Commit Graph

67 Commits

Author SHA1 Message Date
Spp f490ad5ac2 Code Style: tab to spaces
--HG--
branch : trunk
2010-04-07 17:24:07 +02:00
Trazom62 7a8dff70ed Fix Object::IsInMap to check instanceId.
Fig group loot distance checks to also check map instanceId.
Fixes issue #1172.

--HG--
branch : trunk
2010-03-19 22:28:00 +01:00
Trazom62 ed8c5ef6ff Implement group loot for chest having GroupLootRules (go type=3, data15=1).
Implement round robin loot.
Implement round robin for underthreshold items (group loot and need befor greed).
Fix "all players pass" bug on creature.
Add SMSG_LOOT_LIST message to indicate looter (round robin or master).
And some other minor loot bugs.

Fixes issue #167.
Fixes issue #247.

--HG--
branch : trunk
2010-03-11 22:55:02 +01:00
Spp b957b2736b Fix crash in group loading.
--HG--
branch : trunk
2010-03-10 08:58:22 +01:00
Xanadu ac270db251 Removed forgotten nonexistent colums from a query. Thank Aokromes for pointing a finger on it
--HG--
branch : trunk
2010-03-10 04:42:59 +01:00
Machiavelli 6c725aa530 One overlooked redundant piece of code related to previous commit removed.
--HG--
branch : trunk
2010-03-09 21:10:34 +01:00
Machiavelli 24ab54f213 Small update to the group/party system.
- Fixes raid assistant privileges, Fixes issue #248
- Proper designation for Main tank and Main assistant roles
- Remove 2 redundant columns in DB, namely groups.mainTank and groups.mainAssist. These are now defined by the value of group_member.memberFlags

--HG--
branch : trunk
2010-03-09 20:33:59 +01:00
raczman 07f3b91426 Some Creature* casts moved to new ToCreature.
Added const Creature* ToCreature()

--HG--
branch : trunk
2010-03-07 18:30:53 +01:00
n0n4m3 3dd6fdedf7 Use PVPDificulty.dbc for bg/arena bracket selection (levels and difficulty). Rename BG/arena queue_id to bracket_id and related functions/etc. Author: VladimirMangos.
--HG--
branch : trunk
2010-02-15 15:31:27 +01:00
Brian 486c00891b * Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.

--HG--
branch : trunk
2010-02-14 19:13:14 -07:00
Anubisss d9cb070215 Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).

This patch guarantees NO memory leaks from QueryResult pointers.

Thanks to raczman for the idea and for the helping to make this patch.

--HG--
branch : trunk
2010-01-23 14:45:58 +01:00
thenecromancer bfad15470f Fix pass/need opcode
--HG--
branch : trunk
2010-01-20 20:42:54 +01:00
XTZGZoReX 704e0e3361 * Really revert commit fced5e40fa1e - don't ask me why, but hg is not being very co-operative.
--HG--
branch : trunk
2010-01-17 11:51:14 +01:00
n0n4m3 99f66a6bc9 Updated copyright for new year.
--HG--
branch : trunk
2010-01-16 20:19:18 +03:00
XTZGZoReX f5998611c3 Backed out changeset: 52e769d95f14
--HG--
branch : trunk
2010-01-13 18:24:23 +01:00
n0n4m3 f7ad3aefc8 Removed all my commits for today, this is hack? really? okey
--HG--
branch : trunk
2010-01-13 19:11:46 +03:00
n0n4m3 7a4e793c02 Restore hack for instance dungeon difficulty reset exploit.
--HG--
branch : trunk
2010-01-13 14:45:56 +03:00
Brian 269ec72bd5 * re-add missed part of commit from rev 6418
* Original patch by Machiavelli

--HG--
branch : trunk
2009-12-30 14:52:53 -07:00
Machiavelli 749ca9ea8f Fix setting of "main tank" and "main assistant" variables in a raid group, and correctly send these to the client.
--HG--
branch : trunk
2009-12-22 19:39:02 +01:00
Rat 6fe36efe0f *apply trinity style to whole source
*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear

--HG--
branch : trunk
2009-12-20 15:20:04 +01:00
maximius dc1207139a *Cleanup, proper indentation, and remove some wrong/irrelevant comments copied from custom patches..
--HG--
branch : trunk
2009-12-18 13:41:30 -08:00
n0n4m3 39187235c6 Update Group for 322a
--HG--
branch : trunk
2009-12-17 11:11:54 +01:00
Machiavelli 3fc7c8cf95 Remove hack added in 6413. Fixes crash.
--HG--
branch : trunk
2009-12-05 19:59:27 +01:00
tartalo 49ee73a36d Teleport in-dungeon players to recall position when difficulty changes to avoid an exploit. Closes #58
--HG--
branch : trunk
2009-12-02 12:42:58 +01:00
maximius 654519d1a6 *Some cleanup (mostly whitespace changes)
--HG--
branch : trunk
2009-11-20 19:11:28 -08:00
maximius 3f338cc1c3 *Massive cleanup redux.
--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius 26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
megamage 9418053b37 [8108] Fixed a case in resetting group binds where the actual map reset was done even though it had permanent binds.
This is a temp fix as the function should be rewritten to be more clear / less error prone.
Author: lukaasm

--HG--
branch : trunk
2009-07-07 06:05:30 +08:00
megamage 4a8a89e1db [8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects.
    * Delayed operations need to process its in world state.

--HG--
branch : trunk
2009-07-01 18:36:03 -05:00
megamage e0553121f2 *Merge
--HG--
branch : trunk
2009-06-18 20:26:49 -05:00
Iskander 731490fd14 * Fix group reseting of instances
--HG--
branch : trunk
2009-06-18 21:35:34 +02:00
megamage 87aa7465fb *A missing part of previous patch.
--HG--
branch : trunk
2009-06-04 16:09:01 -05:00
megamage f92e8315cf [7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
      I64FMTD renamed to UI64FMTD for more clear name.
    * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
      Please always use UI64LIT(0x00001) instead less portable 0x00001LL

--HG--
branch : trunk
2009-05-31 16:15:12 -05:00
megamage 047cc95388 *Add some distance check functions. By VladimirMangos.
--HG--
branch : trunk
2009-05-14 16:50:47 -05:00
megamage e69d2cbed9 [7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
    npc_spellclick_spells, otherwise you won't be able to use them

--HG--
branch : trunk
2009-05-05 16:56:15 -05:00
megamage de11b9e901 [7730] Some optimizantion and code style. Author: zhenya
--HG--
branch : trunk
2009-04-29 00:26:07 -05:00
megamage 09af28301e [7716] Fixed some typos and possible crashes. Author: AlexDereka
--HG--
branch : trunk
2009-04-27 18:42:35 -05:00
megamage 9a03bb1e5f *Backport some contents from TC2.
--HG--
branch : trunk
2009-04-04 20:31:29 -06:00
megamage 47b39981a1 [7457] Fixed set Bg raid leader to party or raid leader who entered Bg. Author: Triply
Removed useless code from my previous patch.

--HG--
branch : trunk
2009-03-14 20:06:00 -06:00
megamage 9041286aa2 [7455] Implemented condition that player can be in 2 groups in 1 time - BG raid and normal group / raid. Author: Triply
Patch is tested, but can cause problems / unexpected behaviour.
    TODO: set raid leader of battleground raid to raid leader who entered BG
    TODO: when player leaves group, he is removed from GroupQueueInfo, and for him is created new GroupQueueInfo in normal queue.

    Signed-off-by: Triply <triply@getmangos.com>

--HG--
branch : trunk
2009-03-14 20:00:02 -06:00
megamage 472f897b0a [7336] Implemented new BattleGroundQueue invitation system. Now it supports premade group versus premade group matches.
Added 2 new config options - InvitationType and PremadeGroupWaitForMatch - you can find more info in default config file.
    This patch can cause crashes.

Author: Triply

[7338] Little cleanup in battleground queues code. Author: ApoC

--HG--
branch : trunk
2009-02-27 12:13:59 -06:00
megamage 31637d4aac *Merge.
--HG--
branch : trunk
2009-02-18 11:36:19 -06:00
megamage 89ba43ef3e *Merge.
--HG--
branch : trunk
2009-02-17 21:54:48 -06:00
KingPin 14234c86fa Newline added to bottom of all files.
--HG--
branch : trunk
2009-02-17 20:07:49 -06:00
megamage 1c3f478ecc *Merge.
--HG--
branch : trunk
2009-02-13 20:12:01 -06:00
megamage 096030e625 [7275] getbattlegroundqueueidfromlevel returns now bg-specific queueids
before this commit, queueids were staticaly given for
    9-19,20-29,30-39... but for instance alterac valley needs
    51-60,61-70,71-80.. this patch allows this,
    if you change the minlevel in battleground_template you also could make
    23-32,33-42.. levelranges
    not that we always use 10lvl-steps.. this is actually hardcoded..

Author: balrok

--HG--
branch : trunk
2009-02-13 20:07:49 -06:00
megamage 8eb1f455a1 [7269] Use enum type for battleground queue type ids, and related cleanups.
* renamed a variable to make the content of it more clear: type->arenaslot
    * renamed BattleGroundQueueTypeId-variables to bgQueueTypeId
      just to make it easier reading the code (cause there existed
      3 different names for this..)
    * renamed GetBattleGroundQueueId to GetBattleGroundQueueTypeId
      again this is just for better understanding
    * Renamed [GS]etQueueType and m_Queue_type
    * Renamed to [GS]etQueueId and m_QueueId

Author: balrok

--HG--
branch : trunk
2009-02-13 19:56:22 -06:00
Blaymoira 29f3d67fb8 *Prevent entering in instances if zone in combat - by Iskander
--HG--
branch : trunk
2009-02-13 23:53:06 +01:00
megamage d696381f32 [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing.
* Replace max bg type checks by DBC valid index check
    * Use in functions and fields BattlegroundTypeId type instead uint32
    * Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
      Many bg have same raw values for type id and queue id but some can be affected by this bug:
      BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
    * Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
    * Remobe redundent for header itself includes for BG headers.
    * Use Auction location enum instead raw valus.
Author: VladimirMangos

--HG--
branch : trunk
2009-02-09 22:08:06 -06:00