Files
TrinityCore2/src/server/scripts/Northrend/zuldrak.cpp
Spp- aa85553bfd Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes
- "const uint64" and "uint64 const" --> uint64
 - Add some info in LFGDungeonEntry
 - Move some definitions from ".h" files and move to ".cpp"
2011-08-30 13:46:36 +02:00

1433 lines
46 KiB
C++

/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
/*####
## npc_drakuru_shackles
####*/
enum eDrakuruShackles
{
SPELL_LEFT_CHAIN = 59951,
SPELL_RIGHT_CHAIN = 59952,
SPELL_UNLOCK_SHACKLE = 55083,
SPELL_FREE_RAGECLAW = 55223,
NPC_RAGECLAW = 29686,
QUEST_TROLLS_IS_GONE_CRAZY = 12861,
};
class npc_drakuru_shackles : public CreatureScript
{
public:
npc_drakuru_shackles() : CreatureScript("npc_drakuru_shackles") { }
struct npc_drakuru_shacklesAI : public ScriptedAI
{
npc_drakuru_shacklesAI(Creature* creature) : ScriptedAI(creature) {}
uint64 RageclawGUID;
void Reset()
{
RageclawGUID = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
float x, y, z;
me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, 0.1f);
if (Unit* summon = me->SummonCreature(NPC_RAGECLAW, x, y, z,
0, TEMPSUMMON_DEAD_DESPAWN, 1000))
{
RageclawGUID = summon->GetGUID();
LockRageclaw();
}
}
void LockRageclaw()
{
Unit* Rageclaw = Unit::GetCreature(*me, RageclawGUID);
// pointer check not needed
me->SetInFront(Rageclaw);
Rageclaw->SetInFront(me);
DoCast(Rageclaw, SPELL_LEFT_CHAIN, true);
DoCast(Rageclaw, SPELL_RIGHT_CHAIN, true);
}
void UnlockRageclaw(Unit* who)
{
if (!who)
return;
Creature* Rageclaw = Unit::GetCreature(*me, RageclawGUID);
// pointer check not needed
DoCast(Rageclaw, SPELL_FREE_RAGECLAW, true);
me->setDeathState(DEAD);
}
void SpellHit(Unit* pCaster, const SpellInfo* pSpell)
{
if (pSpell->Id == SPELL_UNLOCK_SHACKLE)
{
if (pCaster->ToPlayer()->GetQuestStatus(QUEST_TROLLS_IS_GONE_CRAZY) == QUEST_STATUS_INCOMPLETE)
{
if (Creature* pRageclaw = Unit::GetCreature(*me, RageclawGUID))
{
UnlockRageclaw(pCaster);
pCaster->ToPlayer()->KilledMonster(pRageclaw->GetCreatureInfo(), RageclawGUID);
me->DisappearAndDie();
}
else
me->setDeathState(JUST_DIED);
}
}
}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_drakuru_shacklesAI(creature);
}
};
/*####
## npc_captured_rageclaw
####*/
enum eRageclaw
{
SPELL_UNSHACKLED = 55085,
SPELL_KNEEL = 39656
};
const char * SAY_RAGECLAW_1 = "I poop on you, trollses!";
const char * SAY_RAGECLAW_2 = "ARRRROOOOGGGGAAAA!";
const char * SAY_RAGECLAW_3 = "No more mister nice wolvar!";
#define SAY_RAGECLAW RAND(SAY_RAGECLAW_1, SAY_RAGECLAW_2, SAY_RAGECLAW_3)
class npc_captured_rageclaw : public CreatureScript
{
public:
npc_captured_rageclaw() : CreatureScript("npc_captured_rageclaw") { }
struct npc_captured_rageclawAI : public ScriptedAI
{
npc_captured_rageclawAI(Creature* creature) : ScriptedAI(creature) {}
uint32 DespawnTimer;
bool Despawn;
void Reset()
{
Despawn = false;
DespawnTimer = 0;
me->setFaction(35);
DoCast(me, SPELL_KNEEL, true); // Little Hack for kneel - Thanks Illy :P
}
void MoveInLineOfSight(Unit* /*who*/){}
void SpellHit(Unit* /*pCaster*/, const SpellInfo* pSpell)
{
if (pSpell->Id == SPELL_FREE_RAGECLAW)
{
me->RemoveAurasDueToSpell(SPELL_LEFT_CHAIN);
me->RemoveAurasDueToSpell(SPELL_RIGHT_CHAIN);
me->RemoveAurasDueToSpell(SPELL_KNEEL);
me->setFaction(me->GetCreatureInfo()->faction_H);
DoCast(me, SPELL_UNSHACKLED, true);
me->MonsterSay(SAY_RAGECLAW, LANG_UNIVERSAL, 0);
me->GetMotionMaster()->MoveRandom(10);
DespawnTimer = 10000;
Despawn = true;
}
}
void UpdateAI(const uint32 uiDiff)
{
if (UpdateVictim())
{
DoMeleeAttackIfReady();
return;
}
if (!Despawn)
return;
if (DespawnTimer <= uiDiff)
me->DisappearAndDie();
else DespawnTimer -= uiDiff;
}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_captured_rageclawAI(creature);
}
};
/*####
## npc_gymer
####*/
#define GOSSIP_ITEM_G "I'm ready, Gymer. Let's go!"
enum eGymer
{
QUEST_STORM_KING_VENGEANCE = 12919,
SPELL_GYMER = 55568
};
class npc_gymer : public CreatureScript
{
public:
npc_gymer() : CreatureScript("npc_gymer") { }
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
if (player->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(13640, creature->GetGUID());
}
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
player->CastSpell(player, SPELL_GYMER, true);
}
return true;
}
};
/*####
## npc_gurgthock
####*/
enum eGurgthock
{
QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON = 12935,
QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER = 12936,
QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2 = 12954,
QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1 = 12932,
QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR = 12933,
QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND = 12934,
NPC_ORINOKO_TUSKBREAKER = 30020,
NPC_KORRAK_BLOODRAGER = 30023,
NPC_YGGDRAS = 30014,
NPC_STINKBEARD = 30017,
NPC_AZ_BARIN = 30026, // air
NPC_DUKE_SINGEN = 30019, // fire
NPC_ERATHIUS = 30025, // earth
NPC_GARGORAL = 30024, // water
NPC_FIEND_WATER = 30044,
NPC_FIEND_AIR = 30045,
NPC_FIEND_FIRE = 30042,
NPC_FIEND_EARTH = 30043,
SAY_QUEST_ACCEPT_TUSKARRMAGEDON = -1571031,
SAY_QUEST_ACCEPT_KORRAK_1 = -1571033,
SAY_QUEST_ACCEPT_KORRAK_2 = -1571034,
SAY_QUEST_ACCEPT_MAGNATAUR = -1571035,
EMOTE_YGGDRAS_SPAWN = -1571039,
SAY_STINKBEARD_SPAWN = -1571040,
SAY_GURGTHOCK_ELEMENTAL_SPAWN = -1571041,
SPELL_CRASHING_WAVE = 55909, // water
SPELL_SHOCKWAVE = 55918, // earth
SPELL_BLAST_OF_AIR = 55912, // air
SPELL_MAGMA_WAVE = 55916, // fire
SPELL_ORB_OF_WATER = 55888, // fiend of water spell
SPELL_ORB_OF_STORMS = 55882, // fiend of air spell
SPELL_BOULDER = 55886, // fiend of earth spell
SPELL_ORB_OF_FLAME = 55872, // fiend of fire spell
};
struct BossAndAdd
{
uint32 uiBoss;
uint32 uiAdd;
uint32 uiSpell;
uint32 uiAddSpell;
};
static BossAndAdd Boss[]=
{
{NPC_GARGORAL, NPC_FIEND_WATER, SPELL_CRASHING_WAVE, SPELL_ORB_OF_WATER},
{NPC_AZ_BARIN, NPC_FIEND_AIR, SPELL_BLAST_OF_AIR, SPELL_ORB_OF_STORMS},
{NPC_DUKE_SINGEN, NPC_FIEND_FIRE, SPELL_MAGMA_WAVE, SPELL_ORB_OF_FLAME},
{NPC_ERATHIUS, NPC_FIEND_EARTH, SPELL_SHOCKWAVE, SPELL_BOULDER},
};
const Position SpawnPosition[] =
{
{5754.692f, -2939.46f, 286.276123f, 5.156380f}, // stinkbeard || orinoko || korrak
{5762.054199f, -2954.385010f, 273.826955f, 5.108289f}, //yggdras
{5776.855f, -2989.77979f, 272.96814f, 5.194f} // elementals
};
const Position AddSpawnPosition[] =
{
{5722.487f, -3010.75f, 312.751648f, 0.478f}, // caster location
{5724.983f, -2969.89551f, 286.359619f, 0.478f},
{5733.76025f, -3000.34644f, 286.359619f, 0.478f},
{5739.8125f, -2981.524f, 290.7671f, 0.478f}, // caster location
{5742.101f, -2950.75586f, 286.2643f, 5.21f},
{5743.305f, -3011.29736f, 290.7671f, 0.478f}, // caster location
{5744.417f, -3025.528f, 286.35965f, 0.478f},
{5763.189f, -3029.67529f, 290.7671f, 0.478f},
{5769.401f, -2935.121f, 286.335754f, 5.21f},
{5793.061f, -2934.593f, 286.359619f, 3.53f},
{5797.32129f, -2955.26855f, 290.7671f, 3.53f}, // caster location
{5813.94531f, -2956.74683f, 286.359619f, 3.53f},
{5816.85547f, -2974.476f, 290.7671f, 3.53f}, // caster location
{5820.30859f, -3002.83716f, 290.7671f, 3.53f}, // caster location
{5828.50244f, -2981.737f, 286.359619f, 3.53f},
{5828.899f, -2960.15479f, 312.751648f, 3.53f}, // caster location
};
class npc_gurgthock : public CreatureScript
{
public:
npc_gurgthock() : CreatureScript("npc_gurgthock") { }
struct npc_gurgthockAI : public ScriptedAI
{
npc_gurgthockAI(Creature* creature) : ScriptedAI(creature) {}
uint64 SummonGUID;
uint64 uiPlayerGUID;
uint32 uiTimer;
uint32 uiPhase;
uint32 uiRemoveFlagTimer;
uint32 uiQuest;
uint8 uiBossRandom;
bool bRemoveFlag;
void Reset()
{
SummonGUID = 0;
uiPlayerGUID = 0;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
uiTimer = 0;
uiPhase = 0;
uiQuest = 0;
uiRemoveFlagTimer = 5000;
uiBossRandom = 0;
bRemoveFlag = false;
}
void SetGUID(uint64 guid, int32 /*id*/)
{
uiPlayerGUID = guid;
}
void SetData(uint32 uiId, uint32 uiValue)
{
bRemoveFlag = true;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
switch(uiId)
{
case 1:
switch(uiValue)
{
case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON:
DoScriptText(SAY_QUEST_ACCEPT_TUSKARRMAGEDON, me);
uiPhase = 1;
uiTimer = 4000;
break;
case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER:
DoScriptText(SAY_QUEST_ACCEPT_KORRAK_1, me);
uiPhase = 3;
uiTimer = 3000;
break;
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2:
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1:
uiPhase = 6;
uiTimer = 3000;
break;
case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR:
uiTimer = 5000;
uiPhase = 7;
break;
case QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND:
uiTimer = 2000;
uiPhase = 12;
break;
}
break;
}
}
void UpdateAI(const uint32 uiDiff)
{
ScriptedAI::UpdateAI(uiDiff);
if (bRemoveFlag)
{
if (uiRemoveFlagTimer <= uiDiff)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
bRemoveFlag = false;
uiRemoveFlagTimer = 10000;
} else uiRemoveFlagTimer -= uiDiff;
}
if (uiPhase)
{
Player* player = me->GetPlayer(*me, uiPlayerGUID);
if (uiTimer <= uiDiff)
{
switch(uiPhase)
{
case 1:
if (Creature* summon = me->SummonCreature(NPC_ORINOKO_TUSKBREAKER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
SummonGUID = summon->GetGUID();
uiPhase = 2;
uiTimer = 4000;
break;
case 2:
if (Creature* summon = Unit::GetCreature(*me, SummonGUID))
summon->GetMotionMaster()->MoveJump(5776.319824f, -2981.005371f, 273.100037f, 10.0f, 20.0f);
uiPhase = 0;
SummonGUID = 0;
break;
case 3:
DoScriptText(SAY_QUEST_ACCEPT_KORRAK_2, me);
uiTimer = 3000;
uiPhase = 4;
break;
case 4:
if (Creature* summon = me->SummonCreature(NPC_KORRAK_BLOODRAGER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
SummonGUID = summon->GetGUID();
uiTimer = 3000;
uiPhase = 0;
break;
case 6:
{
if (!player)
return;
std::string sText = ("The grand Amphitheater of Anguish awaits, " + std::string(player->GetName()) + ". Remember, once a battle starts you have to stay in the area. WIN OR DIE!");
me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0);
uiTimer = 5000;
uiPhase = 9;
}
break;
case 7:
{
if (!player)
return;
std::string sText = ("Prepare to make you stand, " + std::string(player->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!");
me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0);
uiTimer = 3000;
uiPhase = 8;
}
break;
case 8:
DoScriptText(SAY_QUEST_ACCEPT_MAGNATAUR, me);
uiTimer = 5000;
uiPhase = 11;
break;
case 9:
{
if (!player)
return;
std::string sText = ("Here we are once again, ladies and gentlemen. The epic struggle between life and death in the Amphitheater of Anguish! For this round we have " + std::string(player->GetName()) + " versus the hulking jormungar, Yg... Yggd? Yggdoze? Who comes up with these names?! " + std::string(player->GetName()) + " versus big worm!");
me->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
uiTimer = 10000;
uiPhase = 10;
}
break;
case 10:
me->SummonCreature(NPC_YGGDRAS, SpawnPosition[1], TEMPSUMMON_CORPSE_DESPAWN, 1000);
DoScriptText(EMOTE_YGGDRAS_SPAWN, me);
uiPhase = 0;
break;
case 11:
if (Creature* creature = me->SummonCreature(NPC_STINKBEARD, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
DoScriptText(SAY_STINKBEARD_SPAWN, creature);
uiPhase = 0;
break;
case 12:
{
if (!player)
return;
std::string sText = ("Prepare to make you stand, " + std::string(player->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!");
me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0);
uiTimer = 5000;
uiPhase = 13;
}
break;
case 13:
DoScriptText(SAY_GURGTHOCK_ELEMENTAL_SPAWN, me);
uiTimer = 3000;
uiPhase = 14;
break;
case 14:
uiBossRandom = urand(0, 3);
if (Creature* creature = me->SummonCreature(Boss[uiBossRandom].uiBoss, SpawnPosition[2], TEMPSUMMON_CORPSE_DESPAWN, 1000))
creature->AI()->SetData(1, uiBossRandom);
uiPhase = 0;
break;
}
}else uiTimer -= uiDiff;
}
}
};
bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
{
switch (pQuest->GetQuestId())
{
case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON:
creature->AI()->SetData(1, pQuest->GetQuestId());
break;
case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER:
creature->AI()->SetData(1, pQuest->GetQuestId());
break;
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2:
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1:
creature->AI()->SetData(1, pQuest->GetQuestId());
break;
case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR:
creature->AI()->SetData(1, pQuest->GetQuestId());
break;
case QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND:
creature->AI()->SetData(1, pQuest->GetQuestId());
break;
}
creature->AI()->SetGUID(player->GetGUID());
return false;
}
CreatureAI *GetAI(Creature* creature) const
{
return new npc_gurgthockAI(creature);
}
};
/*####
## npc_orinoko_tuskbreaker
####*/
enum eOrinokoTuskbreaker
{
SPELL_BATTLE_SHOUT = 32064,
SPELL_FISHY_SCENT = 55937,
SPELL_IMPALE = 55929,
SPELL_SUMMON_WHISKER = 55946,
NPC_WHISKER = 30113,
NPC_HUNGRY_PENGUIN = 30110,
SAY_CALL_FOR_HELP = -1571032
};
class npc_orinoko_tuskbreaker : public CreatureScript
{
public:
npc_orinoko_tuskbreaker() : CreatureScript("npc_orinoko_tuskbreaker") { }
struct npc_orinoko_tuskbreakerAI : public ScriptedAI
{
npc_orinoko_tuskbreakerAI(Creature* creature) : ScriptedAI(creature)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
}
bool bSummoned;
bool bBattleShout;
bool bFishyScent;
uint32 uiBattleShoutTimer;
uint32 uiFishyScentTimer;
uint64 AffectedGUID;
uint64 uiWhisker;
void Reset()
{
bSummoned = false;
bBattleShout = false;
bFishyScent = false;
uiBattleShoutTimer = 0;
uiFishyScentTimer = 20000;
uiWhisker = 0;
AffectedGUID = 0;
}
void EnterEvadeMode()
{
if (Creature* pWhisker = me->GetCreature(*me, uiWhisker))
pWhisker->RemoveFromWorld();
}
void MovementInform(uint32 uiType, uint32 /*uiId*/)
{
if (uiType != POINT_MOTION_TYPE)
return;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
uiBattleShoutTimer = 7000;
}
void EnterCombat(Unit* who)
{
DoCast(who, SPELL_IMPALE);
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (!bBattleShout && uiBattleShoutTimer <= uiDiff)
{
DoCast(me, SPELL_BATTLE_SHOUT);
bBattleShout = true;
} else uiBattleShoutTimer -= uiDiff;
if (uiFishyScentTimer <= uiDiff)
{
if (Unit* pAffected = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoCast(pAffected, SPELL_FISHY_SCENT);
AffectedGUID = pAffected->GetGUID();
}
uiFishyScentTimer = 20000;
} else uiFishyScentTimer -= uiDiff;
if (!bSummoned && !HealthAbovePct(50))
{
DoScriptText(SAY_CALL_FOR_HELP , me);
//DoCast(me->getVictim(), SPELL_SUMMON_WHISKER); petai is not working correctly???
if (Creature* pWhisker = me->SummonCreature(NPC_WHISKER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0))
uiWhisker = pWhisker->GetGUID();
bSummoned = true;
}
DoMeleeAttackIfReady();
}
void JustSummoned(Creature* summon)
{
switch(summon->GetEntry())
{
case NPC_WHISKER:
summon->AI()->AttackStart(me->getVictim());
break;
case NPC_HUNGRY_PENGUIN:
if (Unit* pAffected = Unit::GetUnit(*me, AffectedGUID))
{
if (pAffected->isAlive())
summon->AI()->AttackStart(pAffected);
}
break;
}
}
void JustDied(Unit* killer)
{
if (uiWhisker)
if (Creature* pWhisker = me->GetCreature(*me, uiWhisker))
pWhisker->RemoveFromWorld();
if (killer->GetTypeId() == TYPEID_PLAYER)
killer->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON, killer);
}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_orinoko_tuskbreakerAI(creature);
}
};
/*####
## npc_korrak_bloodrager
####*/
enum eKorrakBloodrager
{
SPELL_GROW = 55948,
SPELL_CHARGE = 24193,
SPELL_UPPERCUT = 30471,
SPELL_ENRAGE = 42745
};
class npc_korrak_bloodrager : public CreatureScript
{
public:
npc_korrak_bloodrager() : CreatureScript("npc_korrak_bloodrager") { }
struct npc_korrak_bloodragerAI : public npc_escortAI
{
npc_korrak_bloodragerAI(Creature* creature) : npc_escortAI(creature)
{
Start(true, true, 0, NULL);
SetDespawnAtEnd(false);
}
uint32 uiChargeTimer;
uint32 uiUppercutTimer;
bool bEnrage;
void Reset()
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
uiChargeTimer = 15000;
uiUppercutTimer = 12000;
bEnrage = false;
}
void WaypointReached(uint32 uiI)
{
switch(uiI)
{
case 6:
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
break;
}
}
void EnterCombat(Unit* /*who*/)
{
DoCast(me, SPELL_GROW);
}
void UpdateAI(const uint32 uiDiff)
{
npc_escortAI::UpdateAI(uiDiff);
if (!UpdateVictim())
return;
if (uiUppercutTimer <= uiDiff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0))
DoCast(target, SPELL_UPPERCUT);
uiUppercutTimer = 12000;
} else uiUppercutTimer -= uiDiff;
if (uiChargeTimer <= uiDiff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0))
DoCast(target, SPELL_CHARGE);
uiChargeTimer = 15000;
} else uiChargeTimer -= uiDiff;
if (!bEnrage && !HealthAbovePct(20))
{
DoCast(me, SPELL_ENRAGE);
bEnrage = true;
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer)
{
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, killer);
}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_korrak_bloodragerAI(creature);
}
};
/*####
## npc_yggdras
####*/
enum eYggdras
{
SPELL_CLEAVE = 40504,
SPELL_CORRODE_FLESH = 57076,
SPELL_JORMUNGAR_SPAWN = 55859
};
class npc_yggdras : public CreatureScript
{
public:
npc_yggdras() : CreatureScript("npc_yggdras") { }
struct npc_yggdrasAI : public ScriptedAI
{
npc_yggdrasAI(Creature* creature) : ScriptedAI(creature) {}
uint32 uiCleaveTimer;
uint32 uiCorrodeFleshTimer;
void Reset()
{
uiCleaveTimer = 9000;
uiCorrodeFleshTimer = 6000;
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (me->getVictim()->GetPositionZ() >= 286.276f)
{
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
if (Unit* pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
{
if (pUnit->GetPositionZ() <= 286.276f)
{
me->getThreatManager().resetAllAggro();
me->AddThreat(pUnit, 5.0f);
break;
}
EnterEvadeMode();
}
}
}
if (uiCleaveTimer <= uiDiff)
{
DoCast(me->getVictim(), SPELL_CLEAVE);
uiCleaveTimer = 9000;
} else uiCleaveTimer -= uiDiff;
if (uiCorrodeFleshTimer <= uiDiff)
{
DoCast(me->getVictim(), SPELL_CORRODE_FLESH);
uiCorrodeFleshTimer = 6000;
} else uiCorrodeFleshTimer -= uiDiff;
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer)
{
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
{
std::string sText = (std::string(killer->GetName()) + " has defeated Yg.. Yggg-really big worm!");
summoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
}
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
{
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, killer);
player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, killer);
}
for (uint8 i = 0; i < 3; ++i)
DoCast(killer, SPELL_JORMUNGAR_SPAWN, true);
}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_yggdrasAI(creature);
}
};
/*####
## npc_stinkbeard
####*/
enum eStinkbeard
{
SPELL_ENRAGE_STINKBEARD = 50420,
SPELL_KNOCK_AWAY = 31389,
SPELL_STINKY_BEARD = 55867,
SPELL_THUNDERBLADE = 55866,
SPELL_THUNDERCLAP = 15588
};
class npc_stinkbeard : public CreatureScript
{
public:
npc_stinkbeard() : CreatureScript("npc_stinkbeard") { }
struct npc_stinkbeardAI : public npc_escortAI
{
npc_stinkbeardAI(Creature* creature) : npc_escortAI(creature)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
Start(true, true, 0, NULL);
SetDespawnAtEnd(false);
}
uint32 uiKnockAwayTimer;
uint32 uiStinkyBeardTimer;
bool bEnrage;
bool bThunderClap;
void Reset()
{
me->AddAura(SPELL_THUNDERBLADE, me);
uiKnockAwayTimer = 10000;
uiStinkyBeardTimer = 15000;
bEnrage = false;
bThunderClap = false;
}
void WaypointReached(uint32 uiI)
{
switch(uiI)
{
case 7:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
break;
}
}
void UpdateAI(const uint32 uiDiff)
{
npc_escortAI::UpdateAI(uiDiff);
if (!UpdateVictim())
return;
if (Unit* victim = me->getVictim())
{
if (victim->GetPositionZ() >= 286.276f)
{
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
if (Unit* pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
{
if (pUnit->GetPositionZ() <= 286.276f)
{
me->getThreatManager().resetAllAggro();
me->AddThreat(pUnit, 5.0f);
break;
}
EnterEvadeMode();
}
}
}
}
if (bThunderClap && !HealthAbovePct(10))
{
DoCastAOE(SPELL_THUNDERCLAP);
bThunderClap = true;
}
if (uiKnockAwayTimer <= uiDiff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
if (target && target->isAlive())
DoCast(target, SPELL_KNOCK_AWAY);
}
uiKnockAwayTimer = 10000;
} else uiKnockAwayTimer -= uiDiff;
if (uiStinkyBeardTimer <= uiDiff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
if (target && target->isAlive())
DoCast(target, SPELL_STINKY_BEARD);
}
uiStinkyBeardTimer = 15000;
} else uiStinkyBeardTimer -= uiDiff;
if (!bEnrage && !HealthAbovePct(20))
{
DoCast(me, SPELL_ENRAGE_STINKBEARD);
bEnrage = true;
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer)
{
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, killer);
std::string sText = ("And with AUTHORITY, " + std::string(killer->GetName()) + " dominates the magnataur lord! Stinkbeard's clan is gonna miss him back home in the Dragonblight!");
me->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_stinkbeardAI(creature);
}
};
/*####
## npc_elemental_lord
####*/
class npc_elemental_lord : public CreatureScript
{
public:
npc_elemental_lord() : CreatureScript("npc_elemental_lord") { }
struct npc_elemental_lordAI : public ScriptedAI
{
npc_elemental_lordAI(Creature* creature) : ScriptedAI(creature) {}
std::list<uint64> SummonList;
uint32 uiElementalSpellTimer;
uint8 uiBossRandom;
uint32 uiSpellInfo;
bool bAddAttack;
void Reset()
{
uiBossRandom = 0;
uiSpellInfo = 0;
uiElementalSpellTimer = urand(5000, 8000);
bAddAttack = false;
}
void SetData(uint32 uiData, uint32 uiValue)
{
if (uiData == 1)
{
uiBossRandom = uiValue;
SummonAdds();
}
}
void SummonAdds()
{
if (!Boss[uiBossRandom].uiAdd)
return;
SummonList.clear();
for (uint8 uiI = 0; uiI < 16 ; uiI++)
{
if (Creature* summon = me->SummonCreature(Boss[uiBossRandom].uiAdd, AddSpawnPosition[uiI]))
{
summon->AI()->SetData(1, uiBossRandom);
SummonList.push_back(summon->GetGUID());
}
}
}
void EnterCombat(Unit* pUnit)
{
if (!SummonList.empty())
for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
{
if (Creature* pTemp = Unit::GetCreature(*me, *itr))
{
pTemp->m_CombatDistance = 100.0f; // ugly hack? we are not in a instance sorry. :(
pTemp->AI()->AttackStart(pUnit);
}
}
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (me->getVictim()->GetPositionZ() >= 286.276f)
{
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
if (Unit* pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
{
if (pUnit->GetPositionZ() <= 286.276f)
{
me->getThreatManager().resetAllAggro();
me->AddThreat(pUnit, 5.0f);
break;
}
EnterEvadeMode();
}
}
}
if (uiElementalSpellTimer <= uiDiff)
{
DoCastVictim(Boss[uiBossRandom].uiSpell);
uiElementalSpellTimer = urand(5000, 8000);
} else uiElementalSpellTimer -= uiDiff;
if (!bAddAttack && !HealthAbovePct(20))
{
if (!SummonList.empty())
for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
{
if (Creature* pTemp = Unit::GetCreature(*me, *itr))
{
if (pTemp->GetPositionZ() >= 287.00f)
continue;
if (pTemp->getVictim())
pTemp->GetMotionMaster()->MoveChase(pTemp->getVictim());
}
}
bAddAttack = true;
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* killer)
{
if (!SummonList.empty())
for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
if (Creature* pTemp = Unit::GetCreature(*me, *itr))
pTemp->DespawnOrUnsummon();
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, killer);
std::string sText = (std::string(killer->GetName()) + " is victorious once more!");
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
summoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_elemental_lordAI(creature);
}
};
/*####
## npc_fiend_elemental
####*/
class npc_fiend_elemental : public CreatureScript
{
public:
npc_fiend_elemental() : CreatureScript("npc_fiend_elemental") { }
struct npc_fiend_elementalAI : public ScriptedAI
{
npc_fiend_elementalAI(Creature* creature) : ScriptedAI(creature) {}
uint32 uiMissleTimer;
uint32 uiSpell;
void Reset()
{
if (me->GetPositionZ() >= 287.0f)
me->GetMotionMaster()->MoveIdle();
uiSpell = 0;
uiMissleTimer = urand(2000, 7000);
}
void AttackStart(Unit* who)
{
if (!who)
return;
AttackStartNoMove(who);
}
void SetData(uint32 uiData, uint32 uiValue)
{
if (uiData == 1)
uiSpell = Boss[uiValue].uiAddSpell;
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (me->GetPositionZ() >= 287.0f)
{
if (uiMissleTimer <= uiDiff)
{
DoCast(me, uiSpell); // this spell is not supported ... YET!
uiMissleTimer = urand(2000, 7000);
} else uiMissleTimer -= uiDiff;
}
DoMeleeAttackIfReady();
}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_fiend_elementalAI(creature);
}
};
/*####
## npc_released_offspring_harkoa
####*/
class npc_released_offspring_harkoa : public CreatureScript
{
public:
npc_released_offspring_harkoa() : CreatureScript("npc_released_offspring_harkoa") { }
struct npc_released_offspring_harkoaAI : public ScriptedAI
{
npc_released_offspring_harkoaAI(Creature* creature) : ScriptedAI(creature) {}
void Reset()
{
float x, y, z;
me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, 25.0f);
me->GetMotionMaster()->MovePoint(0, x, y, z);
}
void MovementInform(uint32 uiType, uint32 /*uiId*/)
{
if (uiType != POINT_MOTION_TYPE)
return;
me->DisappearAndDie();
}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_released_offspring_harkoaAI(creature);
}
};
/*######
## npc_crusade_recruit
######*/
enum eCrusade_recruit
{
SPELL_QUEST_CREDIT = 50633,
QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE = 12509,
GOSSIP_CRUSADE_TEXT = 13069,
SAY_RECRUIT_1 = -1571036,
SAY_RECRUIT_2 = -1571037,
SAY_RECRUIT_3 = -1571038
};
#define GOSSIP_ITEM_1 "Get out there and make those Scourge wish they were never reborn!"
class npc_crusade_recruit : public CreatureScript
{
public:
npc_crusade_recruit() : CreatureScript("npc_crusade_recruit") { }
struct npc_crusade_recruitAI : public ScriptedAI
{
npc_crusade_recruitAI(Creature* creature) : ScriptedAI(creature) {}
uint8 m_uiPhase; //The current phase we are in
uint32 m_uiTimer; //Timer until phase transition
float m_heading; //Store creature heading
void Reset()
{
m_uiTimer = 0;
m_uiPhase = 0;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER);
m_heading = me->GetOrientation();
}
void UpdateAI(const uint32 uiDiff)
{
if (m_uiPhase)
{
if (m_uiTimer <= uiDiff)
{
switch(m_uiPhase)
{
case 1:
// say random text
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
DoScriptText(RAND(SAY_RECRUIT_1, SAY_RECRUIT_2, SAY_RECRUIT_3), me);
m_uiTimer = 3000;
m_uiPhase = 2;
break;
case 2:
// walk forward
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->GetMotionMaster()->MovePoint(0, me->GetPositionX() + (cos(m_heading) * 10), me->GetPositionY() + (sin(m_heading) * 10), me->GetPositionZ());
m_uiTimer = 5000;
m_uiPhase = 3;
break;
case 3:
// despawn
me->DisappearAndDie();
m_uiTimer = 0;
m_uiPhase = 0;
break;
}
}
else
m_uiTimer -= uiDiff;
}
ScriptedAI::UpdateAI(uiDiff);
if (!UpdateVictim())
return;
}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_crusade_recruitAI(creature);
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->GetQuestStatus(QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(GOSSIP_CRUSADE_TEXT, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
{
player->CLOSE_GOSSIP_MENU();
creature->CastSpell(player, SPELL_QUEST_CREDIT, true);
CAST_AI(npc_crusade_recruit::npc_crusade_recruitAI, (creature->AI()))->m_uiPhase = 1;
creature->SetInFront(player);
creature->SendMovementFlagUpdate();
}
return true;
}
};
/*######
## Quest 12916: Our Only Hope!
## go_scourge_enclosure
######*/
enum eScourgeEnclosure
{
QUEST_OUR_ONLY_HOPE = 12916,
NPC_GYMER_DUMMY = 29928 //from quest template
};
class go_scourge_enclosure : public GameObjectScript
{
public:
go_scourge_enclosure() : GameObjectScript("go_scourge_enclosure") { }
bool OnGossipHello(Player* player, GameObject* pGO)
{
if (player->GetQuestStatus(QUEST_OUR_ONLY_HOPE) == QUEST_STATUS_INCOMPLETE)
{
Creature* pGymerDummy = pGO->FindNearestCreature(NPC_GYMER_DUMMY, 20.0f);
if (pGymerDummy)
{
pGO->UseDoorOrButton();
player->KilledMonsterCredit(pGymerDummy->GetEntry(), pGymerDummy->GetGUID());
pGymerDummy->CastSpell(pGymerDummy, 55529, true);
pGymerDummy->DisappearAndDie();
}
}
return true;
}
};
void AddSC_zuldrak()
{
new npc_drakuru_shackles;
new npc_captured_rageclaw;
new npc_gymer;
new npc_gurgthock;
new npc_orinoko_tuskbreaker;
new npc_korrak_bloodrager;
new npc_yggdras;
new npc_stinkbeard;
new npc_released_offspring_harkoa;
new npc_crusade_recruit;
new npc_elemental_lord;
new npc_fiend_elemental;
new go_scourge_enclosure;
}