diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index b650cef7a7..ca41d9890e 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -5862,7 +5862,8 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float // not need to check validity of map object; MapId _MUST_ be valid here if (range.first == range.second && !map->IsBattlegroundOrArena()) { - TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team); + if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones + TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team); return GetDefaultGraveYard(team); }