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Core/ObjectMgr: Disable not linked graveyard error log for zoneId == 0
(cherry picked from commit 52394eb93c)
Conflicts:
src/server/game/Globals/ObjectMgr.cpp
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@@ -5862,7 +5862,8 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float
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// not need to check validity of map object; MapId _MUST_ be valid here
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if (range.first == range.second && !map->IsBattlegroundOrArena())
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{
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TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
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if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones
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TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
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return GetDefaultGraveYard(team);
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}
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