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fix ChrClasses on 1.15.6.58658 (#200)
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@@ -46,32 +46,6 @@ int CharacterCreationAnimLoopWaitTimeMsFallback?
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int HasStrengthAttackBonus?
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locstring Hyphenated_name_male_lang? // same as Name_x_lang, but with dashes and newlines for very long words
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locstring Hyphenated_name_female_lang?
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locstring Field_1_15_6_58658_000_lang?
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string Field_1_15_6_58658_001?
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locstring Field_1_15_6_58658_002_lang?
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locstring Field_1_15_6_58658_003_lang?
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string Field_1_15_6_58658_004?
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int Field_1_15_6_58658_005?
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int Field_1_15_6_58658_006?
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int Field_1_15_6_58658_007?
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int Field_1_15_6_58658_008?
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int Field_1_15_6_58658_009?
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int Field_1_15_6_58658_010?
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int Field_1_15_6_58658_011?
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int Field_1_15_6_58658_012?
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int Field_1_15_6_58658_013?
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int Field_1_15_6_58658_014?
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int Field_1_15_6_58658_015?
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int Field_1_15_6_58658_016?
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int Field_1_15_6_58658_017?
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int Field_1_15_6_58658_018?
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int Field_1_15_6_58658_019?
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int Field_1_15_6_58658_020?
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int Field_1_15_6_58658_021?
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int Field_1_15_6_58658_022?
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int Field_1_15_6_58658_023?
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int Field_1_15_6_58658_024?
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int Field_1_15_6_58658_025?
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BUILD 0.5.3.3368
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$id$ID<32>
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@@ -174,32 +148,32 @@ HasRelicSlot<u8>
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LAYOUT E20D59D3
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BUILD 1.15.6.58658
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Field_1_15_6_58658_000_lang
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Field_1_15_6_58658_001
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Field_1_15_6_58658_002_lang
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Field_1_15_6_58658_003_lang
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Field_1_15_6_58658_004
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$id$Field_1_15_6_58658_005<32>
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Field_1_15_6_58658_006<u32>
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Field_1_15_6_58658_007<u32>
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Field_1_15_6_58658_008<u32>
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Field_1_15_6_58658_009<u32>
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Field_1_15_6_58658_010<32>
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Field_1_15_6_58658_011<32>
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Field_1_15_6_58658_012<u32>
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Field_1_15_6_58658_013<u32>
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Field_1_15_6_58658_014<u16>
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Field_1_15_6_58658_015<u16>
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Field_1_15_6_58658_016<u8>
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Field_1_15_6_58658_017<u8>
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Field_1_15_6_58658_018<8>
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Field_1_15_6_58658_019<u8>
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Field_1_15_6_58658_020<u8>
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Field_1_15_6_58658_021<u8>
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Field_1_15_6_58658_022<u8>
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Field_1_15_6_58658_023<u8>
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Field_1_15_6_58658_024<u8>
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Field_1_15_6_58658_025<u8>
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Name_lang
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Filename
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Name_male_lang
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Name_female_lang
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PetNameToken
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$id$ID<32>
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CreateScreenFileDataID<u32>
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SelectScreenFileDataID<u32>
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IconFileDataID<u32>
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LowResScreenFileDataID<u32>
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Flags<32>
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StartingLevel<32>
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SpellTextureBlobFileDataID<u32>
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ArmorTypeMask<u32>
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CinematicSequenceID<u16>
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DefaultSpec<u16>
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HasStrengthAttackBonus<u8>
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PrimaryStatPriority<u8>
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DisplayPower<u8>
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RangedAttackPowerPerAgility<u8>
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AttackPowerPerAgility<u8>
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AttackPowerPerStrength<u8>
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SpellClassSet<u8>
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RolesMask<u8>
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DamageBonusStat<u8>
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HasRelicSlot<u8>
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BUILD 2.0.0.5610-2.0.0.5666
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BUILD 1.10.0.5195-1.12.3.6141
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