Files
TrinityCore/src/server/game/AI/SmartScripts/SmartScript.h
MitchesD 43d5d118b2 Core/Misc: fix warning and misc codestyle fixes
(cherry picked from commit 3b90b0368a)
2016-01-15 19:57:34 +01:00

301 lines
11 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_SMARTSCRIPT_H
#define TRINITY_SMARTSCRIPT_H
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "Unit.h"
#include "Spell.h"
#include "GridNotifiers.h"
#include "SmartScriptMgr.h"
//#include "SmartAI.h"
class SmartScript
{
public:
SmartScript();
~SmartScript();
void OnInitialize(WorldObject* obj, AreaTriggerEntry const* at = NULL);
void GetScript();
void FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEntry const* at);
void ProcessEventsFor(SMART_EVENT e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
void ProcessEvent(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
bool CheckTimer(SmartScriptHolder const& e) const;
void RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max);
void UpdateTimer(SmartScriptHolder& e, uint32 const diff);
void InitTimer(SmartScriptHolder& e);
void ProcessAction(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = NULL);
ObjectList* GetWorldObjectsInDist(float dist);
void InstallTemplate(SmartScriptHolder const& e);
SmartScriptHolder CreateEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask = 0);
void AddEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask = 0);
void SetPathId(uint32 id) { mPathId = id; }
uint32 GetPathId() const { return mPathId; }
WorldObject* GetBaseObject()
{
WorldObject* obj = NULL;
if (me)
obj = me;
else if (go)
obj = go;
return obj;
}
bool IsUnit(WorldObject* obj)
{
return obj && (obj->GetTypeId() == TYPEID_UNIT || obj->GetTypeId() == TYPEID_PLAYER);
}
bool IsPlayer(WorldObject* obj)
{
return obj && obj->GetTypeId() == TYPEID_PLAYER;
}
bool IsCreature(WorldObject* obj)
{
return obj && obj->GetTypeId() == TYPEID_UNIT;
}
bool IsGameObject(WorldObject* obj)
{
return obj && obj->GetTypeId() == TYPEID_GAMEOBJECT;
}
void OnUpdate(const uint32 diff);
void OnMoveInLineOfSight(Unit* who);
Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff);
void DoFindFriendlyCC(std::list<Creature*>& _list, float range);
void DoFindFriendlyMissingBuff(std::list<Creature*>& list, float range, uint32 spellid);
Unit* DoFindClosestFriendlyInRange(float range, bool playerOnly);
void StoreTargetList(ObjectList* targets, uint32 id)
{
if (!targets)
return;
if (mTargetStorage->find(id) != mTargetStorage->end())
{
// check if already stored
if ((*mTargetStorage)[id]->Equals(targets))
return;
delete (*mTargetStorage)[id];
}
(*mTargetStorage)[id] = new ObjectGuidList(targets, GetBaseObject());
}
bool IsSmart(Creature* c = NULL)
{
bool smart = true;
if (c && c->GetAIName() != "SmartAI")
smart = false;
if (!me || me->GetAIName() != "SmartAI")
smart = false;
if (!smart)
TC_LOG_ERROR("sql.sql", "SmartScript: Action target Creature (GUID: " UI64FMTD " Entry: %u) is not using SmartAI, action called by Creature (GUID: " UI64FMTD " Entry: %u) skipped to prevent crash.", uint64(c ? c->GetSpawnId() : UI64LIT(0)), c ? c->GetEntry() : 0, uint64(me ? me->GetSpawnId() : UI64LIT(0)), me ? me->GetEntry() : 0);
return smart;
}
bool IsSmartGO(GameObject* g = NULL)
{
bool smart = true;
if (g && g->GetAIName() != "SmartGameObjectAI")
smart = false;
if (!go || go->GetAIName() != "SmartGameObjectAI")
smart = false;
if (!smart)
TC_LOG_ERROR("sql.sql", "SmartScript: Action target GameObject (GUID: " UI64FMTD " Entry: %u) is not using SmartGameObjectAI, action called by GameObject (GUID: " UI64FMTD " Entry: %u) skipped to prevent crash.", uint64(g ? g->GetSpawnId() : UI64LIT(0)), g ? g->GetEntry() : 0, uint64(go ? go->GetSpawnId() : UI64LIT(0)), go ? go->GetEntry() : 0);
return smart;
}
ObjectList* GetTargetList(uint32 id)
{
ObjectListMap::iterator itr = mTargetStorage->find(id);
if (itr != mTargetStorage->end())
return (*itr).second->GetObjectList();
return NULL;
}
void StoreCounter(uint32 id, uint32 value, uint32 reset)
{
CounterMap::const_iterator itr = mCounterList.find(id);
if (itr != mCounterList.end())
{
if (reset == 0)
value += GetCounterValue(id);
mCounterList.erase(id);
}
mCounterList.insert(std::make_pair(id, value));
ProcessEventsFor(SMART_EVENT_COUNTER_SET);
}
uint32 GetCounterId(uint32 id)
{
CounterMap::iterator itr = mCounterList.find(id);
if (itr != mCounterList.end())
return itr->first;
return 0;
}
uint32 GetCounterValue(uint32 id)
{
CounterMap::iterator itr = mCounterList.find(id);
if (itr != mCounterList.end())
return itr->second;
return 0;
}
GameObject* FindGameObjectNear(WorldObject* searchObject, ObjectGuid::LowType guid) const
{
auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid);
if (bounds.first == bounds.second)
return nullptr;
return bounds.first->second;
}
Creature* FindCreatureNear(WorldObject* searchObject, ObjectGuid::LowType guid) const
{
auto bounds = searchObject->GetMap()->GetCreatureBySpawnIdStore().equal_range(guid);
if (bounds.first == bounds.second)
return nullptr;
auto creatureItr = std::find_if(bounds.first, bounds.second, [](Map::CreatureBySpawnIdContainer::value_type const& pair)
{
return pair.second->IsAlive();
});
return creatureItr != bounds.second ? creatureItr->second : bounds.first->second;
}
ObjectListMap* mTargetStorage;
void OnReset();
void ResetBaseObject()
{
WorldObject* lookupRoot = me;
if (!lookupRoot)
lookupRoot = go;
if (lookupRoot)
{
if (!meOrigGUID.IsEmpty())
{
if (Creature* m = ObjectAccessor::GetCreature(*lookupRoot, meOrigGUID))
{
me = m;
go = NULL;
}
}
if (!goOrigGUID.IsEmpty())
{
if (GameObject* o = ObjectAccessor::GetGameObject(*lookupRoot, goOrigGUID))
{
me = NULL;
go = o;
}
}
}
goOrigGUID.Clear();
meOrigGUID.Clear();
}
//TIMED_ACTIONLIST (script type 9 aka script9)
void SetScript9(SmartScriptHolder& e, uint32 entry);
Unit* GetLastInvoker();
ObjectGuid mLastInvoker;
typedef std::unordered_map<uint32, uint32> CounterMap;
CounterMap mCounterList;
private:
void IncPhase(int32 p = 1)
{
if (p >= 0)
mEventPhase += (uint32)p;
else
DecPhase(abs(p));
}
void DecPhase(int32 p = 1)
{
if (mEventPhase > (uint32)p)
mEventPhase -= (uint32)p;
else
mEventPhase = 0;
}
bool IsInPhase(uint32 p) const { return ((1 << (mEventPhase - 1)) & p) != 0; }
void SetPhase(uint32 p = 0) { mEventPhase = p; }
SmartAIEventList mEvents;
SmartAIEventList mInstallEvents;
SmartAIEventList mTimedActionList;
bool isProcessingTimedActionList;
Creature* me;
ObjectGuid meOrigGUID;
GameObject* go;
ObjectGuid goOrigGUID;
AreaTriggerEntry const* trigger;
SmartScriptType mScriptType;
uint32 mEventPhase;
uint32 mPathId;
SmartAIEventList mStoredEvents;
std::list<uint32>mRemIDs;
uint32 mTextTimer;
uint32 mLastTextID;
uint32 mTalkerEntry;
bool mUseTextTimer;
SMARTAI_TEMPLATE mTemplate;
void InstallEvents();
void RemoveStoredEvent(uint32 id)
{
if (!mStoredEvents.empty())
{
for (SmartAIEventList::iterator i = mStoredEvents.begin(); i != mStoredEvents.end(); ++i)
{
if (i->event_id == id)
{
mStoredEvents.erase(i);
return;
}
}
}
}
};
#endif