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Merge branch 'feature/full-expansion-upgrade' of https://github.com/araxiaonline/mod-mythic-plus into feature/full-expansion-upgrade
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@@ -640,7 +640,7 @@ uint32 CalculateNewHealth(Creature* creature, CreatureTemplate const* cInfo, uin
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float healthVariation;
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// This is the fine grained hpScaleFactor set for the instance (and/or) creature overrides in the database.
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int32 hpScaleFactor = sMpDataStore->GetHealthScaleFactor(mapId, difficulty);
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float hpScaleFactor = sMpDataStore->GetHealthScaleFactor(mapId, difficulty);
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// Add some variance to the healthpool so enemies are not all the same
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if(creature->IsDungeonBoss() || creature->isWorldBoss() || creature->isElite() || cInfo->rank == CREATURE_ELITE_RARE) {
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