mirror of
https://github.com/araxiaonline/wow-eluna-ts-module.git
synced 2026-06-13 02:42:22 -04:00
Added new methods and types from mod-eluna updates
This commit is contained in:
83
types/ac.d.ts
vendored
83
types/ac.d.ts
vendored
@@ -250,6 +250,41 @@ declare const enum WeatherState {
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WEATHER_STATE_BLACKSNOW = 106,
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}
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declare const enum MechanicType {
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MECHANIC_NONE = 0,
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MECHANIC_CHARM = 1,
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MECHANIC_DISORIENTED = 2,
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MECHANIC_DISARM = 3,
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MECHANIC_DISTRACT = 4,
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MECHANIC_FEAR = 5,
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MECHANIC_GRIP = 6,
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MECHANIC_ROOT = 7,
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MECHANIC_SLOW_ATTACK = 8,
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MECHANIC_SILENCE = 9,
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MECHANIC_SLEEP = 10,
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MECHANIC_SNARE = 11,
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MECHANIC_STUN = 12,
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MECHANIC_FREEZE = 13,
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MECHANIC_KNOCKOUT = 14,
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MECHANIC_BLEED = 15,
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MECHANIC_BANDAGE = 16,
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MECHANIC_POLYMORPH = 17,
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MECHANIC_BANISH = 18,
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MECHANIC_SHIELD = 19,
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MECHANIC_SHACKLE = 20,
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MECHANIC_MOUNT = 21,
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MECHANIC_INFECTED = 22,
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MECHANIC_TURN = 23,
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MECHANIC_HORROR = 24,
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MECHANIC_INVULNERABILITY = 25,
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MECHANIC_INTERRUPT = 26,
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MECHANIC_DAZE = 27,
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MECHANIC_DISCOVERY = 28,
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MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
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MECHANIC_SAPPED = 30,
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MECHANIC_ENRAGED = 31
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}
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declare const enum ShutdownExitCode {
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SHUTDOWN_EXIT_CODE = 0,
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ERROR_EXIT_CODE = 1,
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@@ -261,7 +296,7 @@ declare const enum ShutdownMask {
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SHUTDOWN_MASK_IDLE = 2,
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}
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declare const BotEquipmentSlotMap = {
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declare const BotEquipmentSlotMap: {
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MAINHAND: 0,
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OFFHAND: 1,
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RANGED: 2,
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@@ -280,12 +315,12 @@ declare const BotEquipmentSlotMap = {
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TRINKET1: 15,
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TRINKET2: 16,
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NECK: 17,
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} as const;
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}
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declare type BotEquipmentSlotName = keyof typeof BotEquipmentSlotMap;
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declare type BotEquipmentSlotNum = typeof BotEquipmentSlotMap[BotEquipmentSlotName];
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declare const BotStatMap = {
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declare const BotStatMap: {
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MANA: 0,
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HEALTH: 1,
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AGILITY: 3,
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@@ -341,12 +376,46 @@ declare const BotStatMap = {
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RESIST_ARCANE: 57,
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EXPERTISE: 58,
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MAX_BOT_ITEM_MOD: 59,
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BOT_STAT_MOD_RESISTANCE_START: 51, // Assuming BOT_STAT_MOD_ARMOR is defined somewhere
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} as const;
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BOT_STAT_MOD_RESISTANCE_START: 51,
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}
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declare const enum StatModType {
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STRENGTH = 0,
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AGILITY = 1,
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STAMINA = 2,
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INTELLECT = 3,
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SPIRIT = 4,
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HEALTH = 5,
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MANA = 6,
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RAGE = 7,
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FOCUS = 8,
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ENERGY = 9,
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HAPPINESS = 10,
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RUNE = 11,
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RUNIC_POWER = 12,
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ARMOR = 13,
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RESISTANCE_HOLY = 14,
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RESISTANCE_FIRE = 15,
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RESISTANCE_NATURE = 16,
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RESISTANCE_FROST = 17,
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RESISTANCE_SHADOW = 18,
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RESISTANCE_ARCANE = 19,
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ATTACK_POWER = 20,
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ATTACK_POWER_RANGED = 21,
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DAMAGE_MAINHAND = 22,
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DAMAGE_OFFHAND = 23,
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DAMAGE_RANGED = 24,
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}
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declare const enum StatModifierType {
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BASE_VALUE = 0,
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BASE_PCT = 1,
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TOTAL_VALUE = 2,
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TOTAL_PCT = 3,
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}
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declare type BotStatTypeName = keyof typeof BotStatMap;
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declare type BotStatTypeNum = BotStatMap[BotStatTypeName];
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declare type BotStatTypeNum = typeof BotStatMap[BotStatTypeName];
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declare type ClassName =
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| "WARRIOR"
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98
types/global.d.ts
vendored
98
types/global.d.ts
vendored
@@ -1,3 +1,5 @@
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import { AssertEntry } from "typescript";
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declare type HookFunction = (event:number, ...args: any[]) => any
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declare type HookFunctionNoSelf<T extends HookFunction> = T extends (...a: infer U) => infer R ? (this: void, ...a:U) => R: never;
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@@ -3766,6 +3768,11 @@ declare class Player extends Unit {
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*/
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GetComboTarget(): Unit;
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/**
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* Returns the total number of completed quests
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*/
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GetCompletedQuestCount(): number;
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/**
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* Returns the [Player]s [Corpse] object
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*/
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@@ -4189,6 +4196,27 @@ declare class Player extends Unit {
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*/
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HasTitle(titleId: number): boolean;
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/**
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* The [Player] has a melee talent spec
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* @returns boolean
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*/
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HasMeleeSpec(): boolean;
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/**
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* The [Player] has a tank talent spec
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*/
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HasTankSpec(): boolean;
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/**
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* The [Player] has a healer talent spec
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*/
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HasHealSpec(): boolean;
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/**
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* The [Player] has a caster talent spec
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*/
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HasCasterSpec(): boolean;
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/**
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* Returns 'true' if the [Player] is currently in an arena, 'false' otherwise.
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*/
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@@ -4927,6 +4955,13 @@ declare class Spell {
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*/
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GetPowerCost(): number;
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/**
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* Returns the list of regeant needed to cast the spell.
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* The list is an array of objects with the following structure:
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* @returns { ItemTemplateId: number : Count: number }[]
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*/
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GetReagentCost(): Record<number, number>[]
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/**
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* Returns the target [Object] of the [Spell].
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* The target can be any of the following [Object] types:
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@@ -5455,6 +5490,17 @@ declare class Unit extends WorldObject {
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*/
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GetVictim(): Unit;
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/**
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* The [Unit] modifies a specific stat
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*
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* @param int32 stat : The stat to modify
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* @param int8 type : The type of modifier to apply
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* @param float value : The value to apply to the stat
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* @param bool apply = false : Whether the modifier should be applied or removed
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* @return bool : Whether the stat modification was successful
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*/
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HandleStatModifier(stat: StatModType, type: StatModifierType, value: number, apply?: boolean): boolean;
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/**
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* Returns true if the [Unit] has an aura from the given spell entry.
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*/
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@@ -5847,11 +5893,20 @@ declare class Unit extends WorldObject {
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*/
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SetHealth(health: number): void;
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/**
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* Set Immunt To a specific type of damage for the [Unit]
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* @see MechanicType
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* @param int32 immunity : new value for the immunity mask
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* @param bool apply = true : if true, the immunity is applied, otherwise it is removed
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*/
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SetImmuneTo(immunity: number, apply?: boolean): void;
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/**
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* Sets the [Unit]'s level.
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*/
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SetLevel(level: number): void;
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/**
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* Sets the [Unit]'s max health.
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*/
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@@ -6329,11 +6384,44 @@ declare class WorldObject extends EObject {
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* }, {1000,10000}, 0); // do it after 1 to 10 seconds forever
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*
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*/
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RegisterEvent(
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func: <T extends WorldObject>(delay: number | [number, number], repeats: number, worldobj: typeof T) => any,
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delay: number | [number, number],
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repeats?: number,
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): number;
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// RegisterEvent(
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// func: <T extends WorldObject>(delay: number | [number, number], repeats: number, worldobj: typeof T) => any,
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// delay: number | [number, number],
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// repeats?: number,
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// ): number;
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RegisterEvent<T extends WorldObject>(
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func: (delay: number | [number, number], repeats: number, worldobj: T) => any,
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delay: number | [number, number],
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repeats?: number,
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): number;
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// Overload for Unit
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RegisterEvent(
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func: (delay: number | [number, number], repeats: number, worldobj: Unit) => any,
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delay: number | [number, number],
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repeats?: number,
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): number;
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// Overload for Creature
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RegisterEvent(
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func: (delay: number | [number, number], repeats: number, worldobj: Creature) => any,
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delay: number | [number, number],
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repeats?: number,
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): number;
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// Overload for Player
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RegisterEvent(
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func: (delay: number | [number, number], repeats: number, worldobj: Player) => any,
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delay: number | [number, number],
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repeats?: number,
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): number;
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// Implementation of the function
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RegisterEvent(
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func: (delay: number | [number, number], repeats: number, worldobj: WorldObject | Unit | Creature | Player) => any,
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delay: number | [number, number],
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repeats?: number,
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): number;
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/**
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* Removes the timed event from a [WorldObject] by the specified event ID
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4
types/hooks/GroupHooks.d.ts
vendored
4
types/hooks/GroupHooks.d.ts
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@@ -1,3 +1,5 @@
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import { Group, GroupEvents } from "../global";
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declare type group_event_on_member_add = (
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event: GroupEvents.GROUP_EVENT_ON_MEMBER_ADD,
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group: Group,
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@@ -17,6 +19,8 @@ declare type group_event_on_member_remove = (
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method: number,
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) => void;
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declare type group_event_on_leader_change = (
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event: GroupEvents.GROUP_EVENT_ON_LEADER_CHANGE,
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group: Group,
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2
types/hooks/PlayerHooks.d.ts
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2
types/hooks/PlayerHooks.d.ts
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@@ -1,3 +1,5 @@
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/// <reference path="../global.d.ts" />
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declare type player_event_on_learn_talents = (
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event: PlayerEvents.PLAYER_EVENT_ON_LEARN_TALENTS,
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pPlayer: Player,
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