Files
TrinityCore2/src/server/scripts/Kalimdor/ashenvale.cpp
2012-01-14 01:53:21 +00:00

492 lines
16 KiB
C++

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Ashenvale
SD%Complete: 70
SDComment: Quest support: 6544, 6482
SDCategory: Ashenvale Forest
EndScriptData */
/* ContentData
npc_torek
npc_ruul_snowhoof
EndContentData */
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
/*####
# npc_torek
####*/
enum TorekSays
{
SAY_READY = 0,
SAY_MOVE = 1,
SAY_PREPARE = 2,
SAY_WIN = 3,
SAY_END = 4,
};
enum TorekSpells
{
SPELL_REND = 11977,
SPELL_THUNDERCLAP = 8078,
};
enum TorekMisc
{
QUEST_TOREK_ASSULT = 6544,
ENTRY_SPLINTERTREE_RAIDER = 12859,
ENTRY_DURIEL = 12860,
ENTRY_SILVERWING_SENTINEL = 12896,
ENTRY_SILVERWING_WARRIOR = 12897,
};
class npc_torek : public CreatureScript
{
public:
npc_torek() : CreatureScript("npc_torek")
{
}
struct npc_torekAI : public npc_escortAI
{
npc_torekAI(Creature* creature) : npc_escortAI(creature) {}
uint32 Rend_Timer;
uint32 Thunderclap_Timer;
bool Completed;
void WaypointReached(uint32 i)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
{
case 1:
Talk(SAY_MOVE, player->GetGUID());
break;
case 8:
Talk(SAY_PREPARE, player->GetGUID());
break;
case 19:
//TODO: verify location and creatures amount.
me->SummonCreature(ENTRY_DURIEL, 1776.73f, -2049.06f, 109.83f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(ENTRY_SILVERWING_SENTINEL, 1774.64f, -2049.41f, 109.83f, 1.40f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(ENTRY_SILVERWING_WARRIOR, 1778.73f, -2049.50f, 109.83f, 1.67f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 20:
DoScriptText(SAY_WIN, me, player);
Completed = true;
if (player)
player->GroupEventHappens(QUEST_TOREK_ASSULT, me);
break;
case 21:
Talk(SAY_END, player->GetGUID());
break;
}
}
void Reset()
{
Rend_Timer = 5000;
Thunderclap_Timer = 8000;
Completed = false;
}
void EnterCombat(Unit* /*who*/)
{
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
if (Rend_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_REND);
Rend_Timer = 20000;
} else Rend_Timer -= diff;
if (Thunderclap_Timer <= diff)
{
DoCast(me, SPELL_THUNDERCLAP);
Thunderclap_Timer = 30000;
} else Thunderclap_Timer -= diff;
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_torekAI(creature);
}
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_TOREK_ASSULT)
{
//TODO: find companions, make them follow Torek, at any time (possibly done by core/database in future?)
creature->AI()->Talk(SAY_READY, player->GetGUID());
creature->setFaction(113);
if (npc_escortAI* pEscortAI = CAST_AI(npc_torekAI, creature->AI()))
pEscortAI->Start(true, true, player->GetGUID());
}
return true;
}
};
/*####
# npc_ruul_snowhoof
####*/
#define QUEST_FREEDOM_TO_RUUL 6482
#define GO_CAGE 178147
class npc_ruul_snowhoof : public CreatureScript
{
public:
npc_ruul_snowhoof()
: CreatureScript("npc_ruul_snowhoof")
{
}
struct npc_ruul_snowhoofAI : public npc_escortAI
{
npc_ruul_snowhoofAI(Creature* c) : npc_escortAI(c) {}
void WaypointReached(uint32 i)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
{
case 0: {
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
if (Cage)
Cage->SetGoState(GO_STATE_ACTIVE);
break;}
case 13:
me->SummonCreature(3922, 3449.218018f, -587.825073f, 174.978867f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3921, 3446.384521f, -587.830872f, 175.186279f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3926, 3444.218994f, -587.835327f, 175.380600f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
break;
case 19:
me->SummonCreature(3922, 3508.344482f, -492.024261f, 186.929031f, 4.145029f, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3921, 3506.265625f, -490.531006f, 186.740128f, 4.239277f, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3926, 3503.682373f, -489.393799f, 186.629684f, 4.349232f, TEMPSUMMON_DEAD_DESPAWN, 60000);
break;
case 21:{
if (player)
player->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);
break; }
}
}
void EnterCombat(Unit* /*who*/) {}
void Reset()
{
GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
if (Cage)
Cage->SetGoState(GO_STATE_READY);
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_ruul_snowhoofAI(creature);
}
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL)
{
creature->setFaction(113);
if (npc_escortAI* pEscortAI = CAST_AI(npc_ruul_snowhoofAI, (creature->AI())))
pEscortAI->Start(true, false, player->GetGUID());
}
return true;
}
};
enum eEnums
{
SAY_MUG_START1 = -1800054,
SAY_MUG_START2 = -1800055,
SAY_MUG_BRAZIER = -1800056,
SAY_MUG_BRAZIER_WAIT = -1800057,
SAY_MUG_ON_GUARD = -1800058,
SAY_MUG_REST = -1800059,
SAY_MUG_DONE = -1800060,
SAY_MUG_GRATITUDE = -1800061,
SAY_MUG_PATROL = -1800062,
SAY_MUG_RETURN = -1800063,
QUEST_VORSHA = 6641,
GO_NAGA_BRAZIER = 178247,
NPC_WRATH_RIDER = 3713,
NPC_WRATH_SORCERESS = 3717,
NPC_WRATH_RAZORTAIL = 3712,
NPC_WRATH_PRIESTESS = 3944,
NPC_WRATH_MYRMIDON = 3711,
NPC_WRATH_SEAWITCH = 3715,
NPC_VORSHA = 12940,
NPC_MUGLASH = 12717
};
static float m_afFirstNagaCoord[3][3]=
{
{3603.504150f, 1122.631104f, 1.635f}, // rider
{3589.293945f, 1148.664063f, 5.565f}, // sorceress
{3609.925537f, 1168.759521f, -1.168f} // razortail
};
static float m_afSecondNagaCoord[3][3]=
{
{3609.925537f, 1168.759521f, -1.168f}, // witch
{3645.652100f, 1139.425415f, 1.322f}, // priest
{3583.602051f, 1128.405762f, 2.347f} // myrmidon
};
static float m_fVorshaCoord[]={3633.056885f, 1172.924072f, -5.388f};
class npc_muglash : public CreatureScript
{
public:
npc_muglash() : CreatureScript("npc_muglash") { }
struct npc_muglashAI : public npc_escortAI
{
npc_muglashAI(Creature* creature) : npc_escortAI(creature) { }
uint32 m_uiWaveId;
uint32 m_uiEventTimer;
bool m_bIsBrazierExtinguished;
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
}
void WaypointReached(uint32 i)
{
Player* player = GetPlayerForEscort();
switch (i)
{
case 0:
if (player)
DoScriptText(SAY_MUG_START2, me, player);
break;
case 24:
if (player)
DoScriptText(SAY_MUG_BRAZIER, me, player);
if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
{
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
SetEscortPaused(true);
}
break;
case 25:
DoScriptText(SAY_MUG_GRATITUDE, me);
if (player)
player->GroupEventHappens(QUEST_VORSHA, me);
break;
case 26:
DoScriptText(SAY_MUG_PATROL, me);
break;
case 27:
DoScriptText(SAY_MUG_RETURN, me);
break;
}
}
void EnterCombat(Unit* /*who*/)
{
if (Player* player = GetPlayerForEscort())
if (HasEscortState(STATE_ESCORT_PAUSED))
{
if (urand(0, 1))
DoScriptText(SAY_MUG_ON_GUARD, me, player);
return;
}
}
void Reset()
{
m_uiEventTimer = 10000;
m_uiWaveId = 0;
m_bIsBrazierExtinguished = false;
}
void JustDied(Unit* /*killer*/)
{
Player* player = GetPlayerForEscort();
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
if (player)
{
player->FailQuest(QUEST_VORSHA);
}
}
}
void DoWaveSummon()
{
switch (m_uiWaveId)
{
case 1:
me->SummonCreature(NPC_WRATH_RIDER, m_afFirstNagaCoord[0][0], m_afFirstNagaCoord[0][1], m_afFirstNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_SORCERESS, m_afFirstNagaCoord[1][0], m_afFirstNagaCoord[1][1], m_afFirstNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_RAZORTAIL, m_afFirstNagaCoord[2][0], m_afFirstNagaCoord[2][1], m_afFirstNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 2:
me->SummonCreature(NPC_WRATH_PRIESTESS, m_afSecondNagaCoord[0][0], m_afSecondNagaCoord[0][1], m_afSecondNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_MYRMIDON, m_afSecondNagaCoord[1][0], m_afSecondNagaCoord[1][1], m_afSecondNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_SEAWITCH, m_afSecondNagaCoord[2][0], m_afSecondNagaCoord[2][1], m_afSecondNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 3:
me->SummonCreature(NPC_VORSHA, m_fVorshaCoord[0], m_fVorshaCoord[1], m_fVorshaCoord[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 4:
SetEscortPaused(false);
DoScriptText(SAY_MUG_DONE, me);
break;
}
}
void UpdateAI(const uint32 uiDiff)
{
npc_escortAI::UpdateAI(uiDiff);
if (!me->getVictim())
{
if (HasEscortState(STATE_ESCORT_PAUSED) && m_bIsBrazierExtinguished)
{
if (m_uiEventTimer < uiDiff)
{
++m_uiWaveId;
DoWaveSummon();
m_uiEventTimer = 10000;
}
else
m_uiEventTimer -= uiDiff;
}
return;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_muglashAI(creature);
}
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_VORSHA)
{
if (npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, creature->AI()))
{
DoScriptText(SAY_MUG_START1, creature);
creature->setFaction(113);
pEscortAI->Start(true, true, player->GetGUID());
}
}
return true;
}
};
class go_naga_brazier : public GameObjectScript
{
public:
go_naga_brazier()
: GameObjectScript("go_naga_brazier")
{
}
bool OnGossipHello(Player* /*player*/, GameObject* go)
{
if (Creature* creature = GetClosestCreatureWithEntry(go, NPC_MUGLASH, INTERACTION_DISTANCE*2))
{
if (npc_muglash::npc_muglashAI* pEscortAI = CAST_AI(npc_muglash::npc_muglashAI, creature->AI()))
{
DoScriptText(SAY_MUG_BRAZIER_WAIT, creature);
pEscortAI->m_bIsBrazierExtinguished = true;
return false;
}
}
return true;
}
};
void AddSC_ashenvale()
{
new npc_torek();
new npc_ruul_snowhoof();
new npc_muglash();
new go_naga_brazier();
}