mirror of
https://github.com/araxiaonline/TrinityCore2.git
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166 lines
5.5 KiB
C++
166 lines
5.5 KiB
C++
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Script Data Start
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SDName: Dalaran
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SDAuthor: WarHead, MaXiMiUS
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SD%Complete: 99%
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SDComment: For what is 63990+63991? Same function but don't work correct...
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SDCategory: Dalaran
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Script Data End */
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#include "ScriptPCH.h"
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/*******************************************************
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* npc_mageguard_dalaran
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*******************************************************/
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enum Spells
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{
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SPELL_TRESPASSER_A = 54028,
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SPELL_TRESPASSER_H = 54029
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};
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enum NPCs // All outdoor guards are within 35.0f of these NPCs
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{
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NPC_APPLEBOUGH_A = 29547,
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NPC_SWEETBERRY_H = 29715,
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};
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class npc_mageguard_dalaran : public CreatureScript
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{
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public:
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npc_mageguard_dalaran() : CreatureScript("npc_mageguard_dalaran") { }
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struct npc_mageguard_dalaranAI : public Scripted_NoMovementAI
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{
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npc_mageguard_dalaranAI(Creature* creature) : Scripted_NoMovementAI(creature)
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{
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_NORMAL, true);
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creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
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}
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void Reset(){}
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void EnterCombat(Unit* /*who*/){}
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void AttackStart(Unit* /*who*/){}
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void MoveInLineOfSight(Unit* who)
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{
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if (!who || !who->IsInWorld() || who->GetZoneId() != 4395)
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return;
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if (!me->IsWithinDist(who, 65.0f, false))
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return;
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Player* player = who->GetCharmerOrOwnerPlayerOrPlayerItself();
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if (!player || player->isGameMaster() || player->IsBeingTeleported())
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return;
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switch (me->GetEntry())
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{
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case 29254:
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if (player->GetTeam() == HORDE) // Horde unit found in Alliance area
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{
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if (GetClosestCreatureWithEntry(me, NPC_APPLEBOUGH_A, 32.0f))
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{
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if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me
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DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out
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}
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else // In my line of sight, and "indoors"
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DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out
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}
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break;
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case 29255:
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if (player->GetTeam() == ALLIANCE) // Alliance unit found in Horde area
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{
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if (GetClosestCreatureWithEntry(me, NPC_SWEETBERRY_H, 32.0f))
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{
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if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me
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DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
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}
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else // In my line of sight, and "indoors"
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DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
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}
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break;
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}
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me->SetOrientation(me->GetHomePosition().GetOrientation());
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return;
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}
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void UpdateAI(const uint32 /*diff*/){}
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};
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CreatureAI *GetAI(Creature* creature) const
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{
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return new npc_mageguard_dalaranAI(creature);
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}
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};
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/*######
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## npc_hira_snowdawn
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######*/
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enum eHiraSnowdawn
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{
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SPELL_COLD_WEATHER_FLYING = 54197
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};
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#define GOSSIP_TEXT_TRAIN_HIRA "I seek training to ride a steed."
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class npc_hira_snowdawn : public CreatureScript
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{
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public:
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npc_hira_snowdawn() : CreatureScript("npc_hira_snowdawn") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (!creature->isVendor() || !creature->isTrainer())
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return false;
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_TRAIN_HIRA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
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if (player->getLevel() >= 80 && player->HasSpell(SPELL_COLD_WEATHER_FLYING))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_TRAIN)
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player->GetSession()->SendTrainerList(creature->GetGUID());
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if (uiAction == GOSSIP_ACTION_TRADE)
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player->GetSession()->SendListInventory(creature->GetGUID());
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return true;
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}
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};
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void AddSC_dalaran()
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{
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new npc_mageguard_dalaran;
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new npc_hira_snowdawn;
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}
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