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fixed event hook naigation
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@@ -265,7 +265,9 @@ In this example:
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7. We hook the `handleCombatLogEvent` function to the "OnEvent" event of the `combatLogFrame` using `combatLogFrame.HookScript("OnEvent", handleCombatLogEvent)`.
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8. We register the "COMBAT_LOG_EVENT_UNFILTERED" event using `combatLogFrame.RegisterEvent` to receive combat log events.
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## OnHide & OnShow & OnLoad
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## OnHide
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## OnShow
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## OnLoad
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Hook for handling common events for when a UIObject is shown, hidden, or initially loaded.
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@@ -332,7 +334,8 @@ In this example:
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5. In the `handleOnLoad` function, we print a message indicating that the frame is loaded and set its background color to blue. We also register the `"PLAYER_ENTERING_WORLD"` event and set up an event handler using `SetScript`. When the player enters the world, the frame will be shown.
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## OnMouseDown & OnMouseUp
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## OnMouseDown
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## OnMouseUp
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Hooks for mouse related events
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@@ -527,7 +530,8 @@ Finally, we create an instance of the `MyAddon` class to initialize the addon.
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This example demonstrates how to use the `HookScript` method to register a script handler for the `"OnUpdate"` event and perform frame updates based on the elapsed time.
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## OnValueChanged & OnTextChange
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## OnValueChanged
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## OnTextChange
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Handles when a UIObject with a set value or text is updated.
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