Commit Graph

64 Commits

Author SHA1 Message Date
MitchesD
43d5d118b2 Core/Misc: fix warning and misc codestyle fixes
(cherry picked from commit 3b90b0368a)
2016-01-15 19:57:34 +01:00
Vincent-Michael
478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Vincent-Michael
d418ae54a4 Core: White space CleanUp 2015-07-05 04:03:36 +02:00
jackpoz
e4e903ba95 Merge pull request #14728 from kelno/fixes
Core/SAI: Fixed a math error overflow in SmartScript::DecPhase(int32)
(cherry picked from commit 6d7339e7a3)
2015-06-26 03:27:54 +01:00
Shauren
cb854a2b7b Core/Maps: Removed dbguid/spawnid grid searchers, they are no longer neccessary 2015-06-08 17:48:21 +02:00
Shauren
ca83e14f8b Core/Entities: Reworked guid scopes
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396eb0b
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
2015-04-28 21:19:46 +02:00
MitchesD
23b1c042ad Core/SmartScripts: added SMART_ACTION_SET_COUNTER and SMART_EVENT_COUNTER_SET
as per request of DB developers
2015-04-02 18:02:34 +02:00
Vincent-Michael
ab90f74486 Update copyright note for 2015
Happy new year
2015-01-01 00:28:09 +01:00
Shauren
9e1930959d Core/Entities: Changed object lowguid to uint64 2014-10-26 02:57:28 +02:00
Shauren
9cc7044546 Core/Entities: First batch of removing implicit conversions of ObjectGuid to uint64 2014-10-21 19:23:32 +02:00
joschiwald
90a2acfbdf Core/SAI: changed multiple validation checks 2014-10-11 18:52:01 +02:00
DDuarte
af7daba02d Core/SAI: Remove SMART_ACTION_STORE_VARIABLE_DECIMAL
It's not used.
2014-09-17 01:07:29 +01:00
Shauren
a0e50ea35f Core/Entities: Use ObjectGuid class in game project 2014-09-14 16:14:12 +02:00
Shauren
7532864264 Buildsystem/MSVC: Warning fixes
C4800 'type' : forcing value to bool 'true' or 'false' (performance warning)
C4127 conditional expression is constant
2014-07-17 15:42:57 +02:00
Dehravor
cbd36d5a4e Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros 2014-05-01 11:19:32 +02:00
jackpoz
28946ac5db Core/SAI: Improve error log
Log both target and current Object when checking if a Creature/GameObject have SmartAI enabled.
2014-02-08 22:38:29 +01:00
jackpoz
dbed818f6f Core/SAI: Fix crash
Disable script type SMART_SCRIPT_TYPE_TIMED_ACTIONLIST actions if they are trying to overwrite the timed action list while iterating it.
This was invalidating the iterator and deleting any smart action stored in it, including the current executed one.

Valgrind log:
 Invalid read of size 1
  at SmartScript::OnUpdate(unsigned int) (SmartScript.cpp:3258)
  by SmartAI::UpdateAI(unsigned int) (SmartAI.cpp:331)
  by Creature::Update(unsigned int) (Creature.cpp:544)
 Address 0x1807d9b2 is 10 bytes after a block of size 40 alloc'd
  at operator new(unsigned long) (vg_replace_malloc.c:319)
  ...
  by SmartAIMgr::LoadSmartAIFromDB() (SmartScriptMgr.cpp:231)
  by World::SetInitialWorldSettings() (World.cpp:1724)
  by Master::Run() (Master.cpp:169)
  by main (Main.cpp:142)
2014-02-08 21:59:35 +01:00
jackpoz
b8625f41bd Core/SAI: Fix crash in SmartScript
Fix crash in SmartScript storing WorldObject* instead of guid as targets in SmartScript::mTargetStorage , used by SMART_TARGET_STORED target type , SMART_ESCORT_TARGETS and other escort related code.
Fixes #11228 , #10157 .

Valgrind log:
 Invalid read of size 4
  at : Object::GetTypeId() const (Object.h:140)
  by : SmartScript::IsPlayer(WorldObject*) (SmartScript.h:73)
  by : SmartScript::ProcessAction(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:330)
  by : SmartScript::ProcessEvent(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2662)
  by : SmartScript::ProcessAction(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2226)
  by : SmartScript::ProcessTimedAction(SmartScriptHolder&, unsigned int const&, unsigned int const&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2238)
  by : SmartScript::ProcessEvent(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2685)
  by : SmartScript::UpdateTimer(SmartScriptHolder&, unsigned int) (SmartScript.cpp:3198)
  by : SmartScript::OnUpdate(unsigned int) (SmartScript.cpp:3244)
  by : SmartAI::UpdateAI(unsigned int) (SmartAI.cpp:331)
  by : Creature::Update(unsigned int) (Creature.cpp:544)
  by : void Trinity::ObjectUpdater::Visit<Creature>(GridRefManager<Creature>&) (GridNotifiers.cpp:340)
2014-01-12 20:23:13 +01:00
Vincent_Michael
20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
Shauren
107af52853 Core/Chat: Refactored building chat packets
* Moved everything into one specialized method instead of being scattered all over the place
* Allow localizing creature names in chat messages (when using $N)
* Send SMSG_GM_MESSAGECHAT for gm messages
2013-12-23 14:23:49 +01:00
Spp
65cd07a288 Core: Improve error messages for linked_respawn table (and minor cosmetic changes here and there) 2013-11-11 11:03:32 +01:00
Spp
94e2b9332a Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive) 2013-11-08 10:50:51 +01:00
Discover-
80ce30ac7d Core/SAI: Add 'playerOnly' parameters to SMART_TARGET_CLOSEST_ENEMY and SMART_TARGET_CLOSEST_FRIENDLY. Wiki is updated accordingly. 2013-09-30 10:11:02 +02:00
Discover-
a0ff0233c5 Core/SmartAI: Implement SMART_TARGET_CLOSEST_FRIENDLY.
Parameter is distance to search for.

Closes #10521
2013-08-15 01:22:22 +01:00
Gacko
a78480d56e Core: Advance logging
- Log guid in SmartScript::IsSmart and SmartScript::IsSmartGO
- Prevent false positive for missing game_graveyard_zone data for battlegrounds
2013-06-01 13:58:05 +02:00
Spp
d1677b2db0 Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
    Memleak fix
2013-05-13 15:07:36 +02:00
Naios
6191642e59 Core/SmartScripts: Check Conditions also for timed Events
* some cleanup work in SmartScripts.cpp

Core/SmartScripts: Some Corrections to last commit
2013-01-17 20:25:29 +01:00
Vincent_Michael
cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Spp
b5c9ab8802 Core/Misc: Reduction of header dependencies - Step II 2012-11-20 12:30:30 +01:00
Spp
55ce180f28 Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged.
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'

Explanation of use with Sample config:

Appender.Console.Type=1       (1 = Console)
Appender.Console.Level=2      (2 = Debug)

Appender.Server.Type=2        (2 = File)
Appender.Server.Level=3       (3 = Info)
Appender.Server.File=Server.log

Appender.SQL.Type=2           (2 = File)
Appender.SQL.Level=1          (1 = Trace)
Appender.SQL.File=sql.log

Appenders=Console Server      (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)

Logger.root.Type=0            (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5           (5 = Error)
Logger.root.Appenders=Console

Logger.SQL.Type=26            (26 = SQL)
Logger.SQL.Level=3            (2 = Debug)
Logger.SQL.Appenders=Console Server SQL

Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName

* At loading Appender SQL will be ignored, as it's not present on "Appenders"

* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged

* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged

* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
  - Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
    - Appender Console has lower Log Level: Msg is logged to Console
    - Appender Server has higher Log Level: Msg is not logged to file
    - Appender SQL has lower Log Level: Msg is logged to file sql.log

* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender

* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
    - Appender Console has lower LogLevel: Msg is logged to Console
2012-08-03 14:20:18 +02:00
Nay
53b561f550 Core/SAI: Remove some unused conditions related code
SAI conditions were implemented in a different way than initially planned

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-06-18 00:42:37 +01:00
Shauren
90cacb9ab9 Core/SmartScript: Fixed possible crashes when attempting to use StoreTargetList with a the same list already stored on the same id 2012-03-19 11:43:50 +01:00
Shauren
254256668b Core: Fixed compile without PCH 2012-03-01 23:45:07 +01:00
QAston
ce4a4ffe50 Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId.
So far usable only with CONDITION_SOURCE_TYPE_SPELL:
ContidionTarget = 0 - check caster
ContidionTarget = 1 - check explicit target
2012-02-10 23:42:08 +01:00
Subv2112
229d4119e8 Core/SAI: Fixed SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-02 14:35:45 -05:00
Subv2112
3c4678085c Core/SAI: Removed unused variable: mResumeActionList
Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
2012-01-06 22:31:38 -05:00
kiper
8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
Nay
fec3db6e5d Core/SAI: Fix event phases when phase > 2
Again, phase ids != phase masks
2011-10-23 17:50:31 +01:00
kaelima
be0b2fcf97 Core/Grid:
- Simplified CellArea calculation (Original author: SilverIce)

- Removed unused code in Cell class (Original author: SilverIce)

- Improve some Visit functions.
2011-10-19 17:40:44 +01:00
megamage
c29ff41001 Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
megamage
c9a4efdf8f Fix crash caused by invalid talker in SmartScript. Solve #3082. 2011-09-19 09:24:59 -04:00
Fredi Machado
78e10e9cd0 Core/AI: Cleaning up hungarian notation 2011-08-20 20:31:31 -03:00
QAston
b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Shauren
a6708fd595 Core/SAI: Fixed possible crashes in many SAI actions
Closes #1144
2011-06-15 17:33:06 +02:00
kaelima
b9e8694540 Core: Continued cleanup
If and for whitespaces.
2011-06-12 02:30:32 +02:00
Shauren
169e4bfa2b Core/SAI: Added missed changes 2011-05-12 10:42:25 +02:00
Shauren
0fbde67824 Core/AI: Some code style cleanup 2011-03-27 12:54:42 +02:00
Shauren
9fea7d9a85 Core/SAI: Fixed another memory leak 2011-03-27 12:54:11 +02:00
Shauren
cbb552ead7 Core/SAI: Fixed memory leaks in targeting (lists were not being deleted) 2011-03-26 23:45:23 +01:00
Rat
8b37ac4688 Core/SAI: Fix invoker logic and possible crashes
Signed-off-by: Rat <gmstreetrat@gmail.com>
2011-02-21 22:23:43 +01:00