/* * Copyright (C) 2008-2011 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptPCH.h" #include "ScriptedEscortAI.h" /*#### ## npc_drakuru_shackles ####*/ enum eDrakuruShackles { SPELL_LEFT_CHAIN = 59951, SPELL_RIGHT_CHAIN = 59952, SPELL_UNLOCK_SHACKLE = 55083, SPELL_FREE_RAGECLAW = 55223, NPC_RAGECLAW = 29686, QUEST_TROLLS_IS_GONE_CRAZY = 12861, }; class npc_drakuru_shackles : public CreatureScript { public: npc_drakuru_shackles() : CreatureScript("npc_drakuru_shackles") { } struct npc_drakuru_shacklesAI : public ScriptedAI { npc_drakuru_shacklesAI(Creature* creature) : ScriptedAI(creature) {} uint64 RageclawGUID; void Reset() { RageclawGUID = 0; me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); float x, y, z; me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, 0.1f); if (Unit* summon = me->SummonCreature(NPC_RAGECLAW, x, y, z, 0, TEMPSUMMON_DEAD_DESPAWN, 1000)) { RageclawGUID = summon->GetGUID(); LockRageclaw(); } } void LockRageclaw() { Unit* Rageclaw = Unit::GetCreature(*me, RageclawGUID); // pointer check not needed me->SetInFront(Rageclaw); Rageclaw->SetInFront(me); DoCast(Rageclaw, SPELL_LEFT_CHAIN, true); DoCast(Rageclaw, SPELL_RIGHT_CHAIN, true); } void UnlockRageclaw(Unit* who) { if (!who) return; Creature* Rageclaw = Unit::GetCreature(*me, RageclawGUID); // pointer check not needed DoCast(Rageclaw, SPELL_FREE_RAGECLAW, true); me->setDeathState(DEAD); } void SpellHit(Unit* pCaster, const SpellInfo* pSpell) { if (pSpell->Id == SPELL_UNLOCK_SHACKLE) { if (pCaster->ToPlayer()->GetQuestStatus(QUEST_TROLLS_IS_GONE_CRAZY) == QUEST_STATUS_INCOMPLETE) { if (Creature* pRageclaw = Unit::GetCreature(*me, RageclawGUID)) { UnlockRageclaw(pCaster); pCaster->ToPlayer()->KilledMonster(pRageclaw->GetCreatureInfo(), RageclawGUID); me->DisappearAndDie(); } else me->setDeathState(JUST_DIED); } } } }; CreatureAI *GetAI(Creature* creature) const { return new npc_drakuru_shacklesAI(creature); } }; /*#### ## npc_captured_rageclaw ####*/ enum eRageclaw { SPELL_UNSHACKLED = 55085, SPELL_KNEEL = 39656 }; const char * SAY_RAGECLAW_1 = "I poop on you, trollses!"; const char * SAY_RAGECLAW_2 = "ARRRROOOOGGGGAAAA!"; const char * SAY_RAGECLAW_3 = "No more mister nice wolvar!"; #define SAY_RAGECLAW RAND(SAY_RAGECLAW_1, SAY_RAGECLAW_2, SAY_RAGECLAW_3) class npc_captured_rageclaw : public CreatureScript { public: npc_captured_rageclaw() : CreatureScript("npc_captured_rageclaw") { } struct npc_captured_rageclawAI : public ScriptedAI { npc_captured_rageclawAI(Creature* creature) : ScriptedAI(creature) {} uint32 DespawnTimer; bool Despawn; void Reset() { Despawn = false; DespawnTimer = 0; me->setFaction(35); DoCast(me, SPELL_KNEEL, true); // Little Hack for kneel - Thanks Illy :P } void MoveInLineOfSight(Unit* /*who*/){} void SpellHit(Unit* /*pCaster*/, const SpellInfo* pSpell) { if (pSpell->Id == SPELL_FREE_RAGECLAW) { me->RemoveAurasDueToSpell(SPELL_LEFT_CHAIN); me->RemoveAurasDueToSpell(SPELL_RIGHT_CHAIN); me->RemoveAurasDueToSpell(SPELL_KNEEL); me->setFaction(me->GetCreatureInfo()->faction_H); DoCast(me, SPELL_UNSHACKLED, true); me->MonsterSay(SAY_RAGECLAW, LANG_UNIVERSAL, 0); me->GetMotionMaster()->MoveRandom(10); DespawnTimer = 10000; Despawn = true; } } void UpdateAI(const uint32 uiDiff) { if (UpdateVictim()) { DoMeleeAttackIfReady(); return; } if (!Despawn) return; if (DespawnTimer <= uiDiff) me->DisappearAndDie(); else DespawnTimer -= uiDiff; } }; CreatureAI *GetAI(Creature* creature) const { return new npc_captured_rageclawAI(creature); } }; /*#### ## npc_gymer ####*/ #define GOSSIP_ITEM_G "I'm ready, Gymer. Let's go!" enum eGymer { QUEST_STORM_KING_VENGEANCE = 12919, SPELL_GYMER = 55568 }; class npc_gymer : public CreatureScript { public: npc_gymer() : CreatureScript("npc_gymer") { } bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); if (player->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(13640, creature->GetGUID()); } return true; } bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { player->CLOSE_GOSSIP_MENU(); player->CastSpell(player, SPELL_GYMER, true); } return true; } }; /*#### ## npc_gurgthock ####*/ enum eGurgthock { QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON = 12935, QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER = 12936, QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2 = 12954, QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1 = 12932, QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR = 12933, QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND = 12934, NPC_ORINOKO_TUSKBREAKER = 30020, NPC_KORRAK_BLOODRAGER = 30023, NPC_YGGDRAS = 30014, NPC_STINKBEARD = 30017, NPC_AZ_BARIN = 30026, // air NPC_DUKE_SINGEN = 30019, // fire NPC_ERATHIUS = 30025, // earth NPC_GARGORAL = 30024, // water NPC_FIEND_WATER = 30044, NPC_FIEND_AIR = 30045, NPC_FIEND_FIRE = 30042, NPC_FIEND_EARTH = 30043, SAY_QUEST_ACCEPT_TUSKARRMAGEDON = -1571031, SAY_QUEST_ACCEPT_KORRAK_1 = -1571033, SAY_QUEST_ACCEPT_KORRAK_2 = -1571034, SAY_QUEST_ACCEPT_MAGNATAUR = -1571035, EMOTE_YGGDRAS_SPAWN = -1571039, SAY_STINKBEARD_SPAWN = -1571040, SAY_GURGTHOCK_ELEMENTAL_SPAWN = -1571041, SPELL_CRASHING_WAVE = 55909, // water SPELL_SHOCKWAVE = 55918, // earth SPELL_BLAST_OF_AIR = 55912, // air SPELL_MAGMA_WAVE = 55916, // fire SPELL_ORB_OF_WATER = 55888, // fiend of water spell SPELL_ORB_OF_STORMS = 55882, // fiend of air spell SPELL_BOULDER = 55886, // fiend of earth spell SPELL_ORB_OF_FLAME = 55872, // fiend of fire spell }; struct BossAndAdd { uint32 uiBoss; uint32 uiAdd; uint32 uiSpell; uint32 uiAddSpell; }; static BossAndAdd Boss[]= { {NPC_GARGORAL, NPC_FIEND_WATER, SPELL_CRASHING_WAVE, SPELL_ORB_OF_WATER}, {NPC_AZ_BARIN, NPC_FIEND_AIR, SPELL_BLAST_OF_AIR, SPELL_ORB_OF_STORMS}, {NPC_DUKE_SINGEN, NPC_FIEND_FIRE, SPELL_MAGMA_WAVE, SPELL_ORB_OF_FLAME}, {NPC_ERATHIUS, NPC_FIEND_EARTH, SPELL_SHOCKWAVE, SPELL_BOULDER}, }; const Position SpawnPosition[] = { {5754.692f, -2939.46f, 286.276123f, 5.156380f}, // stinkbeard || orinoko || korrak {5762.054199f, -2954.385010f, 273.826955f, 5.108289f}, //yggdras {5776.855f, -2989.77979f, 272.96814f, 5.194f} // elementals }; const Position AddSpawnPosition[] = { {5722.487f, -3010.75f, 312.751648f, 0.478f}, // caster location {5724.983f, -2969.89551f, 286.359619f, 0.478f}, {5733.76025f, -3000.34644f, 286.359619f, 0.478f}, {5739.8125f, -2981.524f, 290.7671f, 0.478f}, // caster location {5742.101f, -2950.75586f, 286.2643f, 5.21f}, {5743.305f, -3011.29736f, 290.7671f, 0.478f}, // caster location {5744.417f, -3025.528f, 286.35965f, 0.478f}, {5763.189f, -3029.67529f, 290.7671f, 0.478f}, {5769.401f, -2935.121f, 286.335754f, 5.21f}, {5793.061f, -2934.593f, 286.359619f, 3.53f}, {5797.32129f, -2955.26855f, 290.7671f, 3.53f}, // caster location {5813.94531f, -2956.74683f, 286.359619f, 3.53f}, {5816.85547f, -2974.476f, 290.7671f, 3.53f}, // caster location {5820.30859f, -3002.83716f, 290.7671f, 3.53f}, // caster location {5828.50244f, -2981.737f, 286.359619f, 3.53f}, {5828.899f, -2960.15479f, 312.751648f, 3.53f}, // caster location }; class npc_gurgthock : public CreatureScript { public: npc_gurgthock() : CreatureScript("npc_gurgthock") { } struct npc_gurgthockAI : public ScriptedAI { npc_gurgthockAI(Creature* creature) : ScriptedAI(creature) {} uint64 SummonGUID; uint64 uiPlayerGUID; uint32 uiTimer; uint32 uiPhase; uint32 uiRemoveFlagTimer; uint32 uiQuest; uint8 uiBossRandom; bool bRemoveFlag; void Reset() { SummonGUID = 0; uiPlayerGUID = 0; me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); uiTimer = 0; uiPhase = 0; uiQuest = 0; uiRemoveFlagTimer = 5000; uiBossRandom = 0; bRemoveFlag = false; } void SetGUID(uint64 guid, int32 /*id*/) { uiPlayerGUID = guid; } void SetData(uint32 uiId, uint32 uiValue) { bRemoveFlag = true; me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); switch(uiId) { case 1: switch(uiValue) { case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON: DoScriptText(SAY_QUEST_ACCEPT_TUSKARRMAGEDON, me); uiPhase = 1; uiTimer = 4000; break; case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER: DoScriptText(SAY_QUEST_ACCEPT_KORRAK_1, me); uiPhase = 3; uiTimer = 3000; break; case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2: case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1: uiPhase = 6; uiTimer = 3000; break; case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR: uiTimer = 5000; uiPhase = 7; break; case QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND: uiTimer = 2000; uiPhase = 12; break; } break; } } void UpdateAI(const uint32 uiDiff) { ScriptedAI::UpdateAI(uiDiff); if (bRemoveFlag) { if (uiRemoveFlagTimer <= uiDiff) { me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); bRemoveFlag = false; uiRemoveFlagTimer = 10000; } else uiRemoveFlagTimer -= uiDiff; } if (uiPhase) { Player* player = me->GetPlayer(*me, uiPlayerGUID); if (uiTimer <= uiDiff) { switch(uiPhase) { case 1: if (Creature* summon = me->SummonCreature(NPC_ORINOKO_TUSKBREAKER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000)) SummonGUID = summon->GetGUID(); uiPhase = 2; uiTimer = 4000; break; case 2: if (Creature* summon = Unit::GetCreature(*me, SummonGUID)) summon->GetMotionMaster()->MoveJump(5776.319824f, -2981.005371f, 273.100037f, 10.0f, 20.0f); uiPhase = 0; SummonGUID = 0; break; case 3: DoScriptText(SAY_QUEST_ACCEPT_KORRAK_2, me); uiTimer = 3000; uiPhase = 4; break; case 4: if (Creature* summon = me->SummonCreature(NPC_KORRAK_BLOODRAGER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000)) SummonGUID = summon->GetGUID(); uiTimer = 3000; uiPhase = 0; break; case 6: { if (!player) return; std::string sText = ("The grand Amphitheater of Anguish awaits, " + std::string(player->GetName()) + ". Remember, once a battle starts you have to stay in the area. WIN OR DIE!"); me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0); uiTimer = 5000; uiPhase = 9; } break; case 7: { if (!player) return; std::string sText = ("Prepare to make you stand, " + std::string(player->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!"); me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0); uiTimer = 3000; uiPhase = 8; } break; case 8: DoScriptText(SAY_QUEST_ACCEPT_MAGNATAUR, me); uiTimer = 5000; uiPhase = 11; break; case 9: { if (!player) return; std::string sText = ("Here we are once again, ladies and gentlemen. The epic struggle between life and death in the Amphitheater of Anguish! For this round we have " + std::string(player->GetName()) + " versus the hulking jormungar, Yg... Yggd? Yggdoze? Who comes up with these names?! " + std::string(player->GetName()) + " versus big worm!"); me->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0); uiTimer = 10000; uiPhase = 10; } break; case 10: me->SummonCreature(NPC_YGGDRAS, SpawnPosition[1], TEMPSUMMON_CORPSE_DESPAWN, 1000); DoScriptText(EMOTE_YGGDRAS_SPAWN, me); uiPhase = 0; break; case 11: if (Creature* creature = me->SummonCreature(NPC_STINKBEARD, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000)) DoScriptText(SAY_STINKBEARD_SPAWN, creature); uiPhase = 0; break; case 12: { if (!player) return; std::string sText = ("Prepare to make you stand, " + std::string(player->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!"); me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0); uiTimer = 5000; uiPhase = 13; } break; case 13: DoScriptText(SAY_GURGTHOCK_ELEMENTAL_SPAWN, me); uiTimer = 3000; uiPhase = 14; break; case 14: uiBossRandom = urand(0, 3); if (Creature* creature = me->SummonCreature(Boss[uiBossRandom].uiBoss, SpawnPosition[2], TEMPSUMMON_CORPSE_DESPAWN, 1000)) creature->AI()->SetData(1, uiBossRandom); uiPhase = 0; break; } }else uiTimer -= uiDiff; } } }; bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) { switch (pQuest->GetQuestId()) { case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON: creature->AI()->SetData(1, pQuest->GetQuestId()); break; case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER: creature->AI()->SetData(1, pQuest->GetQuestId()); break; case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2: case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1: creature->AI()->SetData(1, pQuest->GetQuestId()); break; case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR: creature->AI()->SetData(1, pQuest->GetQuestId()); break; case QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND: creature->AI()->SetData(1, pQuest->GetQuestId()); break; } creature->AI()->SetGUID(player->GetGUID()); return false; } CreatureAI *GetAI(Creature* creature) const { return new npc_gurgthockAI(creature); } }; /*#### ## npc_orinoko_tuskbreaker ####*/ enum eOrinokoTuskbreaker { SPELL_BATTLE_SHOUT = 32064, SPELL_FISHY_SCENT = 55937, SPELL_IMPALE = 55929, SPELL_SUMMON_WHISKER = 55946, NPC_WHISKER = 30113, NPC_HUNGRY_PENGUIN = 30110, SAY_CALL_FOR_HELP = -1571032 }; class npc_orinoko_tuskbreaker : public CreatureScript { public: npc_orinoko_tuskbreaker() : CreatureScript("npc_orinoko_tuskbreaker") { } struct npc_orinoko_tuskbreakerAI : public ScriptedAI { npc_orinoko_tuskbreakerAI(Creature* creature) : ScriptedAI(creature) { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); me->SetReactState(REACT_PASSIVE); } bool bSummoned; bool bBattleShout; bool bFishyScent; uint32 uiBattleShoutTimer; uint32 uiFishyScentTimer; uint64 AffectedGUID; uint64 uiWhisker; void Reset() { bSummoned = false; bBattleShout = false; bFishyScent = false; uiBattleShoutTimer = 0; uiFishyScentTimer = 20000; uiWhisker = 0; AffectedGUID = 0; } void EnterEvadeMode() { if (Creature* pWhisker = me->GetCreature(*me, uiWhisker)) pWhisker->RemoveFromWorld(); } void MovementInform(uint32 uiType, uint32 /*uiId*/) { if (uiType != POINT_MOTION_TYPE) return; me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); uiBattleShoutTimer = 7000; } void EnterCombat(Unit* who) { DoCast(who, SPELL_IMPALE); } void UpdateAI(const uint32 uiDiff) { if (!UpdateVictim()) return; if (!bBattleShout && uiBattleShoutTimer <= uiDiff) { DoCast(me, SPELL_BATTLE_SHOUT); bBattleShout = true; } else uiBattleShoutTimer -= uiDiff; if (uiFishyScentTimer <= uiDiff) { if (Unit* pAffected = SelectTarget(SELECT_TARGET_RANDOM, 0)) { DoCast(pAffected, SPELL_FISHY_SCENT); AffectedGUID = pAffected->GetGUID(); } uiFishyScentTimer = 20000; } else uiFishyScentTimer -= uiDiff; if (!bSummoned && !HealthAbovePct(50)) { DoScriptText(SAY_CALL_FOR_HELP , me); //DoCast(me->getVictim(), SPELL_SUMMON_WHISKER); petai is not working correctly??? if (Creature* pWhisker = me->SummonCreature(NPC_WHISKER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0)) uiWhisker = pWhisker->GetGUID(); bSummoned = true; } DoMeleeAttackIfReady(); } void JustSummoned(Creature* summon) { switch(summon->GetEntry()) { case NPC_WHISKER: summon->AI()->AttackStart(me->getVictim()); break; case NPC_HUNGRY_PENGUIN: if (Unit* pAffected = Unit::GetUnit(*me, AffectedGUID)) { if (pAffected->isAlive()) summon->AI()->AttackStart(pAffected); } break; } } void JustDied(Unit* killer) { if (uiWhisker) if (Creature* pWhisker = me->GetCreature(*me, uiWhisker)) pWhisker->RemoveFromWorld(); if (killer->GetTypeId() == TYPEID_PLAYER) killer->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON, killer); } }; CreatureAI *GetAI(Creature* creature) const { return new npc_orinoko_tuskbreakerAI(creature); } }; /*#### ## npc_korrak_bloodrager ####*/ enum eKorrakBloodrager { SPELL_GROW = 55948, SPELL_CHARGE = 24193, SPELL_UPPERCUT = 30471, SPELL_ENRAGE = 42745 }; class npc_korrak_bloodrager : public CreatureScript { public: npc_korrak_bloodrager() : CreatureScript("npc_korrak_bloodrager") { } struct npc_korrak_bloodragerAI : public npc_escortAI { npc_korrak_bloodragerAI(Creature* creature) : npc_escortAI(creature) { Start(true, true, 0, NULL); SetDespawnAtEnd(false); } uint32 uiChargeTimer; uint32 uiUppercutTimer; bool bEnrage; void Reset() { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); me->SetReactState(REACT_PASSIVE); uiChargeTimer = 15000; uiUppercutTimer = 12000; bEnrage = false; } void WaypointReached(uint32 uiI) { switch(uiI) { case 6: me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); break; } } void EnterCombat(Unit* /*who*/) { DoCast(me, SPELL_GROW); } void UpdateAI(const uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); if (!UpdateVictim()) return; if (uiUppercutTimer <= uiDiff) { if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0)) DoCast(target, SPELL_UPPERCUT); uiUppercutTimer = 12000; } else uiUppercutTimer -= uiDiff; if (uiChargeTimer <= uiDiff) { if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0)) DoCast(target, SPELL_CHARGE); uiChargeTimer = 15000; } else uiChargeTimer -= uiDiff; if (!bEnrage && !HealthAbovePct(20)) { DoCast(me, SPELL_ENRAGE); bEnrage = true; } DoMeleeAttackIfReady(); } void JustDied(Unit* killer) { if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself()) player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, killer); } }; CreatureAI *GetAI(Creature* creature) const { return new npc_korrak_bloodragerAI(creature); } }; /*#### ## npc_yggdras ####*/ enum eYggdras { SPELL_CLEAVE = 40504, SPELL_CORRODE_FLESH = 57076, SPELL_JORMUNGAR_SPAWN = 55859 }; class npc_yggdras : public CreatureScript { public: npc_yggdras() : CreatureScript("npc_yggdras") { } struct npc_yggdrasAI : public ScriptedAI { npc_yggdrasAI(Creature* creature) : ScriptedAI(creature) {} uint32 uiCleaveTimer; uint32 uiCorrodeFleshTimer; void Reset() { uiCleaveTimer = 9000; uiCorrodeFleshTimer = 6000; } void UpdateAI(const uint32 uiDiff) { if (!UpdateVictim()) return; if (me->getVictim()->GetPositionZ() >= 286.276f) { std::list t_list = me->getThreatManager().getThreatList(); for (std::list::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { if (Unit* pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid())) { if (pUnit->GetPositionZ() <= 286.276f) { me->getThreatManager().resetAllAggro(); me->AddThreat(pUnit, 5.0f); break; } EnterEvadeMode(); } } } if (uiCleaveTimer <= uiDiff) { DoCast(me->getVictim(), SPELL_CLEAVE); uiCleaveTimer = 9000; } else uiCleaveTimer -= uiDiff; if (uiCorrodeFleshTimer <= uiDiff) { DoCast(me->getVictim(), SPELL_CORRODE_FLESH); uiCorrodeFleshTimer = 6000; } else uiCorrodeFleshTimer -= uiDiff; DoMeleeAttackIfReady(); } void JustDied(Unit* killer) { if (Unit* summoner = me->ToTempSummon()->GetSummoner()) { std::string sText = (std::string(killer->GetName()) + " has defeated Yg.. Yggg-really big worm!"); summoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0); } if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself()) { player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, killer); player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, killer); } for (uint8 i = 0; i < 3; ++i) DoCast(killer, SPELL_JORMUNGAR_SPAWN, true); } }; CreatureAI *GetAI(Creature* creature) const { return new npc_yggdrasAI(creature); } }; /*#### ## npc_stinkbeard ####*/ enum eStinkbeard { SPELL_ENRAGE_STINKBEARD = 50420, SPELL_KNOCK_AWAY = 31389, SPELL_STINKY_BEARD = 55867, SPELL_THUNDERBLADE = 55866, SPELL_THUNDERCLAP = 15588 }; class npc_stinkbeard : public CreatureScript { public: npc_stinkbeard() : CreatureScript("npc_stinkbeard") { } struct npc_stinkbeardAI : public npc_escortAI { npc_stinkbeardAI(Creature* creature) : npc_escortAI(creature) { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); me->SetReactState(REACT_PASSIVE); Start(true, true, 0, NULL); SetDespawnAtEnd(false); } uint32 uiKnockAwayTimer; uint32 uiStinkyBeardTimer; bool bEnrage; bool bThunderClap; void Reset() { me->AddAura(SPELL_THUNDERBLADE, me); uiKnockAwayTimer = 10000; uiStinkyBeardTimer = 15000; bEnrage = false; bThunderClap = false; } void WaypointReached(uint32 uiI) { switch(uiI) { case 7: me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); break; } } void UpdateAI(const uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); if (!UpdateVictim()) return; if (Unit* victim = me->getVictim()) { if (victim->GetPositionZ() >= 286.276f) { std::list t_list = me->getThreatManager().getThreatList(); for (std::list::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { if (Unit* pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid())) { if (pUnit->GetPositionZ() <= 286.276f) { me->getThreatManager().resetAllAggro(); me->AddThreat(pUnit, 5.0f); break; } EnterEvadeMode(); } } } } if (bThunderClap && !HealthAbovePct(10)) { DoCastAOE(SPELL_THUNDERCLAP); bThunderClap = true; } if (uiKnockAwayTimer <= uiDiff) { if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { if (target && target->isAlive()) DoCast(target, SPELL_KNOCK_AWAY); } uiKnockAwayTimer = 10000; } else uiKnockAwayTimer -= uiDiff; if (uiStinkyBeardTimer <= uiDiff) { if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { if (target && target->isAlive()) DoCast(target, SPELL_STINKY_BEARD); } uiStinkyBeardTimer = 15000; } else uiStinkyBeardTimer -= uiDiff; if (!bEnrage && !HealthAbovePct(20)) { DoCast(me, SPELL_ENRAGE_STINKBEARD); bEnrage = true; } DoMeleeAttackIfReady(); } void JustDied(Unit* killer) { if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself()) player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, killer); std::string sText = ("And with AUTHORITY, " + std::string(killer->GetName()) + " dominates the magnataur lord! Stinkbeard's clan is gonna miss him back home in the Dragonblight!"); me->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0); } }; CreatureAI *GetAI(Creature* creature) const { return new npc_stinkbeardAI(creature); } }; /*#### ## npc_elemental_lord ####*/ class npc_elemental_lord : public CreatureScript { public: npc_elemental_lord() : CreatureScript("npc_elemental_lord") { } struct npc_elemental_lordAI : public ScriptedAI { npc_elemental_lordAI(Creature* creature) : ScriptedAI(creature) {} std::list SummonList; uint32 uiElementalSpellTimer; uint8 uiBossRandom; uint32 uiSpellInfo; bool bAddAttack; void Reset() { uiBossRandom = 0; uiSpellInfo = 0; uiElementalSpellTimer = urand(5000, 8000); bAddAttack = false; } void SetData(uint32 uiData, uint32 uiValue) { if (uiData == 1) { uiBossRandom = uiValue; SummonAdds(); } } void SummonAdds() { if (!Boss[uiBossRandom].uiAdd) return; SummonList.clear(); for (uint8 uiI = 0; uiI < 16 ; uiI++) { if (Creature* summon = me->SummonCreature(Boss[uiBossRandom].uiAdd, AddSpawnPosition[uiI])) { summon->AI()->SetData(1, uiBossRandom); SummonList.push_back(summon->GetGUID()); } } } void EnterCombat(Unit* pUnit) { if (!SummonList.empty()) for (std::list::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr) { if (Creature* pTemp = Unit::GetCreature(*me, *itr)) { pTemp->m_CombatDistance = 100.0f; // ugly hack? we are not in a instance sorry. :( pTemp->AI()->AttackStart(pUnit); } } } void UpdateAI(const uint32 uiDiff) { if (!UpdateVictim()) return; if (me->getVictim()->GetPositionZ() >= 286.276f) { std::list t_list = me->getThreatManager().getThreatList(); for (std::list::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { if (Unit* pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid())) { if (pUnit->GetPositionZ() <= 286.276f) { me->getThreatManager().resetAllAggro(); me->AddThreat(pUnit, 5.0f); break; } EnterEvadeMode(); } } } if (uiElementalSpellTimer <= uiDiff) { DoCastVictim(Boss[uiBossRandom].uiSpell); uiElementalSpellTimer = urand(5000, 8000); } else uiElementalSpellTimer -= uiDiff; if (!bAddAttack && !HealthAbovePct(20)) { if (!SummonList.empty()) for (std::list::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr) { if (Creature* pTemp = Unit::GetCreature(*me, *itr)) { if (pTemp->GetPositionZ() >= 287.00f) continue; if (pTemp->getVictim()) pTemp->GetMotionMaster()->MoveChase(pTemp->getVictim()); } } bAddAttack = true; } DoMeleeAttackIfReady(); } void JustDied(Unit* killer) { if (!SummonList.empty()) for (std::list::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr) if (Creature* pTemp = Unit::GetCreature(*me, *itr)) pTemp->DespawnOrUnsummon(); if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself()) player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, killer); std::string sText = (std::string(killer->GetName()) + " is victorious once more!"); if (Unit* summoner = me->ToTempSummon()->GetSummoner()) summoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0); } }; CreatureAI *GetAI(Creature* creature) const { return new npc_elemental_lordAI(creature); } }; /*#### ## npc_fiend_elemental ####*/ class npc_fiend_elemental : public CreatureScript { public: npc_fiend_elemental() : CreatureScript("npc_fiend_elemental") { } struct npc_fiend_elementalAI : public ScriptedAI { npc_fiend_elementalAI(Creature* creature) : ScriptedAI(creature) {} uint32 uiMissleTimer; uint32 uiSpell; void Reset() { if (me->GetPositionZ() >= 287.0f) me->GetMotionMaster()->MoveIdle(); uiSpell = 0; uiMissleTimer = urand(2000, 7000); } void AttackStart(Unit* who) { if (!who) return; AttackStartNoMove(who); } void SetData(uint32 uiData, uint32 uiValue) { if (uiData == 1) uiSpell = Boss[uiValue].uiAddSpell; } void UpdateAI(const uint32 uiDiff) { if (!UpdateVictim()) return; if (me->GetPositionZ() >= 287.0f) { if (uiMissleTimer <= uiDiff) { DoCast(me, uiSpell); // this spell is not supported ... YET! uiMissleTimer = urand(2000, 7000); } else uiMissleTimer -= uiDiff; } DoMeleeAttackIfReady(); } }; CreatureAI *GetAI(Creature* creature) const { return new npc_fiend_elementalAI(creature); } }; /*#### ## npc_released_offspring_harkoa ####*/ class npc_released_offspring_harkoa : public CreatureScript { public: npc_released_offspring_harkoa() : CreatureScript("npc_released_offspring_harkoa") { } struct npc_released_offspring_harkoaAI : public ScriptedAI { npc_released_offspring_harkoaAI(Creature* creature) : ScriptedAI(creature) {} void Reset() { float x, y, z; me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, 25.0f); me->GetMotionMaster()->MovePoint(0, x, y, z); } void MovementInform(uint32 uiType, uint32 /*uiId*/) { if (uiType != POINT_MOTION_TYPE) return; me->DisappearAndDie(); } }; CreatureAI *GetAI(Creature* creature) const { return new npc_released_offspring_harkoaAI(creature); } }; /*###### ## npc_crusade_recruit ######*/ enum eCrusade_recruit { SPELL_QUEST_CREDIT = 50633, QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE = 12509, GOSSIP_CRUSADE_TEXT = 13069, SAY_RECRUIT_1 = -1571036, SAY_RECRUIT_2 = -1571037, SAY_RECRUIT_3 = -1571038 }; #define GOSSIP_ITEM_1 "Get out there and make those Scourge wish they were never reborn!" class npc_crusade_recruit : public CreatureScript { public: npc_crusade_recruit() : CreatureScript("npc_crusade_recruit") { } struct npc_crusade_recruitAI : public ScriptedAI { npc_crusade_recruitAI(Creature* creature) : ScriptedAI(creature) {} uint8 m_uiPhase; //The current phase we are in uint32 m_uiTimer; //Timer until phase transition float m_heading; //Store creature heading void Reset() { m_uiTimer = 0; m_uiPhase = 0; me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER); m_heading = me->GetOrientation(); } void UpdateAI(const uint32 uiDiff) { if (m_uiPhase) { if (m_uiTimer <= uiDiff) { switch(m_uiPhase) { case 1: // say random text me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); DoScriptText(RAND(SAY_RECRUIT_1, SAY_RECRUIT_2, SAY_RECRUIT_3), me); m_uiTimer = 3000; m_uiPhase = 2; break; case 2: // walk forward me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); me->GetMotionMaster()->MovePoint(0, me->GetPositionX() + (cos(m_heading) * 10), me->GetPositionY() + (sin(m_heading) * 10), me->GetPositionZ()); m_uiTimer = 5000; m_uiPhase = 3; break; case 3: // despawn me->DisappearAndDie(); m_uiTimer = 0; m_uiPhase = 0; break; } } else m_uiTimer -= uiDiff; } ScriptedAI::UpdateAI(uiDiff); if (!UpdateVictim()) return; } }; CreatureAI *GetAI(Creature* creature) const { return new npc_crusade_recruitAI(creature); } bool OnGossipHello(Player* player, Creature* creature) { if (player->GetQuestStatus(QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE) == QUEST_STATUS_INCOMPLETE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(GOSSIP_CRUSADE_TEXT, creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF +1) { player->CLOSE_GOSSIP_MENU(); creature->CastSpell(player, SPELL_QUEST_CREDIT, true); CAST_AI(npc_crusade_recruit::npc_crusade_recruitAI, (creature->AI()))->m_uiPhase = 1; creature->SetInFront(player); creature->SendMovementFlagUpdate(); } return true; } }; /*###### ## Quest 12916: Our Only Hope! ## go_scourge_enclosure ######*/ enum eScourgeEnclosure { QUEST_OUR_ONLY_HOPE = 12916, NPC_GYMER_DUMMY = 29928 //from quest template }; class go_scourge_enclosure : public GameObjectScript { public: go_scourge_enclosure() : GameObjectScript("go_scourge_enclosure") { } bool OnGossipHello(Player* player, GameObject* pGO) { if (player->GetQuestStatus(QUEST_OUR_ONLY_HOPE) == QUEST_STATUS_INCOMPLETE) { Creature* pGymerDummy = pGO->FindNearestCreature(NPC_GYMER_DUMMY, 20.0f); if (pGymerDummy) { pGO->UseDoorOrButton(); player->KilledMonsterCredit(pGymerDummy->GetEntry(), pGymerDummy->GetGUID()); pGymerDummy->CastSpell(pGymerDummy, 55529, true); pGymerDummy->DisappearAndDie(); } } return true; } }; void AddSC_zuldrak() { new npc_drakuru_shackles; new npc_captured_rageclaw; new npc_gymer; new npc_gurgthock; new npc_orinoko_tuskbreaker; new npc_korrak_bloodrager; new npc_yggdras; new npc_stinkbeard; new npc_released_offspring_harkoa; new npc_crusade_recruit; new npc_elemental_lord; new npc_fiend_elemental; new go_scourge_enclosure; }