Commit Graph

13364 Commits

Author SHA1 Message Date
Shauren 154c7ce79c Core/Spells: Fixed Brewfest - Attack Keg spell damage 2011-09-22 20:16:47 +02:00
Machiavelli c909da08cd Scripts/Ulduar/XT-002: Fix erratic timer issues and stand/submerge spell script targets.
Fixes #2961
2011-09-22 20:13:40 +02:00
QAston 29fef71137 Merge pull request #2915 from idostyle/armorPen
Core/Mechanics: Cap armorPen to maxArmorPen - prevents having armor penetration rating greater than 100%.
2011-09-22 02:03:14 -07:00
Shocker 562f528f87 Merge pull request #3160 from Fredi/developer
Scripts/Commands: Added .dev command to show <Dev> tag in nickname
2011-09-21 07:47:16 -07:00
Rochet2 a0a22ecbc8 Scripts/Commands: Added .dev command to show <Dev> tag in nickname 2011-09-21 11:35:29 -03:00
QAston a0030ef334 Really fix build (sorry for that:() 2011-09-21 11:06:31 +02:00
QAston 87d9a1d384 Scripts/TwinValkyr: Fix build. 2011-09-21 10:40:11 +02:00
QAston 1881765540 Correct names of todays update SQLs. 2011-09-21 10:37:49 +02:00
QAston e2e784e7ea Merge pull request #3086 from LihO/master
Core/Groups: Refactored sending of update packets.
Closes #1042.
2011-09-21 01:05:53 -07:00
QAston d628145d95 Merge pull request #3143 from megamage/master
Threat manager. Fix crashes #2396 and #2992.
2011-09-21 01:03:53 -07:00
kiper cdb4f60a14 Merge pull request #3040
Core/Spell: Fix spell related to reputation in Oracle and Frenzy faction
2011-09-21 10:02:30 +02:00
QAston 82bc917265 Merge pull request #2908 from Drethek/TwinsValk
Scripts:
Twins Valk - Cleanup / Remove Hardcoded Bullet Spawn (Need DB Support - Stalkers Spawns)
Acidmaw - Use Correct Submerge Spell
Trial Of Crusader - Correct Coordinate Spawn
Trial Of Crusader - Correct Open/Close Main Door Timer
Trial Of Crusader - Open/Close On Boss EnterEvadeMode
2011-09-21 00:27:20 -07:00
Rat 0ab9dd3f9f Core/SmartAI: Re-apply accidentally removed crash fix, whoops 2011-09-20 17:56:47 +02:00
Rat 41ad855bdf Core/SmartAI: fixed SMART_ACTION_SOUND, note: target(s) must be player(s)
Signed-off-by: Rat <gmstreetrat@gmail.com>
2011-09-20 17:46:40 +02:00
megamage 4ccb22e1a6 Fix the incorrect logic of threat online status check. Also add targets in other map or phase to offline container. 2011-09-20 10:26:34 -04:00
megamage 8aead2a1ee Do not add spell-caused threat to creatures in other map or phase. Fix crashes #2396 and #2992.
Note: Threat system is still thread-unsafe. This patch only reduces the chance of crash.
2011-09-20 10:24:44 -04:00
Shauren 3d4f9a0d1c Core/World: Shutdown messages are now sent in blizzlike intervals (every 15 seconds under 5 minutes and every minute under 15 minutes) 2011-09-20 11:40:08 +02:00
Shauren 80800def40 Core/Scripts: Reverted part of 7afb179185, fixes selecting random target starting at given position
Closes #3127
2011-09-20 09:03:12 +02:00
Shocker 77dff61979 Merge pull request #3126 from megamage/master
Move thread-unsafe events from Player to BattlegroundQueue. Fix crash #2960.
2011-09-19 17:09:08 -07:00
megamage e81b3c6fde Move thread-unsafe events from Player to BattlegroundQueue. Fix crash #2960. 2011-09-19 17:22:27 -04:00
Shauren d7f9aafe9f Merge pull request #3114 from megamage/master
Fix crash caused by invalid talker in SmartScript. Closes #3082.
2011-09-19 09:12:46 -07:00
megamage c9a4efdf8f Fix crash caused by invalid talker in SmartScript. Solve #3082. 2011-09-19 09:24:59 -04:00
Shauren a11bee31c3 Core/SmartAI: Corrected validation check for SAI action summon, type parameter 2011-09-19 14:41:21 +02:00
Shauren 7c3f40b6b7 Compile fix 2011-09-19 13:33:19 +02:00
Shauren ff66d933d8 Scripts/Icecrown Citadel
* Traps after Deathbringer Saurfang will not turn off anymore
* Fixed Valithria Dreamwalker adds not attacking players

Closes #2343
Closes #2485
Closes #2815
2011-09-19 12:21:36 +02:00
click 872c2d4d63 Core/Build: Fix non-PCH builds 2011-09-18 16:30:18 +02:00
Shauren 8ce80db6e6 Scripts/Icecrown Citadel
* Suppresser adds will not melee attack Valithria Dreamwalker (they still can do that to players)
* Changed DoZoneInCombat calls on summons to randomly selected target from summoner's threat list as the former fails if there is noone within 50 yards

Closes #3094
2011-09-18 11:50:52 +02:00
Machiavelli a4ea803c83 Edited src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp via GitHub 2011-09-18 12:08:22 +03:00
Machiavelli 35228bdcc1 Scripts/Ulduar: Fix timer issues in Flame Leviathan script, thanks to Svannon.
(Edit via github)
2011-09-18 11:39:35 +03:00
Machiavelli ab3acb7c5c Merge pull request #3097 from Aokromes/master
Remove 2 useless logs
2011-09-18 01:33:21 -07:00
Aokromes 055b9c7574 Remove 2 useless logs 2011-09-18 09:29:09 +03:00
Aokromes 0f908d4b1e Scripts/Shadow Labyrinth: Fix wrong target of Incite Chaos spell 2011-09-18 11:26:22 +07:00
LihO 069162b9d4 Core/Entities: Restore group of player after teleport from BG. 2011-09-17 20:20:10 +02:00
LihO db8b02690b Core/Groups: Refactored sending of update packets.
Now it is possible to send update packet to single player.
2011-09-17 20:17:41 +02:00
QAston 8c2e58d036 Core/Entities: Allow 2 side parties to work. 2011-09-17 13:45:07 +02:00
Shauren a644e0d951 Core/Entities: GameObject's m_unique_users will now store full guids to get rid of silly casts 2011-09-17 13:20:21 +02:00
Shauren 63b62d4ad0 Core/Grids: Added GameObjectWorker 2011-09-17 13:18:42 +02:00
Shauren 94e5ff6549 Core/Commands: Removed setting orientation from cast commands 2011-09-17 12:16:33 +02:00
QAston a2d9aabbb3 Core/Entities: Allow creatures to attack players while in sanctuary. 2011-09-17 01:50:53 +02:00
QAston fe25ce4fa3 Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Creature::canCreatureAttack. 2011-09-17 00:56:59 +02:00
QAston 580264b5a5 Core/Entities: Remove obsolete function Unit::canAttack. 2011-09-16 23:51:01 +02:00
QAston c0b1823524 Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValidAttackTarget 2011-09-16 23:49:31 +02:00
QAston 3a3f2d927f Core/Misc: Whitespace and a minor typo fix (thanks Kapoeira) 2011-09-16 22:37:49 +02:00
QAston 9bbb4ef583 Core/Spells: Use Unit::IsValidAttack/AssistTarget functions to validate spell explicit targets. 2011-09-16 22:17:49 +02:00
QAston 31e755c291 Core/Entities: Add Unit::IsValidAssistTarget and Unit::IsValidAttackTarget functions for proper serverside checks of related entity flags. 2011-09-16 22:17:48 +02:00
Spp bf38cd8f3e Tab2spaces previous commit :S 2011-09-16 21:56:29 +02:00
Spp d0f9406a10 Core/Instances: Resurrect a dead player (with corpse) before enter to instance. Original patch by Den 2011-09-16 21:54:45 +02:00
Spp 2f83db28f2 Core/Instances: Fix client freeze when trying to enter an instance which have players inside and you have save but not in same group that people inside and your homebind is in the same continent that the instance 2011-09-16 21:52:49 +02:00
Shauren f356f65fa6 Core/Spell: Remove obsolete check, its already handled in a better way using SpellScript 2011-09-16 12:32:09 +02:00
Shauren 113080dace Core/Spells: Temporarily commented out SPELL_ATTR6_CAN_TARGET_UNTARGETABLE check, needs more research 2011-09-16 12:27:00 +02:00