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Update SetnpclevelScourgeTrash.lua
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@@ -16,7 +16,7 @@ local npcIds = {
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-- Function to cast spell ID 28234 on the creature and mask the level up spawning visual. this was really just for an event and can be removed
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local function CastSpellOnSpawn(event, creature)
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-- Set the creature's level to a random value between whatever, in this case 45-50
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-- Set the creature's level to a random value between whatever, in this case 25-30
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local level = math.random(25, 30)
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creature:SetLevel(level)
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@@ -28,4 +28,4 @@ end
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-- Register the function to be called on creature spawn event for each NPC ID
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for _, npcId in ipairs(npcIds) do
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RegisterCreatureEvent(npcId, 5, CastSpellOnSpawn)
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end
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end
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