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updated to fix horsemen health scaling
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@@ -501,9 +501,9 @@ uint32 CalculateNewHealth(Creature* creature, CreatureTemplate const* cInfo, uin
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float healthVariation;
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if(creature->IsPet() || creature->IsSummon() || creature->IsTotem()) {
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return origHealth;
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}
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// if(creature->IsPet() || creature->IsSummon() || creature->IsTotem()) {
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// return origHealth;
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// }
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int32 hpScaleFactor = sMpDataStore->GetHealthScaleFactor(mapId, difficulty);
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