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https://github.com/araxiaonline/RandomScriptsforAzerothCore.git
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Delete SetnpclevelScourgeTrash.lua
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@@ -1,278 +0,0 @@
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-- Table to store NPC IDs
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local npcIds = {
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-- Add NPC IDs here
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8541,
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10417,
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4475,
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11873,
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8531,
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11551,
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10488,
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10487,
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1788,
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10414,
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10407
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}
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local function CastSpellOnSpawn(event, creature)
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if not creature then
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print("Error: creature was not set!")
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return
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end
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local originalLevel = creature:GetLevel()
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local randomLevel = math.random(25, 30)
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local levelDiff = originalLevel - randomLevel
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creature:SetLevel(randomLevel)
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creature:SetMaxHealth(creature:GetMaxHealth() * (1 - levelDiff * 0.03))
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creature:SetHealth(creature:GetMaxHealth())
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creature:CastSpell(creature, 41236, true) --teleport visual
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end
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for _, npcId in ipairs(npcIds) do
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RegisterCreatureEvent(npcId, 5, CastSpellOnSpawn)
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end
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-- Register the function to be called on creature spawn event for each NPC ID
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for i = 1, #npcIds do
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RegisterCreatureEvent(npcIds[i], 5, CastSpellOnSpawn)
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end
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-- Table to store NPC IDs for CastSpellOnSpawn1
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local npcIds1 = {
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-- Add NPC IDs that will use CastSpellOnSpawn1 function here
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8541,
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10417,-- Table to store NPC IDs for group 1
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local npcIds1 = {
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8541,
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10417,
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4475,
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11873,
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8531,
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11551,
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10488,
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10487,
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1788,
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10414,
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10407
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}
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-- Table to store NPC IDs for group 2
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local npcIds2 = {
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400013,
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400014,
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68,
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1976,
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466,
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}
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-- Function to be executed when an NPC from group 1 is spawned
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local function CastSpellOnSpawnGroup1(event, creature)
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if not creature then
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print("Error: creature was not set!")
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return
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end
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local originalLevel = creature:GetLevel()
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local randomLevel = math.random(25, 30)
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local levelDiff = originalLevel - randomLevel
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local spellId = 28234
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creature:SetLevel(randomLevel)
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creature:SetMaxHealth(creature:GetMaxHealth() * (1 - levelDiff * 0.015))
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creature:SetHealth(creature:GetMaxHealth())
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creature:CastSpell(creature, spellId, true) -- minion visual
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end
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-- Function to be executed when an NPC from group 2 is spawned
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local function CastSpellOnSpawnGroup2(event, creature)
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if not creature then
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print("Error: creature was not set!")
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return
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end
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local originalLevel = creature:GetLevel()
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local randomLevel = math.random(25, 30)
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local levelDiff = originalLevel - randomLevel
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local spellId = 100133
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creature:SetLevel(randomLevel)
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creature:SetMaxHealth(creature:GetMaxHealth() * (1 - levelDiff * 0.015))
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creature:SetHealth(creature:GetMaxHealth())
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creature:CastSpell(creature, spellId, true) -- rez visual
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end
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-- Register the event for NPCs in group 1
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for _, npcId in ipairs(npcIds1) do
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RegisterCreatureEvent(npcId, 5, CastSpellOnSpawnGroup1)
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end
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-- Register the event for NPCs in group 2
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for _, npcId in ipairs(npcIds2) do
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RegisterCreatureEvent(npcId, 5, CastSpellOnSpawnGroup2)
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end
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4475,
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11873,
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8531,
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11551,
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10488,
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10487,
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1788,
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10414,
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10407
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}
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-- Function to handle NPC spawn event for CastSpellOnSpawn1
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local function CastSpellOnSpawn1(event, creature)
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-- Check if the creature was set
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if not creature then
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print("Error: creature was not set!")
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return
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end
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-- Get the original level of the creature
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local originalLevel = creature:GetLevel()
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-- Generate a random level between 25 and 30
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local randomLevel = math.random(25, 30)
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-- Calculate the level difference between original and random levels-- Table to store NPC IDs for CastSpellOnSpawn1
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local npcIds1 = {
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-- Add NPC IDs that will use CastSpellOnSpawn1 function here
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8541,
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10417,
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4475,
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11873,
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8531,
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11551,
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10488,
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10487,
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1788,
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10414,
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10407
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}
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-- Function to handle NPC spawn event for CastSpellOnSpawn1
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local function CastSpellOnSpawn1(event, creature)
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-- Check if the creature was set
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if not creature then
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print("Error: creature was not set!")
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return
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end
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-- Get the original level of the creature
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local originalLevel = creature:GetLevel()
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-- Generate a random level between 25 and 30
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local randomLevel = math.random(25, 30)
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-- Calculate the level difference between original and random levels
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local levelDiff = originalLevel - randomLevel
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-- Set the level of the creature to the random level
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creature:SetLevel(randomLevel)
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-- Reduce the creature's max health by the level difference multiplied by 0.03
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creature:SetMaxHealth(creature:GetMaxHealth() * (1 - levelDiff * 0.03))
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-- Set the creature's health to its max health
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creature:SetHealth(creature:GetMaxHealth())
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-- Cast spell 41236 (teleport visual) on the creature
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creature:CastSpell(creature, 41236, true)
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end
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-- Register CastSpellOnSpawn1 function to be called when an NPC with the specified NPC IDs is spawned
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for _, npcId in ipairs(npcIds1) do
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RegisterCreatureEvent(npcId, 5, CastSpellOnSpawn1)
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end
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-- Table to store NPC IDs for CastSpellOnSpawn2
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local npcIds2 = {
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-- Add NPC IDs that will use CastSpellOnSpawn2 function here
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400013,
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400014,
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68,
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1976,
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466,
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}
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-- Function to handle NPC spawn event for CastSpellOnSpawn2
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local function CastSpellOnSpawn2(event, creature)
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-- Check if the creature was set
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if not creature then
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print("Error: creature was not set!")
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return
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end
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-- Get the original level of the creature
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local originalLevel = creature:GetLevel()
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-- Generate a random level between 25 and 30
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local randomLevel = math.random(25, 30)
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-- Calculate the level difference between original and random levels
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local levelDiff = originalLevel - randomLevel
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-- Set the level of the creature to the random level
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creature:SetLevel(randomLevel)
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-- Reduce the creature's max health by the level difference multiplied by 0.03
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creature:SetMaxHealth(creature:GetMaxHealth() * (1 - levelDiff * 0.03))
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-- Set the creature's health to its max health
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creature:SetHealth(creature:GetMaxHealth())
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-- Cast spell 100133 (teleport visual) on the creature
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creature:CastSpell(creature, 100133, true)
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end
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-- Register CastSpellOnSpawn2 function to be called when an NPC with the specified NPC IDs
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for _, npcId in ipairs(npcIds2) do
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RegisterCreatureEvent(npcId, 5, CastSpellOnSpawn2)
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end
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local levelDiff = originalLevel - randomLevel
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-- Set the level of the creature to the random level
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creature:SetLevel(randomLevel)
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-- Reduce the creature's max health by the level difference multiplied by 0.03
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creature:SetMaxHealth(creature:GetMaxHealth() * (1 - levelDiff * 0.03))
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-- Set the creature's health to its max health
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creature:SetHealth(creature:GetMaxHealth())
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-- Cast spell 41236 (teleport visual) on the creature
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creature:CastSpell(creature, 41236, true)
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end
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-- Register CastSpellOnSpawn1 function to be called when an NPC with the specified NPC IDs is spawned
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for _, npcId in ipairs(npcIds1) do
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RegisterCreatureEvent(npcId, 5, CastSpellOnSpawn1)
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end
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-- Table to store NPC IDs for CastSpellOnSpawn2
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local npcIds2 = {
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-- Add NPC IDs that will use CastSpellOnSpawn2 function here
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400013,
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400014,
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68,
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1976,
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466,
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}
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-- Function to handle NPC spawn event for CastSpellOnSpawn2
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local function CastSpellOnSpawn2(event, creature)
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-- Check if the creature was set
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if not creature then
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print("Error: creature was not set!")
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return
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end
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-- Get the original level of the creature
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local originalLevel = creature:GetLevel()
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-- Generate a random level between 25 and 30
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local randomLevel = math.random(25, 30)
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-- Calculate the level difference between original and random levels
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local levelDiff = originalLevel - randomLevel
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-- Set the level of the creature to the random level
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creature:SetLevel(randomLevel)
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-- Reduce the creature's max health by the level difference multiplied by 0.03
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creature:SetMaxHealth(creature:GetMaxHealth() * (1 - levelDiff * 0.03))
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-- Set the creature's health to its max health
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creature:SetHealth(creature:GetMaxHealth())
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-- Cast spell 100133 (teleport visual) on the creature
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creature:CastSpell(creature, 100133, true)
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end
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-- Register CastSpellOnSpawn2 function to be called when an NPC with the specified NPC IDs
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for _, npcId in ipairs(npcIds2) do
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RegisterCreatureEvent(npcId, 5, CastSpellOnSpawn2)
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end
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