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removed the CreatureHooks calls until later implemented
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@@ -196,7 +196,7 @@ void MythicPlus::AddScaledCreature(Creature* creature, MpInstanceData* instanceD
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// creature->SetAI(ai);
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// We know the creature is scaled and in the instance to fire the event.
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sCreatureHooks->AddToInstance(creature);
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// sCreatureHooks->AddToInstance(creature);
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std::string name = creature->GetName();
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// Assign random affix for now.
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