adjusted param

This commit is contained in:
Yehonal
2021-06-10 02:22:54 +02:00
parent 7b35edb750
commit e50e81e112

View File

@@ -40,7 +40,7 @@ public:
bool OnBeforeAchiComplete(Player* player, AchievementEntry const* /* achievement */) override
{
WorldLocation pos = WorldLocation(player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation());
uint32 posLvl=sAzthUtils->getPositionLevel(true, player->GetMap(), pos);
uint32 posLvl=sAzthUtils->getPositionLevel(false, player->GetMap(), pos);
if (!player->GetMap()->IsDungeon() && !player->GetMap()->IsRaid())
return true;
@@ -64,7 +64,7 @@ public:
void OnItemRoll(Player const* player, LootStoreItem const */* item */, float &chance, Loot &/* loot */, LootStore const& /* store */) override
{
WorldLocation pos = WorldLocation(player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation());
uint32 posLvl=sAzthUtils->getPositionLevel(true, player->GetMap(), pos);
uint32 posLvl=sAzthUtils->getPositionLevel(false, player->GetMap(), pos);
uint32 level = player->getLevel();