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@@ -54,6 +54,28 @@ RUNE_CATEGORIES = {1, 2, 3, 4, 5};
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OWNED_CATEGORIES = {1, 3};
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SEARCH_FILTER = nil;
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ENGRAVING_ENABLED = true;
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EXCLUSIVE_CATEGORY_FILTER = nil;
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EQUIPPED_FILTER_ENABLED = false;
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RUNE_INFORMATION = {};
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EQUIPMENT_SLOT_ENGRAVINGS = {};
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INVENTORY_ENGRAVINGS = {};
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CATEGORY_ENGRAVINGS = {};
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CURRENT_RUNE_CAST = {};
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--[[ Not sure for this ]]--
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CONTAINER_SLOT_ENGRAVINGS = {
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{true, true, true}, -- container 1 with all slots engravable
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{true, false, true}, -- container 2 with second slot not engravable
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}
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EQUIPMENT_ENGRAVABLE_SLOTS = {
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[1] = true,
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[2] = false,
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-- ...
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}
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--[[ Retro-ingenering of this : https://github.com/Gethe/wow-ui-source/blob/classic_era/Interface/AddOns/Blizzard_APIDocumentationGenerated/EngravingInfoDocumentation.lua ]]--
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function C_Engraving.IsEngravingEnabled()
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return ENGRAVING_ENABLED
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@@ -96,78 +118,128 @@ end
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--[[ Method missing ]]--
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function C_Engraving.AddCategoryFilter(category)
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CATEGORY_FILTERS[category] = true
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end
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function C_Engraving.AddExclusiveCategoryFilter(category)
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EXCLUSIVE_CATEGORY_FILTER = category
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end
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function C_Engraving.CastRune(skillLineAbilityID)
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-- idk for the moment
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end
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function C_Engraving.ClearAllCategoryFilters()
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for category in pairs(CATEGORY_FILTERS) do
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C_Engraving.ClearCategoryFilter(category)
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end
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end
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function C_Engraving.ClearCategoryFilter(category)
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CATEGORY_FILTERS[category] = nil
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end
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function C_Engraving.ClearExclusiveCategoryFilter()
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EXCLUSIVE_CATEGORY_FILTER = nil
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end
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function C_Engraving.EnableEquippedFilter(enabled)
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EQUIPPED_FILTER_ENABLED = enabled
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end
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function C_Engraving.GetCurrentRuneCast()
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-- idk for the moment
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end
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function C_Engraving.GetEngravingModeEnabled()
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-- idk for the moment
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end
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function C_Engraving.GetExclusiveCategoryFilter()
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return EXCLUSIVE_CATEGORY_FILTER
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end
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function C_Engraving.GetNumRunesKnown(equipmentSlot)
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if equipmentSlot == nil or RUNE_INFORMATION[equipmentSlot] == nil then
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return 0, 0
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end
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return RUNE_INFORMATION[equipmentSlot].known, RUNE_INFORMATION[equipmentSlot].max
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end
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function C_Engraving.GetRuneForEquipmentSlot(equipmentSlot)
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return EQUIPMENT_SLOT_ENGRAVINGS[equipmentSlot];
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end
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function C_Engraving.GetRuneForInventorySlot(containerIndex, slotIndex)
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if INVENTORY_ENGRAVINGS[containerIndex] and INVENTORY_ENGRAVINGS[containerIndex][slotIndex] then
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return INVENTORY_ENGRAVINGS[containerIndex][slotIndex]
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else
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return nil
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end
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end
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function C_Engraving.GetRunesForCategory(category, ownedOnly)
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local engravingInfoForCategory = CATEGORY_ENGRAVINGS[category];
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if not engravingInfoForCategory then
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return {};
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end
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if ownedOnly then
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local ownedEngravingInfo = {};
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for i, engravingData in ipairs(engravingInfoForCategory) do
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if engravingData.owned then
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table.insert(ownedEngravingInfo, engravingData);
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end
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end
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return ownedEngravingInfo;
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end
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return engravingInfoForCategory;
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end
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function C_Engraving.IsEquipmentSlotEngravable(equipmentSlot)
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return EQUIPMENT_ENGRAVABLE_SLOTS[equipmentSlot] or false;
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end
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function C_Engraving.IsEquippedFilterEnabled()
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return EQUIPMENT_FILTER_ENABLED;
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end
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function C_Engraving.IsInventorySlotEngravable(containerIndex, slotIndex)
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return CONTAINER_SLOT_ENGRAVINGS[containerIndex] and CONTAINER_SLOT_ENGRAVINGS[containerIndex][slotIndex] or false
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end
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function C_Engraving.IsInventorySlotEngravableByCurrentRuneCast(containerIndex, slotIndex)
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return containerIndex == CURRENT_RUNE_CAST.containerIndex and slotIndex == CURRENT_RUNE_CAST.slotIndex
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end
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function C_Engraving.IsKnownRuneSpell(spellID)
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return IsSpellKnown(spellID)
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end
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function C_Engraving.IsRuneEquipped(skillLineAbilityID)
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-- idk for the moment
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end
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function C_Engraving.RefreshRunesList()
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-- idk for the moment
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end
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function C_Engraving.SetEngravingModeEnabled(enabled)
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-- idk for the moment
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end
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function C_Engraving.EngravingModeChanged(enabled)
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-- idk for the moment
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end
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function C_Engraving.EngravingTargetingModeChanged(enabled)
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-- idk for the moment
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end
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function C_Engraving.RuneUpdated(rune)
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-- idk for the moment
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end
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--[[ Not sure for this ]]--
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