIT when 0-CollisionHeight < 0 17 mountHeight Float other collision data? float mountHeight float geobox actually a caabox float worldEffectScale mostly 1.0, others are 0.03 - 0.9 float attachedEffectScale mostly 1.0, others are 0.5 - 2.9 ENUM 1 hide_footprints 2 hide_breath_particles 4 ignore_creature_texture_variations 4 has death corpse 8 known to be cheked 0x40 known 0x80 cancurrentformmount 010000 has wheels BUILD 0.5.3.3368 ID<32> flags<32> modelName sizeClass<32> modelScale bloodID<32> footprintTextureID<32> footprintTextureLength footprintTextureWidth footprintParticleScale foleyMaterialID<32> footstepShakeSize<32> deathThudShakeSize<32> soundID<32> BUILD 1.12.1.5875 ID<32> flags<32> ModelName sizeClass<32> modelScale bloodID<32> footprintTextureID<32> footprintTextureLength footprintTextureWidth footprintParticleScale foleyMaterialID<32> footstepShakeSize<32> deathThudShakeSize<32> collisionWidth collisionHeight mountHeight BUILD 3.5.5.12340 ID<32> flags<32> ModelName sizeClass<32> modelScale bloodID<32> footprintTextureID<32> footprintTextureLength footprintTextureWidth footprintParticleScale foleyMaterialID<32> footstepShakeSize<32> deathThudShakeSize<32> 14 SoundData iRefID # todo collisionWidth collisionHeight geobox[6] worldEffectScale attachedEffectScale BUILD really pls kill me