Cron
8622bedeac
Core/Spells: Fixed glyph of Fire Blast.
2011-09-25 15:53:31 -03:00
Shauren
da0229da8f
Core/Scripts: Implemented 2 new target selectors, one specialized for spells, checking auras, range and attributes; and the other is a very simple non-tank selection what is sufficient for most cases
2011-09-24 19:40:57 +02:00
QAston
cd7060c65a
Core/Spells: Add more generic overload for Unit::CastSpell function and make all cast functions use it as a base.
2011-09-24 16:41:50 +02:00
QAston
29fef71137
Merge pull request #2915 from idostyle/armorPen
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Core/Mechanics: Cap armorPen to maxArmorPen - prevents having armor penetration rating greater than 100%.
2011-09-22 02:03:14 -07:00
QAston
8c2e58d036
Core/Entities: Allow 2 side parties to work.
2011-09-17 13:45:07 +02:00
QAston
a2d9aabbb3
Core/Entities: Allow creatures to attack players while in sanctuary.
2011-09-17 01:50:53 +02:00
QAston
580264b5a5
Core/Entities: Remove obsolete function Unit::canAttack.
2011-09-16 23:51:01 +02:00
QAston
c0b1823524
Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValidAttackTarget
2011-09-16 23:49:31 +02:00
QAston
3a3f2d927f
Core/Misc: Whitespace and a minor typo fix (thanks Kapoeira)
2011-09-16 22:37:49 +02:00
QAston
31e755c291
Core/Entities: Add Unit::IsValidAssistTarget and Unit::IsValidAttackTarget functions for proper serverside checks of related entity flags.
2011-09-16 22:17:48 +02:00
Shocker
7afb179185
Misc/Util: Add a template function for returning a random element from any container
2011-09-15 21:28:40 +03:00
QAston
e07535c3e3
Core/Entities: Add new functions: Unit::GetReactionTo and Unit::GetFactionReactionTo for more direct reaction checks than Unit::IsFriendly/HostileTo (those functions have many duplicated code and have many checks unrelated to unit reaction).
2011-09-15 17:44:03 +02:00
Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
Chaplain
cd06a696cf
Core/Auras: Improvements in SPELL_AURA_MOD_DAMAGE_PERCENT_DONE handling:
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*prevent apply mods from weapon specific case to non weapon specific spells
2011-09-11 00:27:40 +03:00
Chaplain
dcc3b2e341
Core/Mechanic: Remove unneeded(now) argument.
2011-09-07 11:04:20 +03:00
Chaplain
c190326de4
Core/Mechanic: Implement Diminishing Returns for miss\parry\dodge. Original author for parry\dodge case Lynx3d.
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fixes : #2339 , #2536 , #887 , #687 etc.
2011-09-06 18:43:55 +03:00
Chaplain
207f598a20
Core/Auras: Fixed applying SPELL_AURA_MOD_DAMAGE_PERCENT_DONE for spellBonusData
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fixed #2834
2011-09-06 12:05:36 +03:00
idostyle@zoit
63318f009e
Core/Mechanics: Cap armorPen to maxArmorPen
2011-09-05 15:36:48 +02:00
Spp-
3fac9914be
Core: Code cleanup (here and there)
2011-09-05 14:01:50 +02:00
hacknowledge
9d85446e30
Core/Spells: Fixed misdirection ability of hunters to end 4 seconds after first damage proc - fixes #114
2011-09-03 18:26:39 +02:00
sarjuuk
b40bf69319
[Core/Threat] SpellThreat-Calculation revamped
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short:
- Threat is now distributed blizzlike (almost)
long:
- Percent- and AP-Modifieres got add
- Threat is now propperly distributed through multiple enemies
- Most spells will cause initial threat in an amount equal to their SpellLevel
- Energize-Effects will now be treated like healing (threat-wise)
- Tanks got their missing +43% passive threat tacked on
- Paladins are still missing 'Salvation' and will not only cause half threat with healing (essentially 25% of the amount healed)
2011-09-03 17:42:44 +02:00
QAston
ac9701afa7
Merge pull request #2762 from Kapoeira/master
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Core/Spells: Prevent deterrance from parrying spells that require the attacker to be behind the hunter, like Shred or Ambush.
2011-08-31 11:24:45 -07:00
Spp-
aa85553bfd
Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes
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- "const uint64" and "uint64 const" --> uint64
- Add some info in LFGDungeonEntry
- Move some definitions from ".h" files and move to ".cpp"
2011-08-30 13:46:36 +02:00
Shauren
240534ba2f
Scripts/Icecrown Citadel: Removed crashing script for Expunged Gas and moved it to where it belongs - proc system
2011-08-29 13:17:08 +02:00
Cron
04d1bdf69c
Core/Spells: Prevent deterrance from parrying spells that require the attacker to be behind the hunter, like Shred or Ambush.
2011-08-26 10:33:41 -03:00
QAston
2ee88d76da
Core/Spells: remove one obsolete spell proc target check.
2011-08-26 12:48:12 +02:00
QAston
8e392440cf
Core/Spells: Fix a regression of 7f30ac5a95 - spells with TARGET_SELECT_CATEGORY_CHANNEL target type (like mind sear) should be triggered by triggering spell caster
2011-08-26 12:39:50 +02:00
Spp-
85164d2876
Core: Some cosmetic changes and minor optimizations
2011-08-26 09:41:33 +02:00
QAston
c0f3122b9c
Fix build after revert.
2011-08-25 08:01:56 +02:00
QAston
62d913bb35
Revert "Core/Spells: Also Death Runes itself should be able to turn into a Death Rune. They should not turn back into their original rune when using a spell that turns the used runes into Death Runes." - it is causing crashes.
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This reverts commit 17b89ea8ab .
2011-08-25 06:40:56 +02:00
QAston
b69330676d
Merge pull request #2588 from hacknowledge/fix_2488
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Crashfix. Added missing check for NULL of victim parameter
2011-08-24 10:02:26 -07:00
QAston
0365feb069
Core/Entities: Make dead units not targetable for attack again (after fc5e924138).
2011-08-23 14:47:26 +02:00
QAston
8e8fa083b2
Merge pull request #2636 from LihO/master
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Core/Auras: Check amount of total ticks to avoid division by zero (and crash) in Unit::GetRemainingPeriodicAmount.
2011-08-21 00:58:55 -07:00
Chaplain
4b56226619
Core/Spell: case TOTAL_PCT\BASE_PCT should be processed by multiplicative function not additive.
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Also get ride of hack in Player::HandleBaseModValue now it's unnecessary.
Fixes : #855 , multiplicative % count for normal school for aura 79 and may be others.
2011-08-20 13:38:20 +03:00
QAston
e2d8faea09
Core/Spells: move Cannibalize and Carrion Feeder cast checks to SpellScripts.
2011-08-20 00:30:38 +02:00
tobmaps
e1e91bacbe
Core/Spells: Prevent apply spell power coefficients at bonus given by some "taken" damage mods
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Closes #1991
2011-08-20 03:06:15 +07:00
QAston
fc5e924138
Core/Spells: Implement recently discovered target check attributes and move most of target checks to SpellInfo::CheckTarget function.
2011-08-19 14:54:15 +02:00
LihO
171049bf4a
Core/Auras: Crash fix.
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Check amount of total ticks to avoid division by zero.
2011-08-18 18:18:44 +02:00
Ramus
cfef963092
Fix Item - Shaman T10 Restoration 4P Bonus
2011-08-18 13:27:22 +07:00
Chaplain
2233018f52
Core/Spells: Fixed exploit found in 9936921206.
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When we count twice multipliar for spells with SPELL_SCHOOL_MASK_NORMAL.
Also now it will show correct data in character info like damage reduction % from defence stance in warrior case.
Also fixed some minor logic issues.
2011-08-17 16:11:38 +03:00
QAston
d4b90d1f86
Core/Spells: Remove OriginalVictim parameter from Unit::CastSpell(x,y,z) - setting unit target was enough for all spells which used it, there's never a need to cast with both unit and dest target on retail (in such cases unit target + DEST_TARGET target types are used).
2011-08-16 16:53:29 +02:00
QAston
73bbc3aca8
Core/Spells: Update some targeting related attribute definitions to make them more clear and consistent.
2011-08-16 16:06:21 +02:00
hacknowledge
c0326e3170
Crashfix. Added missing check for NULL of victim parameter
2011-08-14 21:51:52 +02:00
hacknowledge
0c500486f3
Core/Spells: Fixed weapon dependent damage mods for players as well as autohit damage mods for NPCs and pets. This fixes also meta sockel effects. Also fixed displaying the correct values in the char info. I also took care of applying and unapplying the weapon based damage mods when the player is being disarmed and equips/unequips his weapon.
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Fixes #178 , #418 , #1276 , #259 and possible a few other issues.
2011-08-13 23:26:16 +02:00
idostyle@zoit
8c411ffa42
Spell: Mark of the Fallen Champion
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Forcing gcc to use the right overloaded function here.
2011-08-12 05:01:31 +02:00
tobmaps
4ce345a9f9
DB/Loot: Fix max count of items from Titanium Ore prospecting loot
2011-08-09 06:14:07 +07:00
Machiavelli
beaca1bd34
Fix build
2011-08-07 21:58:35 +02:00
Machiavelli
2d3f51e6e5
Core/Spells: Fix Shaman talent Nature's Guardian and rewrite fix for fc52f08. Fixes some spells not triggering.
2011-08-07 21:19:27 +02:00
Machiavelli
3109d9c0ae
Core/Spells: Spells that can be spellstolen that have a permanent duration should respect the 2 minute spellsteal buff duration limit.
2011-08-07 17:49:02 +02:00
Spp
1c882084f3
Core: Cosmetic changes in Threat related code (per request) and remove of extra call to SpellMgr singleton inside that singleton
2011-08-04 13:16:09 +02:00