Files
TrinityCore2/src/server/scripts/Northrend/dalaran.cpp

166 lines
5.5 KiB
C++

/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Script Data Start
SDName: Dalaran
SDAuthor: WarHead, MaXiMiUS
SD%Complete: 99%
SDComment: For what is 63990+63991? Same function but don't work correct...
SDCategory: Dalaran
Script Data End */
#include "ScriptPCH.h"
/*******************************************************
* npc_mageguard_dalaran
*******************************************************/
enum Spells
{
SPELL_TRESPASSER_A = 54028,
SPELL_TRESPASSER_H = 54029
};
enum NPCs // All outdoor guards are within 35.0f of these NPCs
{
NPC_APPLEBOUGH_A = 29547,
NPC_SWEETBERRY_H = 29715,
};
class npc_mageguard_dalaran : public CreatureScript
{
public:
npc_mageguard_dalaran() : CreatureScript("npc_mageguard_dalaran") { }
struct npc_mageguard_dalaranAI : public Scripted_NoMovementAI
{
npc_mageguard_dalaranAI(Creature* creature) : Scripted_NoMovementAI(creature)
{
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_NORMAL, true);
creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
}
void Reset(){}
void EnterCombat(Unit* /*who*/){}
void AttackStart(Unit* /*who*/){}
void MoveInLineOfSight(Unit* who)
{
if (!who || !who->IsInWorld() || who->GetZoneId() != 4395)
return;
if (!me->IsWithinDist(who, 65.0f, false))
return;
Player* player = who->GetCharmerOrOwnerPlayerOrPlayerItself();
if (!player || player->isGameMaster() || player->IsBeingTeleported())
return;
switch (me->GetEntry())
{
case 29254:
if (player->GetTeam() == HORDE) // Horde unit found in Alliance area
{
if (GetClosestCreatureWithEntry(me, NPC_APPLEBOUGH_A, 32.0f))
{
if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me
DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out
}
else // In my line of sight, and "indoors"
DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out
}
break;
case 29255:
if (player->GetTeam() == ALLIANCE) // Alliance unit found in Horde area
{
if (GetClosestCreatureWithEntry(me, NPC_SWEETBERRY_H, 32.0f))
{
if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me
DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
}
else // In my line of sight, and "indoors"
DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
}
break;
}
me->SetOrientation(me->GetHomePosition().GetOrientation());
return;
}
void UpdateAI(const uint32 /*diff*/){}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_mageguard_dalaranAI(creature);
}
};
/*######
## npc_hira_snowdawn
######*/
enum eHiraSnowdawn
{
SPELL_COLD_WEATHER_FLYING = 54197
};
#define GOSSIP_TEXT_TRAIN_HIRA "I seek training to ride a steed."
class npc_hira_snowdawn : public CreatureScript
{
public:
npc_hira_snowdawn() : CreatureScript("npc_hira_snowdawn") { }
bool OnGossipHello(Player* player, Creature* creature)
{
if (!creature->isVendor() || !creature->isTrainer())
return false;
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_TRAIN_HIRA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
if (player->getLevel() >= 80 && player->HasSpell(SPELL_COLD_WEATHER_FLYING))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRAIN)
player->GetSession()->SendTrainerList(creature->GetGUID());
if (uiAction == GOSSIP_ACTION_TRADE)
player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
};
void AddSC_dalaran()
{
new npc_mageguard_dalaran;
new npc_hira_snowdawn;
}