Performing Skeleton Update & Re-Designing Readme (#5)

* Adding .vscode file to Ignore List

* Skeleton Update

Skeleton Update & Spelling Error Fix

* Readme Re-Design

* Smaller Image
This commit is contained in:
Shane Powell
2018-07-14 15:36:16 -07:00
committed by Barbz
parent 56a9d45027
commit 11cd2021f4
8 changed files with 98 additions and 3 deletions

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.editorconfig Normal file
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[*]
charset = utf-8
indent_style = space
indent_size = 4
tab_width = 4
insert_final_newline = true
trim_trailing_whitespace = true
max_line_length = 80

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## AUTO-DETECT
## Handle line endings automatically for files detected as
## text and leave all files detected as binary untouched.
## This will handle all files NOT defined below.
* text=auto eol=lf
# Text
*.conf
*.conf.dist
*.txt
*.md
*.cmake
# Bash
*.sh text
# Lua if lua module?
*.lua
# SQL
*.sql
# C++
*.c text
*.cc text
*.cxx text
*.cpp text
*.c++ text
*.hpp text
*.h text
*.h++ text
*.hh text
## For documentation
# Documents
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
# Graphics
*.png binary
*.jpg binary
*.jpeg binary
*.gif binary
*.tif binary
*.tiff binary
*.ico binary
# SVG treated as an asset (binary) by default. If you want to treat it as text,
# comment-out the following line and uncomment the line after.
*.svg binary
#*.svg text
*.eps binary

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.loadpath
.project
.cproject
.vscode/c_cpp_properties.json

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# mod-individual-XP
# Individual XP Module
Allows players to set their own XP rate.
Allows players to _View, Set, or Toggle_ the rate at which they gain experience individually.
# How to install
1) clone this module into the modules directory of the main source
2) apply the provided sql in the character database
3) rerun cmake
3) re-run cmake
4) compile.
# Config
There are two variables to configure in the Config:
1) Max XP Rate
2) Default XP Rate
The Max XP Rate variable dictates how high a player can set their XP rate. </br>
While the Default XP Rate variable dictates what XP rate players start with and the rate will be set to if the user does '.XP Default'
# Player Commands
| Command | Description |
|-------------|---------------------------------------------------|
| .XP | Main Module Command |
| .XP View | Displays the current XP rate |
| .XP Set # | Changes the XP rate to the value specified |
| .XP Default | Returns the XP rate to the default value |
| .XP Disable | Disables all XP gain until user does '.XP Enable' |
| .XP Enable | Enables all XP gain if it was disabled |
# Video Showcase
[![Youtube Link](https://i.imgur.com/Jhrdgv6.png)](https://www.youtube.com/watch?v=T6UEX47mPeE)
# Show your appreciation
[![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=SBJFTAJKUNEXC)

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sql/world/.gitkeep Normal file
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