mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-14 03:53:03 -04:00
492 lines
16 KiB
C++
492 lines
16 KiB
C++
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Ashenvale
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SD%Complete: 70
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SDComment: Quest support: 6544, 6482
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SDCategory: Ashenvale Forest
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EndScriptData */
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/* ContentData
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npc_torek
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npc_ruul_snowhoof
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EndContentData */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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/*####
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# npc_torek
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####*/
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enum TorekSays
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{
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SAY_READY = 0,
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SAY_MOVE = 1,
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SAY_PREPARE = 2,
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SAY_WIN = 3,
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SAY_END = 4,
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};
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enum TorekSpells
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{
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SPELL_REND = 11977,
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SPELL_THUNDERCLAP = 8078,
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};
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enum TorekMisc
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{
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QUEST_TOREK_ASSULT = 6544,
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ENTRY_SPLINTERTREE_RAIDER = 12859,
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ENTRY_DURIEL = 12860,
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ENTRY_SILVERWING_SENTINEL = 12896,
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ENTRY_SILVERWING_WARRIOR = 12897,
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};
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class npc_torek : public CreatureScript
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{
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public:
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npc_torek() : CreatureScript("npc_torek")
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{
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}
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struct npc_torekAI : public npc_escortAI
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{
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npc_torekAI(Creature* creature) : npc_escortAI(creature) {}
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uint32 Rend_Timer;
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uint32 Thunderclap_Timer;
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bool Completed;
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void WaypointReached(uint32 i)
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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switch (i)
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{
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case 1:
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Talk(SAY_MOVE, player->GetGUID());
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break;
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case 8:
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Talk(SAY_PREPARE, player->GetGUID());
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break;
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case 19:
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//TODO: verify location and creatures amount.
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me->SummonCreature(ENTRY_DURIEL, 1776.73f, -2049.06f, 109.83f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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me->SummonCreature(ENTRY_SILVERWING_SENTINEL, 1774.64f, -2049.41f, 109.83f, 1.40f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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me->SummonCreature(ENTRY_SILVERWING_WARRIOR, 1778.73f, -2049.50f, 109.83f, 1.67f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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break;
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case 20:
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DoScriptText(SAY_WIN, me, player);
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Completed = true;
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if (player)
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player->GroupEventHappens(QUEST_TOREK_ASSULT, me);
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break;
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case 21:
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Talk(SAY_END, player->GetGUID());
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break;
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}
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}
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void Reset()
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{
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Rend_Timer = 5000;
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Thunderclap_Timer = 8000;
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Completed = false;
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}
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void EnterCombat(Unit* /*who*/)
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{
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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void UpdateAI(const uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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if (!UpdateVictim())
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return;
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if (Rend_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_REND);
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Rend_Timer = 20000;
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} else Rend_Timer -= diff;
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if (Thunderclap_Timer <= diff)
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{
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DoCast(me, SPELL_THUNDERCLAP);
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Thunderclap_Timer = 30000;
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} else Thunderclap_Timer -= diff;
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_torekAI(creature);
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}
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_TOREK_ASSULT)
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{
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//TODO: find companions, make them follow Torek, at any time (possibly done by core/database in future?)
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creature->AI()->Talk(SAY_READY, player->GetGUID());
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creature->setFaction(113);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_torekAI, creature->AI()))
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pEscortAI->Start(true, true, player->GetGUID());
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}
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return true;
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}
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};
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/*####
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# npc_ruul_snowhoof
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####*/
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#define QUEST_FREEDOM_TO_RUUL 6482
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#define GO_CAGE 178147
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class npc_ruul_snowhoof : public CreatureScript
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{
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public:
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npc_ruul_snowhoof()
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: CreatureScript("npc_ruul_snowhoof")
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{
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}
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struct npc_ruul_snowhoofAI : public npc_escortAI
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{
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npc_ruul_snowhoofAI(Creature* c) : npc_escortAI(c) {}
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void WaypointReached(uint32 i)
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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switch (i)
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{
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case 0: {
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me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
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if (Cage)
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Cage->SetGoState(GO_STATE_ACTIVE);
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break;}
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case 13:
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me->SummonCreature(3922, 3449.218018f, -587.825073f, 174.978867f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3921, 3446.384521f, -587.830872f, 175.186279f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3926, 3444.218994f, -587.835327f, 175.380600f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
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break;
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case 19:
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me->SummonCreature(3922, 3508.344482f, -492.024261f, 186.929031f, 4.145029f, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3921, 3506.265625f, -490.531006f, 186.740128f, 4.239277f, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3926, 3503.682373f, -489.393799f, 186.629684f, 4.349232f, TEMPSUMMON_DEAD_DESPAWN, 60000);
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break;
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case 21:{
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if (player)
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player->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);
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break; }
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}
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}
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void EnterCombat(Unit* /*who*/) {}
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void Reset()
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{
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GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
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if (Cage)
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Cage->SetGoState(GO_STATE_READY);
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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void UpdateAI(const uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_ruul_snowhoofAI(creature);
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}
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL)
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{
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creature->setFaction(113);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_ruul_snowhoofAI, (creature->AI())))
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pEscortAI->Start(true, false, player->GetGUID());
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}
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return true;
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}
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};
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enum eEnums
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{
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SAY_MUG_START1 = -1800054,
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SAY_MUG_START2 = -1800055,
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SAY_MUG_BRAZIER = -1800056,
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SAY_MUG_BRAZIER_WAIT = -1800057,
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SAY_MUG_ON_GUARD = -1800058,
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SAY_MUG_REST = -1800059,
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SAY_MUG_DONE = -1800060,
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SAY_MUG_GRATITUDE = -1800061,
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SAY_MUG_PATROL = -1800062,
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SAY_MUG_RETURN = -1800063,
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QUEST_VORSHA = 6641,
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GO_NAGA_BRAZIER = 178247,
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NPC_WRATH_RIDER = 3713,
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NPC_WRATH_SORCERESS = 3717,
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NPC_WRATH_RAZORTAIL = 3712,
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NPC_WRATH_PRIESTESS = 3944,
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NPC_WRATH_MYRMIDON = 3711,
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NPC_WRATH_SEAWITCH = 3715,
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NPC_VORSHA = 12940,
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NPC_MUGLASH = 12717
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};
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static float m_afFirstNagaCoord[3][3]=
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{
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{3603.504150f, 1122.631104f, 1.635f}, // rider
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{3589.293945f, 1148.664063f, 5.565f}, // sorceress
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{3609.925537f, 1168.759521f, -1.168f} // razortail
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};
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static float m_afSecondNagaCoord[3][3]=
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{
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{3609.925537f, 1168.759521f, -1.168f}, // witch
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{3645.652100f, 1139.425415f, 1.322f}, // priest
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{3583.602051f, 1128.405762f, 2.347f} // myrmidon
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};
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static float m_fVorshaCoord[]={3633.056885f, 1172.924072f, -5.388f};
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class npc_muglash : public CreatureScript
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{
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public:
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npc_muglash() : CreatureScript("npc_muglash") { }
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struct npc_muglashAI : public npc_escortAI
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{
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npc_muglashAI(Creature* creature) : npc_escortAI(creature) { }
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uint32 m_uiWaveId;
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uint32 m_uiEventTimer;
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bool m_bIsBrazierExtinguished;
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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void WaypointReached(uint32 i)
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{
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Player* player = GetPlayerForEscort();
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switch (i)
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{
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case 0:
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if (player)
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DoScriptText(SAY_MUG_START2, me, player);
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break;
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case 24:
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if (player)
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DoScriptText(SAY_MUG_BRAZIER, me, player);
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if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
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{
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go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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SetEscortPaused(true);
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}
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break;
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case 25:
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DoScriptText(SAY_MUG_GRATITUDE, me);
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if (player)
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player->GroupEventHappens(QUEST_VORSHA, me);
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break;
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case 26:
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DoScriptText(SAY_MUG_PATROL, me);
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break;
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case 27:
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DoScriptText(SAY_MUG_RETURN, me);
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break;
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}
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}
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void EnterCombat(Unit* /*who*/)
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{
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if (Player* player = GetPlayerForEscort())
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if (HasEscortState(STATE_ESCORT_PAUSED))
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{
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if (urand(0, 1))
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DoScriptText(SAY_MUG_ON_GUARD, me, player);
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return;
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}
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}
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void Reset()
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{
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m_uiEventTimer = 10000;
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m_uiWaveId = 0;
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m_bIsBrazierExtinguished = false;
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}
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void JustDied(Unit* /*killer*/)
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{
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Player* player = GetPlayerForEscort();
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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{
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if (player)
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{
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player->FailQuest(QUEST_VORSHA);
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}
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}
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}
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void DoWaveSummon()
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{
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switch (m_uiWaveId)
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{
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case 1:
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me->SummonCreature(NPC_WRATH_RIDER, m_afFirstNagaCoord[0][0], m_afFirstNagaCoord[0][1], m_afFirstNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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me->SummonCreature(NPC_WRATH_SORCERESS, m_afFirstNagaCoord[1][0], m_afFirstNagaCoord[1][1], m_afFirstNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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me->SummonCreature(NPC_WRATH_RAZORTAIL, m_afFirstNagaCoord[2][0], m_afFirstNagaCoord[2][1], m_afFirstNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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break;
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case 2:
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me->SummonCreature(NPC_WRATH_PRIESTESS, m_afSecondNagaCoord[0][0], m_afSecondNagaCoord[0][1], m_afSecondNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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me->SummonCreature(NPC_WRATH_MYRMIDON, m_afSecondNagaCoord[1][0], m_afSecondNagaCoord[1][1], m_afSecondNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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me->SummonCreature(NPC_WRATH_SEAWITCH, m_afSecondNagaCoord[2][0], m_afSecondNagaCoord[2][1], m_afSecondNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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break;
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case 3:
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me->SummonCreature(NPC_VORSHA, m_fVorshaCoord[0], m_fVorshaCoord[1], m_fVorshaCoord[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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break;
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case 4:
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SetEscortPaused(false);
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DoScriptText(SAY_MUG_DONE, me);
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break;
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}
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}
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void UpdateAI(const uint32 uiDiff)
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{
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npc_escortAI::UpdateAI(uiDiff);
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if (!me->getVictim())
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{
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if (HasEscortState(STATE_ESCORT_PAUSED) && m_bIsBrazierExtinguished)
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{
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if (m_uiEventTimer < uiDiff)
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{
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++m_uiWaveId;
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DoWaveSummon();
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m_uiEventTimer = 10000;
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}
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else
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m_uiEventTimer -= uiDiff;
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}
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return;
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_muglashAI(creature);
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}
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_VORSHA)
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{
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if (npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, creature->AI()))
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{
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DoScriptText(SAY_MUG_START1, creature);
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creature->setFaction(113);
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pEscortAI->Start(true, true, player->GetGUID());
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}
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}
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return true;
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}
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};
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class go_naga_brazier : public GameObjectScript
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{
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public:
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go_naga_brazier()
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: GameObjectScript("go_naga_brazier")
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{
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}
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bool OnGossipHello(Player* /*player*/, GameObject* go)
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{
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if (Creature* creature = GetClosestCreatureWithEntry(go, NPC_MUGLASH, INTERACTION_DISTANCE*2))
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{
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if (npc_muglash::npc_muglashAI* pEscortAI = CAST_AI(npc_muglash::npc_muglashAI, creature->AI()))
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{
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DoScriptText(SAY_MUG_BRAZIER_WAIT, creature);
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pEscortAI->m_bIsBrazierExtinguished = true;
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return false;
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}
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}
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return true;
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}
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};
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void AddSC_ashenvale()
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{
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new npc_torek();
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new npc_ruul_snowhoof();
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new npc_muglash();
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new go_naga_brazier();
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}
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