/* * Copyright (C) 2008-2011 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Icecrown SD%Complete: 100 SDComment: Quest support: 12807 SDCategory: Icecrown EndScriptData */ /* ContentData npc_arete EndContentData */ #include "ScriptPCH.h" /*###### ## npc_arete ######*/ #define GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale." #define GOSSIP_ARETE_ITEM2 "" #define GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?" #define GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?" #define GOSSIP_ARETE_ITEM5 "That's fine. When do I start?" #define GOSSIP_ARETE_ITEM6 "Let's finish this!" #define GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander." enum eArete { GOSSIP_TEXTID_ARETE1 = 13525, GOSSIP_TEXTID_ARETE2 = 13526, GOSSIP_TEXTID_ARETE3 = 13527, GOSSIP_TEXTID_ARETE4 = 13528, GOSSIP_TEXTID_ARETE5 = 13529, GOSSIP_TEXTID_ARETE6 = 13530, GOSSIP_TEXTID_ARETE7 = 13531, QUEST_THE_STORY_THUS_FAR = 12807 }; class npc_arete : public CreatureScript { public: npc_arete() : CreatureScript("npc_arete") { } bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (player->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, creature->GetGUID()); return true; } player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+7: player->CLOSE_GOSSIP_MENU(); player->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR); break; } return true; } }; /*###### ## npc_dame_evniki_kapsalis ######*/ enum eDameEnvikiKapsalis { TITLE_CRUSADER = 123 }; class npc_dame_evniki_kapsalis : public CreatureScript { public: npc_dame_evniki_kapsalis() : CreatureScript("npc_dame_evniki_kapsalis") { } bool OnGossipHello(Player* player, Creature* creature) { if (player->HasTitle(TITLE_CRUSADER)) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_TRADE) player->GetSession()->SendListInventory(creature->GetGUID()); return true; } }; /*###### ## npc_squire_david ######*/ enum eSquireDavid { QUEST_THE_ASPIRANT_S_CHALLENGE_H = 13680, QUEST_THE_ASPIRANT_S_CHALLENGE_A = 13679, NPC_ARGENT_VALIANT = 33448, GOSSIP_TEXTID_SQUIRE = 14407 }; #define GOSSIP_SQUIRE_ITEM_1 "I am ready to fight!" #define GOSSIP_SQUIRE_ITEM_2 "How do the Argent Crusader raiders fight?" class npc_squire_david : public CreatureScript { public: npc_squire_david() : CreatureScript("npc_squire_david") { } bool OnGossipHello(Player* player, Creature* creature) { if (player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it. { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); } player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { player->CLOSE_GOSSIP_MENU(); creature->SummonCreature(NPC_ARGENT_VALIANT, 8575.451f, 952.472f, 547.554f, 0.38f); } return true; } }; /*###### ## npc_argent_valiant ######*/ enum eArgentValiant { SPELL_CHARGE = 63010, SPELL_SHIELD_BREAKER = 65147, NPC_ARGENT_VALIANT_CREDIT = 24108 }; class npc_argent_valiant : public CreatureScript { public: npc_argent_valiant() : CreatureScript("npc_argent_valiant") { } struct npc_argent_valiantAI : public ScriptedAI { npc_argent_valiantAI(Creature* creature) : ScriptedAI(creature) { creature->GetMotionMaster()->MovePoint(0, 8599.258f, 963.951f, 547.553f); creature->setFaction(35); //wrong faction in db? } uint32 uiChargeTimer; uint32 uiShieldBreakerTimer; void Reset() { uiChargeTimer = 7000; uiShieldBreakerTimer = 10000; } void MovementInform(uint32 uiType, uint32 /*uiId*/) { if (uiType != POINT_MOTION_TYPE) return; me->setFaction(14); } void DamageTaken(Unit* pDoneBy, uint32& uiDamage) { if (uiDamage > me->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER) { uiDamage = 0; CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT, 0); me->setFaction(35); me->DespawnOrUnsummon(5000); me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); EnterEvadeMode(); } } void UpdateAI(const uint32 uiDiff) { if (!UpdateVictim()) return; if (uiChargeTimer <= uiDiff) { DoCastVictim(SPELL_CHARGE); uiChargeTimer = 7000; } else uiChargeTimer -= uiDiff; if (uiShieldBreakerTimer <= uiDiff) { DoCastVictim(SPELL_SHIELD_BREAKER); uiShieldBreakerTimer = 10000; } else uiShieldBreakerTimer -= uiDiff; DoMeleeAttackIfReady(); } }; CreatureAI *GetAI(Creature* creature) const { return new npc_argent_valiantAI(creature); } }; /*###### ## npc_alorah_and_grimmin ######*/ enum ealorah_and_grimmin { SPELL_CHAIN = 68341, NPC_FJOLA_LIGHTBANE = 36065, NPC_EYDIS_DARKBANE = 36066, NPC_PRIESTESS_ALORAH = 36101, NPC_PRIEST_GRIMMIN = 36102 }; class npc_alorah_and_grimmin : public CreatureScript { public: npc_alorah_and_grimmin() : CreatureScript("npc_alorah_and_grimmin") { } struct npc_alorah_and_grimminAI : public ScriptedAI { npc_alorah_and_grimminAI(Creature* creature) : ScriptedAI(creature) {} bool uiCast; void Reset() { uiCast = false; } void UpdateAI(const uint32 /*uiDiff*/) { if (uiCast) return; uiCast = true; Creature* target = NULL; switch(me->GetEntry()) { case NPC_PRIESTESS_ALORAH: target = me->FindNearestCreature(NPC_EYDIS_DARKBANE, 10.0f); break; case NPC_PRIEST_GRIMMIN: target = me->FindNearestCreature(NPC_FJOLA_LIGHTBANE, 10.0f); break; } if (target) DoCast(target, SPELL_CHAIN); if (!UpdateVictim()) return; } }; CreatureAI *GetAI(Creature* creature) const { return new npc_alorah_and_grimminAI(creature); } }; /*###### ## npc_guardian_pavilion ######*/ enum eGuardianPavilion { SPELL_TRESPASSER_H = 63987, AREA_SUNREAVER_PAVILION = 4676, AREA_SILVER_COVENANT_PAVILION = 4677, SPELL_TRESPASSER_A = 63986, }; class npc_guardian_pavilion : public CreatureScript { public: npc_guardian_pavilion() : CreatureScript("npc_guardian_pavilion") { } struct npc_guardian_pavilionAI : public Scripted_NoMovementAI { npc_guardian_pavilionAI(Creature* creature) : Scripted_NoMovementAI(creature) {} void MoveInLineOfSight(Unit* who) { if (me->GetAreaId() != AREA_SUNREAVER_PAVILION && me->GetAreaId() != AREA_SILVER_COVENANT_PAVILION) return; if (!who || who->GetTypeId() != TYPEID_PLAYER || !me->IsHostileTo(who) || !me->isInBackInMap(who, 5.0f)) return; if (who->HasAura(SPELL_TRESPASSER_H) || who->HasAura(SPELL_TRESPASSER_A)) return; if (who->ToPlayer()->GetTeamId() == TEAM_ALLIANCE) who->CastSpell(who, SPELL_TRESPASSER_H, true); else who->CastSpell(who, SPELL_TRESPASSER_A, true); } }; CreatureAI *GetAI(Creature* creature) const { return new npc_guardian_pavilionAI(creature); } }; void AddSC_icecrown() { new npc_arete; new npc_dame_evniki_kapsalis; new npc_squire_david; new npc_argent_valiant; new npc_alorah_and_grimmin; new npc_guardian_pavilion; }