mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-17 13:29:41 -04:00
Use PVPDificulty.dbc for bg/arena bracket selection (levels and difficulty). Rename BG/arena queue_id to bracket_id and related functions/etc. Author: VladimirMangos.
--HG-- branch : trunk
This commit is contained in:
+36
-20
@@ -135,7 +135,7 @@ BattleGround::BattleGround()
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m_ClientInstanceID = 0;
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m_EndTime = 0;
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m_LastResurrectTime = 0;
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m_QueueId = QUEUE_ID_MAX_LEVEL_19;
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m_BracketId = BG_BRACKET_ID_FIRST;
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m_InvitedAlliance = 0;
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m_InvitedHorde = 0;
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m_ArenaType = 0;
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@@ -503,11 +503,13 @@ void BattleGround::SendPacketToAll(WorldPacket *packet)
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{
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for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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if (itr->second.OfflineRemoveTime)
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continue;
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Player *plr = objmgr.GetPlayer(itr->first);
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if (plr)
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plr->GetSession()->SendPacket(packet);
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else
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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sLog.outError("BattleGround:SendPacketToAll: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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}
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}
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@@ -515,11 +517,12 @@ void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *
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{
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for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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if (itr->second.OfflineRemoveTime)
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continue;
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Player *plr = objmgr.GetPlayer(itr->first);
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if (!plr)
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{
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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sLog.outError("BattleGround:SendPacketToTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@@ -547,11 +550,13 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
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for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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if (itr->second.OfflineRemoveTime)
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continue;
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Player *plr = objmgr.GetPlayer(itr->first);
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if (!plr)
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{
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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sLog.outError("BattleGround:PlaySoundToTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@@ -570,11 +575,13 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
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{
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for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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if (itr->second.OfflineRemoveTime)
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continue;
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Player *plr = objmgr.GetPlayer(itr->first);
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if (!plr)
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{
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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sLog.outError("BattleGround:CastSpellOnTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@@ -606,11 +613,13 @@ void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
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{
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for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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if (itr->second.OfflineRemoveTime)
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continue;
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Player *plr = objmgr.GetPlayer(itr->first);
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if (!plr)
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{
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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sLog.outError("BattleGround:RewardHonorToTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@@ -631,11 +640,13 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
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for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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if (itr->second.OfflineRemoveTime)
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continue;
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Player *plr = objmgr.GetPlayer(itr->first);
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if (!plr)
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{
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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sLog.outError("BattleGround:RewardReputationToTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@@ -722,10 +733,9 @@ void BattleGround::EndBattleGround(uint32 winner)
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for (BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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uint32 team = itr->second.Team;
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if (!plr)
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if (itr->second.OfflineRemoveTime)
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{
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//if rated arena match - make member lost!
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if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team)
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@@ -735,9 +745,11 @@ void BattleGround::EndBattleGround(uint32 winner)
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else
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loser_arena_team->OfflineMemberLost(itr->first, winner_rating);
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}
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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Player *plr = objmgr.GetPlayer(itr->first);
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if (!plr)
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sLog.outError("BattleGround:EndBattleGround Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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// should remove spirit of redemption
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if(plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
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@@ -1077,7 +1089,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
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{
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// a player has left the battleground, so there are free slots -> add to queue
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AddToBGFreeSlotQueue();
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId());
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sBattleGroundMgr.ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, GetBracketId());
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}
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// Let others know
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WorldPacket data;
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@@ -1104,7 +1116,6 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
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// this method is called when no players remains in battleground
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void BattleGround::Reset()
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{
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SetQueueId(QUEUE_ID_MAX_LEVEL_19);
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SetWinner(WINNER_NONE);
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SetStatus(STATUS_WAIT_QUEUE);
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SetStartTime(0);
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@@ -1279,16 +1290,15 @@ void BattleGround::EventPlayerLoggedOut(Player* player)
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m_Players[player->GetGUID()].OfflineRemoveTime = sWorld.GetGameTime() + MAX_OFFLINE_TIME;
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if (GetStatus() == STATUS_IN_PROGRESS)
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{
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if (isBattleGround())
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EventPlayerDroppedFlag(player);
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else
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{
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//1 player is logging out, if it is the last, then end arena!
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// drop flag and handle other cleanups
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RemovePlayer(player, player->GetGUID());
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// 1 player is logging out, if it is the last, then end arena!
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if (isArena())
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if (GetAlivePlayersCountByTeam(player->GetTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player->GetTeam())))
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EndBattleGround(GetOtherTeam(player->GetTeam()));
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}
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return;
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}
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player->LeaveBattleground();
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}
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@@ -1919,3 +1929,9 @@ bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxSc
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uint32 score = (m_TeamScores[team_idx] < 0) ? 0 : uint32(m_TeamScores[team_idx]);
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return score >= minScore && score <= maxScore;
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}
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void BattleGround::SetBracket( PvPDifficultyEntry const* bracketEntry )
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{
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m_BracketId = bracketEntry->GetBracketId();
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SetLevelRange(bracketEntry->minLevel,bracketEntry->maxLevel);
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}
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+5
-21
@@ -23,6 +23,7 @@
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#include "Common.h"
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#include "SharedDefines.h"
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#include "DBCEnums.h"
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class Creature;
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class GameObject;
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@@ -31,6 +32,7 @@ class Player;
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class WorldPacket;
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class BattleGroundMap;
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struct PvPDifficultyEntry;
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struct WorldSafeLocsEntry;
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enum BattleGroundSounds
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@@ -166,19 +168,6 @@ enum BattleGroundQueueTypeId
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MAX_BATTLEGROUND_QUEUE_TYPES
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};
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enum BGQueueIdBasedOnLevel // queue_id for level ranges
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{
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QUEUE_ID_MAX_LEVEL_19 = 0,
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QUEUE_ID_MAX_LEVEL_29 = 1,
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QUEUE_ID_MAX_LEVEL_39 = 2,
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QUEUE_ID_MAX_LEVEL_49 = 3,
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QUEUE_ID_MAX_LEVEL_59 = 4,
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QUEUE_ID_MAX_LEVEL_69 = 5,
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QUEUE_ID_MAX_LEVEL_79 = 6,
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QUEUE_ID_MAX_LEVEL_80 = 7
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};
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#define MAX_BATTLEGROUND_QUEUES 8
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enum ScoreType
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{
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SCORE_KILLING_BLOWS = 1,
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@@ -325,7 +314,7 @@ class BattleGround
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// Get methods:
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char const* GetName() const { return m_Name; }
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BattleGroundTypeId GetTypeID() const { return m_TypeID; }
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BGQueueIdBasedOnLevel GetQueueId() const { return m_QueueId; }
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BattleGroundBracketId GetBracketId() const { return m_BracketId; }
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uint32 GetInstanceID() const { return m_InstanceID; }
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BattleGroundStatus GetStatus() const { return m_Status; }
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uint32 GetClientInstanceID() const { return m_ClientInstanceID; }
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@@ -351,12 +340,7 @@ class BattleGround
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void SetName(char const* Name) { m_Name = Name; }
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void SetTypeID(BattleGroundTypeId TypeID) { m_TypeID = TypeID; }
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//here we can count minlevel and maxlevel for players
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void SetQueueId(BGQueueIdBasedOnLevel ID)
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{
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m_QueueId = ID;
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uint8 diff = (m_TypeID == BATTLEGROUND_AV) ? 1 : 0;
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this->SetLevelRange((ID + 1) * 10 + diff, (ID + 2) * 10 - ((diff + 1) % 2));
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}
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void SetBracket(PvPDifficultyEntry const* bracketEntry);
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void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; }
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void SetStatus(BattleGroundStatus Status) { m_Status = Status; }
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void SetClientInstanceID(uint32 InstanceID) { m_ClientInstanceID = InstanceID; }
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@@ -588,7 +572,7 @@ class BattleGround
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uint32 m_StartTime;
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int32 m_EndTime; // it is set to 120000 when bg is ending and it decreases itself
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uint32 m_LastResurrectTime;
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BGQueueIdBasedOnLevel m_QueueId;
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BattleGroundBracketId m_BracketId;
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uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5
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bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattleGroundMgr.BGFreeSlotQueue[bgTypeId] deque
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bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave
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@@ -153,7 +153,7 @@ void BattleGroundEY::CheckSomeoneJoinedPoint()
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Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
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if (!plr)
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{
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sLog.outError("BattleGroundEY: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[EY_POINTS_MAX][j]));
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sLog.outError("BattleGroundEY:CheckSomeoneJoinedPoint: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[EY_POINTS_MAX][j]));
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++j;
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continue;
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}
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@@ -193,7 +193,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint()
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Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[i][j]);
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if (!plr)
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{
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sLog.outError("BattleGroundEY: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j]));
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sLog.outError("BattleGroundEY:CheckSomeoneLeftPoint Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j]));
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//move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug
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m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
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m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
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+136
-174
@@ -112,6 +112,11 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
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return;
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}
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// expected bracket entry
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PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
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if (!bracketEntry)
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return;
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// check queueing conditions
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if (!joinAsGroup)
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{
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@@ -137,7 +142,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
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// no group found, error
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if (!grp)
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return;
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uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
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uint32 err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
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isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
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if (err != BG_JOIN_ERR_OK)
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{
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@@ -148,11 +153,12 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
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// if we're here, then the conditions to join a bg are met. We can proceed in joining.
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// _player->GetGroup() was already checked, grp is already initialized
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GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, isPremade, 0);
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uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
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BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
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if (joinAsGroup /* && _player->GetGroup()*/)
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{
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sLog.outDebug("Battleground: the following players are joining as group:");
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GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0);
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uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
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for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *member = itr->getSource();
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@@ -166,13 +172,14 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
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member->GetSession()->SendPacket(&data);
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sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
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member->GetSession()->SendPacket(&data);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo);
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sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
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}
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sLog.outDebug("Battleground: group end");
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}
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else
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{
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GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0);
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uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
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// already checked if queueSlot is valid, now just get it
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uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
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@@ -180,13 +187,9 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
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// send status packet (in queue)
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
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SendPacket(&data);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
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sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
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}
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
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if (!ginfo->IsInvitedToBGInstanceGUID)
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
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sBattleGroundMgr.ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
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}
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void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ )
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@@ -303,7 +306,6 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
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|
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uint8 type; // arenatype if arena
|
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uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
|
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uint32 instanceId;
|
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uint32 bgTypeId_; // type id from dbc
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uint16 unk; // 0x1F90 constant?
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uint8 action; // enter battle 0x1, leave queue 0x0
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@@ -312,186 +314,137 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
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if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
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{
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sLog.outError("Battleground: invalid bgtype (%u) received.", bgTypeId_);
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// update battleground slots for the player to fix his UI and sent data.
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// this is a HACK, I don't know why the client starts sending invalid packets in the first place.
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// it usually happens with extremely high latency (if debugging / stepping in the code for example)
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if (_player->InBattleGroundQueue())
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{
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// update all queues, send invitation info if player is invited, queue info if queued
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for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
||||
{
|
||||
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
|
||||
if (!bgQueueTypeId)
|
||||
continue;
|
||||
BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
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||||
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
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||||
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
|
||||
// if the player is not in queue, continue or no group information - this should never happen
|
||||
if (itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo)
|
||||
continue;
|
||||
|
||||
BattleGround * bg = NULL;
|
||||
// get possibly needed data from groupinfo
|
||||
uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
|
||||
uint8 status = 0;
|
||||
|
||||
if (!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID)
|
||||
{
|
||||
// not invited to bg, get template
|
||||
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
||||
status = STATUS_WAIT_QUEUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
// get the bg we're invited to
|
||||
bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID, bgTypeId);
|
||||
status = STATUS_WAIT_JOIN;
|
||||
}
|
||||
|
||||
// if bg not found, then continue, don't invite if already in the instance
|
||||
if (!bg || (_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID()))
|
||||
continue;
|
||||
|
||||
// re - invite player with proper data
|
||||
WorldPacket data;
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, status, INVITE_ACCEPT_WAIT_TIME, 0, arenatype);
|
||||
SendPacket(&data);
|
||||
}
|
||||
}
|
||||
sLog.outError("BattlegroundHandler: invalid bgtype (%u) received.", bgTypeId_);
|
||||
return;
|
||||
}
|
||||
if (!_player->InBattleGroundQueue())
|
||||
{
|
||||
sLog.outError("BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (%u), he is not in bg_queue.", _player->GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
//get GroupQueueInfo from BattleGroundQueue
|
||||
BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
|
||||
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type);
|
||||
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
|
||||
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
|
||||
if (itrPlayerStatus == qpMap.end())
|
||||
BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
|
||||
//we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function
|
||||
GroupQueueInfo ginfo;
|
||||
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
|
||||
{
|
||||
sLog.outError("Battleground: itrplayerstatus not found.");
|
||||
sLog.outError("BattlegroundHandler: itrplayerstatus not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID;
|
||||
// if action == 1, then instanceId is required
|
||||
if (!instanceId && action == 1)
|
||||
if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
|
||||
{
|
||||
sLog.outError("Battleground: instance not found.");
|
||||
sLog.outError("BattlegroundHandler: instance not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId, bgTypeId);
|
||||
BattleGround *bg = sBattleGroundMgr.GetBattleGround(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
|
||||
|
||||
// bg template might and must be used in case of leaving queue, when instance is not created yet
|
||||
if (!bg && action == 0)
|
||||
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
||||
if (!bg)
|
||||
{
|
||||
sLog.outError("Battleground: bg_template not found for type id %u.", bgTypeId);
|
||||
sLog.outError("BattlegroundHandler: bg_template not found for type id %u.", bgTypeId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_player->InBattleGroundQueue())
|
||||
// expected bracket entry
|
||||
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
|
||||
if (!bracketEntry)
|
||||
return;
|
||||
|
||||
//some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
|
||||
if (action == 1 && ginfo.ArenaType == 0)
|
||||
{
|
||||
//we must use temporary variables, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function!
|
||||
uint32 team = itrPlayerStatus->second.GroupInfo->Team;
|
||||
uint32 arenaType = itrPlayerStatus->second.GroupInfo->ArenaType;
|
||||
uint32 isRated = itrPlayerStatus->second.GroupInfo->IsRated;
|
||||
uint32 rating = itrPlayerStatus->second.GroupInfo->ArenaTeamRating;
|
||||
uint32 opponentsRating = itrPlayerStatus->second.GroupInfo->OpponentsTeamRating;
|
||||
|
||||
//some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
|
||||
if (action == 1 && arenaType == 0)
|
||||
//if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
|
||||
if (!_player->CanJoinToBattleground())
|
||||
{
|
||||
//if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
|
||||
if (!_player->CanJoinToBattleground())
|
||||
{
|
||||
//send bg command result to show nice message
|
||||
WorldPacket data2(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
|
||||
data2 << uint32(0xFFFFFFFE);
|
||||
_player->GetSession()->SendPacket(&data2);
|
||||
action = 0;
|
||||
sLog.outDebug("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
|
||||
}
|
||||
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
|
||||
if (_player->getLevel() > bg->GetMaxLevel())
|
||||
{
|
||||
sLog.outError("Battleground: Player %s (%u) has level higher than maxlevel of battleground! Do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
|
||||
action = 0;
|
||||
}
|
||||
//send bg command result to show nice message
|
||||
WorldPacket data2(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
|
||||
data2 << uint32(0xFFFFFFFE);
|
||||
_player->GetSession()->SendPacket(&data2);
|
||||
action = 0;
|
||||
sLog.outDebug("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
|
||||
}
|
||||
uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
|
||||
WorldPacket data;
|
||||
switch( action )
|
||||
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
|
||||
if (_player->getLevel() > bg->GetMaxLevel())
|
||||
{
|
||||
case 1: // port to battleground
|
||||
if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
|
||||
return; // cheating?
|
||||
sLog.outError("Battleground: Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
|
||||
_player->GetName(), _player->GetGUIDLow(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID());
|
||||
action = 0;
|
||||
}
|
||||
}
|
||||
uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
|
||||
WorldPacket data;
|
||||
switch( action )
|
||||
{
|
||||
case 1: // port to battleground
|
||||
if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
|
||||
return; // cheating?
|
||||
|
||||
if (!_player->InBattleGround())
|
||||
_player->SetBattleGroundEntryPoint();
|
||||
|
||||
// resurrect the player
|
||||
if (!_player->isAlive())
|
||||
{
|
||||
_player->ResurrectPlayer(1.0f);
|
||||
_player->SpawnCorpseBones();
|
||||
}
|
||||
// stop taxi flight at port
|
||||
if (_player->isInFlight())
|
||||
{
|
||||
_player->GetMotionMaster()->MovementExpired();
|
||||
_player->CleanupAfterTaxiFlight();
|
||||
// resurrect the player
|
||||
if (!_player->isAlive())
|
||||
{
|
||||
_player->ResurrectPlayer(1.0f);
|
||||
_player->SpawnCorpseBones();
|
||||
}
|
||||
// stop taxi flight at port
|
||||
if (_player->isInFlight())
|
||||
{
|
||||
_player->GetMotionMaster()->MovementExpired();
|
||||
_player->m_taxi.ClearTaxiDestinations();
|
||||
}
|
||||
|
||||
}
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
|
||||
_player->GetSession()->SendPacket(&data);
|
||||
// remove battleground queue status from BGmgr
|
||||
bgQueue.RemovePlayer(_player->GetGUID(), false);
|
||||
// this is still needed here if battleground "jumping" shouldn't add deserter debuff
|
||||
// also this is required to prevent stuck at old battleground after SetBattleGroundId set to new
|
||||
if (BattleGround *currentBg = _player->GetBattleGround())
|
||||
currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
|
||||
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
|
||||
_player->GetSession()->SendPacket(&data);
|
||||
// remove battleground queue status from BGmgr
|
||||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), false);
|
||||
// this is still needed here if battleground "jumping" shouldn't add deserter debuff
|
||||
// also this is required to prevent stuck at old battleground after SetBattleGroundId set to new
|
||||
if (BattleGround *currentBg = _player->GetBattleGround())
|
||||
currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
|
||||
|
||||
// set the destination instance id
|
||||
_player->SetBattleGroundId(bg->GetInstanceID(), bgTypeId);
|
||||
// set the destination team
|
||||
_player->SetBGTeam(team);
|
||||
// clear AFK
|
||||
if(_player->isAFK())
|
||||
_player->ToggleAFK();
|
||||
// bg->HandleBeforeTeleportToBattleGround(_player);
|
||||
sBattleGroundMgr.SendToBattleGround(_player, instanceId, bgTypeId);
|
||||
// add only in HandleMoveWorldPortAck()
|
||||
// bg->AddPlayer(_player,team);
|
||||
sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
|
||||
break;
|
||||
case 0: // leave queue
|
||||
// if player leaves rated arena match before match start, it is counted as he played but he lost
|
||||
if (isRated)
|
||||
// set the destination instance id
|
||||
_player->SetBattleGroundId(bg->GetInstanceID(), bgTypeId);
|
||||
// set the destination team
|
||||
_player->SetBGTeam(ginfo.Team);
|
||||
// bg->HandleBeforeTeleportToBattleGround(_player);
|
||||
sBattleGroundMgr.SendToBattleGround(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
|
||||
// add only in HandleMoveWorldPortAck()
|
||||
// bg->AddPlayer(_player,team);
|
||||
sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
|
||||
break;
|
||||
case 0: // leave queue
|
||||
// if player leaves rated arena match before match start, it is counted as he played but he lost
|
||||
if (ginfo.IsRated)
|
||||
{
|
||||
ArenaTeam * at = objmgr.GetArenaTeamById(ginfo.Team);
|
||||
if (at)
|
||||
{
|
||||
ArenaTeam * at = objmgr.GetArenaTeamById(team);
|
||||
if (at)
|
||||
{
|
||||
sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), opponentsRating);
|
||||
at->MemberLost(_player, opponentsRating);
|
||||
at->SaveToDB();
|
||||
}
|
||||
sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating);
|
||||
at->MemberLost(_player, ginfo.OpponentsTeamRating);
|
||||
at->SaveToDB();
|
||||
}
|
||||
_player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
|
||||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true);
|
||||
// player left queue, we should update it - do not update Arena Queue
|
||||
if (!arenaType)
|
||||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenaType, isRated, rating);
|
||||
SendPacket(&data);
|
||||
sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
|
||||
break;
|
||||
default:
|
||||
sLog.outError("Battleground port: unknown action %u", action);
|
||||
break;
|
||||
}
|
||||
}
|
||||
_player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
|
||||
bgQueue.RemovePlayer(_player->GetGUID(), true);
|
||||
// player left queue, we should update it - do not update Arena Queue
|
||||
if (!ginfo.ArenaType)
|
||||
sBattleGroundMgr.ScheduleQueueUpdate(ginfo.ArenaTeamRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
|
||||
SendPacket(&data);
|
||||
sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
|
||||
break;
|
||||
default:
|
||||
sLog.outError("Battleground port: unknown action %u", action);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -544,16 +497,16 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
|
||||
}
|
||||
//we are sending update to player about queue - he can be invited there!
|
||||
//get GroupQueueInfo for queue status
|
||||
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
|
||||
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
|
||||
if (itrPlayerStatus == qpMap.end())
|
||||
BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
|
||||
GroupQueueInfo ginfo;
|
||||
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
|
||||
continue;
|
||||
if (itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID)
|
||||
if (ginfo.IsInvitedToBGInstanceGUID)
|
||||
{
|
||||
bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID, bgTypeId);
|
||||
bg = sBattleGroundMgr.GetBattleGround(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
|
||||
if (!bg)
|
||||
continue;
|
||||
uint32 remainingTime = getMSTimeDiff(getMSTime(), itrPlayerStatus->second.GroupInfo->RemoveInviteTime);
|
||||
uint32 remainingTime = getMSTimeDiff(getMSTime(), ginfo.RemoveInviteTime);
|
||||
// send status invited to BattleGround
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, arenaType);
|
||||
SendPacket(&data);
|
||||
@@ -563,9 +516,15 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
|
||||
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
||||
if (!bg)
|
||||
continue;
|
||||
uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(itrPlayerStatus->second.GroupInfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
|
||||
|
||||
// expected bracket entry
|
||||
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
|
||||
if (!bracketEntry)
|
||||
continue;
|
||||
|
||||
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(&ginfo, bracketEntry->GetBracketId());
|
||||
// send status in BattleGround Queue
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_QUEUE, avgTime, getMSTimeDiff(itrPlayerStatus->second.GroupInfo->JoinTime, getMSTime()), arenaType);
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_QUEUE, avgTime, getMSTimeDiff(ginfo.JoinTime, getMSTime()), arenaType);
|
||||
SendPacket(&data);
|
||||
}
|
||||
}
|
||||
@@ -657,8 +616,8 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
|
||||
}
|
||||
|
||||
//check existance
|
||||
BattleGround* bg = NULL;
|
||||
if (!(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA)))
|
||||
BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA);
|
||||
if (!bg)
|
||||
{
|
||||
sLog.outError("Battleground: template bg (all arenas) not found");
|
||||
return;
|
||||
@@ -666,6 +625,9 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
|
||||
|
||||
BattleGroundTypeId bgTypeId = bg->GetTypeID();
|
||||
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
|
||||
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
|
||||
if (!bracketEntry)
|
||||
return;
|
||||
|
||||
// check queueing conditions
|
||||
if (!asGroup)
|
||||
@@ -684,7 +646,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
|
||||
// no group found, error
|
||||
if (!grp)
|
||||
return;
|
||||
uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
|
||||
uint32 err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
|
||||
if (err != BG_JOIN_ERR_OK)
|
||||
{
|
||||
SendBattleGroundOrArenaJoinError(err);
|
||||
@@ -725,8 +687,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
|
||||
arenaRating = avg_pers_rating;
|
||||
}
|
||||
|
||||
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating, ateamId);
|
||||
uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
|
||||
BattleGroundQueue &bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
|
||||
if (asGroup)
|
||||
{
|
||||
sLog.outDebug("Battleground: arena join as group start");
|
||||
@@ -738,6 +699,8 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
|
||||
else
|
||||
bg->SetRated(false);
|
||||
|
||||
GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, ateamId);
|
||||
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
|
||||
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player *member = itr->getSource();
|
||||
@@ -751,25 +714,24 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
|
||||
member->GetSession()->SendPacket(&data);
|
||||
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
|
||||
member->GetSession()->SendPacket(&data);
|
||||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo);
|
||||
sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
|
||||
}
|
||||
sLog.outDebug("Battleground: arena join as group end");
|
||||
if (isRated)
|
||||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
|
||||
//announce to world ... removed
|
||||
}
|
||||
else
|
||||
{
|
||||
GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, ateamId);
|
||||
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
|
||||
uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
|
||||
|
||||
WorldPacket data;
|
||||
// send status packet (in queue)
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
|
||||
SendPacket(&data);
|
||||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
|
||||
sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
|
||||
}
|
||||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating);
|
||||
sBattleGroundMgr.ScheduleQueueUpdate(arenaRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
|
||||
}
|
||||
|
||||
void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data )
|
||||
|
||||
+236
-226
@@ -56,13 +56,13 @@ INSTANTIATE_SINGLETON_1( BattleGroundMgr );
|
||||
|
||||
BattleGroundQueue::BattleGroundQueue()
|
||||
{
|
||||
for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)
|
||||
for (uint32 i = 0; i < BG_TEAMS_COUNT; ++i)
|
||||
{
|
||||
for (uint32 j = 0; j < MAX_BATTLEGROUND_QUEUES; j++)
|
||||
for (uint32 j = 0; j < MAX_BATTLEGROUND_BRACKETS; ++j)
|
||||
{
|
||||
m_SumOfWaitTimes[i][j] = 0;
|
||||
m_WaitTimeLastPlayer[i][j] = 0;
|
||||
for (uint32 k = 0; k < COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME; k++)
|
||||
for (uint32 k = 0; k < COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME; ++k)
|
||||
m_WaitTimes[i][j][k] = 0;
|
||||
}
|
||||
}
|
||||
@@ -71,9 +71,9 @@ BattleGroundQueue::BattleGroundQueue()
|
||||
BattleGroundQueue::~BattleGroundQueue()
|
||||
{
|
||||
m_QueuedPlayers.clear();
|
||||
for (int i = 0; i < MAX_BATTLEGROUND_QUEUES; i++)
|
||||
for (int i = 0; i < MAX_BATTLEGROUND_BRACKETS; ++i)
|
||||
{
|
||||
for (uint32 j = 0; j < BG_QUEUE_GROUP_TYPES_COUNT; j++)
|
||||
for (uint32 j = 0; j < BG_QUEUE_GROUP_TYPES_COUNT; ++j)
|
||||
{
|
||||
for (GroupsQueueType::iterator itr = m_QueuedGroups[i][j].begin(); itr!= m_QueuedGroups[i][j].end(); ++itr)
|
||||
delete (*itr);
|
||||
@@ -149,14 +149,12 @@ bool BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 de
|
||||
/*** BATTLEGROUND QUEUES ***/
|
||||
/*********************************************************/
|
||||
|
||||
// add group to bg queue with the given leader and bg specifications
|
||||
GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId BgTypeId, uint8 ArenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 arenateamid)
|
||||
// add group or player (grp == NULL) to bg queue with the given leader and bg specifications
|
||||
GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, Group* grp, BattleGroundTypeId BgTypeId, PvPDifficultyEntry const* backetEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 arenateamid)
|
||||
{
|
||||
BGQueueIdBasedOnLevel queue_id = leader->GetBattleGroundQueueIdFromLevel(BgTypeId);
|
||||
BattleGroundBracketId bracketId = backetEntry->GetBracketId();
|
||||
|
||||
// create new ginfo
|
||||
// cannot use the method like in addplayer, because that could modify an in-queue group's stats
|
||||
// (e.g. leader leaving queue then joining as individual again)
|
||||
GroupQueueInfo* ginfo = new GroupQueueInfo;
|
||||
ginfo->BgTypeId = BgTypeId;
|
||||
ginfo->ArenaType = ArenaType;
|
||||
@@ -177,27 +175,84 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId
|
||||
index += BG_TEAMS_COUNT;
|
||||
if (ginfo->Team == HORDE)
|
||||
index++;
|
||||
sLog.outDebug("Adding Group to BattleGroundQueue bgTypeId : %u, queue_id : %u, index : %u", BgTypeId, queue_id, index);
|
||||
sLog.outDebug("Adding Group to BattleGroundQueue bgTypeId : %u, bracket_id : %u, index : %u", BgTypeId, bracketId, index);
|
||||
|
||||
m_QueuedGroups[queue_id][index].push_back(ginfo);
|
||||
uint32 lastOnlineTime = getMSTime();
|
||||
|
||||
//announce world (this don't need mutex)
|
||||
if (isRated && sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE))
|
||||
{
|
||||
sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
|
||||
}
|
||||
|
||||
//add players from group to ginfo
|
||||
{
|
||||
//ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock);
|
||||
if (grp)
|
||||
{
|
||||
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player *member = itr->getSource();
|
||||
if(!member)
|
||||
continue; // this should never happen
|
||||
PlayerQueueInfo& pl_info = m_QueuedPlayers[member->GetGUID()];
|
||||
pl_info.LastOnlineTime = lastOnlineTime;
|
||||
pl_info.GroupInfo = ginfo;
|
||||
// add the pinfo to ginfo's list
|
||||
ginfo->Players[member->GetGUID()] = &pl_info;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerQueueInfo& pl_info = m_QueuedPlayers[leader->GetGUID()];
|
||||
pl_info.LastOnlineTime = lastOnlineTime;
|
||||
pl_info.GroupInfo = ginfo;
|
||||
ginfo->Players[leader->GetGUID()] = &pl_info;
|
||||
}
|
||||
|
||||
//add GroupInfo to m_QueuedGroups
|
||||
m_QueuedGroups[bracketId][index].push_back(ginfo);
|
||||
|
||||
//announce to world, this code needs mutex
|
||||
if (!isRated && !isPremade && sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
|
||||
{
|
||||
if (BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId))
|
||||
{
|
||||
char const* bgName = bg->GetName();
|
||||
uint32 MinPlayers = bg->GetMinPlayersPerTeam();
|
||||
uint32 qHorde = 0;
|
||||
uint32 qAlliance = 0;
|
||||
uint32 q_min_level = backetEntry->minLevel;
|
||||
uint32 q_max_level = backetEntry->maxLevel;
|
||||
GroupsQueueType::const_iterator itr;
|
||||
for(itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr)
|
||||
if (!(*itr)->IsInvitedToBGInstanceGUID)
|
||||
qAlliance += (*itr)->Players.size();
|
||||
for(itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_HORDE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_HORDE].end(); ++itr)
|
||||
if (!(*itr)->IsInvitedToBGInstanceGUID)
|
||||
qHorde += (*itr)->Players.size();
|
||||
|
||||
// Show queue status to player only (when joining queue)
|
||||
if (sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY))
|
||||
{
|
||||
ChatHandler(leader).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, bgName, q_min_level, q_max_level,
|
||||
qAlliance, (MinPlayers > qAlliance) ? MinPlayers - qAlliance : (uint32)0, qHorde, (MinPlayers > qHorde) ? MinPlayers - qHorde : (uint32)0);
|
||||
}
|
||||
// System message
|
||||
else
|
||||
{
|
||||
sWorld.SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level,
|
||||
qAlliance, (MinPlayers > qAlliance) ? MinPlayers - qAlliance : (uint32)0, qHorde, (MinPlayers > qHorde) ? MinPlayers - qHorde : (uint32)0);
|
||||
}
|
||||
}
|
||||
}
|
||||
//release mutex
|
||||
}
|
||||
|
||||
// return ginfo, because it is needed to add players to this group info
|
||||
return ginfo;
|
||||
}
|
||||
|
||||
//add player to playermap
|
||||
void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo)
|
||||
{
|
||||
//if player isn't in queue, he is added, if already is, then values are overwritten, no memory leak
|
||||
PlayerQueueInfo& info = m_QueuedPlayers[plr->GetGUID()];
|
||||
info.LastOnlineTime = getMSTime();
|
||||
info.GroupInfo = ginfo;
|
||||
|
||||
// add the pinfo to ginfo's list
|
||||
ginfo->Players[plr->GetGUID()] = &info;
|
||||
}
|
||||
|
||||
void BattleGroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BGQueueIdBasedOnLevel queue_id)
|
||||
void BattleGroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BattleGroundBracketId bracket_id)
|
||||
{
|
||||
uint32 timeInQueue = getMSTimeDiff(ginfo->JoinTime, getMSTime());
|
||||
uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas!
|
||||
@@ -213,19 +268,19 @@ void BattleGroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* g
|
||||
}
|
||||
|
||||
//store pointer to arrayindex of player that was added first
|
||||
uint32* lastPlayerAddedPointer = &(m_WaitTimeLastPlayer[team_index][queue_id]);
|
||||
uint32* lastPlayerAddedPointer = &(m_WaitTimeLastPlayer[team_index][bracket_id]);
|
||||
//remove his time from sum
|
||||
m_SumOfWaitTimes[team_index][queue_id] -= m_WaitTimes[team_index][queue_id][(*lastPlayerAddedPointer)];
|
||||
m_SumOfWaitTimes[team_index][bracket_id] -= m_WaitTimes[team_index][bracket_id][(*lastPlayerAddedPointer)];
|
||||
//set average time to new
|
||||
m_WaitTimes[team_index][queue_id][(*lastPlayerAddedPointer)] = timeInQueue;
|
||||
m_WaitTimes[team_index][bracket_id][(*lastPlayerAddedPointer)] = timeInQueue;
|
||||
//add new time to sum
|
||||
m_SumOfWaitTimes[team_index][queue_id] += timeInQueue;
|
||||
m_SumOfWaitTimes[team_index][bracket_id] += timeInQueue;
|
||||
//set index of last player added to next one
|
||||
(*lastPlayerAddedPointer)++;
|
||||
(*lastPlayerAddedPointer) %= COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME;
|
||||
}
|
||||
|
||||
uint32 BattleGroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BGQueueIdBasedOnLevel queue_id)
|
||||
uint32 BattleGroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BattleGroundBracketId bracket_id)
|
||||
{
|
||||
uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas!
|
||||
if (!ginfo->ArenaType)
|
||||
@@ -239,8 +294,8 @@ uint32 BattleGroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BGQueue
|
||||
team_index = BG_TEAM_HORDE; //for rated arenas use BG_TEAM_HORDE
|
||||
}
|
||||
//check if there is enought values(we always add values > 0)
|
||||
if (m_WaitTimes[team_index][queue_id][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME - 1] )
|
||||
return (m_SumOfWaitTimes[team_index][queue_id] / COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME);
|
||||
if (m_WaitTimes[team_index][bracket_id][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME - 1] )
|
||||
return (m_SumOfWaitTimes[team_index][bracket_id] / COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME);
|
||||
else
|
||||
//if there aren't enough values return 0 - not available
|
||||
return 0;
|
||||
@@ -251,7 +306,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
|
||||
{
|
||||
//Player *plr = objmgr.GetPlayer(guid);
|
||||
|
||||
int32 queue_id = -1; // signed for proper for-loop finish
|
||||
int32 bracket_id = -1; // signed for proper for-loop finish
|
||||
QueuedPlayersMap::iterator itr;
|
||||
|
||||
//remove player from map, if he's there
|
||||
@@ -269,17 +324,17 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
|
||||
// variable index removes useless searching in other team's queue
|
||||
uint32 index = (group->Team == HORDE) ? BG_TEAM_HORDE : BG_TEAM_ALLIANCE;
|
||||
|
||||
for (int32 queue_id_tmp = MAX_BATTLEGROUND_QUEUES - 1; queue_id_tmp >= 0 && queue_id == -1; --queue_id_tmp)
|
||||
for (int32 bracket_id_tmp = MAX_BATTLEGROUND_BRACKETS - 1; bracket_id_tmp >= 0 && bracket_id == -1; --bracket_id_tmp)
|
||||
{
|
||||
//we must check premade and normal team's queue - because when players from premade are joining bg,
|
||||
//they leave groupinfo so we can't use its players size to find out index
|
||||
for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += BG_QUEUE_NORMAL_ALLIANCE)
|
||||
{
|
||||
for (group_itr_tmp = m_QueuedGroups[queue_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[queue_id_tmp][j].end(); ++group_itr_tmp)
|
||||
for(group_itr_tmp = m_QueuedGroups[bracket_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[bracket_id_tmp][j].end(); ++group_itr_tmp)
|
||||
{
|
||||
if ((*group_itr_tmp) == group)
|
||||
{
|
||||
queue_id = queue_id_tmp;
|
||||
bracket_id = bracket_id_tmp;
|
||||
group_itr = group_itr_tmp;
|
||||
//we must store index to be able to erase iterator
|
||||
index = j;
|
||||
@@ -289,12 +344,12 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
|
||||
}
|
||||
}
|
||||
//player can't be in queue without group, but just in case
|
||||
if (queue_id == -1)
|
||||
if (bracket_id == -1)
|
||||
{
|
||||
sLog.outError("BattleGroundQueue: ERROR Cannot find groupinfo for player GUID: %u", GUID_LOPART(guid));
|
||||
return;
|
||||
}
|
||||
sLog.outDebug("BattleGroundQueue: Removing player GUID %u, from queue_id %u", GUID_LOPART(guid), (uint32)queue_id);
|
||||
sLog.outDebug("BattleGroundQueue: Removing player GUID %u, from bracket_id %u", GUID_LOPART(guid), (uint32)bracket_id);
|
||||
|
||||
// ALL variables are correctly set
|
||||
// We can ignore leveling up in queue - it should not cause crash
|
||||
@@ -317,9 +372,9 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
|
||||
// remove player queue info
|
||||
m_QueuedPlayers.erase(itr);
|
||||
|
||||
//if we left BG queue(not porting) OR if arena team left queue for rated match
|
||||
if ((decreaseInvitedCount && !group->ArenaType) || (group->ArenaType && group->IsRated && group->Players.empty()))
|
||||
AnnounceWorld(group, guid, false);
|
||||
// announce to world if arena team left queue for rated match, show only once
|
||||
if (group->ArenaType && group->IsRated && group->Players.empty() && sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE))
|
||||
sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, group->ArenaType, group->ArenaType, group->ArenaTeamRating);
|
||||
|
||||
//if player leaves queue and he is invited to rated arena match, then he have to loose
|
||||
if (group->IsInvitedToBGInstanceGUID && group->IsRated && decreaseInvitedCount)
|
||||
@@ -340,7 +395,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
|
||||
// remove group queue info if needed
|
||||
if (group->Players.empty())
|
||||
{
|
||||
m_QueuedGroups[queue_id][index].erase(group_itr);
|
||||
m_QueuedGroups[bracket_id][index].erase(group_itr);
|
||||
delete group;
|
||||
}
|
||||
// if group wasn't empty, so it wasn't deleted, and player have left a rated
|
||||
@@ -366,78 +421,22 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
|
||||
}
|
||||
}
|
||||
|
||||
//Announce world message
|
||||
void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playerGUID, bool isAddedToQueue)
|
||||
//returns true when player pl_guid is in queue and is invited to bgInstanceGuid
|
||||
bool BattleGroundQueue::IsPlayerInvited(const uint64& pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime)
|
||||
{
|
||||
if(ginfo->ArenaType) //if Arena
|
||||
{
|
||||
if (sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE) && ginfo->IsRated)
|
||||
{
|
||||
BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId);
|
||||
if (!bg)
|
||||
return;
|
||||
QueuedPlayersMap::const_iterator qItr = m_QueuedPlayers.find(pl_guid);
|
||||
return ( qItr != m_QueuedPlayers.end()
|
||||
&& qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == bgInstanceGuid
|
||||
&& qItr->second.GroupInfo->RemoveInviteTime == removeTime );
|
||||
}
|
||||
|
||||
char const* bgName = bg->GetName();
|
||||
if (isAddedToQueue)
|
||||
{
|
||||
if (sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY))
|
||||
{
|
||||
if(Player *plr = objmgr.GetPlayer(playerGUID))
|
||||
ChatHandler(plr).PSendSysMessage(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
|
||||
}
|
||||
else
|
||||
sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY))
|
||||
{
|
||||
if(Player *plr = objmgr.GetPlayer(playerGUID))
|
||||
ChatHandler(plr).PSendSysMessage(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
|
||||
}
|
||||
else
|
||||
sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
|
||||
}
|
||||
}
|
||||
}
|
||||
else //if BG
|
||||
{
|
||||
if (sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
|
||||
{
|
||||
Player *plr = objmgr.GetPlayer(playerGUID);
|
||||
BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId);
|
||||
if (!bg || !plr)
|
||||
return;
|
||||
|
||||
BGQueueIdBasedOnLevel queue_id = plr->GetBattleGroundQueueIdFromLevel(bg->GetTypeID());
|
||||
char const* bgName = bg->GetName();
|
||||
uint32 MinPlayers = bg->GetMinPlayersPerTeam();
|
||||
uint32 qHorde = 0;
|
||||
uint32 qAlliance = 0;
|
||||
uint32 q_min_level = (queue_id + 1) * 10;
|
||||
uint32 q_max_level = std::min(q_min_level + 9, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
|
||||
GroupsQueueType::const_iterator itr;
|
||||
for (itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr)
|
||||
if (!(*itr)->IsInvitedToBGInstanceGUID)
|
||||
qAlliance += (*itr)->Players.size();
|
||||
for (itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].end(); ++itr)
|
||||
if (!(*itr)->IsInvitedToBGInstanceGUID)
|
||||
qHorde += (*itr)->Players.size();
|
||||
|
||||
// Show queue status to player only (when joining queue)
|
||||
if (sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY))
|
||||
{
|
||||
ChatHandler(plr).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF,
|
||||
bgName, q_min_level, q_max_level, qAlliance, MinPlayers, qHorde, MinPlayers);
|
||||
}
|
||||
// System message
|
||||
else
|
||||
{
|
||||
sWorld.SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD,
|
||||
bgName, q_min_level, q_max_level, qAlliance, MinPlayers, qHorde, MinPlayers);
|
||||
}
|
||||
}
|
||||
}
|
||||
bool BattleGroundQueue::GetPlayerGroupInfoData(const uint64& guid, GroupQueueInfo* ginfo)
|
||||
{
|
||||
QueuedPlayersMap::const_iterator qItr = m_QueuedPlayers.find(guid);
|
||||
if (qItr == m_QueuedPlayers.end())
|
||||
return false;
|
||||
*ginfo = *(qItr->second.GroupInfo);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side)
|
||||
@@ -453,7 +452,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b
|
||||
ginfo->IsInvitedToBGInstanceGUID = bg->GetInstanceID();
|
||||
BattleGroundTypeId bgTypeId = bg->GetTypeID();
|
||||
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, bg->GetArenaType());
|
||||
BGQueueIdBasedOnLevel queue_id = bg->GetQueueId();
|
||||
BattleGroundBracketId bracket_id = bg->GetBracketId();
|
||||
|
||||
// set ArenaTeamId for rated matches
|
||||
if (bg->isArena() && bg->isRated())
|
||||
@@ -471,7 +470,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b
|
||||
continue;
|
||||
|
||||
// invite the player
|
||||
PlayerInvitedToBGUpdateAverageWaitTime(ginfo, queue_id);
|
||||
PlayerInvitedToBGUpdateAverageWaitTime(ginfo, bracket_id);
|
||||
//sBattleGroundMgr.InvitePlayer(plr, bg, ginfo->Team);
|
||||
|
||||
// set invited player counters
|
||||
@@ -480,7 +479,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b
|
||||
plr->SetInviteForBattleGroundQueueType(bgQueueTypeId, ginfo->IsInvitedToBGInstanceGUID);
|
||||
|
||||
// create remind invite events
|
||||
BGQueueInviteEvent* inviteEvent = new BGQueueInviteEvent(plr->GetGUID(), ginfo->IsInvitedToBGInstanceGUID, bgTypeId, ginfo->RemoveInviteTime);
|
||||
BGQueueInviteEvent* inviteEvent = new BGQueueInviteEvent(plr->GetGUID(), ginfo->IsInvitedToBGInstanceGUID, bgTypeId, ginfo->ArenaType, ginfo->RemoveInviteTime);
|
||||
plr->m_Events.AddEvent(inviteEvent, plr->m_Events.CalculateTime(INVITATION_REMIND_TIME));
|
||||
// create automatic remove events
|
||||
BGQueueRemoveEvent* removeEvent = new BGQueueRemoveEvent(plr->GetGUID(), ginfo->IsInvitedToBGInstanceGUID, bgTypeId, bgQueueTypeId, ginfo->RemoveInviteTime);
|
||||
@@ -507,22 +506,22 @@ This function is inviting players to already running battlegrounds
|
||||
Invitation type is based on config file
|
||||
large groups are disadvantageous, because they will be kicked first if invitation type = 1
|
||||
*/
|
||||
void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel queue_id)
|
||||
void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BattleGroundBracketId bracket_id)
|
||||
{
|
||||
int32 hordeFree = bg->GetFreeSlotsForTeam(HORDE);
|
||||
int32 aliFree = bg->GetFreeSlotsForTeam(ALLIANCE);
|
||||
|
||||
//iterator for iterating through bg queue
|
||||
GroupsQueueType::const_iterator Ali_itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].begin();
|
||||
GroupsQueueType::const_iterator Ali_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].begin();
|
||||
//count of groups in queue - used to stop cycles
|
||||
uint32 aliCount = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].size();
|
||||
uint32 aliCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].size();
|
||||
//index to queue which group is current
|
||||
uint32 aliIndex = 0;
|
||||
for (; aliIndex < aliCount && m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree); aliIndex++)
|
||||
++Ali_itr;
|
||||
//the same thing for horde
|
||||
GroupsQueueType::const_iterator Horde_itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].begin();
|
||||
uint32 hordeCount = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].size();
|
||||
GroupsQueueType::const_iterator Horde_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].begin();
|
||||
uint32 hordeCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].size();
|
||||
uint32 hordeIndex = 0;
|
||||
for (; hordeIndex < hordeCount && m_SelectionPools[BG_TEAM_HORDE].AddGroup((*Horde_itr), hordeFree); hordeIndex++)
|
||||
++Horde_itr;
|
||||
@@ -585,22 +584,22 @@ void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel
|
||||
// this method checks if premade versus premade battleground is possible
|
||||
// then after 30 mins (default) in queue it moves premade group to normal queue
|
||||
// it tries to invite as much players as it can - to MaxPlayersPerTeam, because premade groups have more than MinPlayersPerTeam players
|
||||
bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam)
|
||||
bool BattleGroundQueue::CheckPremadeMatch(BattleGroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam)
|
||||
{
|
||||
//check match
|
||||
if (!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty() && !m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty())
|
||||
if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty() && !m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty())
|
||||
{
|
||||
//start premade match
|
||||
//if groups aren't invited
|
||||
GroupsQueueType::const_iterator ali_group, horde_group;
|
||||
for (ali_group = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); ali_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++ali_group)
|
||||
for( ali_group = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); ali_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++ali_group)
|
||||
if (!(*ali_group)->IsInvitedToBGInstanceGUID)
|
||||
break;
|
||||
for (horde_group = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].begin(); horde_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end(); ++horde_group)
|
||||
for( horde_group = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].begin(); horde_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end(); ++horde_group)
|
||||
if (!(*horde_group)->IsInvitedToBGInstanceGUID)
|
||||
break;
|
||||
|
||||
if (ali_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end() && horde_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end())
|
||||
if (ali_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end() && horde_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end())
|
||||
{
|
||||
m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*ali_group), MaxPlayersPerTeam);
|
||||
m_SelectionPools[BG_TEAM_HORDE].AddGroup((*horde_group), MaxPlayersPerTeam);
|
||||
@@ -609,7 +608,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
|
||||
GroupsQueueType::const_iterator itr;
|
||||
for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)
|
||||
{
|
||||
for (itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr)
|
||||
for(itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr)
|
||||
{
|
||||
//if itr can join BG and player count is less that maxPlayers, then add group to selectionpool
|
||||
if (!(*itr)->IsInvitedToBGInstanceGUID && !m_SelectionPools[i].AddGroup((*itr), maxPlayers))
|
||||
@@ -627,14 +626,14 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
|
||||
uint32 time_before = getMSTime() - sWorld.getConfig(CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH);
|
||||
for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)
|
||||
{
|
||||
if (!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].empty())
|
||||
if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE + i].empty())
|
||||
{
|
||||
GroupsQueueType::iterator itr = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].begin();
|
||||
GroupsQueueType::iterator itr = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE + i].begin();
|
||||
if (!(*itr)->IsInvitedToBGInstanceGUID && ((*itr)->JoinTime < time_before || (*itr)->Players.size() < MinPlayersPerTeam))
|
||||
{
|
||||
//we must insert group to normal queue and erase pointer from premade queue
|
||||
m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].push_front((*itr));
|
||||
m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].erase(itr);
|
||||
m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].push_front((*itr));
|
||||
m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE + i].erase(itr);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -643,13 +642,13 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
|
||||
}
|
||||
|
||||
// this method tries to create battleground or arena with MinPlayersPerTeam against MinPlayersPerTeam
|
||||
bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id, uint32 minPlayers, uint32 maxPlayers)
|
||||
bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BattleGroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers)
|
||||
{
|
||||
GroupsQueueType::const_iterator itr_team[BG_TEAMS_COUNT];
|
||||
for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)
|
||||
{
|
||||
itr_team[i] = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin();
|
||||
for (; itr_team[i] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++(itr_team[i]))
|
||||
itr_team[i] = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin();
|
||||
for(; itr_team[i] != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++(itr_team[i]))
|
||||
{
|
||||
if (!(*(itr_team[i]))->IsInvitedToBGInstanceGUID)
|
||||
{
|
||||
@@ -668,7 +667,7 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBas
|
||||
{
|
||||
//we will try to invite more groups to team with less players indexed by j
|
||||
++(itr_team[j]); //this will not cause a crash, because for cycle above reached break;
|
||||
for (; itr_team[j] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j]))
|
||||
for(; itr_team[j] != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j]))
|
||||
{
|
||||
if (!(*(itr_team[j]))->IsInvitedToBGInstanceGUID)
|
||||
if (!m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount()))
|
||||
@@ -686,7 +685,7 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBas
|
||||
}
|
||||
|
||||
// this method will check if we can invite players to same faction skirmish match
|
||||
bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_id, uint32 minPlayersPerTeam)
|
||||
bool BattleGroundQueue::CheckSkirmishForSameFaction(BattleGroundBracketId bracket_id, uint32 minPlayersPerTeam)
|
||||
{
|
||||
if (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < minPlayersPerTeam)
|
||||
return false;
|
||||
@@ -704,16 +703,16 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_
|
||||
//store last ginfo pointer
|
||||
GroupQueueInfo* ginfo = m_SelectionPools[teamIndex].SelectedGroups.back();
|
||||
//set itr_team to group that was added to selection pool latest
|
||||
GroupsQueueType::iterator itr_team = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].begin();
|
||||
for (; itr_team != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team)
|
||||
GroupsQueueType::iterator itr_team = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].begin();
|
||||
for(; itr_team != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team)
|
||||
if (ginfo == *itr_team)
|
||||
break;
|
||||
if (itr_team == m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end())
|
||||
if (itr_team == m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end())
|
||||
return false;
|
||||
GroupsQueueType::iterator itr_team2 = itr_team;
|
||||
++itr_team2;
|
||||
//invite players to other selection pool
|
||||
for (; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2)
|
||||
for(; itr_team2 != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2)
|
||||
{
|
||||
//if selection pool is full then break;
|
||||
if (!(*itr_team2)->IsInvitedToBGInstanceGUID && !m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam))
|
||||
@@ -728,15 +727,15 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_
|
||||
//set correct team
|
||||
(*itr)->Team = otherTeamId;
|
||||
//add team to other queue
|
||||
m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + otherTeam].push_front(*itr);
|
||||
m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + otherTeam].push_front(*itr);
|
||||
//remove team from old queue
|
||||
GroupsQueueType::iterator itr2 = itr_team;
|
||||
++itr2;
|
||||
for (; itr2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2)
|
||||
for(; itr2 != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2)
|
||||
{
|
||||
if (*itr2 == *itr)
|
||||
{
|
||||
m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].erase(itr2);
|
||||
m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].erase(itr2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -749,24 +748,24 @@ this method is called when group is inserted, or player / group is removed from
|
||||
it must be called after fully adding the members of a group to ensure group joining
|
||||
should be called from BattleGround::RemovePlayer function in some cases
|
||||
*/
|
||||
void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType, bool isRated, uint32 arenaRating)
|
||||
void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BattleGroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating)
|
||||
{
|
||||
//if no players in queue - do nothing
|
||||
if( m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty() &&
|
||||
m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty() &&
|
||||
m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].empty() &&
|
||||
m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].empty() )
|
||||
if( m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty() &&
|
||||
m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty() &&
|
||||
m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].empty() &&
|
||||
m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].empty() )
|
||||
return;
|
||||
|
||||
//battleground with free slot for player should be always in the beggining of the queue
|
||||
// maybe it would be better to create bgfreeslotqueue for each queue_id_based_on_level
|
||||
// maybe it would be better to create bgfreeslotqueue for each bracket_id
|
||||
BGFreeSlotQueueType::iterator itr, next;
|
||||
for (itr = sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].end(); itr = next)
|
||||
{
|
||||
next = itr;
|
||||
++next;
|
||||
// DO NOT allow queue manager to invite new player to arena
|
||||
if( (*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueId() == queue_id &&
|
||||
if( (*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetBracketId() == bracket_id &&
|
||||
(*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE )
|
||||
{
|
||||
BattleGround* bg = *itr; //we have to store battleground pointer here, because when battleground is full, it is removed from free queue (not yet implemented!!)
|
||||
@@ -777,7 +776,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
|
||||
m_SelectionPools[BG_TEAM_HORDE].Init();
|
||||
|
||||
// call a function that does the job for us
|
||||
FillPlayersToBG(bg, queue_id);
|
||||
FillPlayersToBG(bg, bracket_id);
|
||||
|
||||
// now everything is set, invite players
|
||||
for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.end(); ++citr)
|
||||
@@ -801,6 +800,14 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
|
||||
sLog.outError("Battleground: Update: bg template not found for %u", bgTypeId);
|
||||
return;
|
||||
}
|
||||
|
||||
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(),bracket_id);
|
||||
if (!bracketEntry)
|
||||
{
|
||||
sLog.outError("Battleground: Update: bg bracket entry not found for map %u bracket id %u", bg_template->GetMapId(), bracket_id);
|
||||
return;
|
||||
}
|
||||
|
||||
// get the min. players per team, properly for larger arenas as well. (must have full teams for arena matches!)
|
||||
uint32 MinPlayersPerTeam = bg_template->GetMinPlayersPerTeam();
|
||||
uint32 MaxPlayersPerTeam = bg_template->GetMaxPlayersPerTeam();
|
||||
@@ -842,11 +849,11 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
|
||||
if (bg_template->isBattleGround())
|
||||
{
|
||||
//check if there is premade against premade match
|
||||
if (CheckPremadeMatch(queue_id, MinPlayersPerTeam, MaxPlayersPerTeam))
|
||||
if (CheckPremadeMatch(bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam))
|
||||
{
|
||||
//create new battleground
|
||||
BattleGround * bg2 = NULL;
|
||||
if (!(bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, queue_id, 0, false)))
|
||||
BattleGround * bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, bracketEntry, 0, false);
|
||||
if (!bg2)
|
||||
{
|
||||
sLog.outError("BattleGroundQueue::Update - Cannot create battleground: %u", bgTypeId);
|
||||
return;
|
||||
@@ -867,12 +874,12 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
|
||||
if (!isRated)
|
||||
{
|
||||
// if there are enough players in pools, start new battleground or non rated arena
|
||||
if (CheckNormalMatch(bg_template, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam)
|
||||
|| (bg_template->isArena() && CheckSkirmishForSameFaction(queue_id, MinPlayersPerTeam)) )
|
||||
if (CheckNormalMatch(bg_template, bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam)
|
||||
|| (bg_template->isArena() && CheckSkirmishForSameFaction(bracket_id, MinPlayersPerTeam)) )
|
||||
{
|
||||
// we successfully created a pool
|
||||
BattleGround * bg2 = NULL;
|
||||
if (!(bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, queue_id, arenaType, false)))
|
||||
BattleGround * bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, bracketEntry, arenaType, false);
|
||||
if (!bg2)
|
||||
{
|
||||
sLog.outError("BattleGroundQueue::Update - Cannot create battleground: %u", bgTypeId);
|
||||
return;
|
||||
@@ -895,14 +902,14 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
|
||||
{
|
||||
GroupQueueInfo* front1 = NULL;
|
||||
GroupQueueInfo* front2 = NULL;
|
||||
if (!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty())
|
||||
if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty())
|
||||
{
|
||||
front1 = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].front();
|
||||
front1 = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].front();
|
||||
arenaRating = front1->ArenaTeamRating;
|
||||
}
|
||||
if (!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty())
|
||||
if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty())
|
||||
{
|
||||
front2 = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].front();
|
||||
front2 = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].front();
|
||||
arenaRating = front2->ArenaTeamRating;
|
||||
}
|
||||
if (front1 && front2)
|
||||
@@ -932,8 +939,8 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
|
||||
for (uint32 i = BG_QUEUE_PREMADE_ALLIANCE; i < BG_QUEUE_NORMAL_ALLIANCE; i++)
|
||||
{
|
||||
// take the group that joined first
|
||||
itr_team[i] = m_QueuedGroups[queue_id][i].begin();
|
||||
for (; itr_team[i] != m_QueuedGroups[queue_id][i].end(); ++(itr_team[i]))
|
||||
itr_team[i] = m_QueuedGroups[bracket_id][i].begin();
|
||||
for(; itr_team[i] != m_QueuedGroups[bracket_id][i].end(); ++(itr_team[i]))
|
||||
{
|
||||
// if group match conditions, then add it to pool
|
||||
if( !(*itr_team[i])->IsInvitedToBGInstanceGUID
|
||||
@@ -954,7 +961,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
|
||||
{
|
||||
itr_team[BG_TEAM_ALLIANCE] = itr_team[BG_TEAM_HORDE];
|
||||
++itr_team[BG_TEAM_ALLIANCE];
|
||||
for (; itr_team[BG_TEAM_ALLIANCE] != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end(); ++(itr_team[BG_TEAM_ALLIANCE]))
|
||||
for(; itr_team[BG_TEAM_ALLIANCE] != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end(); ++(itr_team[BG_TEAM_ALLIANCE]))
|
||||
{
|
||||
if( !(*itr_team[BG_TEAM_ALLIANCE])->IsInvitedToBGInstanceGUID
|
||||
&& (((*itr_team[BG_TEAM_ALLIANCE])->ArenaTeamRating >= arenaMinRating && (*itr_team[BG_TEAM_ALLIANCE])->ArenaTeamRating <= arenaMaxRating)
|
||||
@@ -970,7 +977,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
|
||||
{
|
||||
itr_team[BG_TEAM_HORDE] = itr_team[BG_TEAM_ALLIANCE];
|
||||
++itr_team[BG_TEAM_HORDE];
|
||||
for (; itr_team[BG_TEAM_HORDE] != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++(itr_team[BG_TEAM_HORDE]))
|
||||
for(; itr_team[BG_TEAM_HORDE] != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++(itr_team[BG_TEAM_HORDE]))
|
||||
{
|
||||
if( !(*itr_team[BG_TEAM_HORDE])->IsInvitedToBGInstanceGUID
|
||||
&& (((*itr_team[BG_TEAM_HORDE])->ArenaTeamRating >= arenaMinRating && (*itr_team[BG_TEAM_HORDE])->ArenaTeamRating <= arenaMaxRating)
|
||||
@@ -985,8 +992,8 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
|
||||
//if we have 2 teams, then start new arena and invite players!
|
||||
if (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount())
|
||||
{
|
||||
BattleGround* arena = NULL;
|
||||
if (!(arena = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, queue_id, arenaType, true)))
|
||||
BattleGround* arena = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, bracketEntry, arenaType, true);
|
||||
if (!arena)
|
||||
{
|
||||
sLog.outError("BattlegroundQueue::Update couldn't create arena instance for rated arena match!");
|
||||
return;
|
||||
@@ -1000,16 +1007,16 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
|
||||
if ((*(itr_team[BG_TEAM_ALLIANCE]))->Team != ALLIANCE)
|
||||
{
|
||||
// add to alliance queue
|
||||
m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].push_front(*(itr_team[BG_TEAM_ALLIANCE]));
|
||||
m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].push_front(*(itr_team[BG_TEAM_ALLIANCE]));
|
||||
// erase from horde queue
|
||||
m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].erase(itr_team[BG_TEAM_ALLIANCE]);
|
||||
itr_team[BG_TEAM_ALLIANCE] = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].begin();
|
||||
m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].erase(itr_team[BG_TEAM_ALLIANCE]);
|
||||
itr_team[BG_TEAM_ALLIANCE] = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].begin();
|
||||
}
|
||||
if ((*(itr_team[BG_TEAM_HORDE]))->Team != HORDE)
|
||||
{
|
||||
m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].push_front(*(itr_team[BG_TEAM_HORDE]));
|
||||
m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].erase(itr_team[BG_TEAM_HORDE]);
|
||||
itr_team[BG_TEAM_HORDE] = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].begin();
|
||||
m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].push_front(*(itr_team[BG_TEAM_HORDE]));
|
||||
m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].erase(itr_team[BG_TEAM_HORDE]);
|
||||
itr_team[BG_TEAM_HORDE] = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].begin();
|
||||
}
|
||||
|
||||
InviteGroupToBG(*(itr_team[BG_TEAM_ALLIANCE]), arena, ALLIANCE);
|
||||
@@ -1040,17 +1047,15 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
|
||||
|
||||
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
|
||||
uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId);
|
||||
if( queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES ) // player is in queue or in battleground
|
||||
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue or in battleground
|
||||
{
|
||||
// check if player is invited to this bg
|
||||
BattleGroundQueue::QueuedPlayersMap const& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
|
||||
BattleGroundQueue::QueuedPlayersMap::const_iterator qItr = qpMap.find(m_PlayerGuid);
|
||||
if( qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID
|
||||
&& qItr->second.GroupInfo->RemoveInviteTime == m_RemoveTime )
|
||||
BattleGroundQueue &bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
|
||||
if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))
|
||||
{
|
||||
WorldPacket data;
|
||||
//we must send remaining time in queue
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, 0, qItr->second.GroupInfo->ArenaType);
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, 0, m_ArenaType);
|
||||
plr->GetSession()->SendPacket(&data);
|
||||
}
|
||||
}
|
||||
@@ -1083,22 +1088,19 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
|
||||
//bg pointer can be NULL! so use it carefully!
|
||||
|
||||
uint32 queueSlot = plr->GetBattleGroundQueueIndex(m_BgQueueTypeId);
|
||||
if( queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES ) // player is in queue, or in Battleground
|
||||
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue, or in Battleground
|
||||
{
|
||||
// check if player is in queue for this BG and if we are removing his invite event
|
||||
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[m_BgQueueTypeId].m_QueuedPlayers;
|
||||
BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = qpMap.find(m_PlayerGuid);
|
||||
if( qMapItr != qpMap.end() && qMapItr->second.GroupInfo
|
||||
&& qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID
|
||||
&& qMapItr->second.GroupInfo->RemoveInviteTime == m_RemoveTime )
|
||||
BattleGroundQueue &bgQueue = sBattleGroundMgr.m_BattleGroundQueues[m_BgQueueTypeId];
|
||||
if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))
|
||||
{
|
||||
sLog.outDebug("Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID);
|
||||
|
||||
plr->RemoveBattleGroundQueueId(m_BgQueueTypeId);
|
||||
sBattleGroundMgr.m_BattleGroundQueues[m_BgQueueTypeId].RemovePlayer(m_PlayerGuid, true);
|
||||
bgQueue.RemovePlayer(m_PlayerGuid, true);
|
||||
//update queues if battleground isn't ended
|
||||
if (bg)
|
||||
sBattleGroundMgr.ScheduleQueueUpdate(m_BgQueueTypeId, m_BgTypeId, bg->GetQueueId());
|
||||
if (bg && bg->isBattleGround() && bg->GetStatus() != STATUS_WAIT_LEAVE)
|
||||
sBattleGroundMgr.ScheduleQueueUpdate(0, 0, m_BgQueueTypeId, m_BgTypeId, bg->GetBracketId());
|
||||
|
||||
WorldPacket data;
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
|
||||
@@ -1140,8 +1142,8 @@ void BattleGroundMgr::DeleteAllBattleGrounds()
|
||||
{
|
||||
BattleGround * bg = itr->second;
|
||||
m_BattleGrounds[i].erase(itr++);
|
||||
if (!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty())
|
||||
m_ClientBattleGroundIds[i][bg->GetQueueId()].erase(bg->GetClientInstanceID());
|
||||
if (!m_ClientBattleGroundIds[i][bg->GetBracketId()].empty())
|
||||
m_ClientBattleGroundIds[i][bg->GetBracketId()].erase(bg->GetClientInstanceID());
|
||||
delete bg;
|
||||
}
|
||||
}
|
||||
@@ -1176,8 +1178,8 @@ void BattleGroundMgr::Update(uint32 diff)
|
||||
{
|
||||
BattleGround * bg = itr->second;
|
||||
m_BattleGrounds[i].erase(itr);
|
||||
if (!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty())
|
||||
m_ClientBattleGroundIds[i][bg->GetQueueId()].erase(bg->GetClientInstanceID());
|
||||
if (!m_ClientBattleGroundIds[i][bg->GetBracketId()].empty())
|
||||
m_ClientBattleGroundIds[i][bg->GetBracketId()].erase(bg->GetClientInstanceID());
|
||||
delete bg;
|
||||
}
|
||||
}
|
||||
@@ -1186,18 +1188,22 @@ void BattleGroundMgr::Update(uint32 diff)
|
||||
// update scheduled queues
|
||||
if (!m_QueueUpdateScheduler.empty())
|
||||
{
|
||||
//copy vector and clear the other
|
||||
// TODO add lock
|
||||
// TODO maybe std::list would be better and then unlock after end of cycle
|
||||
std::vector<uint32> scheduled(m_QueueUpdateScheduler);
|
||||
m_QueueUpdateScheduler.clear();
|
||||
// TODO drop lock
|
||||
std::vector<uint64> scheduled;
|
||||
{
|
||||
//copy vector and clear the other
|
||||
scheduled = std::vector<uint64>(m_QueueUpdateScheduler);
|
||||
m_QueueUpdateScheduler.clear();
|
||||
//release lock
|
||||
}
|
||||
|
||||
for (uint8 i = 0; i < scheduled.size(); i++)
|
||||
{
|
||||
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundQueueTypeId(scheduled[i] >> 16);
|
||||
uint32 arenaRating = scheduled[i] >> 32;
|
||||
uint8 arenaType = scheduled[i] >> 24 & 255;
|
||||
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundQueueTypeId(scheduled[i] >> 16 & 255);
|
||||
BattleGroundTypeId bgTypeId = BattleGroundTypeId((scheduled[i] >> 8) & 255);
|
||||
BGQueueIdBasedOnLevel queue_id = BGQueueIdBasedOnLevel(scheduled[i] & 255);
|
||||
m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, queue_id);
|
||||
BattleGroundBracketId bracket_id = BattleGroundBracketId(scheduled[i] & 255);
|
||||
m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, bracket_id, arenaType, arenaRating > 0, arenaRating);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1207,14 +1213,14 @@ void BattleGroundMgr::Update(uint32 diff)
|
||||
// it's time to force update
|
||||
if (m_NextRatingDiscardUpdate < diff)
|
||||
{
|
||||
// forced update for level 70 rated arenas
|
||||
// forced update for rated arenas (scan all, but skipped non rated)
|
||||
sLog.outDebug("BattleGroundMgr: UPDATING ARENA QUEUES");
|
||||
m_BattleGroundQueues[BATTLEGROUND_QUEUE_2v2].Update(BATTLEGROUND_AA, QUEUE_ID_MAX_LEVEL_79, ARENA_TYPE_2v2, true, 0);
|
||||
m_BattleGroundQueues[BATTLEGROUND_QUEUE_2v2].Update(BATTLEGROUND_AA, QUEUE_ID_MAX_LEVEL_80, ARENA_TYPE_2v2, true, 0);
|
||||
m_BattleGroundQueues[BATTLEGROUND_QUEUE_3v3].Update(BATTLEGROUND_AA, QUEUE_ID_MAX_LEVEL_79, ARENA_TYPE_3v3, true, 0);
|
||||
m_BattleGroundQueues[BATTLEGROUND_QUEUE_3v3].Update(BATTLEGROUND_AA, QUEUE_ID_MAX_LEVEL_80, ARENA_TYPE_3v3, true, 0);
|
||||
m_BattleGroundQueues[BATTLEGROUND_QUEUE_5v5].Update(BATTLEGROUND_AA, QUEUE_ID_MAX_LEVEL_79, ARENA_TYPE_5v5, true, 0);
|
||||
m_BattleGroundQueues[BATTLEGROUND_QUEUE_5v5].Update(BATTLEGROUND_AA, QUEUE_ID_MAX_LEVEL_80, ARENA_TYPE_5v5, true, 0);
|
||||
for(int qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_5v5; ++qtype)
|
||||
for(int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
|
||||
m_BattleGroundQueues[qtype].Update(
|
||||
BATTLEGROUND_AA, BattleGroundBracketId(bracket),
|
||||
BattleGroundMgr::BGArenaType(BattleGroundQueueTypeId(qtype)), true, 0);
|
||||
|
||||
m_NextRatingDiscardUpdate = sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER);
|
||||
}
|
||||
else
|
||||
@@ -1484,7 +1490,7 @@ BattleGround * BattleGroundMgr::GetBattleGroundTemplate(BattleGroundTypeId bgTyp
|
||||
return m_BattleGrounds[bgTypeId].empty() ? NULL : m_BattleGrounds[bgTypeId].begin()->second;
|
||||
}
|
||||
|
||||
uint32 BattleGroundMgr::CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id)
|
||||
uint32 BattleGroundMgr::CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeId, BattleGroundBracketId bracket_id)
|
||||
{
|
||||
if (IsArenaType(bgTypeId))
|
||||
return 0; //arenas don't have client-instanceids
|
||||
@@ -1496,18 +1502,18 @@ uint32 BattleGroundMgr::CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeI
|
||||
// the following works, because std::set is default ordered with "<"
|
||||
// the optimalization would be to use as bitmask std::vector<uint32> - but that would only make code unreadable
|
||||
uint32 lastId = 0;
|
||||
for (std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end();)
|
||||
for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][bracket_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][bracket_id].end();)
|
||||
{
|
||||
if( (++lastId) != *itr) //if there is a gap between the ids, we will break..
|
||||
break;
|
||||
lastId = *itr;
|
||||
}
|
||||
m_ClientBattleGroundIds[bgTypeId][queue_id].insert(lastId + 1);
|
||||
m_ClientBattleGroundIds[bgTypeId][bracket_id].insert(lastId + 1);
|
||||
return lastId + 1;
|
||||
}
|
||||
|
||||
// create a new battleground that will really be used to play
|
||||
BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType, bool isRated)
|
||||
BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated)
|
||||
{
|
||||
// get the template BG
|
||||
BattleGround *bg_template = GetBattleGroundTemplate(bgTypeId);
|
||||
@@ -1589,14 +1595,14 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
|
||||
|
||||
// generate a new instance id
|
||||
bg->SetInstanceID(MapManager::Instance().GenerateInstanceId()); // set instance id
|
||||
bg->SetClientInstanceID(CreateClientVisibleInstanceId(bgTypeId, queue_id));
|
||||
bg->SetClientInstanceID(CreateClientVisibleInstanceId(bgTypeId, bracketEntry->GetBracketId()));
|
||||
|
||||
// reset the new bg (set status to status_wait_queue from status_none)
|
||||
bg->Reset();
|
||||
|
||||
// start the joining of the bg
|
||||
bg->SetStatus(STATUS_WAIT_JOIN);
|
||||
bg->SetQueueId(queue_id);
|
||||
bg->SetBracket(bracketEntry);
|
||||
bg->SetArenaType(arenaType);
|
||||
bg->SetRated(isRated);
|
||||
|
||||
@@ -1843,9 +1849,6 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6
|
||||
if (!plr)
|
||||
return;
|
||||
|
||||
uint32 PlayerLevel = 10;
|
||||
PlayerLevel = plr->getLevel();
|
||||
|
||||
data->Initialize(SMSG_BATTLEFIELD_LIST);
|
||||
*data << uint64(guid); // battlemaster guid
|
||||
*data << uint8(fromWhere); // from where you joined
|
||||
@@ -1865,13 +1868,20 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6
|
||||
uint32 count = 0;
|
||||
*data << uint32(0); // number of bg instances
|
||||
|
||||
uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(bgTypeId);
|
||||
for (std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end(); ++itr)
|
||||
if(BattleGround* bgTemplate = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId))
|
||||
{
|
||||
*data << uint32(*itr);
|
||||
++count;
|
||||
// expected bracket entry
|
||||
if(PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(),plr->getLevel()))
|
||||
{
|
||||
BattleGroundBracketId bracketId = bracketEntry->GetBracketId();
|
||||
for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][bracketId].begin(); itr != m_ClientBattleGroundIds[bgTypeId][bracketId].end();++itr)
|
||||
{
|
||||
*data << uint32(*itr);
|
||||
++count;
|
||||
}
|
||||
data->put<uint32>( count_pos , count);
|
||||
}
|
||||
}
|
||||
data->put<uint32>( count_pos , count);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2026,11 +2036,11 @@ void BattleGroundMgr::SetHolidayWeekends(uint32 mask)
|
||||
}
|
||||
}
|
||||
|
||||
void BattleGroundMgr::ScheduleQueueUpdate(BattleGroundQueueTypeId bgQueueTypeId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id)
|
||||
void BattleGroundMgr::ScheduleQueueUpdate(uint32 arenaRating, uint8 arenaType, BattleGroundQueueTypeId bgQueueTypeId, BattleGroundTypeId bgTypeId, BattleGroundBracketId bracket_id)
|
||||
{
|
||||
//This method must be atomic, TODO add mutex
|
||||
//we will use only 1 number created of bgTypeId and queue_id
|
||||
uint32 schedule_id = (bgQueueTypeId << 16) | (bgTypeId << 8) | queue_id;
|
||||
//we will use only 1 number created of bgTypeId and bracket_id
|
||||
uint64 schedule_id = ((uint64)arenaRating << 32) | (arenaType << 24) | (bgQueueTypeId << 16) | (bgTypeId << 8) | bracket_id;
|
||||
bool found = false;
|
||||
for (uint8 i = 0; i < m_QueueUpdateScheduler.size(); i++)
|
||||
{
|
||||
|
||||
+23
-23
@@ -24,6 +24,7 @@
|
||||
#include "Common.h"
|
||||
#include "Policies/Singleton.h"
|
||||
|
||||
#include "DBCEnums.h"
|
||||
#include "BattleGround.h"
|
||||
|
||||
typedef std::map<uint32, BattleGround*> BattleGroundSet;
|
||||
@@ -74,20 +75,18 @@ class BattleGroundQueue
|
||||
BattleGroundQueue();
|
||||
~BattleGroundQueue();
|
||||
|
||||
void Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType = 0, bool isRated = false, uint32 minRating = 0);
|
||||
void Update(BattleGroundTypeId bgTypeId, BattleGroundBracketId bracket_id, uint8 arenaType = 0, bool isRated = false, uint32 minRating = 0);
|
||||
|
||||
void FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel queue_id);
|
||||
bool CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
|
||||
bool CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id, uint32 minPlayers, uint32 maxPlayers);
|
||||
bool CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_id, uint32 minPlayersPerTeam);
|
||||
GroupQueueInfo * AddGroup(Player * leader, BattleGroundTypeId bgTypeId, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 ArenaTeamId = 0);
|
||||
void AddPlayer(Player *plr, GroupQueueInfo *ginfo);
|
||||
void FillPlayersToBG(BattleGround* bg, BattleGroundBracketId bracket_id);
|
||||
bool CheckPremadeMatch(BattleGroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
|
||||
bool CheckNormalMatch(BattleGround* bg_template, BattleGroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers);
|
||||
bool CheckSkirmishForSameFaction(BattleGroundBracketId bracket_id, uint32 minPlayersPerTeam);
|
||||
GroupQueueInfo * AddGroup(Player* leader, Group* group, BattleGroundTypeId bgTypeId, PvPDifficultyEntry const* backetEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 ArenaTeamId = 0);
|
||||
void RemovePlayer(const uint64& guid, bool decreaseInvitedCount);
|
||||
void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BGQueueIdBasedOnLevel queue_id);
|
||||
uint32 GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BGQueueIdBasedOnLevel queue_id);
|
||||
|
||||
void DecreaseGroupLength(uint32 queueId, uint32 AsGroup);
|
||||
void AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playerGUID, bool isAddedToQueue);
|
||||
bool IsPlayerInvited(const uint64& pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime);
|
||||
bool GetPlayerGroupInfoData(const uint64& guid, GroupQueueInfo* ginfo);
|
||||
void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BattleGroundBracketId bracket_id);
|
||||
uint32 GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BattleGroundBracketId bracket_id);
|
||||
|
||||
typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap;
|
||||
QueuedPlayersMap m_QueuedPlayers;
|
||||
@@ -104,7 +103,7 @@ class BattleGroundQueue
|
||||
BG_QUEUE_NORMAL_ALLIANCE is used for normal (or small) alliance groups or non-rated arena matches
|
||||
BG_QUEUE_NORMAL_HORDE is used for normal (or small) horde groups or non-rated arena matches
|
||||
*/
|
||||
GroupsQueueType m_QueuedGroups[MAX_BATTLEGROUND_QUEUES][BG_QUEUE_GROUP_TYPES_COUNT];
|
||||
GroupsQueueType m_QueuedGroups[MAX_BATTLEGROUND_BRACKETS][BG_QUEUE_GROUP_TYPES_COUNT];
|
||||
|
||||
// class to select and invite groups to bg
|
||||
class SelectionPool
|
||||
@@ -126,9 +125,9 @@ class BattleGroundQueue
|
||||
private:
|
||||
|
||||
bool InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side);
|
||||
uint32 m_WaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_QUEUES][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME];
|
||||
uint32 m_WaitTimeLastPlayer[BG_TEAMS_COUNT][MAX_BATTLEGROUND_QUEUES];
|
||||
uint32 m_SumOfWaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_QUEUES];
|
||||
uint32 m_WaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME];
|
||||
uint32 m_WaitTimeLastPlayer[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS];
|
||||
uint32 m_SumOfWaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS];
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -138,8 +137,8 @@ class BattleGroundQueue
|
||||
class BGQueueInviteEvent : public BasicEvent
|
||||
{
|
||||
public:
|
||||
BGQueueInviteEvent(const uint64& pl_guid, uint32 BgInstanceGUID, BattleGroundTypeId BgTypeId, uint32 removeTime) :
|
||||
m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_RemoveTime(removeTime)
|
||||
BGQueueInviteEvent(const uint64& pl_guid, uint32 BgInstanceGUID, BattleGroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) :
|
||||
m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_ArenaType(arenaType), m_RemoveTime(removeTime)
|
||||
{
|
||||
};
|
||||
virtual ~BGQueueInviteEvent() {};
|
||||
@@ -150,6 +149,7 @@ class BGQueueInviteEvent : public BasicEvent
|
||||
uint64 m_PlayerGuid;
|
||||
uint32 m_BgInstanceGUID;
|
||||
BattleGroundTypeId m_BgTypeId;
|
||||
uint8 m_ArenaType;
|
||||
uint32 m_RemoveTime;
|
||||
};
|
||||
|
||||
@@ -201,13 +201,13 @@ class BattleGroundMgr
|
||||
BattleGround* GetBattleGround(uint32 InstanceID, BattleGroundTypeId bgTypeId); //there must be uint32 because MAX_BATTLEGROUND_TYPE_ID means unknown
|
||||
|
||||
BattleGround* GetBattleGroundTemplate(BattleGroundTypeId bgTypeId);
|
||||
BattleGround* CreateNewBattleGround(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType, bool isRated);
|
||||
BattleGround* CreateNewBattleGround(BattleGroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated);
|
||||
|
||||
uint32 CreateBattleGround(BattleGroundTypeId bgTypeId, bool IsArena, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO);
|
||||
|
||||
void AddBattleGround(uint32 InstanceID, BattleGroundTypeId bgTypeId, BattleGround* BG) { m_BattleGrounds[bgTypeId][InstanceID] = BG; };
|
||||
void RemoveBattleGround(uint32 instanceID, BattleGroundTypeId bgTypeId) { m_BattleGrounds[bgTypeId].erase(instanceID); }
|
||||
uint32 CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id);
|
||||
uint32 CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeId, BattleGroundBracketId bracket_id);
|
||||
|
||||
void CreateInitialBattleGrounds();
|
||||
void DeleteAllBattleGrounds();
|
||||
@@ -220,7 +220,7 @@ class BattleGroundMgr
|
||||
|
||||
BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPE_ID];
|
||||
|
||||
void ScheduleQueueUpdate(BattleGroundQueueTypeId bgQueueTypeId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id);
|
||||
void ScheduleQueueUpdate(uint32 arenaRating, uint8 arenaType, BattleGroundQueueTypeId bgQueueTypeId, BattleGroundTypeId bgTypeId, BattleGroundBracketId bracket_id);
|
||||
uint32 GetMaxRatingDifference() const;
|
||||
uint32 GetRatingDiscardTimer() const;
|
||||
uint32 GetPrematureFinishTime() const;
|
||||
@@ -256,8 +256,8 @@ class BattleGroundMgr
|
||||
|
||||
/* Battlegrounds */
|
||||
BattleGroundSet m_BattleGrounds[MAX_BATTLEGROUND_TYPE_ID];
|
||||
std::vector<uint32>m_QueueUpdateScheduler;
|
||||
std::set<uint32> m_ClientBattleGroundIds[MAX_BATTLEGROUND_TYPE_ID][MAX_BATTLEGROUND_QUEUES]; //the instanceids just visible for the client
|
||||
std::vector<uint64> m_QueueUpdateScheduler;
|
||||
std::set<uint32> m_ClientBattleGroundIds[MAX_BATTLEGROUND_TYPE_ID][MAX_BATTLEGROUND_BRACKETS]; //the instanceids just visible for the client
|
||||
uint32 m_NextRatingDiscardUpdate;
|
||||
time_t m_NextAutoDistributionTime;
|
||||
uint32 m_AutoDistributionTimeChecker;
|
||||
|
||||
@@ -32,6 +32,15 @@
|
||||
// also see MAX_LEVEL and GT_MAX_LEVEL define
|
||||
#define STRONG_MAX_LEVEL 255
|
||||
|
||||
enum BattleGroundBracketId // bracketId for level ranges
|
||||
{
|
||||
BG_BRACKET_ID_FIRST = 0,
|
||||
BG_BRACKET_ID_LAST = 15
|
||||
};
|
||||
|
||||
// must be max value in PvPDificulty slot+1
|
||||
#define MAX_BATTLEGROUND_BRACKETS 16
|
||||
|
||||
enum AreaTeams
|
||||
{
|
||||
AREATEAM_NONE = 0,
|
||||
|
||||
+33
-1
@@ -107,6 +107,8 @@ MapDifficultyMap sMapDifficultyMap;
|
||||
|
||||
DBCStorage <MovieEntry> sMovieStore(MovieEntryfmt);
|
||||
|
||||
DBCStorage <PvPDifficultyEntry> sPvPDifficultyStore(PvPDifficultyfmt);
|
||||
|
||||
DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt);
|
||||
DBCStorage <QuestXPEntry> sQuestXPStore(QuestXPfmt);
|
||||
DBCStorage <QuestFactionRewEntry> sQuestFactionRewardStore(QuestFactionRewardfmt);
|
||||
@@ -216,7 +218,7 @@ void LoadDBCStores(const std::string& dataPath)
|
||||
{
|
||||
std::string dbcPath = dataPath+"dbc/";
|
||||
|
||||
const uint32 DBCFilesCount = 83;
|
||||
const uint32 DBCFilesCount = 84;
|
||||
|
||||
barGoLink bar(DBCFilesCount);
|
||||
|
||||
@@ -329,6 +331,12 @@ void LoadDBCStores(const std::string& dataPath)
|
||||
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore, dbcPath,"Movie.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sPvPDifficultyStore, dbcPath,"PvpDifficulty.dbc");
|
||||
for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
|
||||
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
|
||||
if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
|
||||
assert(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");
|
||||
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestXPStore, dbcPath,"QuestXP.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestFactionRewardStore, dbcPath,"QuestFactionReward.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
|
||||
@@ -720,6 +728,30 @@ MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
|
||||
return itr != sMapDifficultyMap.end() ? &itr->second : NULL;
|
||||
}
|
||||
|
||||
PvPDifficultyEntry const* GetBattlegroundBracketByLevel( uint32 mapid, uint32 level )
|
||||
{
|
||||
// prevent out-of-range levels for dbc data
|
||||
if (level > DEFAULT_MAX_LEVEL)
|
||||
level = DEFAULT_MAX_LEVEL;
|
||||
|
||||
for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
|
||||
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
|
||||
if (entry->mapId == mapid && entry->minLevel <= level && entry->maxLevel >= level)
|
||||
return entry;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattleGroundBracketId id)
|
||||
{
|
||||
for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
|
||||
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
|
||||
if (entry->mapId == mapid && entry->GetBracketId() == id)
|
||||
return entry;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
uint32 const* GetTalentTabPages(uint8 cls)
|
||||
{
|
||||
return sTalentTabPages[cls];
|
||||
|
||||
@@ -59,6 +59,9 @@ MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty);
|
||||
|
||||
uint32 const* /*[3]*/ GetTalentTabPages(uint8 cls);
|
||||
|
||||
PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 level);
|
||||
PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattleGroundBracketId id);
|
||||
|
||||
extern DBCStorage <AchievementEntry> sAchievementStore;
|
||||
extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore;
|
||||
extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions
|
||||
|
||||
@@ -1190,6 +1190,19 @@ struct MovieEntry
|
||||
//uint32 unk2; // 2 always 100
|
||||
};
|
||||
|
||||
struct PvPDifficultyEntry
|
||||
{
|
||||
//uint32 id; // 0 m_ID
|
||||
uint32 mapId; // 1
|
||||
uint32 bracketId; // 2
|
||||
uint32 minLevel; // 3
|
||||
uint32 maxLevel; // 4
|
||||
uint32 difficulty; // 5
|
||||
|
||||
// helpers
|
||||
BattleGroundBracketId GetBracketId() const { return BattleGroundBracketId(bracketId); }
|
||||
};
|
||||
|
||||
struct QuestSortEntry
|
||||
{
|
||||
uint32 id; // 0 m_ID
|
||||
|
||||
@@ -81,6 +81,7 @@ const char MovieEntryfmt[]="nxx";
|
||||
const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
|
||||
const char QuestXPfmt[]="niiiiiiiiii";
|
||||
const char QuestFactionRewardfmt[]="niiiiiiiiii";
|
||||
const char PvPDifficultyfmt[]="diiiii";
|
||||
const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
|
||||
const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii";
|
||||
const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiiixiiii";
|
||||
|
||||
+8
-4
@@ -1456,7 +1456,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed )
|
||||
SendUpdate();
|
||||
}
|
||||
|
||||
uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
|
||||
uint32 Group::CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
|
||||
{
|
||||
// check for min / max count
|
||||
uint32 memberscount = GetMembersCount();
|
||||
@@ -1471,7 +1471,10 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGround
|
||||
if(!reference)
|
||||
return BG_JOIN_ERR_OFFLINE_MEMBER;
|
||||
|
||||
BGQueueIdBasedOnLevel queue_id = reference->GetBattleGroundQueueIdFromLevel(bgTypeId);
|
||||
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(),reference->getLevel());
|
||||
if(!bracketEntry)
|
||||
return BG_JOIN_ERR_OFFLINE_MEMBER;
|
||||
|
||||
uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);
|
||||
uint32 team = reference->GetTeam();
|
||||
|
||||
@@ -1486,7 +1489,8 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGround
|
||||
if(member->GetTeam() != team)
|
||||
return BG_JOIN_ERR_MIXED_FACTION;
|
||||
// not in the same battleground level braket, don't let join
|
||||
if(member->GetBattleGroundQueueIdFromLevel(bgTypeId) != queue_id)
|
||||
PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId,member->getLevel());
|
||||
if(memberBracketEntry != bracketEntry)
|
||||
return BG_JOIN_ERR_MIXED_LEVELS;
|
||||
// don't let join rated matches if the arena team id doesn't match
|
||||
if(isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId)
|
||||
@@ -1495,7 +1499,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGround
|
||||
if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueTypeId))
|
||||
return BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE;
|
||||
// check for deserter debuff in case not arena queue
|
||||
if(bgTypeId != BATTLEGROUND_AA && !member->CanJoinToBattleground())
|
||||
if(bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && !member->CanJoinToBattleground())
|
||||
return BG_JOIN_ERR_GROUP_DESERTER;
|
||||
// check if member can join any more battleground queues
|
||||
if(!member->HasFreeBattleGroundQueueId())
|
||||
|
||||
+1
-1
@@ -266,7 +266,7 @@ class Group
|
||||
void ConvertToRaid();
|
||||
|
||||
void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; }
|
||||
uint32 CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
|
||||
uint32 CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
|
||||
|
||||
void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
|
||||
void ChangeMembersGroup(Player *player, const uint8 &group);
|
||||
|
||||
@@ -219,10 +219,10 @@ BattleGroundMap* MapInstanced::CreateBattleGround(uint32 InstanceId, BattleGroun
|
||||
|
||||
sLog.outDebug("MapInstanced::CreateBattleGround: map bg %d for %d created.", InstanceId, GetId());
|
||||
|
||||
// 0-59 normal spawn 60-69 difficulty_1, 70-79 difficulty_2, 80 dufficulty_3
|
||||
uint8 spawnMode = (bg->GetQueueId() > QUEUE_ID_MAX_LEVEL_59) ? (bg->GetQueueId() - QUEUE_ID_MAX_LEVEL_59) : 0;
|
||||
while (!GetMapDifficultyData(GetId(), Difficulty(spawnMode)))
|
||||
spawnMode--;
|
||||
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),bg->GetMinLevel());
|
||||
|
||||
uint8 spawnMode = bracketEntry ? bracketEntry->difficulty : REGULAR_DIFFICULTY;
|
||||
|
||||
BattleGroundMap *map = new BattleGroundMap(GetId(), GetGridExpiry(), InstanceId, this, spawnMode);
|
||||
ASSERT(map->IsBattleGroundOrArena());
|
||||
map->SetBG(bg);
|
||||
|
||||
+6
-13
@@ -20687,24 +20687,17 @@ bool Player::GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const
|
||||
if(!bg)
|
||||
return false;
|
||||
|
||||
if(getLevel() < bg->GetMinLevel() || getLevel() > bg->GetMaxLevel())
|
||||
// limit check leel to dbc compatible level range
|
||||
uint32 level = getLevel();
|
||||
if (level > DEFAULT_MAX_LEVEL)
|
||||
level = DEFAULT_MAX_LEVEL;
|
||||
|
||||
if(level < bg->GetMinLevel() || level > bg->GetMaxLevel())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
BGQueueIdBasedOnLevel Player::GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const
|
||||
{
|
||||
// for ranges 0 - 19, 20 - 29, 30 - 39, 40 - 49, 50 - 59, 60 - 69, 70 - 79, 80
|
||||
uint32 queue_id = ( getLevel() / 10) - 1;
|
||||
if (queue_id >= MAX_BATTLEGROUND_QUEUES)
|
||||
{
|
||||
sLog.outError("BattleGround: too high queue_id %u this shouldn't happen", queue_id);
|
||||
return QUEUE_ID_MAX_LEVEL_80;
|
||||
}
|
||||
return BGQueueIdBasedOnLevel(queue_id);
|
||||
}
|
||||
|
||||
float Player::GetReputationPriceDiscount( Creature const* pCreature ) const
|
||||
{
|
||||
FactionTemplateEntry const* vendor_faction = pCreature->getFactionTemplateEntry();
|
||||
|
||||
@@ -1982,8 +1982,6 @@ class Player : public Unit, public GridObject<Player>
|
||||
BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgData.bgTypeID; }
|
||||
BattleGround* GetBattleGround() const;
|
||||
|
||||
BGQueueIdBasedOnLevel GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const;
|
||||
|
||||
bool InBattleGroundQueue() const
|
||||
{
|
||||
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
||||
|
||||
Reference in New Issue
Block a user