Commit Graph

19805 Commits

Author SHA1 Message Date
Warpten 8bd4e3aff8 Core/Objects: Updated playercreateinfo_spell's content for Cataclysm with the new database structure.
Also fixed some characters not being able to clear glyphs (missing spell) and removed a hack.
2013-03-12 18:56:44 +01:00
Vincent_Michael e13fdd9829 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2013-03-11 22:08:29 +01:00
Warpten b684157695 *Correctly* fixed the build.
Sigh.
2013-03-11 21:42:45 +01:00
Warpten 33d573064b Fixed build. 2013-03-11 21:12:36 +01:00
Warpten a3e4f05e1a Core/Objects: Changed playercreateinfo_spell and playercreateinfo_spell_custom to use race and class masks.
Specifying a race mask of zero will provide the spell to every race.
Specifying a class mask of zero will provide the spell to every class that the race can be.

Note: As the SQL truncates `playercreateinfo_spell`, all your "custom" additions will be gone.
2013-03-11 20:57:52 +01:00
Nay 9ae9277817 DB/Auth/Schema: Change secId from int(10)u to tinyint(3)u in rbac_security_level_groups
Closes #9403
2013-03-11 14:46:38 +00:00
Pitcrawler cdb77f3ea1 DB/Quests: Fixes Scare the Guano Out of Them! Closes #6854
Thanks @w1sht0l1v3 for initial work
2013-03-11 15:02:02 +01:00
Spp 44ea9cbb25 Core/RBAC: Fix players not being able to reply GMs from the other faction (Partial revert of 377cfdb) 2013-03-11 10:52:43 +01:00
Warpten 11764233c5 Core/Spells: Fixed removing glyphs. 2013-03-10 23:05:54 +01:00
Vincent_Michael 866d82a2ce Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2013-03-10 22:20:33 +01:00
Pitcrawler 0f5f560aad DB/Quests: Fixes Memories of Stormhoof, closes #1065 2013-03-10 15:42:47 +01:00
Shauren 535bda8f16 Core/Vehicles: Corrected an oversight in b3b66a8d02
Closes #9399
2013-03-10 14:16:35 +01:00
Trista df25ccb30d Scripts/Eye of Eternity: Last stability changes
* Release button bug should be now really fixed, if someone manage to get it due to some server delay, it can be hit by typing "RepopMe()" or "Reload". It's now only clientside issue that I couldn't reproduce.

* Before there was a chance for transition to phase III to break if hit at precise moment. On top of that, if SoP was to be executed there was no time for purple dimension change. (Note: If transiton happen while SoP is cast it will get specific client data and dimension light will stay changing that is hard to hit, but is blizz bug.)
2013-03-10 03:30:34 +02:00
Vincent_Michael a9b740ab74 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/AI/EventAI/CreatureEventAI.cpp
	src/server/game/AI/EventAI/CreatureEventAIMgr.h
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Spells/spell_mage.cpp
	src/server/shared/Packets/ByteBuffer.h
2013-03-10 01:08:55 +01:00
Pitcrawler f3617abdba DB/Quests: Fixes Dun-da-Dun-tah! Closes #4182 2013-03-09 23:50:44 +01:00
Shauren b3b66a8d02 Core/Vehicles: Fixed a possible crash if vehicle is deleted before its passenger runs Abort on pending join event
Closes #9392
2013-03-09 23:42:54 +01:00
Vincent_Michael 4ee0a4a446 Revert "Core/Commands: Optimize for command .npc near"
This reverts commit 4e789d4c5c.
2013-03-09 23:28:32 +01:00
Vincent_Michael 4e789d4c5c Core/Commands: Optimize for command .npc near 2013-03-09 23:05:27 +01:00
Vincent_Michael 65b16a97be Core/Commands: Add unit flags 2 for .npc info 2013-03-09 22:34:46 +01:00
Vincent_Michael ce0add2121 Core/Commands: Add mmaps check for command .gps 2013-03-09 22:19:14 +01:00
Vincent_Michael 56daf736e4 Core/Spells: Fix logic in 20eeeaf597 2013-03-09 21:33:28 +01:00
Vincent_Michael 20eeeaf597 Core: Fix warnings 2013-03-09 20:15:11 +01:00
Nay ab088cf5ba SQL: Rename a SQL from PR 2013-03-09 18:48:17 +00:00
Nay 3c10d4117a SQL: Update sql/base/auth_database.sql 2013-03-09 17:57:48 +00:00
Nay bf17b7b3c0 Scripts/Commads: Fix non PCH build 2013-03-09 17:55:59 +00:00
Nay 6ab7de2dd8 Merge pull request #9388 from thomas007788/DeserterCmd
Implement .deserter commands
2013-03-09 09:45:43 -08:00
Nefarion 1b45bcd7b9 Add the following commands:
.deserter instance add $time (Adds the instance deserter debuff with $time duration to your target)
.deserter bg add $time (Adds the BG deserter debuff with $time duration to your target)
.deserter instance remove (Removes the instance deserter debuff)
.deserter instance remove (Removes the bg deserter debuff)
2013-03-09 18:43:09 +01:00
SgT-Fatality 8e8617cfe6 Scripts/Commands: Fix .mod rep faction not updating client side reputation
Closes #7939
Closes #9354
2013-03-09 15:58:25 +00:00
WyldePointer 47f7687bab Core: Remove unnecessary commas
Last element of enumerator does not need comma after it's value.

Closes #9367
2013-03-09 15:20:57 +00:00
Vincent_Michael d2024c5c05 Core: Fix build 2013-03-09 04:54:58 +01:00
Trista 8e44b2d4a6 Scripts/Eye of Eternity: Remove some uneeded check and last to do that is uneeded after last GO changes
* also repair some broken GO data for 3.3.5a.
2013-03-09 05:32:02 +02:00
Trista ed378ad63c Core/GameObjects: Implement support for HandleGameObjectUse from vehicle or mount 2013-03-09 05:24:33 +02:00
Vincent_Michael 83c98d6dff Core/SmartAI: Implement SMART_ACTION_SUMMON_CREATURE_GROUP (107) 2013-03-09 02:03:37 +01:00
Vincent_Michael deabbb0e76 DB/Misc: Fix some db startup errors 2013-03-09 01:56:47 +01:00
Vincent_Michael 8aaaaedbdd Core: Fix warnings for msvc 2013-03-09 01:49:05 +01:00
Nay 41c7f35a31 Merge pull request #9385 from thomas007788/Doxygen
First step of comment style refactoring to doxygen-style.
2013-03-08 16:25:05 -08:00
Nay c7463c5f6c Buildsystem: Add support for compiling with MinGW on Windows
Tested with:
- Windows 8 x64
- MySQL 5.5.30 win32
- OpenSSL 1.0.1c (32 bits)
- No PCH
- MinGW with GCC 4.7.0

TODO:
- Fix compile/link with PCH enabled
- Fix compile with WheatyExceptonionReport enabled (ignored for now)
- Fix compile of .rc files (ignored for now)
- Test with more platforms
2013-03-09 00:12:50 +00:00
Vincent_Michael 83a5043741 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Handlers/ChatHandler.cpp
2013-03-09 00:32:33 +01:00
Nefarion 49fd11ab5a First step of comment style refactoring to doxygen-style. 2013-03-08 21:55:37 +01:00
Trista 2dbe3d6cfe Scripts/Eye of Eternity: Fix not being able to press release button on death during phase III 2013-03-08 19:18:19 +02:00
Spp 524a10d628 Typo fix... ¬¬ 2013-03-08 14:05:51 +01:00
Spp 987826bc0d Core/RBAC: Change default db permissions to behave like a server with default config before RBAC conversion
(Missing change from previous commit)

To enable any of the removed config option you should now add the proper role to the proper groups
IE:
AllowTwoSide.Interaction.Mail = 1 --> Add role 19 to group 1 (Add it to players)
2013-03-08 13:58:15 +01:00
Spp 377cfdb560 Core/RBAC: Fix multiple permissions and remove multiple config options that are currently implementes by RBAC
- Remove config options: CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT, CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL, CONFIG_GM_LOG_TRADE, CONFIG_ALLOW_TWO_SIDE_ACCOUNTS, CONFIG_ALLOW_TWO_SIDE_WHO_LIST, CONFIG_ALLOW_GM_FRIEND, CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND, CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL
- Fix RBAC_PERM_SKIP_CHECK_CHAT_SPAM (Was checking spam for those that had the permission)
- Only check RBAC_PERM_TWO_SIDE_INTERACTION_CHAT for sender of whispers (Restores GM being able to whisper players)
- Only check RBAC_PERM_TWO_SIDE_INTERACTION_MAIL for sender
- Fix .ticket assign <Player>, with last RBAC change it was changed by mistake from Player to Account
2013-03-08 13:15:25 +01:00
Vincent_Michael b4542c6504 Core: Fix non pch build 2013-03-08 06:20:38 +01:00
Trista c41b53605c Core/Vehicles: Give description to unknown seat flag
* There are 28 vehicles using for what is stated in the description  - it handles keeping specific emote states (animations) for passengers entering vehicles, I'm not 100% sure if is connected with the aura states that apply them. There are videos for every single known creature that is using it. 31583 - is clearest example since has only this flag as unknown on seat 0. Putting it here only to give direction to where researching should be made if someone dig into it more or can implement support for it.
2013-03-08 04:55:45 +02:00
Trista 17061cb9e5 Scripts/Icecrown: Add script* support for Borrowed Technology/Volatility quests
* There are heavy core problems that make it not fully functional for now.
1) Enter vehicle of 31578 is being overriding the vehicle aura of the accessory so it kicks it out. (both get applied to 1, but instead decoy should be to 0).
2) Even if mentioned above get fixed the accessory is supposed to implicitly hit another passenger with explosion
and no seat flags for it even unknown.
3) Armored Decoy doesn't keep emote from freeze mechanic when enter vehicle connected with a not supported flag.
4) Vehicle speed seems too fast (there is some general vehicle not correct speed problem with spline being involved).

Connected with: #5757
2013-03-08 04:55:44 +02:00
Vincent_Michael a196ab60c3 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2013-03-07 23:00:41 +01:00
click 3a9c26225e Core: Fix non-PCH compile (missing headers on some of the scripts) 2013-03-07 22:21:21 +01:00
Pitcrawler f84c6cc9c6 DB/Quests: Fixes Chill out, mon
Really closes #5200
2013-03-07 09:32:42 +01:00
Trista 8993eef723 Scripts/Eye of Eternity: Fix vehicle crashes
* I tought if a spell would hit all targets on map then the force cast would be cast for each, apparently I was wrong since it had unlimited implicit targets.
* Remove a condition with target mask players since there is a attribute that takes care of that.

Closes #9365
2013-03-07 04:54:57 +02:00