fix(Core/Player): increase jumpRadius of melee chain to 10y (#25815)

This commit is contained in:
sogladev
2026-05-22 02:16:58 +02:00
committed by GitHub
parent eda6343164
commit 027306fa0a

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@@ -2111,8 +2111,8 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar
jumpRadius = 7.5f;
break;
case SPELL_DAMAGE_CLASS_MELEE:
// 5y for swipe, cleave and similar
jumpRadius = 5.0f;
// 10y for swipe, cleave and similar
jumpRadius = 10.0f;
break;
case SPELL_DAMAGE_CLASS_NONE:
case SPELL_DAMAGE_CLASS_MAGIC: