/* * Copyright (C) 2008-2011 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* Script Data Start SDName: Dalaran SDAuthor: WarHead, MaXiMiUS SD%Complete: 99% SDComment: For what is 63990+63991? Same function but don't work correct... SDCategory: Dalaran Script Data End */ #include "ScriptPCH.h" /******************************************************* * npc_mageguard_dalaran *******************************************************/ enum Spells { SPELL_TRESPASSER_A = 54028, SPELL_TRESPASSER_H = 54029 }; enum NPCs // All outdoor guards are within 35.0f of these NPCs { NPC_APPLEBOUGH_A = 29547, NPC_SWEETBERRY_H = 29715, }; class npc_mageguard_dalaran : public CreatureScript { public: npc_mageguard_dalaran() : CreatureScript("npc_mageguard_dalaran") { } struct npc_mageguard_dalaranAI : public Scripted_NoMovementAI { npc_mageguard_dalaranAI(Creature* creature) : Scripted_NoMovementAI(creature) { creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_NORMAL, true); creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true); } void Reset(){} void EnterCombat(Unit* /*who*/){} void AttackStart(Unit* /*who*/){} void MoveInLineOfSight(Unit* who) { if (!who || !who->IsInWorld() || who->GetZoneId() != 4395) return; if (!me->IsWithinDist(who, 65.0f, false)) return; Player* player = who->GetCharmerOrOwnerPlayerOrPlayerItself(); if (!player || player->isGameMaster() || player->IsBeingTeleported()) return; switch (me->GetEntry()) { case 29254: if (player->GetTeam() == HORDE) // Horde unit found in Alliance area { if (GetClosestCreatureWithEntry(me, NPC_APPLEBOUGH_A, 32.0f)) { if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out } else // In my line of sight, and "indoors" DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out } break; case 29255: if (player->GetTeam() == ALLIANCE) // Alliance unit found in Horde area { if (GetClosestCreatureWithEntry(me, NPC_SWEETBERRY_H, 32.0f)) { if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out } else // In my line of sight, and "indoors" DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out } break; } me->SetOrientation(me->GetHomePosition().GetOrientation()); return; } void UpdateAI(const uint32 /*diff*/){} }; CreatureAI *GetAI(Creature* creature) const { return new npc_mageguard_dalaranAI(creature); } }; /*###### ## npc_hira_snowdawn ######*/ enum eHiraSnowdawn { SPELL_COLD_WEATHER_FLYING = 54197 }; #define GOSSIP_TEXT_TRAIN_HIRA "I seek training to ride a steed." class npc_hira_snowdawn : public CreatureScript { public: npc_hira_snowdawn() : CreatureScript("npc_hira_snowdawn") { } bool OnGossipHello(Player* player, Creature* creature) { if (!creature->isVendor() || !creature->isTrainer()) return false; player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_TRAIN_HIRA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); if (player->getLevel() >= 80 && player->HasSpell(SPELL_COLD_WEATHER_FLYING)) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_TRAIN) player->GetSession()->SendTrainerList(creature->GetGUID()); if (uiAction == GOSSIP_ACTION_TRADE) player->GetSession()->SendListInventory(creature->GetGUID()); return true; } }; void AddSC_dalaran() { new npc_mageguard_dalaran; new npc_hira_snowdawn; }