Files
wow-item-generator/internal/items/items_mysql.go

161 lines
6.9 KiB
Go

package items
import (
"fmt"
)
func GetItemFields(prefix string) string {
pre := ""
if prefix != "" {
pre = prefix + "."
}
return `
` + pre + `entry, ` + pre + `name, ` + pre + `displayid,
quality, ItemLevel, class, subclass, inventoryType,
allowableClass, allowableRace,
armor,material,
requiredSkill, requiredLevel,
dmg_min1, dmg_max1,
dmg_min2,dmg_max2,
dmg_type1, dmg_type2,
delay, sheath, MaxDurability,
statsCount,
stat_type1, stat_value1,
stat_type2, stat_value2,
stat_type3, stat_value3,
stat_type4, stat_value4,
stat_type5, stat_value5,
stat_type6, stat_value6,
stat_type7, stat_value7,
stat_type8, stat_value8,
stat_type9, stat_value9,
stat_type10, stat_value10,
spellid_1, spellid_2, spellid_3,
spelltrigger_1, spelltrigger_2, spelltrigger_3`
}
func ItemToSql(item Item, reqLevel int, difficulty int) string {
entryBump := 20000000
spellBump := 30000000
if difficulty == 4 {
entryBump = 21000000
}
if difficulty == 5 {
entryBump = 22000000
}
if *item.Quality == 4 {
spellBump = 31000000
}
if *item.Quality == 5 {
spellBump = 32000000
}
spells := ""
if len(item.Spells) > 0 {
for i, spell := range item.Spells {
spells += spells.SpellToSql(spell, *item.Quality)
item.UpdateField(fmt.Sprintf("SpellId%v", i), spellBump+spell.ID)
}
}
delete := fmt.Sprintf("DELETE FROM acore_world.item_template WHERE entry = %v;", entryBump+item.Entry)
clone := fmt.Sprintf(`
INSERT INTO acore_world.item_template (
entry, class, subclass, SoundOverrideSubclass, name, displayid, Quality, Flags, FlagsExtra, BuyCount,
BuyPrice, SellPrice, InventoryType, AllowableClass, AllowableRace, ItemLevel, RequiredLevel,
RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, RequiredCityRank,
RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount,
stat_type1, stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4,
stat_type5, stat_value5, stat_type6, stat_value6, stat_type7, stat_value7, stat_type8, stat_value8,
stat_type9, stat_value9, stat_type10, stat_value10, ScalingStatDistribution, ScalingStatValue,
dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, nature_res,
frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1,
spellcharges_1, spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2,
spelltrigger_2, spellcharges_2, spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2,
spellid_3, spelltrigger_3, spellcharges_3, spellppmRate_3, spellcooldown_3, spellcategory_3,
spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, spellppmRate_4, spellcooldown_4,
spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, spellppmRate_5,
spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID,
PageMaterial, startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset,
MaxDurability, area, Map, BagFamily, TotemCategory, socketColor_1, socketContent_1, socketColor_2,
socketContent_2, socketColor_3, socketContent_3, socketBonus, GemProperties, RequiredDisenchantSkill,
ArmorDamageModifier, duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, FoodType,
minMoneyLoot, maxMoneyLoot, flagsCustom, VerifiedBuild
)
SELECT
entry + %v, class, subclass, SoundOverrideSubclass, name, displayid, Quality, Flags, FlagsExtra, BuyCount,
BuyPrice, SellPrice, InventoryType, AllowableClass, AllowableRace, ItemLevel, RequiredLevel,
RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, RequiredCityRank,
RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount,
stat_type1, stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4,
stat_type5, stat_value5, stat_type6, stat_value6, stat_type7, stat_value7, stat_type8, stat_value8,
stat_type9, stat_value9, stat_type10, stat_value10, ScalingStatDistribution, ScalingStatValue,
dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, nature_res,
frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1,
spellcharges_1, spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2,
spelltrigger_2, spellcharges_2, spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2,
spellid_3, spelltrigger_3, spellcharges_3, spellppmRate_3, spellcooldown_3, spellcategory_3,
spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, spellppmRate_4, spellcooldown_4,
spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, spellppmRate_5,
spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID,
PageMaterial, startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset,
MaxDurability, area, Map, BagFamily, TotemCategory, socketColor_1, socketContent_1, socketColor_2,
socketContent_2, socketColor_3, socketContent_3, socketBonus, GemProperties, RequiredDisenchantSkill,
ArmorDamageModifier, duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, FoodType,
minMoneyLoot, maxMoneyLoot, flagsCustom, VerifiedBuild
FROM acore_world.item_template as src
WHERE src.entry = %v ON DUPLICATE KEY UPDATE entry = src.entry + %v;
`, entryBump, item.Entry, entryBump)
update := fmt.Sprintf(`
UPDATE acore_world.item_template
SET
Quality = %v,
ItemLevel = %v,
RequiredLevel = %v,
dmg_min1 = %v,
dmg_max1 = %v,
dmg_min2 = %v,
dmg_max2 = %v,
StatsCount = %v,
stat_type1 = %v,
stat_value1 = %v,
stat_type2 = %v,
stat_value2 = %v,
stat_type3 = %v,
stat_value3 = %v,
stat_type4 = %v,
stat_value4 = %v,
stat_type5 = %v,
stat_value5 = %v,
stat_type6 = %v,
stat_value6 = %v,
stat_type7 = %v,
stat_value7 = %v,
stat_type8 = %v,
stat_value8 = %v,
stat_type9 = %v,
stat_value9 = %v,
stat_type10 = %v,
stat_value10 = %v,
spellid_1 = %v,
spellid_2 = %v,
spellid_3 = %v,
RequiredDisenchantSkill = %v,
DisenchantID = %v,
SellPrice = FLOOR(100000 + (RAND() * 400001)),
Armor = %v
WHERE entry = %v;
`, *item.Quality, *item.ItemLevel, reqLevel, *item.MinDmg1, *item.MaxDmg1, *item.MinDmg2, *item.MaxDmg2, *item.StatsCount,
*item.StatType1, *item.StatValue1, *item.StatType2, *item.StatValue2, *item.StatType3, *item.StatValue3, *item.StatType4, *item.StatValue4,
*item.StatType5, *item.StatValue5, *item.StatType6, *item.StatValue6, *item.StatType7, *item.StatValue7, *item.StatType8, *item.StatValue8,
*item.StatType9, *item.StatValue9, *item.StatType10, *item.StatValue10, *item.SpellId1, *item.SpellId2, *item.SpellId3, 375,
68, *item.Armor, entryBump+item.Entry)
return fmt.Sprintf("%s %s \n %s \n %s", spells, delete, clone, update)
}