/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Ashenvale SD%Complete: 70 SDComment: Quest support: 6544, 6482 SDCategory: Ashenvale Forest EndScriptData */ /* ContentData npc_torek npc_ruul_snowhoof EndContentData */ #include "ScriptPCH.h" #include "ScriptedEscortAI.h" /*#### # npc_torek ####*/ enum TorekSays { SAY_READY = 0, SAY_MOVE = 1, SAY_PREPARE = 2, SAY_WIN = 3, SAY_END = 4, }; enum TorekSpells { SPELL_REND = 11977, SPELL_THUNDERCLAP = 8078, }; enum TorekMisc { QUEST_TOREK_ASSULT = 6544, ENTRY_SPLINTERTREE_RAIDER = 12859, ENTRY_DURIEL = 12860, ENTRY_SILVERWING_SENTINEL = 12896, ENTRY_SILVERWING_WARRIOR = 12897, }; class npc_torek : public CreatureScript { public: npc_torek() : CreatureScript("npc_torek") { } struct npc_torekAI : public npc_escortAI { npc_torekAI(Creature* creature) : npc_escortAI(creature) {} uint32 Rend_Timer; uint32 Thunderclap_Timer; bool Completed; void WaypointReached(uint32 i) { Player* player = GetPlayerForEscort(); if (!player) return; switch (i) { case 1: Talk(SAY_MOVE, player->GetGUID()); break; case 8: Talk(SAY_PREPARE, player->GetGUID()); break; case 19: //TODO: verify location and creatures amount. me->SummonCreature(ENTRY_DURIEL, 1776.73f, -2049.06f, 109.83f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); me->SummonCreature(ENTRY_SILVERWING_SENTINEL, 1774.64f, -2049.41f, 109.83f, 1.40f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); me->SummonCreature(ENTRY_SILVERWING_WARRIOR, 1778.73f, -2049.50f, 109.83f, 1.67f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); break; case 20: DoScriptText(SAY_WIN, me, player); Completed = true; if (player) player->GroupEventHappens(QUEST_TOREK_ASSULT, me); break; case 21: Talk(SAY_END, player->GetGUID()); break; } } void Reset() { Rend_Timer = 5000; Thunderclap_Timer = 8000; Completed = false; } void EnterCombat(Unit* /*who*/) { } void JustSummoned(Creature* summoned) { summoned->AI()->AttackStart(me); } void UpdateAI(const uint32 diff) { npc_escortAI::UpdateAI(diff); if (!UpdateVictim()) return; if (Rend_Timer <= diff) { DoCast(me->getVictim(), SPELL_REND); Rend_Timer = 20000; } else Rend_Timer -= diff; if (Thunderclap_Timer <= diff) { DoCast(me, SPELL_THUNDERCLAP); Thunderclap_Timer = 30000; } else Thunderclap_Timer -= diff; } }; CreatureAI* GetAI(Creature* creature) const { return new npc_torekAI(creature); } bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_TOREK_ASSULT) { //TODO: find companions, make them follow Torek, at any time (possibly done by core/database in future?) creature->AI()->Talk(SAY_READY, player->GetGUID()); creature->setFaction(113); if (npc_escortAI* pEscortAI = CAST_AI(npc_torekAI, creature->AI())) pEscortAI->Start(true, true, player->GetGUID()); } return true; } }; /*#### # npc_ruul_snowhoof ####*/ #define QUEST_FREEDOM_TO_RUUL 6482 #define GO_CAGE 178147 class npc_ruul_snowhoof : public CreatureScript { public: npc_ruul_snowhoof() : CreatureScript("npc_ruul_snowhoof") { } struct npc_ruul_snowhoofAI : public npc_escortAI { npc_ruul_snowhoofAI(Creature* c) : npc_escortAI(c) {} void WaypointReached(uint32 i) { Player* player = GetPlayerForEscort(); if (!player) return; switch (i) { case 0: { me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20); if (Cage) Cage->SetGoState(GO_STATE_ACTIVE); break;} case 13: me->SummonCreature(3922, 3449.218018f, -587.825073f, 174.978867f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000); me->SummonCreature(3921, 3446.384521f, -587.830872f, 175.186279f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000); me->SummonCreature(3926, 3444.218994f, -587.835327f, 175.380600f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000); break; case 19: me->SummonCreature(3922, 3508.344482f, -492.024261f, 186.929031f, 4.145029f, TEMPSUMMON_DEAD_DESPAWN, 60000); me->SummonCreature(3921, 3506.265625f, -490.531006f, 186.740128f, 4.239277f, TEMPSUMMON_DEAD_DESPAWN, 60000); me->SummonCreature(3926, 3503.682373f, -489.393799f, 186.629684f, 4.349232f, TEMPSUMMON_DEAD_DESPAWN, 60000); break; case 21:{ if (player) player->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me); break; } } } void EnterCombat(Unit* /*who*/) {} void Reset() { GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20); if (Cage) Cage->SetGoState(GO_STATE_READY); } void JustSummoned(Creature* summoned) { summoned->AI()->AttackStart(me); } void UpdateAI(const uint32 diff) { npc_escortAI::UpdateAI(diff); } }; CreatureAI* GetAI(Creature* creature) const { return new npc_ruul_snowhoofAI(creature); } bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL) { creature->setFaction(113); if (npc_escortAI* pEscortAI = CAST_AI(npc_ruul_snowhoofAI, (creature->AI()))) pEscortAI->Start(true, false, player->GetGUID()); } return true; } }; enum eEnums { SAY_MUG_START1 = -1800054, SAY_MUG_START2 = -1800055, SAY_MUG_BRAZIER = -1800056, SAY_MUG_BRAZIER_WAIT = -1800057, SAY_MUG_ON_GUARD = -1800058, SAY_MUG_REST = -1800059, SAY_MUG_DONE = -1800060, SAY_MUG_GRATITUDE = -1800061, SAY_MUG_PATROL = -1800062, SAY_MUG_RETURN = -1800063, QUEST_VORSHA = 6641, GO_NAGA_BRAZIER = 178247, NPC_WRATH_RIDER = 3713, NPC_WRATH_SORCERESS = 3717, NPC_WRATH_RAZORTAIL = 3712, NPC_WRATH_PRIESTESS = 3944, NPC_WRATH_MYRMIDON = 3711, NPC_WRATH_SEAWITCH = 3715, NPC_VORSHA = 12940, NPC_MUGLASH = 12717 }; static float m_afFirstNagaCoord[3][3]= { {3603.504150f, 1122.631104f, 1.635f}, // rider {3589.293945f, 1148.664063f, 5.565f}, // sorceress {3609.925537f, 1168.759521f, -1.168f} // razortail }; static float m_afSecondNagaCoord[3][3]= { {3609.925537f, 1168.759521f, -1.168f}, // witch {3645.652100f, 1139.425415f, 1.322f}, // priest {3583.602051f, 1128.405762f, 2.347f} // myrmidon }; static float m_fVorshaCoord[]={3633.056885f, 1172.924072f, -5.388f}; class npc_muglash : public CreatureScript { public: npc_muglash() : CreatureScript("npc_muglash") { } struct npc_muglashAI : public npc_escortAI { npc_muglashAI(Creature* creature) : npc_escortAI(creature) { } uint32 m_uiWaveId; uint32 m_uiEventTimer; bool m_bIsBrazierExtinguished; void JustSummoned(Creature* summoned) { summoned->AI()->AttackStart(me); } void WaypointReached(uint32 i) { Player* player = GetPlayerForEscort(); switch (i) { case 0: if (player) DoScriptText(SAY_MUG_START2, me, player); break; case 24: if (player) DoScriptText(SAY_MUG_BRAZIER, me, player); if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2)) { go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); SetEscortPaused(true); } break; case 25: DoScriptText(SAY_MUG_GRATITUDE, me); if (player) player->GroupEventHappens(QUEST_VORSHA, me); break; case 26: DoScriptText(SAY_MUG_PATROL, me); break; case 27: DoScriptText(SAY_MUG_RETURN, me); break; } } void EnterCombat(Unit* /*who*/) { if (Player* player = GetPlayerForEscort()) if (HasEscortState(STATE_ESCORT_PAUSED)) { if (urand(0, 1)) DoScriptText(SAY_MUG_ON_GUARD, me, player); return; } } void Reset() { m_uiEventTimer = 10000; m_uiWaveId = 0; m_bIsBrazierExtinguished = false; } void JustDied(Unit* /*killer*/) { Player* player = GetPlayerForEscort(); if (HasEscortState(STATE_ESCORT_ESCORTING)) { if (player) { player->FailQuest(QUEST_VORSHA); } } } void DoWaveSummon() { switch (m_uiWaveId) { case 1: me->SummonCreature(NPC_WRATH_RIDER, m_afFirstNagaCoord[0][0], m_afFirstNagaCoord[0][1], m_afFirstNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); me->SummonCreature(NPC_WRATH_SORCERESS, m_afFirstNagaCoord[1][0], m_afFirstNagaCoord[1][1], m_afFirstNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); me->SummonCreature(NPC_WRATH_RAZORTAIL, m_afFirstNagaCoord[2][0], m_afFirstNagaCoord[2][1], m_afFirstNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; case 2: me->SummonCreature(NPC_WRATH_PRIESTESS, m_afSecondNagaCoord[0][0], m_afSecondNagaCoord[0][1], m_afSecondNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); me->SummonCreature(NPC_WRATH_MYRMIDON, m_afSecondNagaCoord[1][0], m_afSecondNagaCoord[1][1], m_afSecondNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); me->SummonCreature(NPC_WRATH_SEAWITCH, m_afSecondNagaCoord[2][0], m_afSecondNagaCoord[2][1], m_afSecondNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; case 3: me->SummonCreature(NPC_VORSHA, m_fVorshaCoord[0], m_fVorshaCoord[1], m_fVorshaCoord[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; case 4: SetEscortPaused(false); DoScriptText(SAY_MUG_DONE, me); break; } } void UpdateAI(const uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); if (!me->getVictim()) { if (HasEscortState(STATE_ESCORT_PAUSED) && m_bIsBrazierExtinguished) { if (m_uiEventTimer < uiDiff) { ++m_uiWaveId; DoWaveSummon(); m_uiEventTimer = 10000; } else m_uiEventTimer -= uiDiff; } return; } DoMeleeAttackIfReady(); } }; CreatureAI* GetAI(Creature* creature) const { return new npc_muglashAI(creature); } bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_VORSHA) { if (npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, creature->AI())) { DoScriptText(SAY_MUG_START1, creature); creature->setFaction(113); pEscortAI->Start(true, true, player->GetGUID()); } } return true; } }; class go_naga_brazier : public GameObjectScript { public: go_naga_brazier() : GameObjectScript("go_naga_brazier") { } bool OnGossipHello(Player* /*player*/, GameObject* go) { if (Creature* creature = GetClosestCreatureWithEntry(go, NPC_MUGLASH, INTERACTION_DISTANCE*2)) { if (npc_muglash::npc_muglashAI* pEscortAI = CAST_AI(npc_muglash::npc_muglashAI, creature->AI())) { DoScriptText(SAY_MUG_BRAZIER_WAIT, creature); pEscortAI->m_bIsBrazierExtinguished = true; return false; } } return true; } }; void AddSC_ashenvale() { new npc_torek(); new npc_ruul_snowhoof(); new npc_muglash(); new go_naga_brazier(); }