Commit Graph

82 Commits

Author SHA1 Message Date
ariel-
960bfcabc3 Core/SAI: properly validate stored targets when using SmartTrigger and fix a related crash
(cherry picked from commit 866074b689)
2020-07-16 21:47:27 +02:00
ariel-
259bde5914 Core/SAI: Change SmartScript::GetTargets to return an ObjectList instead of a ObjectList*
Applied the same treatment to GetWorldObjectsInDist

Honestly no idea why the original idea insisted so much
on using pointers. No more missing null checks or deletes.

SmartAI's "ObjectList" is now a std::vector instead of a std::list
because no where it was being used as an actual list.

Original idea by DDuarte :P

(cherry picked from commit a97439e8d6)
2020-07-16 20:59:25 +02:00
Aokromes
b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
Shauren
0065671316 Nopch fix 2019-11-01 14:54:34 +01:00
xinef1
a32d5cfa17 Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
- Possible crashes fixed
- Memory leak fixed
- Implemented checking of vehicle conditions
- Extended eventphasemask to 12 bits (sql required to change DB field type)
- SMART_EVENT_GOSSIP_HELLO - added possibility to detect for gameobject reportUse call
- Renamed action SMART_ACTION_SET_FLY to SMART_ACTION_SET_DISABLE_GRAVITY (to reflect actual functionality)
- Added targetsLimit to action SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAST to limit max amount of targets (selected randomly)
- Action SMART_ACTION_TALK corrected to always work as intended
- Properly call GroupEventHappens in action SMART_ACTION_CALL_GROUPEVENTHAPPENS if invoker was charmed or owned by the player
- Properly utilize followAngle in action SMART_ACTION_FOLLOW (db orientation should be in degrees), but keep backward compatibility
- Added action SMART_ACTION_SET_CAN_FLY (119) 0/1
- Added action SMART_ACTION_REMOVE_AURAS_BY_TYPE (120) AuraType, can be used to exit vehicle for example
- Added action SMART_ACTION_SET_SIGHT_DIST (121) sightDist
- Added action SMART_ACTION_FLEE (122) fleeTime
- Added action SMART_ACTION_ADD_THREAT (123) +threat, -threat
- Added action SMART_ACTION_LOAD_EQUIPMENT (124) equipmentId
- Added action SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT (125) minId, maxId
- Added action SMART_ACTION_REMOVE_ALL_GAMEOBJECTS (126), removes all owned gameobjects
- Added action SMART_ACTION_STOP_MOTION (127), stopMoving, movementExpired
- Extended target SMART_TARGET_HOSTILE_SECOND_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_LAST_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM_NOT_TOP with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_THREAT_LIST with maxdist
- Extended target SMART_TARGET_OWNER_OR_SUMMONER to be able to get charmer/owner of current owner
- Added new target SMART_TARGET_FARTHEST with maxDist, playerOnly, isInLos restrictions
- Added SpellHit hook to GameObjectAI and extended SmartGameObjectAI to call SMART_EVENT_SPELLHIT when gameobject is hit by spell
- Call GameObjectAI Reset hook on gameobject respawn (for ex. to reset one time events in smart scripts)
- Fixed some logic errors in code
- SmartAI Escorts properly despawn escortee if no players are in range
- Disable Evading while charming creature with SmartAI
- Don't call SMART_EVENT_RESPAWN for dead units before they actually respawn
- Don't call SMART_EVENT_RESPAWN for not spawned gameobjects
- Properly call SMART_EVENT_RESPAWN for gameobject respawn
- Allow action SMART_ACTION_SET_IN_COMBAT_WITH_ZONE to utilize targetlist
- Allow action SMART_ACTION_CALL_FOR_HELP to utilize targetList
- Allow action SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL to utilize targetList
- Allow action SMART_ACTION_SET_VISIBILITY to utilize targetList
- Allow action SMART_ACTION_SET_ACTIVE to utilize targetList
- Allow action SMART_ACTION_ATTACK_START to select random attack target instead of first on the list
- Allow gameobjects to summon gameobjects with action SMART_ACTION_SUMMON_GO
- Properly store action invokers for action SMART_ACTION_WP_START, if no player invokers are found, distance despawn check won't be used
- Allow action SMART_ACTION_WP_RESUME to compensate for the state the unit actually is in (eg. combat)
- Allow action SMART_ACTION_MOVE_TO_POS to select random of the avaiable targets, not only the first one.
- Allow action SMART_ACTION_MOVE_TO_POS to utilize x, y, z parameters as an offset to calculated coordinates
- Action SMART_ACTION_RESPAWN_TARGET should never modify respawntime of already spawned gameobjects, use dedicated function
- Properly delete ontime events created by SMART_ACTION_CREATE_TIMED_EVENT
- If action could not be started because conditions were not satisfied, do not recalculate the waittime to action repeattime, use smaller value to recheck more frequently
- Allow target SMART_TARGET_CLOSEST_PLAYER to be used by gameobjects
- Allow target SMART_TARGET_OWNER_OR_SUMMONER to be used by gameobjects
- Fixed SMART_EVENT_COUNTER_SET to be only called for the id that was incremented
- Changed the way counters work
- Protect PhaseInc from surpassing maximum phase
- Added loading checks for missing NON_REPEATABLE flag if no repeatmin, repeatmax is set
- Added spell validation for SMART_ACTION_CROSS_CAST

(cherrypicked from b0ae5fadd1)
2019-08-17 20:04:14 +02:00
xinef1
4f65dc5e20 Core/Misc: Various crash fixes (#19059)
* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes

* Correction

(cherrypicked from 14dfc377b4)
2019-07-21 21:06:54 +02:00
Aokromes
91409cc77e Core/SAI: Add a 5th parameter to SAI events
CP of 1c60af6328

By jackpoz
2019-04-30 13:03:49 +02:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
vincent-michael
7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
ariel-
d7c85d7193 Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mean charmed creatures (#17738 follow-up)
Unit::IsControlledByPlayer is a expected value for TempSummons (like some triggers used in quests, summoned by spells).
Previous logic broke a lot of quests which use triggers to do stuff.

Allow JustSummoned and events linked from other events with flag set also in charmed (prevents breaking event chains)
Allow vehicles (needed for vehicles with SmartAI, eg Iron Rune Constructs and You: Rocket Jumping)

(cherry picked from commit 3e596376a7)
2017-09-06 15:35:04 +02:00
Gacko
506de19495 Game/SAI: Negate p instead of using abs. 2017-05-19 17:44:43 +02:00
Gacko
82d93f7712 Fix non-PCH build. 2017-05-19 17:38:45 +02:00
Shauren
c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Traesh
01ded93a42 Core/AI: enable SmartScripts on Scenes + add scene related actions/events
Closes #19194
2017-03-17 21:21:35 +01:00
treeston
5654fb9343 Merge branch '3.3.5-goshdangitsmartai' into 3.3.5 (PR #17738)
(cherry picked from commit e9eacae7b2)

Core/SmartScripts: Add missing break, 5f43e7b follow-up.
(cherry picked from commit a4623efaa6)
2017-02-19 15:07:42 +01:00
treeston
8d7ab10efa Scripts/SmartAI: Some clean-up work:
- NULL -> nullptr
- Rename "AssistPlayerInCombat(who)" to "AssistPlayerInCombatAgainst(who)" to reflect what the method actually does
- Code style

No functionality was changed.

(cherry picked from commit 152b3ad5b9)

# Conflicts:
#	src/server/game/AI/SmartScripts/SmartAI.cpp
#	src/server/game/AI/SmartScripts/SmartScript.cpp
2017-02-11 22:34:59 +01:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Naios
bf33159a70 Core/Game: Converted the game library to a shared library.
* There is still the possibility to static link against game.
2016-03-24 01:31:51 +01:00
MitchesD
43d5d118b2 Core/Misc: fix warning and misc codestyle fixes
(cherry picked from commit 3b90b0368a)
2016-01-15 19:57:34 +01:00
Vincent-Michael
478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Vincent-Michael
d418ae54a4 Core: White space CleanUp 2015-07-05 04:03:36 +02:00
jackpoz
e4e903ba95 Merge pull request #14728 from kelno/fixes
Core/SAI: Fixed a math error overflow in SmartScript::DecPhase(int32)
(cherry picked from commit 6d7339e7a3)
2015-06-26 03:27:54 +01:00
Shauren
cb854a2b7b Core/Maps: Removed dbguid/spawnid grid searchers, they are no longer neccessary 2015-06-08 17:48:21 +02:00
Shauren
ca83e14f8b Core/Entities: Reworked guid scopes
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396eb0b
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
2015-04-28 21:19:46 +02:00
MitchesD
23b1c042ad Core/SmartScripts: added SMART_ACTION_SET_COUNTER and SMART_EVENT_COUNTER_SET
as per request of DB developers
2015-04-02 18:02:34 +02:00
Vincent-Michael
ab90f74486 Update copyright note for 2015
Happy new year
2015-01-01 00:28:09 +01:00
Shauren
9e1930959d Core/Entities: Changed object lowguid to uint64 2014-10-26 02:57:28 +02:00
Shauren
9cc7044546 Core/Entities: First batch of removing implicit conversions of ObjectGuid to uint64 2014-10-21 19:23:32 +02:00
joschiwald
90a2acfbdf Core/SAI: changed multiple validation checks 2014-10-11 18:52:01 +02:00
DDuarte
af7daba02d Core/SAI: Remove SMART_ACTION_STORE_VARIABLE_DECIMAL
It's not used.
2014-09-17 01:07:29 +01:00
Shauren
a0e50ea35f Core/Entities: Use ObjectGuid class in game project 2014-09-14 16:14:12 +02:00
Shauren
7532864264 Buildsystem/MSVC: Warning fixes
C4800 'type' : forcing value to bool 'true' or 'false' (performance warning)
C4127 conditional expression is constant
2014-07-17 15:42:57 +02:00
Dehravor
cbd36d5a4e Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros 2014-05-01 11:19:32 +02:00
jackpoz
28946ac5db Core/SAI: Improve error log
Log both target and current Object when checking if a Creature/GameObject have SmartAI enabled.
2014-02-08 22:38:29 +01:00
jackpoz
dbed818f6f Core/SAI: Fix crash
Disable script type SMART_SCRIPT_TYPE_TIMED_ACTIONLIST actions if they are trying to overwrite the timed action list while iterating it.
This was invalidating the iterator and deleting any smart action stored in it, including the current executed one.

Valgrind log:
 Invalid read of size 1
  at SmartScript::OnUpdate(unsigned int) (SmartScript.cpp:3258)
  by SmartAI::UpdateAI(unsigned int) (SmartAI.cpp:331)
  by Creature::Update(unsigned int) (Creature.cpp:544)
 Address 0x1807d9b2 is 10 bytes after a block of size 40 alloc'd
  at operator new(unsigned long) (vg_replace_malloc.c:319)
  ...
  by SmartAIMgr::LoadSmartAIFromDB() (SmartScriptMgr.cpp:231)
  by World::SetInitialWorldSettings() (World.cpp:1724)
  by Master::Run() (Master.cpp:169)
  by main (Main.cpp:142)
2014-02-08 21:59:35 +01:00
jackpoz
b8625f41bd Core/SAI: Fix crash in SmartScript
Fix crash in SmartScript storing WorldObject* instead of guid as targets in SmartScript::mTargetStorage , used by SMART_TARGET_STORED target type , SMART_ESCORT_TARGETS and other escort related code.
Fixes #11228 , #10157 .

Valgrind log:
 Invalid read of size 4
  at : Object::GetTypeId() const (Object.h:140)
  by : SmartScript::IsPlayer(WorldObject*) (SmartScript.h:73)
  by : SmartScript::ProcessAction(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:330)
  by : SmartScript::ProcessEvent(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2662)
  by : SmartScript::ProcessAction(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2226)
  by : SmartScript::ProcessTimedAction(SmartScriptHolder&, unsigned int const&, unsigned int const&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2238)
  by : SmartScript::ProcessEvent(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2685)
  by : SmartScript::UpdateTimer(SmartScriptHolder&, unsigned int) (SmartScript.cpp:3198)
  by : SmartScript::OnUpdate(unsigned int) (SmartScript.cpp:3244)
  by : SmartAI::UpdateAI(unsigned int) (SmartAI.cpp:331)
  by : Creature::Update(unsigned int) (Creature.cpp:544)
  by : void Trinity::ObjectUpdater::Visit<Creature>(GridRefManager<Creature>&) (GridNotifiers.cpp:340)
2014-01-12 20:23:13 +01:00
Vincent_Michael
20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
Shauren
107af52853 Core/Chat: Refactored building chat packets
* Moved everything into one specialized method instead of being scattered all over the place
* Allow localizing creature names in chat messages (when using $N)
* Send SMSG_GM_MESSAGECHAT for gm messages
2013-12-23 14:23:49 +01:00
Spp
65cd07a288 Core: Improve error messages for linked_respawn table (and minor cosmetic changes here and there) 2013-11-11 11:03:32 +01:00
Spp
94e2b9332a Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive) 2013-11-08 10:50:51 +01:00
Discover-
80ce30ac7d Core/SAI: Add 'playerOnly' parameters to SMART_TARGET_CLOSEST_ENEMY and SMART_TARGET_CLOSEST_FRIENDLY. Wiki is updated accordingly. 2013-09-30 10:11:02 +02:00
Discover-
a0ff0233c5 Core/SmartAI: Implement SMART_TARGET_CLOSEST_FRIENDLY.
Parameter is distance to search for.

Closes #10521
2013-08-15 01:22:22 +01:00
Gacko
a78480d56e Core: Advance logging
- Log guid in SmartScript::IsSmart and SmartScript::IsSmartGO
- Prevent false positive for missing game_graveyard_zone data for battlegrounds
2013-06-01 13:58:05 +02:00
Spp
d1677b2db0 Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
    Memleak fix
2013-05-13 15:07:36 +02:00
Naios
6191642e59 Core/SmartScripts: Check Conditions also for timed Events
* some cleanup work in SmartScripts.cpp

Core/SmartScripts: Some Corrections to last commit
2013-01-17 20:25:29 +01:00
Vincent_Michael
cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Spp
b5c9ab8802 Core/Misc: Reduction of header dependencies - Step II 2012-11-20 12:30:30 +01:00
Spp
55ce180f28 Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged.
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'

Explanation of use with Sample config:

Appender.Console.Type=1       (1 = Console)
Appender.Console.Level=2      (2 = Debug)

Appender.Server.Type=2        (2 = File)
Appender.Server.Level=3       (3 = Info)
Appender.Server.File=Server.log

Appender.SQL.Type=2           (2 = File)
Appender.SQL.Level=1          (1 = Trace)
Appender.SQL.File=sql.log

Appenders=Console Server      (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)

Logger.root.Type=0            (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5           (5 = Error)
Logger.root.Appenders=Console

Logger.SQL.Type=26            (26 = SQL)
Logger.SQL.Level=3            (2 = Debug)
Logger.SQL.Appenders=Console Server SQL

Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName

* At loading Appender SQL will be ignored, as it's not present on "Appenders"

* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged

* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged

* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
  - Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
    - Appender Console has lower Log Level: Msg is logged to Console
    - Appender Server has higher Log Level: Msg is not logged to file
    - Appender SQL has lower Log Level: Msg is logged to file sql.log

* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender

* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
    - Appender Console has lower LogLevel: Msg is logged to Console
2012-08-03 14:20:18 +02:00
Nay
53b561f550 Core/SAI: Remove some unused conditions related code
SAI conditions were implemented in a different way than initially planned

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-06-18 00:42:37 +01:00
Shauren
90cacb9ab9 Core/SmartScript: Fixed possible crashes when attempting to use StoreTargetList with a the same list already stored on the same id 2012-03-19 11:43:50 +01:00