/*
* Copyright (C) 2008-2011 TrinityCore
* Copyright (C) 2006-2009 ScriptDev2
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
SDName: Icecrown
SD%Complete: 100
SDComment: Quest support: 12807
SDCategory: Icecrown
EndScriptData */
/* ContentData
npc_arete
EndContentData */
#include "ScriptPCH.h"
/*######
## npc_arete
######*/
#define GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale."
#define GOSSIP_ARETE_ITEM2 ""
#define GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?"
#define GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?"
#define GOSSIP_ARETE_ITEM5 "That's fine. When do I start?"
#define GOSSIP_ARETE_ITEM6 "Let's finish this!"
#define GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander."
enum eArete
{
GOSSIP_TEXTID_ARETE1 = 13525,
GOSSIP_TEXTID_ARETE2 = 13526,
GOSSIP_TEXTID_ARETE3 = 13527,
GOSSIP_TEXTID_ARETE4 = 13528,
GOSSIP_TEXTID_ARETE5 = 13529,
GOSSIP_TEXTID_ARETE6 = 13530,
GOSSIP_TEXTID_ARETE7 = 13531,
QUEST_THE_STORY_THUS_FAR = 12807
};
class npc_arete : public CreatureScript
{
public:
npc_arete() : CreatureScript("npc_arete") { }
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, creature->GetGUID());
return true;
}
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
player->CLOSE_GOSSIP_MENU();
player->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
break;
}
return true;
}
};
/*######
## npc_dame_evniki_kapsalis
######*/
enum eDameEnvikiKapsalis
{
TITLE_CRUSADER = 123
};
class npc_dame_evniki_kapsalis : public CreatureScript
{
public:
npc_dame_evniki_kapsalis() : CreatureScript("npc_dame_evniki_kapsalis") { }
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->HasTitle(TITLE_CRUSADER))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
};
/*######
## npc_squire_david
######*/
enum eSquireDavid
{
QUEST_THE_ASPIRANT_S_CHALLENGE_H = 13680,
QUEST_THE_ASPIRANT_S_CHALLENGE_A = 13679,
NPC_ARGENT_VALIANT = 33448,
GOSSIP_TEXTID_SQUIRE = 14407
};
#define GOSSIP_SQUIRE_ITEM_1 "I am ready to fight!"
#define GOSSIP_SQUIRE_ITEM_2 "How do the Argent Crusader raiders fight?"
class npc_squire_david : public CreatureScript
{
public:
npc_squire_david() : CreatureScript("npc_squire_david") { }
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
}
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
creature->SummonCreature(NPC_ARGENT_VALIANT, 8575.451f, 952.472f, 547.554f, 0.38f);
}
return true;
}
};
/*######
## npc_argent_valiant
######*/
enum eArgentValiant
{
SPELL_CHARGE = 63010,
SPELL_SHIELD_BREAKER = 65147,
NPC_ARGENT_VALIANT_CREDIT = 24108
};
class npc_argent_valiant : public CreatureScript
{
public:
npc_argent_valiant() : CreatureScript("npc_argent_valiant") { }
struct npc_argent_valiantAI : public ScriptedAI
{
npc_argent_valiantAI(Creature* creature) : ScriptedAI(creature)
{
creature->GetMotionMaster()->MovePoint(0, 8599.258f, 963.951f, 547.553f);
creature->setFaction(35); //wrong faction in db?
}
uint32 uiChargeTimer;
uint32 uiShieldBreakerTimer;
void Reset()
{
uiChargeTimer = 7000;
uiShieldBreakerTimer = 10000;
}
void MovementInform(uint32 uiType, uint32 /*uiId*/)
{
if (uiType != POINT_MOTION_TYPE)
return;
me->setFaction(14);
}
void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
{
if (uiDamage > me->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER)
{
uiDamage = 0;
CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT, 0);
me->setFaction(35);
me->DespawnOrUnsummon(5000);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
EnterEvadeMode();
}
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (uiChargeTimer <= uiDiff)
{
DoCastVictim(SPELL_CHARGE);
uiChargeTimer = 7000;
} else uiChargeTimer -= uiDiff;
if (uiShieldBreakerTimer <= uiDiff)
{
DoCastVictim(SPELL_SHIELD_BREAKER);
uiShieldBreakerTimer = 10000;
} else uiShieldBreakerTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_argent_valiantAI(creature);
}
};
/*######
## npc_alorah_and_grimmin
######*/
enum ealorah_and_grimmin
{
SPELL_CHAIN = 68341,
NPC_FJOLA_LIGHTBANE = 36065,
NPC_EYDIS_DARKBANE = 36066,
NPC_PRIESTESS_ALORAH = 36101,
NPC_PRIEST_GRIMMIN = 36102
};
class npc_alorah_and_grimmin : public CreatureScript
{
public:
npc_alorah_and_grimmin() : CreatureScript("npc_alorah_and_grimmin") { }
struct npc_alorah_and_grimminAI : public ScriptedAI
{
npc_alorah_and_grimminAI(Creature* creature) : ScriptedAI(creature) {}
bool uiCast;
void Reset()
{
uiCast = false;
}
void UpdateAI(const uint32 /*uiDiff*/)
{
if (uiCast)
return;
uiCast = true;
Creature* target = NULL;
switch(me->GetEntry())
{
case NPC_PRIESTESS_ALORAH:
target = me->FindNearestCreature(NPC_EYDIS_DARKBANE, 10.0f);
break;
case NPC_PRIEST_GRIMMIN:
target = me->FindNearestCreature(NPC_FJOLA_LIGHTBANE, 10.0f);
break;
}
if (target)
DoCast(target, SPELL_CHAIN);
if (!UpdateVictim())
return;
}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_alorah_and_grimminAI(creature);
}
};
/*######
## npc_guardian_pavilion
######*/
enum eGuardianPavilion
{
SPELL_TRESPASSER_H = 63987,
AREA_SUNREAVER_PAVILION = 4676,
AREA_SILVER_COVENANT_PAVILION = 4677,
SPELL_TRESPASSER_A = 63986,
};
class npc_guardian_pavilion : public CreatureScript
{
public:
npc_guardian_pavilion() : CreatureScript("npc_guardian_pavilion") { }
struct npc_guardian_pavilionAI : public Scripted_NoMovementAI
{
npc_guardian_pavilionAI(Creature* creature) : Scripted_NoMovementAI(creature) {}
void MoveInLineOfSight(Unit* who)
{
if (me->GetAreaId() != AREA_SUNREAVER_PAVILION && me->GetAreaId() != AREA_SILVER_COVENANT_PAVILION)
return;
if (!who || who->GetTypeId() != TYPEID_PLAYER || !me->IsHostileTo(who) || !me->isInBackInMap(who, 5.0f))
return;
if (who->HasAura(SPELL_TRESPASSER_H) || who->HasAura(SPELL_TRESPASSER_A))
return;
if (who->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
who->CastSpell(who, SPELL_TRESPASSER_H, true);
else
who->CastSpell(who, SPELL_TRESPASSER_A, true);
}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_guardian_pavilionAI(creature);
}
};
void AddSC_icecrown()
{
new npc_arete;
new npc_dame_evniki_kapsalis;
new npc_squire_david;
new npc_argent_valiant;
new npc_alorah_and_grimmin;
new npc_guardian_pavilion;
}