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Added in armor on apply to old weapon
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@@ -414,6 +414,10 @@ func (item *Item) ApplyStats(otherItem Item) (success bool, err error) {
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item.ItemLevel = otherItem.ItemLevel
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if otherItem.Armor != nil {
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item.Armor = otherItem.Armor
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}
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return true, nil
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}
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