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https://github.com/araxiaonline/azerothshard-core.git
synced 2026-06-13 02:42:24 -04:00
Core/BG: Move bg balance from AC
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@@ -1311,7 +1311,6 @@ void Battleground::AddOrSetPlayerToCorrectBgGroup(Player* player, TeamId teamId)
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uint32 Battleground::GetFreeSlotsForTeam(TeamId teamId) const
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{
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//[AZTH]
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// if BG is starting and CONFIG_BATTLEGROUND_INVITATION_TYPE == BG_QUEUE_INVITATION_TYPE_NO_BALANCE, invite anyone
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if (GetStatus() == STATUS_WAIT_JOIN && sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == BG_QUEUE_INVITATION_TYPE_NO_BALANCE)
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return (GetInvitedCount(teamId) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(teamId) : 0;
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@@ -1374,7 +1373,6 @@ uint32 Battleground::GetFreeSlotsForTeam(TeamId teamId) const
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}
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return 0;
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//[/AZTH]
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}
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uint32 Battleground::GetMaxFreeSlots() const
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@@ -399,63 +399,53 @@ void BattlegroundQueue::FillPlayersToBG(Battleground* bg, const int32 aliFree, c
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int32 aliDiff = aliFree - int32(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount());
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int32 hordeDiff = hordeFree - int32(m_SelectionPools[TEAM_HORDE].GetPlayerCount());
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// [AZTH] Mik1893: Battleground Balance system 2.0
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int32 invType = sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE);
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int32 invDiff = 0;
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if (m_bgTypeId != BATTLEGROUND_RB) // if not RANDOM BATTLEGROUND, use the balance system
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// check balance configuration and set the max difference between teams
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switch (invType)
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{
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// check balance configuration and set the max difference between teams
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switch (invType)
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case BG_QUEUE_INVITATION_TYPE_NO_BALANCE:
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return;
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case BG_QUEUE_INVITATION_TYPE_BALANCED:
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invDiff = 1;
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break;
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case BG_QUEUE_INVITATION_TYPE_EVEN:
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break;
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default:
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return;
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}
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// balance the teams based on the difference allowed
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while (abs(aliDiff - hordeDiff) > invDiff && (m_SelectionPools[TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() > 0))
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{
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// if results in more alliance players than horde:
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if (aliDiff < hordeDiff)
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{
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case BG_QUEUE_INVITATION_TYPE_NO_BALANCE:
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return;
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case BG_QUEUE_INVITATION_TYPE_BALANCED:
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invDiff = 1;
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case BG_QUEUE_INVITATION_TYPE_EVEN:
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invDiff = 0;
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default:
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return;
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// no more alliance in pool, invite whatever we can from horde
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if (!m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount())
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break;
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// kick alliance, returns true if kicked more than needed, so then try to fill up
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if (m_SelectionPools[TEAM_ALLIANCE].KickGroup(hordeDiff - aliDiff))
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for (; Ali_itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].end() && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree >= hordeDiff ? aliFree - hordeDiff : 0); ++Ali_itr);
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}
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// if results in more horde players than alliance:
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else
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{
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// no more horde in pool, invite whatever we can from alliance
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if (!m_SelectionPools[TEAM_HORDE].GetPlayerCount())
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break;
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// kick horde, returns true if kicked more than needed, so then try to fill up
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if (m_SelectionPools[TEAM_HORDE].KickGroup(aliDiff - hordeDiff))
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for (; Horde_itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].end() && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), hordeFree >= aliDiff ? hordeFree - aliDiff : 0); ++Horde_itr);
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}
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// balance the teams based on the difference allowed
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while (abs(aliDiff - hordeDiff) > invDiff && (m_SelectionPools[TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() > 0))
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{
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// if results in more alliance players than horde:
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if (aliDiff < hordeDiff)
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{
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// no more alliance in pool, invite whatever we can from horde
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if (!m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount())
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break;
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// kick alliance, returns true if kicked more than needed, so then try to fill up
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if (m_SelectionPools[TEAM_ALLIANCE].KickGroup(hordeDiff - aliDiff))
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for (; Ali_itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].end() && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree >= hordeDiff ? aliFree - hordeDiff : 0); ++Ali_itr);
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}
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// if results in more horde players than alliance:
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else
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{
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// no more horde in pool, invite whatever we can from alliance
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if (!m_SelectionPools[TEAM_HORDE].GetPlayerCount())
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break;
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// kick horde, returns true if kicked more than needed, so then try to fill up
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if (m_SelectionPools[TEAM_HORDE].KickGroup(aliDiff - hordeDiff))
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for (; Horde_itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].end() && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), hordeFree >= aliDiff ? hordeFree - aliDiff : 0); ++Horde_itr);
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}
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// recalculate free space after adding
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aliDiff = aliFree - int32(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount());
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hordeDiff = hordeFree - int32(m_SelectionPools[TEAM_HORDE].GetPlayerCount());
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}
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// recalculate free space after adding
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aliDiff = aliFree - static_cast<int32>(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount());
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hordeDiff = hordeFree - static_cast<int32>(m_SelectionPools[TEAM_HORDE].GetPlayerCount());
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}
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else // unified queues, basically
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{
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sLog->outDebug(LOG_FILTER_BATTLEGROUND,"check min count for players - unified queue... - FILL PLAYERS TO BG ");
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for (; Ali_itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].end() && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), 100); ++Ali_itr);
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for (; Horde_itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].end() && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), 100); ++Horde_itr);
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}
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// [/AZTH]
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}
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void BattlegroundQueue::FillPlayersToBGWithSpecific(Battleground* bg, const int32 aliFree, const int32 hordeFree, BattlegroundBracketId thisBracketId, BattlegroundQueue* specificQueue, BattlegroundBracketId specificBracketId)
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@@ -488,65 +478,55 @@ void BattlegroundQueue::FillPlayersToBGWithSpecific(Battleground* bg, const int3
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GroupsQueueType::const_iterator Horde_itr = m_QueuedBoth[TEAM_HORDE].begin();
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for (; Horde_itr != m_QueuedBoth[TEAM_HORDE].end() && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), hordeFree); ++Horde_itr);
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// calculate free space after adding
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// calculate free space after adding
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int32 aliDiff = aliFree - int32(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount());
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int32 hordeDiff = hordeFree - int32(m_SelectionPools[TEAM_HORDE].GetPlayerCount());
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// [AZTH] Mik1893: Battleground Balance system 2.0
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int32 invType = sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE);
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int32 invDiff = 0;
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if (m_bgTypeId != BATTLEGROUND_RB) // if not RANDOM BATTLEGROUND, use the balance system
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// check balance configuration and set the max difference between teams
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switch (invType)
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{
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// check balance configuration and set the max difference between teams
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switch (invType)
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{
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case BG_QUEUE_INVITATION_TYPE_NO_BALANCE:
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return;
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case BG_QUEUE_INVITATION_TYPE_BALANCED:
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invDiff = 1;
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case BG_QUEUE_INVITATION_TYPE_EVEN:
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invDiff = 0;
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default:
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return;
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}
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// if free space differs too much, ballance
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while (abs(aliDiff - hordeDiff) > invDiff && (m_SelectionPools[TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() > 0))
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{
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// if results in more alliance players than horde:
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if (aliDiff < hordeDiff)
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{
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// no more alliance in pool, invite whatever we can from horde
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if (!m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount())
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break;
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// kick alliance, returns true if kicked more than needed, so then try to fill up
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if (m_SelectionPools[TEAM_ALLIANCE].KickGroup(hordeDiff - aliDiff))
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for (; Ali_itr != m_QueuedBoth[TEAM_ALLIANCE].end() && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree >= hordeDiff ? aliFree - hordeDiff : 0); ++Ali_itr);
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}
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// if results in more horde players than alliance:
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else
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{
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// no more horde in pool, invite whatever we can from alliance
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if (!m_SelectionPools[TEAM_HORDE].GetPlayerCount())
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break;
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// kick horde, returns true if kicked more than needed, so then try to fill up
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if (m_SelectionPools[TEAM_HORDE].KickGroup(aliDiff - hordeDiff))
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for (; Horde_itr != m_QueuedBoth[TEAM_HORDE].end() && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), hordeFree >= aliDiff ? hordeFree - aliDiff : 0); ++Horde_itr);
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}
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// recalculate free space after adding
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aliDiff = aliFree - int32(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount());
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hordeDiff = hordeFree - int32(m_SelectionPools[TEAM_HORDE].GetPlayerCount());
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}
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case BG_QUEUE_INVITATION_TYPE_NO_BALANCE:
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return;
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case BG_QUEUE_INVITATION_TYPE_BALANCED:
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invDiff = 1;
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break;
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case BG_QUEUE_INVITATION_TYPE_EVEN:
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break;
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default:
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return;
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}
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else // unified queues, basically - let everyone in and we handle it later
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// if free space differs too much, ballance
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while (abs(aliDiff - hordeDiff) > invDiff && (m_SelectionPools[TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() > 0))
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{
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "check min count for players - unified queue... - FILL PLAYERS TO BG WITH SPECIFIC ");
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for (; Ali_itr != m_QueuedBoth[TEAM_ALLIANCE].end() && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), 100); ++Ali_itr);
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for (; Horde_itr != m_QueuedBoth[TEAM_HORDE].end() && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), 100);++Horde_itr);
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// if results in more alliance players than horde:
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if (aliDiff < hordeDiff)
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{
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// no more alliance in pool, invite whatever we can from horde
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if (!m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount())
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break;
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// kick alliance, returns true if kicked more than needed, so then try to fill up
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if (m_SelectionPools[TEAM_ALLIANCE].KickGroup(hordeDiff - aliDiff))
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for (; Ali_itr != m_QueuedBoth[TEAM_ALLIANCE].end() && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree >= hordeDiff ? aliFree - hordeDiff : 0); ++Ali_itr);
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}
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else // if results in more horde players than alliance:
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{
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// no more horde in pool, invite whatever we can from alliance
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if (!m_SelectionPools[TEAM_HORDE].GetPlayerCount())
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break;
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// kick horde, returns true if kicked more than needed, so then try to fill up
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if (m_SelectionPools[TEAM_HORDE].KickGroup(aliDiff - hordeDiff))
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for (; Horde_itr != m_QueuedBoth[TEAM_HORDE].end() && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), hordeFree >= aliDiff ? hordeFree - aliDiff : 0); ++Horde_itr);
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}
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// recalculate free space after adding
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aliDiff = aliFree - static_cast<int32>(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount());
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hordeDiff = hordeFree - static_cast<int32>(m_SelectionPools[TEAM_HORDE].GetPlayerCount());
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}
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}
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@@ -1107,7 +1107,7 @@ void World::LoadConfigSettings(bool reload)
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m_bool_configs[CONFIG_BATTLEGROUND_TRACK_DESERTERS] = sConfigMgr->GetBoolDefault("Battleground.TrackDeserters.Enable", false);
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m_int_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfigMgr->GetIntDefault ("Battleground.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
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m_int_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfigMgr->GetIntDefault ("Battleground.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS);
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m_int_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfigMgr->GetIntDefault ("Battleground.InvitationType", 0); // [AZTH] not implemented yet in core
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m_int_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfigMgr->GetIntDefault ("Battleground.InvitationType", 0);
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m_bool_configs[CONFIG_BG_XP_FOR_KILL] = sConfigMgr->GetBoolDefault("Battleground.GiveXPForKills", false);
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m_bool_configs[CONFIG_BATTLEGROUND_RANDOM_DEBUG_ENABLE] = sConfigMgr->GetBoolDefault("Battleground.Random.Debug.Enable", true);
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m_bool_configs[CONFIG_BATTLEGROUND_BIG_IN_RANDOM_ENABLE] = sConfigMgr->GetBoolDefault("Battleground.Big.In.Random.System.Enable", true);
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@@ -288,7 +288,7 @@ enum WorldIntConfigs
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CONFIG_DISABLE_BREATHING,
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CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
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CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH,
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CONFIG_BATTLEGROUND_INVITATION_TYPE, // [AZTH] Not implemented yet in core
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CONFIG_BATTLEGROUND_INVITATION_TYPE,
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CONFIG_ARENA_MAX_RATING_DIFFERENCE,
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CONFIG_ARENA_RATING_DISCARD_TIMER,
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CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS,
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