Core/Hooks: Fix typo in OnPlayerSetPhase

This commit is contained in:
Winfidonarleyan
2019-08-29 20:21:39 +07:00
parent 28386c5b0c
commit 5d872a3df0

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@@ -1886,7 +1886,7 @@ class ScriptMgr
bool CanItemApplyEquipSpell(Player* player, Item* item);
bool CanSendAuctionHello(WorldSession const* session, uint64 guid, Creature* creature);
void ValidateSpellAtCastSpell(Player* player, uint32& oldSpellId, uint32& spellId, uint8& castCount, uint8& castFlags);
void OnPlayerSetPhase(AuraEffect* auraEff, AuraApplication const* aurApp, uint8 mode, bool apply, uint32& newPhase);nt32& oldSpellId, uint32& spellId, uint8& castCount, uint8& castFlags);
void OnPlayerSetPhase(AuraEffect* auraEff, AuraApplication const* aurApp, uint8 mode, bool apply, uint32& newPhase);
void ValidateSpellAtCastSpellResult(Player* player, Unit* mover, Spell* spell, uint32 oldSpellId, uint32 spellId);
void OnAfterLootTemplateProcess(Loot* loot, LootTemplate const* tab, LootStore const& store, Player* lootOwner, bool personal, bool noEmptyError, uint16 lootMode);
void OnInstanceSave(InstanceSave* instanceSave);