Core/ObjectMgr: Disable not linked graveyard error log for zoneId == 0

(cherry picked from commit 52394eb93c)

Conflicts:
	src/server/game/Globals/ObjectMgr.cpp
This commit is contained in:
Carbenium
2015-11-09 23:34:50 +01:00
parent 7e0a61c70b
commit 4ea7e707f7
+2 -1
View File
@@ -5862,7 +5862,8 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float
// not need to check validity of map object; MapId _MUST_ be valid here
if (range.first == range.second && !map->IsBattlegroundOrArena())
{
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones
TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
return GetDefaultGraveYard(team);
}