Commit Graph

187 Commits

Author SHA1 Message Date
Shauren
5cbafaabf4 Core/PacketIO: Enabled channel join and notification opcodes 2012-07-19 15:39:32 +02:00
kaelima
fc1b3968a9 Core/PacketIO: Enabled a couple of opcodes and renamed guildfinder ones 2012-07-19 14:40:38 +02:00
Shauren
390d6b56d7 Core/PacketIO: Enabled and updated a bunch of opcodes 2012-07-19 01:21:41 +02:00
Shauren
075e5d6751 Core/Units: Some cleanup in movement packet related functions - try to keep only one function handling a packet, not have it scattered all over the place 2012-07-18 15:00:48 +02:00
Shauren
e9e1fb1025 Core/PacketIO: Implemented packet compression for any opcode. 2012-07-18 14:43:55 +02:00
Shauren
47357e58ea Core/PacketIO: Updated and enabled CMSG_CAST_SPELL, SMSG_SPELL_START and SMSG_SPELL_GO 2012-07-17 21:36:40 +02:00
Shauren
953f093920 Core/PacketIO: Updated and enabled MSG_MOVE_TELEPORT, MSG_MOVE_TELEPORT_ACK, MSG_MOVE_WORLDPORT_ACK, SMSG_NEW_WORLD and SMSG_TRANSFER_PENDING 2012-07-17 19:29:18 +02:00
Shauren
19759a139c Core/PacketIO: Updated and enabled addon chat messages 2012-07-17 14:03:00 +02:00
Shauren
e832f1cd30 Core/PacketIO: Enabled and update CMSG_ZONEUPDATE, SMSG_CANCEL_COMBAT, SMSG_NOTIFICATION, SMSG_QUERY_TIME_RESPONSE, SMSG_SET_FORCED_REACTIONS and SMSG_WEATHER 2012-07-17 11:21:12 +02:00
Shauren
c34192cd3a Core/PacketIO: Updated more movement packet structures 2012-07-17 11:20:18 +02:00
Shauren
93fb7c1a72 Core/PacketIO: Updated and enabled most player movement client opcodes, huge thanks to Horn for doing half of the job 2012-07-16 19:17:16 +02:00
Shauren
52f7ca8693 Core/PacketIO: Updated and enabled SMSG_PLAYER_MOVE 2012-07-15 00:45:06 +02:00
Shauren
27ea130b55 Core/Movement
* Updated movement flags
* Cleaned up MovementStatusElements enum
* Updated and enabled MSG_MOVE_START_FORWARD
2012-07-14 23:39:12 +02:00
Shauren
2d144e4925 Core/PacketIO: Enabled logout opcodes 2012-07-14 19:06:20 +02:00
Shauren
555855c83a Core/Movement: Update spline flags and enabled creature movement 2012-07-13 23:13:29 +02:00
Shauren
0b22b329d6 Core/PacketIO: Updated SMSG_UPDATE_OBJECT structure 2012-07-12 21:20:34 +02:00
Shauren
9e6b5f89de Core/PacketIO: Next batch of enabled opcodes 2012-07-12 14:16:20 +02:00
Shauren
b0f6311fe9 Core/PacketIO: More structure updates (SMSG_DB_REPLY, CMSG_REQUEST_HOTFIX) and enabled opcodes with verified structures 2012-07-12 01:02:45 +02:00
Shauren
a2b1cf66ca Core/PacketIO: Update structures of many packets sent during the login process 2012-07-11 23:28:40 +02:00
Shauren
492fd80b06 Core/Misc
* Cleaned up packet manipulation methods, no need to keep duplicate sets of functions doing the same
* Added a very basic ObjectGuid structure for easier (and endian-safe) method of accessing individual guid bytes
2012-07-11 19:26:26 +02:00
Shauren
7611ab69be Core/PacketIO: Defined and enabled character list time opcodes (customize, rename, change race and faction) 2012-07-11 13:41:30 +02:00
Shauren
d9e830c484 Core/PacketIO: Updated character list packet structure to 4.3.4 2012-07-09 14:23:55 +02:00
Shauren
06a4ade88a Core/Achievements: Implemented guild achievements 2012-07-09 11:08:33 +02:00
Shauren
ccaca5f7ca Core/Networking: Handle few more auth-time opcodes and left comments for CMSG_ENABLE_NAGLE 2012-07-05 15:12:52 +02:00
Shauren
32ba32c4eb Merge branch '4.x' of github.com:TrinityCore/TrinityCore into 4.3.4 2012-07-05 14:16:44 +02:00
Shauren
ed6f3e2def Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x 2012-07-04 22:20:21 +02:00
Shauren
c95905ddbb Core: Added 4.3.4 opcodes from WPP, commented out some code to fix compile (switches with opcodes - duplicate case 0: labels) and fixed authentication 2012-07-04 18:24:05 +02:00
kaelima
774f3cdc9b Fixed some merging errors, there could be more, but at least it compiles. 2012-05-30 09:22:56 +02:00
kaelima
f40e0d0a9a Merge branch '4.x' of github.com:TrinityCore/TrinityCore into 4.x
Conflicts:
	src/server/game/Instances/InstanceScript.cpp
	src/server/game/Instances/InstanceScript.h
2012-05-30 08:03:08 +02:00
kaelima
3d14384c32 Merge git://github.com/TrinityCore/TrinityCore into 4.x
Conflicts:
	dep/PackageList.txt
	sql/base/auth_database.sql
	src/server/authserver/Server/AuthSocket.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Chat/Commands/Level1.cpp
	src/server/game/Chat/Commands/Level3.cpp
	src/server/game/DataStores/DBCEnums.h
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStores.h
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Updates/UpdateData.h
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Transport/Transport.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Globals/ObjectMgr.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Loot/LootMgr.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/Protocol/Opcodes.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/Spell.h
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/scripts/Commands/cs_gps.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/shared/Database/Implementation/CharacterDatabase.cpp
	src/server/shared/Logging/Log.h
	src/tools/map_extractor/CMakeLists.txt
	src/tools/map_extractor/System.cpp
	src/tools/map_extractor/mpq_libmpq04.h
	src/tools/vmap4_extractor/CMakeLists.txt
2012-05-30 08:01:02 +02:00
kaelima
f1e6601032 Core/Protocol:
- Allow CMSG_LOGOUT_CANCEL to be recieved during serverside logout process (ignore it however, it's too late to abort)
- Fix STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes because of m_playerRecentlyLogout being set false too early in some cases
2012-05-27 19:57:49 +02:00
kaelima
66d42b4f29 Core/Protocol: Process CMSG_UPDATE_MISSILE_TRAJECTORY packets 2012-05-23 14:24:45 +02:00
kaelima
c3287fee06 Core/SmartAI:
- Improve an error msg in ProcessAction
- Allow dist/angle to be 0.0f and set default if negative when using SMART_ACTION_FOLLOW
- Some minor cleanup in Opcodes.cpp, all smsg's should have Handle_ServerSide
2012-05-19 13:04:58 +02:00
Nay
fc0950dbf3 SQLS: Correct comments for 2012_02_16_00_world_conditions.sql
(Core/Opcs: Use Handle_NULL for an unused opcode)

Closes #6517 (pr)
2012-05-19 11:48:41 +01:00
kaelima
7f51c399c6 Core/DBLayer: CHAR_DEL_CHAR_AURA_FROZEN query should be asynchronous
Closes issue #6273

Also corrected one opcode name in Opcodes.cpp (changes nothing)
2012-04-30 02:07:59 +02:00
Subv
56cd111c64 Core/Protocol: Fixed structure of CMSG_GUILD_ROSTER and added a new opcode 2012-04-03 20:19:29 -05:00
kaelima
ac81411db4 Core/Protocol:
- 5 new opcodes
- Some spell research and fixed MSG_CHANNEL_START
- Fixed SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT for 4.2.2, and removed SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE (which does not exist)
2012-03-30 02:43:17 +02:00
Subv
bdf6cf5146 Protocol/Opcodes: More opcodes 2012-03-24 19:16:07 -05:00
Subv
ac2629f5e7 Protocol/Opcodes: More opcodes
Fixed structure of SMSG_INSPECT_TALENT
2012-03-24 18:52:57 -05:00
Subv
cd65b39860 Protocol/Opcodes: More opcodes 2012-03-23 18:24:22 -05:00
Subv
f231d73fe4 Protocol/Opcodes: Added 1 more opcodes 2012-03-23 17:28:49 -05:00
Shauren
6e75c15850 Core/Achievements: Updated structure of SMSG_ALL_ACHIEVEMENT_DATA 2012-03-23 22:45:44 +01:00
Subv
b95d148dbe Protocol/Opcodes: Added a few more opcodes 2012-03-22 19:34:23 -05:00
Machiavelli
03a24a84e4 Core/Units:
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
leak
66fc6482de Core/Warden: Switch to multi-threaded packet processing for warden 2012-02-28 23:05:30 +01:00
Spp
32eab3dca7 Core/Calendar: WIP Calendar. 2012-02-24 20:11:29 +01:00
Spp
5cff9e0716 Merge branch 'master' into 4.x
Conflicts:
	sql/base/auth_database.sql
	src/server/authserver/Server/AuthSocket.cpp
	src/server/game/AI/CoreAI/CombatAI.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Globals/ObjectMgr.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Movement/MotionMaster.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellInfo.cpp
	src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
	src/server/scripts/Spells/spell_quest.cpp
	src/server/shared/Logging/Log.h
	src/server/worldserver/worldserver.conf.dist
	src/tools/vmap3_extractor/model.h
	src/tools/vmap4_extractor/CMakeLists.txt
	src/tools/vmap4_extractor/dbcfile.cpp
	src/tools/vmap4_extractor/dbcfile.h
	src/tools/vmap4_extractor/loadlib/loadlib.h
2012-02-23 13:06:35 +01:00
Nay
19a4ac4d92 Core/Opcodes: MSG_RAID_READY_CHECK was not changed 2012-02-21 14:21:06 +00:00
leak
8e3a4b956e Core/Warden: Base implementation for Warden functionality
Note: The default config file action for clients failing the checks can be changed for each check via the characters.warden_action table

Credits to TOM_RUS
2012-02-19 13:51:16 +01:00
Shauren
1b676b1ccf Core/Items: Some work on hotfixes and SMSG_DB_REPLY 2012-01-31 14:02:59 +01:00