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Merge pull request #2580 from hacknowledge/damagemodfix
Core/Spells: Fixed weapon dependent damage mods for players as well as au
This commit is contained in:
@@ -8033,13 +8033,9 @@ void Player::_ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackTy
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for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr)
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_ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
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float mod = 100.0f;
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AuraEffectList const& auraDamagePctList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
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for (AuraEffectList::const_iterator itr = auraDamagePctList.begin(); itr != auraDamagePctList.end(); ++itr)
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if ((apply && item->IsFitToSpellRequirements((*itr)->GetSpellInfo())) || HasItemFitToSpellRequirements((*itr)->GetSpellInfo(), item))
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mod += (*itr)->GetAmount();
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SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, mod/100.0f);
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_ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
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}
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void Player::_ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
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@@ -8088,13 +8084,17 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType att
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switch (aura->GetAuraType())
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{
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case SPELL_AURA_MOD_DAMAGE_DONE: unitModType = TOTAL_VALUE; break;
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case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: unitModType = TOTAL_PCT; break;
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default: return;
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}
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if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
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{
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HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()), apply);
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ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, aura->GetAmount(), apply);
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if (unitModType == TOTAL_VALUE)
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ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, aura->GetAmount(), apply);
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else
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ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, aura->GetAmount() / 100.0f, apply);
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}
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}
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@@ -11761,6 +11761,7 @@ void Unit::MeleeDamageBonus(Unit* victim, uint32 *pdamage, WeaponAttackType attT
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// ..done
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AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
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for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
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{
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if (spellProto)
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{
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if ((*i)->GetMiscValue() & spellProto->GetSchoolMask())
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@@ -11778,28 +11779,15 @@ void Unit::MeleeDamageBonus(Unit* victim, uint32 *pdamage, WeaponAttackType attT
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AddPctN(DoneTotalMod, (*i)->GetAmount());
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}
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}
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else if (player)
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else
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{
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if (!((*i)->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK))
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if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask() &&
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(*i)->GetSpellInfo()->EquippedItemClass == -1)
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{
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EquipmentSlots slot;
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switch (attType)
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{
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case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
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case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
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case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
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default: return;
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}
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Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
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if (item && !item->IsBroken() && item->IsFitToSpellRequirements((*i)->GetSpellInfo()))
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AddPctN(DoneTotalMod, (*i)->GetAmount());
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}
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else if (player->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
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AddPctN(DoneTotalMod, (*i)->GetAmount());
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}
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}
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}
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AuraEffectList const& mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
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for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
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@@ -2553,12 +2553,10 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const* aurApp, uint8 mode,
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return;
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}
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// if disarm aura is to be removed, remove the flag first to reapply damage/aura mods
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if (!apply)
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target->RemoveFlag(field, flag);
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if (apply)
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target->SetFlag(field, flag);
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// Handle damage modification, shapeshifted druids are not affected
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if (target->GetTypeId() == TYPEID_PLAYER && !target->IsInFeralForm())
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{
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@@ -2567,10 +2565,17 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const* aurApp, uint8 mode,
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uint8 attacktype = Player::GetAttackBySlot(slot);
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if (attacktype < MAX_ATTACK)
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{
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target->ToPlayer()->_ApplyWeaponDamage(slot, pItem->GetTemplate(), NULL, !apply);
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target->ToPlayer()->_ApplyWeaponDependentAuraMods(pItem, WeaponAttackType(attacktype), !apply);
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}
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}
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}
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// if disarm effects should be applied, wait to set flag until damage mods are unapplied
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if (apply)
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target->SetFlag(field, flag);
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if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->GetCurrentEquipmentId())
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target->UpdateDamagePhysical(attType);
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}
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@@ -4499,8 +4504,9 @@ void AuraEffect::HandleModDamagePercentDone(AuraApplication const* aurApp, uint8
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if (!target)
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return;
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if (target->HasItemFitToSpellRequirements(GetSpellInfo()))
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target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, GetAmount() / 100.0f, apply);
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for(int i = 0; i < MAX_ATTACK; ++i)
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if(Item* item = target->GetWeaponForAttack(WeaponAttackType(i),false))
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target->_ApplyWeaponDependentAuraDamageMod(item, WeaponAttackType(i), this, apply);
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}
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void AuraEffect::HandleModOffhandDamagePercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
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