mirror of
https://github.com/araxiaonline/TrinityCore2.git
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393 lines
12 KiB
C++
393 lines
12 KiB
C++
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Icecrown
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SD%Complete: 100
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SDComment: Quest support: 12807
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SDCategory: Icecrown
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EndScriptData */
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/* ContentData
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npc_arete
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EndContentData */
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#include "ScriptPCH.h"
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/*######
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## npc_arete
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######*/
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#define GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale."
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#define GOSSIP_ARETE_ITEM2 "<You nod slightly but do not complete the motion as the Lord-Commander narrows his eyes before he continues.>"
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#define GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?"
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#define GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?"
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#define GOSSIP_ARETE_ITEM5 "That's fine. When do I start?"
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#define GOSSIP_ARETE_ITEM6 "Let's finish this!"
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#define GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander."
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enum eArete
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{
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GOSSIP_TEXTID_ARETE1 = 13525,
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GOSSIP_TEXTID_ARETE2 = 13526,
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GOSSIP_TEXTID_ARETE3 = 13527,
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GOSSIP_TEXTID_ARETE4 = 13528,
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GOSSIP_TEXTID_ARETE5 = 13529,
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GOSSIP_TEXTID_ARETE6 = 13530,
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GOSSIP_TEXTID_ARETE7 = 13531,
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QUEST_THE_STORY_THUS_FAR = 12807
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};
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class npc_arete : public CreatureScript
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{
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public:
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npc_arete() : CreatureScript("npc_arete") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, creature->GetGUID());
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return true;
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}
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
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player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+6:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
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player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+7:
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player->CLOSE_GOSSIP_MENU();
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player->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
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break;
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}
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return true;
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}
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};
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/*######
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## npc_dame_evniki_kapsalis
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######*/
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enum eDameEnvikiKapsalis
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{
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TITLE_CRUSADER = 123
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};
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class npc_dame_evniki_kapsalis : public CreatureScript
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{
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public:
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npc_dame_evniki_kapsalis() : CreatureScript("npc_dame_evniki_kapsalis") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (player->HasTitle(TITLE_CRUSADER))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_TRADE)
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player->GetSession()->SendListInventory(creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_squire_david
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######*/
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enum eSquireDavid
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{
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QUEST_THE_ASPIRANT_S_CHALLENGE_H = 13680,
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QUEST_THE_ASPIRANT_S_CHALLENGE_A = 13679,
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NPC_ARGENT_VALIANT = 33448,
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GOSSIP_TEXTID_SQUIRE = 14407
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};
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#define GOSSIP_SQUIRE_ITEM_1 "I am ready to fight!"
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#define GOSSIP_SQUIRE_ITEM_2 "How do the Argent Crusader raiders fight?"
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class npc_squire_david : public CreatureScript
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{
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public:
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npc_squire_david() : CreatureScript("npc_squire_david") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
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player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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}
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player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->CLOSE_GOSSIP_MENU();
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creature->SummonCreature(NPC_ARGENT_VALIANT, 8575.451f, 952.472f, 547.554f, 0.38f);
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}
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return true;
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}
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};
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/*######
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## npc_argent_valiant
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######*/
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enum eArgentValiant
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{
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SPELL_CHARGE = 63010,
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SPELL_SHIELD_BREAKER = 65147,
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NPC_ARGENT_VALIANT_CREDIT = 24108
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};
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class npc_argent_valiant : public CreatureScript
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{
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public:
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npc_argent_valiant() : CreatureScript("npc_argent_valiant") { }
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struct npc_argent_valiantAI : public ScriptedAI
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{
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npc_argent_valiantAI(Creature* creature) : ScriptedAI(creature)
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{
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creature->GetMotionMaster()->MovePoint(0, 8599.258f, 963.951f, 547.553f);
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creature->setFaction(35); //wrong faction in db?
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}
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uint32 uiChargeTimer;
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uint32 uiShieldBreakerTimer;
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void Reset()
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{
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uiChargeTimer = 7000;
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uiShieldBreakerTimer = 10000;
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}
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void MovementInform(uint32 uiType, uint32 /*uiId*/)
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{
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if (uiType != POINT_MOTION_TYPE)
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return;
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me->setFaction(14);
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}
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void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
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{
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if (uiDamage > me->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER)
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{
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uiDamage = 0;
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CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT, 0);
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me->setFaction(35);
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me->DespawnOrUnsummon(5000);
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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EnterEvadeMode();
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}
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (!UpdateVictim())
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return;
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if (uiChargeTimer <= uiDiff)
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{
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DoCastVictim(SPELL_CHARGE);
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uiChargeTimer = 7000;
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} else uiChargeTimer -= uiDiff;
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if (uiShieldBreakerTimer <= uiDiff)
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{
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DoCastVictim(SPELL_SHIELD_BREAKER);
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uiShieldBreakerTimer = 10000;
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} else uiShieldBreakerTimer -= uiDiff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI *GetAI(Creature* creature) const
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{
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return new npc_argent_valiantAI(creature);
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}
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};
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/*######
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## npc_alorah_and_grimmin
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######*/
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enum ealorah_and_grimmin
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{
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SPELL_CHAIN = 68341,
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NPC_FJOLA_LIGHTBANE = 36065,
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NPC_EYDIS_DARKBANE = 36066,
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NPC_PRIESTESS_ALORAH = 36101,
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NPC_PRIEST_GRIMMIN = 36102
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};
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class npc_alorah_and_grimmin : public CreatureScript
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{
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public:
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npc_alorah_and_grimmin() : CreatureScript("npc_alorah_and_grimmin") { }
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struct npc_alorah_and_grimminAI : public ScriptedAI
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{
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npc_alorah_and_grimminAI(Creature* creature) : ScriptedAI(creature) {}
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bool uiCast;
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void Reset()
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{
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uiCast = false;
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}
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void UpdateAI(const uint32 /*uiDiff*/)
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{
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if (uiCast)
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return;
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uiCast = true;
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Creature* target = NULL;
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switch(me->GetEntry())
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{
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case NPC_PRIESTESS_ALORAH:
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target = me->FindNearestCreature(NPC_EYDIS_DARKBANE, 10.0f);
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break;
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case NPC_PRIEST_GRIMMIN:
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target = me->FindNearestCreature(NPC_FJOLA_LIGHTBANE, 10.0f);
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break;
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}
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if (target)
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DoCast(target, SPELL_CHAIN);
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if (!UpdateVictim())
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return;
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}
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};
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CreatureAI *GetAI(Creature* creature) const
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{
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return new npc_alorah_and_grimminAI(creature);
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}
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};
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/*######
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## npc_guardian_pavilion
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######*/
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enum eGuardianPavilion
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{
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SPELL_TRESPASSER_H = 63987,
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AREA_SUNREAVER_PAVILION = 4676,
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AREA_SILVER_COVENANT_PAVILION = 4677,
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SPELL_TRESPASSER_A = 63986,
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};
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class npc_guardian_pavilion : public CreatureScript
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{
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public:
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npc_guardian_pavilion() : CreatureScript("npc_guardian_pavilion") { }
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struct npc_guardian_pavilionAI : public Scripted_NoMovementAI
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{
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npc_guardian_pavilionAI(Creature* creature) : Scripted_NoMovementAI(creature) {}
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void MoveInLineOfSight(Unit* who)
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{
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if (me->GetAreaId() != AREA_SUNREAVER_PAVILION && me->GetAreaId() != AREA_SILVER_COVENANT_PAVILION)
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return;
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if (!who || who->GetTypeId() != TYPEID_PLAYER || !me->IsHostileTo(who) || !me->isInBackInMap(who, 5.0f))
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return;
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if (who->HasAura(SPELL_TRESPASSER_H) || who->HasAura(SPELL_TRESPASSER_A))
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return;
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if (who->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
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who->CastSpell(who, SPELL_TRESPASSER_H, true);
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else
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who->CastSpell(who, SPELL_TRESPASSER_A, true);
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}
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};
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CreatureAI *GetAI(Creature* creature) const
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{
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return new npc_guardian_pavilionAI(creature);
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}
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};
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void AddSC_icecrown()
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{
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new npc_arete;
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new npc_dame_evniki_kapsalis;
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new npc_squire_david;
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new npc_argent_valiant;
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new npc_alorah_and_grimmin;
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new npc_guardian_pavilion;
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}
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