updated to fix horsemen health scaling

This commit is contained in:
2024-11-01 20:14:01 -04:00
parent 1bd94e56fa
commit 803cb246bf

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@@ -501,9 +501,9 @@ uint32 CalculateNewHealth(Creature* creature, CreatureTemplate const* cInfo, uin
float healthVariation;
if(creature->IsPet() || creature->IsSummon() || creature->IsTotem()) {
return origHealth;
}
// if(creature->IsPet() || creature->IsSummon() || creature->IsTotem()) {
// return origHealth;
// }
int32 hpScaleFactor = sMpDataStore->GetHealthScaleFactor(mapId, difficulty);