Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Creature::canCreatureAttack.

This commit is contained in:
QAston
2011-09-17 00:56:59 +02:00
parent 580264b5a5
commit fe25ce4fa3
27 changed files with 30 additions and 49 deletions
+1 -1
View File
@@ -58,7 +58,7 @@ void GuardAI::MoveInLineOfSight(Unit* unit)
return;
if (!me->getVictim() && me->IsValidAttackTarget(unit) &&
(unit->IsHostileToPlayers() || me->IsHostileTo(unit) /*|| u->getVictim() && me->IsFriendlyTo(u->getVictim())*/) &&
(unit->IsHostileToPlayers() || me->IsHostileTo(unit)) &&
unit->isInAccessiblePlaceFor(me))
{
float attackRadius = me->GetAttackDistance(unit);
@@ -902,12 +902,10 @@ namespace Trinity
bool operator()(Unit* u)
{
// Check contains checks for: live, non-selectable, non-attackable flags, flight check and GM check, ignore totems
if (!u->isTargetableForAttack())
return false;
if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isTotem())
return false;
if ((i_targetForPlayer ? !i_funit->IsFriendlyTo(u) : i_funit->IsHostileTo(u))&& i_obj->IsWithinDistInMap(u, i_range))
if (i_funit->IsValidAttackTarget(u) && i_obj->IsWithinDistInMap(u, i_range))
return true;
return false;
+1 -3
View File
@@ -1462,9 +1462,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool
if (m_spellInfo->Speed > 0.0f && unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) && unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
return SPELL_MISS_EVADE;
// check for IsHostileTo() instead of !IsFriendlyTo()
// ex: spell 47463 needs to be casted by different units on the same neutral target
if (m_caster->IsHostileTo(unit))
if (m_caster->IsValidAttackTarget(unit))
{
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
//TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC
+2 -15
View File
@@ -701,26 +701,13 @@ namespace Trinity
case SPELL_TARGETS_ENEMY:
if (target->isTotem())
continue;
// can't be checked in SpellInfo::CheckTarget - needs more research
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
if (!i_source->_IsValidAttackTarget(target, i_spellProto))
continue;
if (target->HasUnitState(UNIT_STAT_UNATTACKABLE))
continue;
if (i_source->IsControlledByPlayer())
{
if (i_source->IsFriendlyTo(target))
continue;
}
else
{
if (!i_source->IsHostileTo(target))
continue;
}
break;
case SPELL_TARGETS_ALLY:
if (target->isTotem())
continue;
if (!i_source->IsFriendlyTo(target))
if (!i_source->_IsValidAssistTarget(target, i_spellProto))
continue;
break;
case SPELL_TARGETS_ENTRY:
@@ -487,7 +487,7 @@ public:
if (!who)
return;
if (who->isTargetableForAttack() && me->IsHostileTo(who))
if (me->IsValidAttackTarget(who))
if (me->IsWithinDistInMap(who, 20) && me->IsWithinLOSInMap(who))
AttackStart(who);
}
@@ -800,7 +800,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
if (!who || !who->isTargetableForAttack() || !me->IsHostileTo(who) || me->getVictim())
if (!who || !me->IsValidAttackTarget(who) || me->getVictim())
return;
me->AddThreat(who, 0.0f);
@@ -269,7 +269,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
if (!who->isTargetableForAttack() || !me->IsHostileTo(who))
if (!me->IsValidAttackTarget(who))
return;
if (pInstance && Intro)
pInstance->SetData(DATA_BRUTALLUS_EVENT, SPECIAL);
@@ -437,9 +437,8 @@ public:
if (!who || me->getVictim())
return;
if (who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me) && me->IsHostileTo(who))
if (me->canCreatureAttack(who))
{
float attackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, attackRadius) && me->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && me->IsWithinLOSInMap(who))
{
@@ -331,7 +331,7 @@ public:
if (bJustReset)//boss is invisible, don't attack
return;
if (!me->getVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)))
if (!me->getVictim() && me->IsValidAttackTarget(who))
{
float attackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, attackRadius))
@@ -281,7 +281,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
if (me->IsWithinDist(who, 50) && !me->isInCombat() && me->IsHostileTo(who))
if (me->IsWithinDist(who, 50) && !me->isInCombat() && me->IsValidAttackTarget(who))
AttackStart(who);
}
@@ -250,7 +250,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
if (me->IsWithinDist(who, 50) && !me->isInCombat() && me->IsHostileTo(who))
if (me->IsWithinDist(who, 50) && !me->isInCombat() && me->IsValidAttackTarget(who))
AttackStart(who);
}
@@ -1437,7 +1437,7 @@ public:
if (!who || me->getVictim())
return;
if (who->isTargetableForAttack() && me->IsHostileTo(who))
if (me->IsValidAttackTarget(who))
{
//float attackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, 30))
@@ -294,7 +294,7 @@ struct boss_twinemperorsAI : public ScriptedAI
if (!who || me->getVictim())
return;
if (who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me) && me->IsHostileTo(who))
if (me->canCreatureAttack(who))
{
float attackRadius = me->GetAttackDistance(who);
if (attackRadius < PULL_RANGE)
@@ -184,7 +184,7 @@ public:
if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS || !bOnGround)
return;
if (!me->getVictim() && who->isTargetableForAttack() && me->IsHostileTo(who) && who->isInAccessiblePlaceFor(me))
if (!me->getVictim() && me->canCreatureAttack(who))
{
float attackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
@@ -128,7 +128,7 @@ public:
if (!who)
return;
if (Phase == IDLE && who->isTargetableForAttack() && me->IsHostileTo(who) && me->IsWithinDistInMap(who, 40))
if (Phase == IDLE && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 40))
{
Phase = INTRO;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -93,7 +93,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
if (!me->getVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
if (!me->getVictim() && me->canCreatureAttack(who))
{
if (!Intro && me->IsWithinDistInMap(who, 100))
{
@@ -254,7 +254,7 @@ public:
{
ScriptedAI::MoveInLineOfSight(who);
if (!Intro && me->IsWithinLOSInMap(who)&& me->IsWithinDistInMap(who, 100) && me->IsHostileTo(who))
if (!Intro && me->IsWithinLOSInMap(who)&& me->IsWithinDistInMap(who, 100) && me->IsValidAttackTarget(who))
{
DoScriptText(SAY_INTRO, me);
Intro = true;
@@ -267,7 +267,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
if (!Intro && who->GetTypeId() == TYPEID_PLAYER && who->isTargetableForAttack() && me->IsHostileTo(who) && who->isInAccessiblePlaceFor(me))
if (!Intro && who->GetTypeId() == TYPEID_PLAYER && me->canCreatureAttack(who))
{
if (me->IsWithinDistInMap(who, VISIBLE_RANGE) && me->IsWithinLOSInMap(who))
{
@@ -282,7 +282,7 @@ public:
if (!who || me->getVictim())
return;
if (who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me) && me->IsHostileTo(who))
if (me->canCreatureAttack(who))
{
float attackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, attackRadius) && me->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && me->IsWithinLOSInMap(who))
@@ -253,7 +253,7 @@ public:
if (me->HasAura(AURA_BANISH))
return;
if (!me->getVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
if (!me->getVictim() && me->canCreatureAttack(who))
{
if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
@@ -161,7 +161,7 @@ public:
{
if (!CanStartEvent)//boss is invisible, don't attack
return;
if (!me->getVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)))
if (!me->getVictim() && who->IsValidAttackTarget(me))
{
float attackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, attackRadius))
@@ -424,7 +424,7 @@ public:
{
if (!who || me->getVictim()) return;
if (who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me) && me->IsHostileTo(who) && me->IsWithinDistInMap(who, 45))
if (who->isInAccessiblePlaceFor(me) && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 45))
{
AttackStart(who);
}
@@ -316,7 +316,7 @@ public:
if (!who || me->getVictim())
return;
if (who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me) && me->IsHostileTo(who))
if (me->canCreatureAttack(who))
{
//no attack radius check - it attacks the first target that moves in his los
//who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
@@ -85,7 +85,7 @@ class boss_watchkeeper_gargolmar : public CreatureScript
void MoveInLineOfSight(Unit* who)
{
if (!me->getVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
if (!me->getVictim() && me->canCreatureAttack(who))
{
if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
@@ -397,8 +397,7 @@ class boss_kaelthas : public CreatureScript
void MoveInLineOfSight(Unit* who)
{
if (!me->HasUnitState(UNIT_STAT_STUNNED) && who->isTargetableForAttack() &&
me->IsHostileTo(who) && who->isInAccessiblePlaceFor(me))
if (!me->HasUnitState(UNIT_STAT_STUNNED) && me->canCreatureAttack(who))
{
if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
@@ -315,7 +315,7 @@ class npc_warden_mellichar : public CreatureScript
if (IsRunning)
return;
if (!me->getVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
if (!me->getVictim() && me->canCreatureAttack(who))
{
if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
@@ -91,7 +91,7 @@ class boss_doomwalker : public CreatureScript
void MoveInLineOfSight(Unit* who)
{
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsHostileTo(who))
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
if (who->HasAura(SPELL_MARK_DEATH, 0))
who->CastSpell(who, SPELL_AURA_DEATH, 1);
}
+2 -2
View File
@@ -179,7 +179,7 @@ public:
if (!SpawnAssoc)
return;
if (who->isTargetableForAttack() && me->IsHostileTo(who))
if (me->IsValidAttackTarget(who))
{
Player* playerTarget = who->ToPlayer();
@@ -1718,7 +1718,7 @@ public:
//Redefined for random target selection:
void MoveInLineOfSight(Unit* who)
{
if (!me->getVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
if (!me->getVictim() && me->canCreatureAttack(who))
{
if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;