Core/Maps: Remove old debugging code

This commit is contained in:
Shocker
2011-07-03 01:38:18 +03:00
parent f09ad23e18
commit 04286fafeb
2 changed files with 0 additions and 39 deletions

View File

@@ -35,8 +35,6 @@
#include "WorldPacket.h"
#include "Group.h"
extern GridState* si_GridStates[]; // debugging code, should be deleted some day
MapManager::MapManager()
{
i_gridCleanUpDelay = sWorld->getIntConfig(CONFIG_INTERVAL_GRIDCLEAN);
@@ -51,13 +49,6 @@ void MapManager::Initialize()
{
Map::InitStateMachine();
// debugging code, should be deleted some day
{
for (uint8 i = 0; i < MAX_GRID_STATE; ++i)
i_GridStates[i] = si_GridStates[i];
i_GridStateErrorCount = 0;
}
int num_threads(sWorld->getIntConfig(CONFIG_NUMTHREADS));
// Start mtmaps
if (m_updater.activate(num_threads) == -1)
@@ -73,31 +64,6 @@ void MapManager::InitializeVisibilityDistanceInfo()
(*iter).second->InitVisibilityDistance();
}
// debugging code, should be deleted some day
void MapManager::checkAndCorrectGridStatesArray()
{
bool ok = true;
for (int i=0; i<MAX_GRID_STATE; i++)
{
if (i_GridStates[i] != si_GridStates[i])
{
sLog->outError("MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!");
ok = false;
si_GridStates[i] = i_GridStates[i];
}
#ifdef TRINITY_DEBUG
// inner class checking only when compiled with debug
if (!si_GridStates[i]->checkMagic())
{
ok = false;
si_GridStates[i]->setMagic();
}
#endif
}
if (!ok)
++i_GridStateErrorCount;
}
Map* MapManager::_createBaseMap(uint32 id)
{
Map *m = _findMap(id);

View File

@@ -150,11 +150,6 @@ class MapManager
MapUpdater * GetMapUpdater() { return &m_updater; }
private:
// debugging code, should be deleted some day
void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites
GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp
int i_GridStateErrorCount;
private:
MapManager();
~MapManager();