Files
TrinityCore2/src/server/game/Server/Protocol/Opcodes.cpp
2012-03-24 19:16:07 -05:00

1390 lines
216 KiB
C++

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/** \file
\ingroup u2w
*/
#include "Opcodes.h"
OpcodeHandler* opcodeTable[NUM_OPCODE_HANDLERS] = { };
/// Correspondence between opcodes and their names
void InitOpcodes()
{
#define DEFINE_OPCODE_HANDLER(opcode, status, processing, handler) \
if (opcode == 0) \
sLog->outError("Opcode %s got value 0", #opcode); \
if (opcode < NUM_OPCODE_HANDLERS) { \
if (opcodeTable[opcode] != NULL) \
{ \
sLog->outError("Tried to override handler of %s with %s (opcode %u)", \
opcodeTable[opcode]->name, #opcode, opcode); \
} \
else opcodeTable[opcode] = new OpcodeHandler(#opcode, status, processing, handler); \
}
memset(opcodeTable, 0, sizeof(opcodeTable));
//DEFINE_OPCODE_HANDLER(MSG_NULL_ACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_BOOTME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_DBLOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_DBLOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_QUERY_OBJECT_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_QUERY_OBJECT_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_QUERY_OBJECT_ROTATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_QUERY_OBJECT_ROTATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_WORLD_TELEPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWorldTeleportOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_TELEPORT_TO_UNIT, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_ZONE_MAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_ZONE_MAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_DEBUG_CHANGECELLZONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARACTER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_CHARACTER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_RECHARGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_LEARN_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CREATEMONSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_DESTROYMONSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CREATEITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CREATEGAMEOBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_CHECK_FOR_BOTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MAKEMONSTERATTACKGUID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_BOT_DETECTED2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_FORCEACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_FORCEACTIONONOTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_FORCEACTIONSHOW, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_FORCEACTIONSHOW, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_PETGODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_PETGODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_EXPIRED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_WEATHER_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_UNDRESSPLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_BEASTMASTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_GODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SETMONEY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_LEVEL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_PET_LEVEL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_WORLDSTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_COOLDOWN_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_USE_SKILL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_FLAG_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_FLAG_QUEST_FINISH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CLEAR_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SEND_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_DEBUG_AISTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_DEBUG_AISTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_DISABLE_PVP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_ADVANCE_SPAWN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_BEGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_PROOF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_RECODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_CHAR_CREATE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCreateOpcode );
DEFINE_OPCODE_HANDLER(CMSG_CHAR_ENUM, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharEnumOpcode );
DEFINE_OPCODE_HANDLER(CMSG_CHAR_DELETE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharDeleteOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_AUTH_SRP6_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_CHAR_CREATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_CHAR_ENUM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_CHAR_DELETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGIN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode );
DEFINE_OPCODE_HANDLER(CMSG_LOAD_SCREEN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleLoadScreenOpcode );
DEFINE_OPCODE_HANDLER(SMSG_NEW_WORLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_ABORTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_LOGIN_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LOGIN_SETTIMESPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GAMETIME_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GAMESPEED_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_GAMESPEED_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SERVERTIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_SERVERTIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGOUT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLogoutOpcode );
DEFINE_OPCODE_HANDLER(CMSG_LOGOUT_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutRequestOpcode );
DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_LOGOUT_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutCancelOpcode );
DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_CANCEL_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNameQueryOpcode );
DEFINE_OPCODE_HANDLER(SMSG_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_PET_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetNameQuery );
DEFINE_OPCODE_HANDLER(SMSG_PET_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_GUILD_QUERY, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryOpcode );
DEFINE_OPCODE_HANDLER(SMSG_GUILD_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_DB_REPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_PAGE_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePageTextQueryOpcode );
DEFINE_OPCODE_HANDLER(SMSG_PAGE_TEXT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_QUEST_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestQueryOpcode );
DEFINE_OPCODE_HANDLER(SMSG_QUEST_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJECT_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGameObjectQueryOpcode );
DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_CREATURE_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleCreatureQueryOpcode );
DEFINE_OPCODE_HANDLER(SMSG_CREATURE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_WHO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoOpcode );
DEFINE_OPCODE_HANDLER(SMSG_WHO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_WHOIS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoisOpcode );
DEFINE_OPCODE_HANDLER(SMSG_WHOIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_CONTACT_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleContactListOpcode );
DEFINE_OPCODE_HANDLER(SMSG_CONTACT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_FRIEND_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_ADD_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddFriendOpcode );
DEFINE_OPCODE_HANDLER(CMSG_DEL_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelFriendOpcode );
DEFINE_OPCODE_HANDLER(CMSG_SET_CONTACT_NOTES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetContactNotesOpcode );
DEFINE_OPCODE_HANDLER(CMSG_ADD_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode );
DEFINE_OPCODE_HANDLER(CMSG_DEL_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode );
DEFINE_OPCODE_HANDLER(CMSG_GROUP_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_GROUP_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GROUP_CANCEL, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_GROUP_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GROUP_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAcceptOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_GROUP_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDeclineOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_GROUP_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GROUP_UNINVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_GROUP_UNINVITE_GUID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteGuidOpcode );
DEFINE_OPCODE_HANDLER(SMSG_GROUP_UNINVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GROUP_SET_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode );
DEFINE_OPCODE_HANDLER(SMSG_GROUP_SET_LEADER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_LOOT_METHOD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_GROUP_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode );
DEFINE_OPCODE_HANDLER(SMSG_GROUP_DESTROYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_GROUP_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PARTY_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(UMSG_UPDATE_GROUP_MEMBERS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_CREATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildCreateOpcode );
DEFINE_OPCODE_HANDLER(CMSG_GUILD_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInviteOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_GUILD_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAcceptOpcode );
DEFINE_OPCODE_HANDLER(CMSG_GUILD_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDeclineOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_GUILD_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInfoOpcode );
DEFINE_OPCODE_HANDLER(SMSG_GUILD_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_GUILD_ROSTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRosterOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_GUILD_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_PROMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPromoteOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_DEMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDemoteOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaveOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_REMOVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRemoveOpcode );
DEFINE_OPCODE_HANDLER(CMSG_GUILD_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDisbandOpcode );
DEFINE_OPCODE_HANDLER(CMSG_GUILD_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaderOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_MOTD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildMOTDOpcode );
DEFINE_OPCODE_HANDLER(SMSG_GUILD_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(UMSG_UPDATE_GUILD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_BATTLEGROUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_BATTLEGROUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_BATTLEGROUND_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_DND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_PARTY_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_RAID_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_RAID_WARNING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_SAY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_YELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
DEFINE_OPCODE_HANDLER(SMSG_MESSAGECHAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_JOIN_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleJoinChannel );
DEFINE_OPCODE_HANDLER(CMSG_LEAVE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveChannel );
DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelList );
DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_PASSWORD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPassword );
DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SET_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelSetOwner );
//DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelOwner );
DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelModerator );
DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNMODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmoderator );
DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelMute );
DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNMUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmute );
DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelInvite );
DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_KICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelKick );
DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_BAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelBan );
DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNBAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnban );
DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_ANNOUNCEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelAnnouncements );
//DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MODERATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_DESTROY_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_USE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseItemOpcode );
DEFINE_OPCODE_HANDLER(CMSG_OPEN_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOpenItemOpcode );
DEFINE_OPCODE_HANDLER(CMSG_READ_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReadItem );
DEFINE_OPCODE_HANDLER(SMSG_READ_ITEM_OK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_READ_ITEM_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_ITEM_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_DESTROY_ITEMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_CUSTOM_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_AREATRIGGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaTriggerOpcode );
DEFINE_OPCODE_HANDLER(MSG_MOVE_START_FORWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_START_BACKWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_START_STRAFE_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_START_STRAFE_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_STRAFE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_JUMP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_START_TURN_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_START_TURN_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_TURN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_START_PITCH_UP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_START_PITCH_DOWN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_RUN_MODE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_WALK_MODE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_MOVE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_TELEPORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_MOVE_TELEPORT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveTeleportAck );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_FALL_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(MSG_MOVE_FALL_LAND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_START_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_WALK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_SWIM_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_ALL_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_TURN_RATE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_COLLISION_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FACING, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(CMSG_WORLD_PORT_RESPONSE, STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode );
DEFINE_OPCODE_HANDLER(SMSG_MONSTER_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARM_PORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_RELATIVE_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_ROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_UNROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(MSG_MOVE_HEARTBEAT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_KNOCK_BACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_KNOCK_BACK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveKnockBackAck );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_KNOCK_BACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_UNSET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_HOVER_ACK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveHoverAck );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_HOVERING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_TRIGGER_CINEMATIC_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_OPENING_CINEMATIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_TRIGGER_CINEMATIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_NEXT_CINEMATIC_CAMERA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera );
DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_CINEMATIC, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic );
DEFINE_OPCODE_HANDLER(SMSG_TUTORIAL_FLAGS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_FLAG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialFlag );
DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_CLEAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialClear );
DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_RESET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialReset );
DEFINE_OPCODE_HANDLER(CMSG_STANDSTATECHANGE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStandStateChangeOpcode );
DEFINE_OPCODE_HANDLER(CMSG_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEmoteOpcode );
DEFINE_OPCODE_HANDLER(SMSG_EMOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_TEXT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTextEmoteOpcode );
DEFINE_OPCODE_HANDLER(SMSG_TEXT_EMOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_GROUND_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_GROUND_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_LOOT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutostoreLootItemOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_STORE_LOOT_IN_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_BAG_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBagItemOpcode );
DEFINE_OPCODE_HANDLER(CMSG_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapItem );
DEFINE_OPCODE_HANDLER(CMSG_SWAP_INV_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapInvItemOpcode );
DEFINE_OPCODE_HANDLER(CMSG_SPLIT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSplitItemOpcode );
DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_ITEM_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemSlotOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_UNCLAIM_LICENSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_DESTROYITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDestroyItemOpcode );
DEFINE_OPCODE_HANDLER(SMSG_INVENTORY_CHANGE_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_OPEN_CONTAINER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_INSPECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_INSPECT_RESULTS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_INITIATE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateTradeOpcode );
DEFINE_OPCODE_HANDLER(CMSG_BEGIN_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBeginTradeOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_BUSY_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBusyTradeOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_IGNORE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleIgnoreTradeOpcode );
DEFINE_OPCODE_HANDLER(CMSG_ACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_UNACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnacceptTradeOpcode );
DEFINE_OPCODE_HANDLER(CMSG_CANCEL_TRADE, STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTradeOpcode);
//DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeItemOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_CLEAR_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearTradeItemOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_GOLD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeGoldOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_TRADE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_TRADE_STATUS_EXTENDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_VISIBLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_STANDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_ATWAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionAtWar );
//DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_CHEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionCheat );
DEFINE_OPCODE_HANDLER(SMSG_SET_PROFICIENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_SET_ACTION_BUTTON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionButtonOpcode );
DEFINE_OPCODE_HANDLER(SMSG_ACTION_BUTTONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_INITIAL_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LEARNED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SUPERCEDED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_NEW_SPELL_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCastSpellOpcode );
DEFINE_OPCODE_HANDLER(CMSG_CANCEL_CAST, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCancelCastOpcode );
DEFINE_OPCODE_HANDLER(SMSG_CAST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SPELL_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SPELL_GO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SPELL_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SPELL_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAuraOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_SAVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_PET_CAST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(MSG_CHANNEL_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_CHANNEL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_CANCEL_CHANNELLING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling );
DEFINE_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_SET_SELECTION, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode );
DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete );
//DEFINE_OPCODE_HANDLER(CMSG_INSTANCE_LOCK_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInstanceLockResponse );
//DEFINE_OPCODE_HANDLER(CMSG_DEBUG_PASSIVE_AURA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_ATTACKSWING, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode );
DEFINE_OPCODE_HANDLER(CMSG_ATTACKSTOP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode );
DEFINE_OPCODE_HANDLER(SMSG_ATTACKSTART, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_ATTACKSTOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_NOTINRANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_BADFACING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_LOCK_WARNING_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_DEADTARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_CANT_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_ATTACKERSTATEUPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_PORT_DENIED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_PERFORM_ACTION_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_RESUME_CAST_BAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_CANCEL_COMBAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPELLBREAKLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SPELLHEALLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SPELLENERGIZELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_BREAK_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SAVE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SETDEATHBINDPOINT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_BINDPOINTUPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GETDEATHBINDZONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_BINDZONEREPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PLAYERBOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_CLIENT_CONTROL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_REPOP_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepopRequestOpcode );
DEFINE_OPCODE_HANDLER(SMSG_RESURRECT_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_RESURRECT_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResurrectResponseOpcode );
DEFINE_OPCODE_HANDLER(CMSG_LOOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootOpcode );
DEFINE_OPCODE_HANDLER(CMSG_LOOT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMoneyOpcode );
DEFINE_OPCODE_HANDLER(CMSG_LOOT_RELEASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootReleaseOpcode );
DEFINE_OPCODE_HANDLER(SMSG_LOOT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LOOT_RELEASE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LOOT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_LOOT_ITEM_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LOOT_CLEAR_MONEY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_ITEM_PUSH_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_DUEL_REQUESTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_DUEL_OUTOFBOUNDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_DUEL_INBOUNDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_DUEL_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_DUEL_WINNER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_DUEL_ACCEPTED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelAcceptedOpcode );
DEFINE_OPCODE_HANDLER(CMSG_DUEL_CANCELLED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelCancelledOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_MOUNTRESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_DISMOUNTRESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_REMOVED_FROM_PVP_QUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOUNTSPECIAL_ANIM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode );
DEFINE_OPCODE_HANDLER(SMSG_MOUNTSPECIAL_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_PET_TAME_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_PET_SET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSetAction );
DEFINE_OPCODE_HANDLER(CMSG_PET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAction );
//DEFINE_OPCODE_HANDLER(CMSG_PET_ABANDON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAbandon );
//DEFINE_OPCODE_HANDLER(CMSG_PET_RENAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetRename );
//DEFINE_OPCODE_HANDLER(SMSG_PET_NAME_INVALID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PET_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PET_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_GOSSIP_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipHelloOpcode );
DEFINE_OPCODE_HANDLER(CMSG_GOSSIP_SELECT_OPTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipSelectOptionOpcode );
DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_NPC_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNpcTextQueryOpcode );
DEFINE_OPCODE_HANDLER(SMSG_NPC_TEXT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_NPC_WONT_TALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleQuestgiverStatusQueryOpcode);
DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode );
DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUERY_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode);
//DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUEST_AUTOLAUNCH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQuestAutoLaunch );
DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_DETAILS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_ACCEPT_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverAcceptQuestOpcode);
DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_COMPLETE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCompleteQuest );
DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_REQUEST_ITEMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_REQUEST_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode);
//DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_OFFER_REWARD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CHOOSE_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverChooseRewardOpcode);
//DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_INVALID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCancel );
DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_SWAP_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogSwapQuest );
DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_REMOVE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest );
DEFINE_OPCODE_HANDLER(SMSG_QUESTLOG_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILEDTIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_KILL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept );
DEFINE_OPCODE_HANDLER(SMSG_QUEST_CONFIRM_ACCEPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_PUSHQUESTTOPARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty );
DEFINE_OPCODE_HANDLER(CMSG_LIST_INVENTORY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListInventoryOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_LIST_INVENTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_SELL_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM_IN_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemInSlotOpcode );
DEFINE_OPCODE_HANDLER(SMSG_BUY_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_TAXICLEARALLNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_TAXIENABLEALLNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_TAXISHOWNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_SHOWTAXINODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_TAXINODE_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiNodeStatusQueryOpcode );
DEFINE_OPCODE_HANDLER(SMSG_TAXINODE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_TAXIQUERYAVAILABLENODES, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes );
DEFINE_OPCODE_HANDLER(CMSG_ACTIVATETAXI, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiOpcode );
DEFINE_OPCODE_HANDLER(SMSG_ACTIVATETAXIREPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_NEW_TAXI_PATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_TRAINER_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerListOpcode );
DEFINE_OPCODE_HANDLER(SMSG_TRAINER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_TRAINER_BUY_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerBuySpellOpcode );
DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_SUCCEEDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_BINDER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBinderActivateOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_PLAYERBINDERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBankerActivateOpcode );
DEFINE_OPCODE_HANDLER(SMSG_SHOW_BANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_BUY_BANK_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyBankSlotOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_BUY_BANK_SLOT_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_PETITION_SHOWLIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowListOpcode );
DEFINE_OPCODE_HANDLER(SMSG_PETITION_SHOWLIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_PETITION_BUY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionBuyOpcode );
DEFINE_OPCODE_HANDLER(CMSG_PETITION_SHOW_SIGNATURES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowSignOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_PETITION_SHOW_SIGNATURES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_PETITION_SIGN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionSignOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_PETITION_SIGN_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(MSG_PETITION_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionDeclineOpcode );
DEFINE_OPCODE_HANDLER(CMSG_OFFER_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOfferPetitionOpcode );
DEFINE_OPCODE_HANDLER(CMSG_TURN_IN_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTurnInPetitionOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_TURN_IN_PETITION_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_PETITION_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionQueryOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_PETITION_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_FISH_NOT_HOOKED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_FISH_ESCAPED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_BUG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBugOpcode );
DEFINE_OPCODE_HANDLER(SMSG_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_PLAYED_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayedTime );
DEFINE_OPCODE_HANDLER(SMSG_PLAYED_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_QUERY_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryTimeOpcode );
DEFINE_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LOG_XPGAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_AURACASTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_RECLAIM_CORPSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReclaimCorpseOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_WRAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWrapItemOpcode );
DEFINE_OPCODE_HANDLER(SMSG_LEVELUP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(MSG_MINIMAP_PING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMinimapPingOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_RESISTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_ENCHANTMENTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_SKILL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_START_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PAUSE_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_STOP_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_PING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
DEFINE_OPCODE_HANDLER(SMSG_PONG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_PAGETEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_SETSHEATHED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSheathedOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SPELL_DELAYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_QUEST_POI_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPOIQuery );
DEFINE_OPCODE_HANDLER(SMSG_QUEST_POI_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GHOST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_INVIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_INVALID_PROMOTION_CODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(MSG_GM_BIND_OTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_GM_SUMMON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_ITEM_TIME_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_ITEM_ENCHANT_TIME_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_AUTH_CHALLENGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess );
DEFINE_OPCODE_HANDLER(SMSG_AUTH_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(MSG_GM_SHOWLABEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_PET_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCastSpellOpcode );
DEFINE_OPCODE_HANDLER(MSG_SAVE_GUILD_EMBLEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSaveGuildEmblemOpcode );
DEFINE_OPCODE_HANDLER(MSG_TABARDVENDOR_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTabardVendorActivateOpcode);
//DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_VISUAL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_ZONEUPDATE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleZoneUpdateOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_PARTYKILLLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_IMPACT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_EXPLORATION_EXPERIENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GM_SET_SECURITY_GROUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_RANDOM_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomRollOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_ENVIRONMENTALDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHANGEPLAYER_DIFFICULTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_RWHOIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_LFG_PLAYER_REWARD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LFG_TELEPORT_DENIED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SKILL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnlearnSkillOpcode );
DEFINE_OPCODE_HANDLER(SMSG_REMOVED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_DECHARGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_CREATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketCreateOpcode );
DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_CREATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_UPDATETEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketUpdateOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_UPDATETEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_DATA_TIMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_REQUEST_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestAccountData );
DEFINE_OPCODE_HANDLER(CMSG_UPDATE_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateAccountData );
DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CHANGEPLAYER_DIFFICULTY_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GM_TEACH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_CREATE_ITEM_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_GETTICKET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketGetTicketOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_GETTICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_DESPAWN_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(MSG_CORPSE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseQueryOpcode );
DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_DELETETICKET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketDeleteOpcode );
DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_DELETETICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CHAT_WRONG_FACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_SYSTEMSTATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketSystemStatusOpcode);
DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_SYSTEMSTATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_SPIRIT_HEALER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpiritHealerActivateOpcode);
//DEFINE_OPCODE_HANDLER(CMSG_SET_STAT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_QUEST_FORCE_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SKILL_BUY_STEP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SKILL_BUY_RANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_XP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_SPIRIT_HEALER_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHARACTER_POINT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_POI, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHAT_IGNORED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatIgnoredOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_GM_VISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SERVER_COMMAND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_SILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_REVEALTO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_RESURRECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_SUMMONMOB, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_MOVECORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_FREEZE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_UBERINVIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_REQUEST_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_GM_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRankOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_ADD_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAddRankOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_DEL_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDelRankOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_PUBLIC_NOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetPublicNoteOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_OFFICER_NOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetOfficerNoteOpcode );
DEFINE_OPCODE_HANDLER(SMSG_LOGIN_VERIFY_WORLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CLEAR_EXPLORATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SEND_MAIL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail );
DEFINE_OPCODE_HANDLER(SMSG_SEND_MAIL_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GET_MAIL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetMailList );
DEFINE_OPCODE_HANDLER(SMSG_MAIL_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_JOIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_FORCE_SET_VEHICLE_REC_ID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_VEHICLE_REC_ID_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_TAXICLEARNODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_TAXIENABLENODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_ITEM_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemTextQuery );
//DEFINE_OPCODE_HANDLER(SMSG_ITEM_TEXT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_MAIL_TAKE_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeMoney );
DEFINE_OPCODE_HANDLER(CMSG_MAIL_TAKE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeItem );
//DEFINE_OPCODE_HANDLER(CMSG_MAIL_MARK_AS_READ, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailMarkAsRead );
//DEFINE_OPCODE_HANDLER(CMSG_MAIL_RETURN_TO_SENDER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailReturnToSender );
DEFINE_OPCODE_HANDLER(CMSG_MAIL_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailDelete );
DEFINE_OPCODE_HANDLER(CMSG_MAIL_CREATE_TEXT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailCreateTextItem );
DEFINE_OPCODE_HANDLER(SMSG_SPELLLOGMISS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SPELLLOGEXECUTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_DEBUGAURAPROC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_PERIODICAURALOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SPELLDAMAGESHIELD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SPELLNONMELEEDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnTalentOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_RESURRECT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_TOGGLE_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP );
DEFINE_OPCODE_HANDLER(SMSG_ZONE_UNDER_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(MSG_AUCTION_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem );
//DEFINE_OPCODE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem );
//DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItems );
DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_OWNER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnerItems );
DEFINE_OPCODE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid );
DEFINE_OPCODE_HANDLER(SMSG_AUCTION_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_AUCTION_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_AUCTION_OWNER_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_AUCTION_OWNER_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_PROCRESIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_COMBAT_EVENT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_DISPEL_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SPELLORDAMAGE_IMMUNE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems );
DEFINE_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SET_FLAT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SET_PCT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_PET_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_PLAYER_AI_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CANCEL_AUTO_REPEAT_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAutoRepeatSpellOpcode);
//DEFINE_OPCODE_HANDLER(MSG_GM_ACCOUNT_ONLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(MSG_LIST_STABLED_PETS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListStabledPetsOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_STABLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStablePet );
//DEFINE_OPCODE_HANDLER(CMSG_UNSTABLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnstablePet );
//DEFINE_OPCODE_HANDLER(CMSG_BUY_STABLE_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyStableSlot );
//DEFINE_OPCODE_HANDLER(SMSG_STABLE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_STABLE_REVIVE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableRevivePet );
//DEFINE_OPCODE_HANDLER(CMSG_STABLE_SWAP_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableSwapPet );
//DEFINE_OPCODE_HANDLER(MSG_QUEST_PUSH_RESULT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult );
//DEFINE_OPCODE_HANDLER(SMSG_PLAY_MUSIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PLAY_OBJECT_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PET_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPetInfoOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_FAR_SIGHT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_SPELLDISPELLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_DAMAGE_CALC_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_ENABLE_DAMAGE_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_GROUP_CHANGE_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode );
DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PARTY_MEMBER_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode);
DEFINE_OPCODE_HANDLER(CMSG_GROUP_SWAP_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSwapSubGroupOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_RESET_FACTION_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_BANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBankItemOpcode );
DEFINE_OPCODE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoBankItemOpcode );
DEFINE_OPCODE_HANDLER(MSG_QUERY_NEXT_MAIL_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryNextMailTime );
DEFINE_OPCODE_HANDLER(SMSG_RECEIVED_MAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_RAID_GROUP_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_DURABILITY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_PVP_RANK_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_ADD_PVP_MEDAL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_DEL_PVP_MEDAL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_PVP_TITLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_PVP_CREDIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_AUCTION_REMOVED_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_GROUP_RAID_CONVERT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_GROUP_ASSISTANT_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode);
DEFINE_OPCODE_HANDLER(CMSG_BUYBACK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuybackItem );
DEFINE_OPCODE_HANDLER(SMSG_SERVER_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_SAVED_INSTANCE_EXTEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_LFG_OFFER_CONTINUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_TEST_DROP_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_TEST_DROP_RATE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_LFG_GET_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_SHOW_MAILBOX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_RESET_RANGED_COMBAT_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_MEETINGSTONE_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_MEMBER_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CHAT_NOT_IN_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CANCEL_GROWTH_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode );
DEFINE_OPCODE_HANDLER(SMSG_CANCEL_AUTO_REPEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_STANDSTATE_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LOOT_ALL_PASSED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_LOOT_ROLL_WON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_LOOT_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootRoll );
DEFINE_OPCODE_HANDLER(SMSG_LOOT_START_ROLL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LOOT_ROLL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_LOOT_MASTER_GIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_LOOT_MASTER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SET_FORCED_REACTIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SPELL_FAILED_OTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_RESET_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_REPAIR_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode );
DEFINE_OPCODE_HANDLER(SMSG_CHAT_PLAYER_NOT_FOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(MSG_TALENT_WIPE_CONFIRM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTalentWipeConfirmOpcode );
DEFINE_OPCODE_HANDLER(SMSG_SUMMON_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_SUMMON_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode );
//DEFINE_OPCODE_HANDLER(MSG_DEV_SHOWLABEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_MONSTER_MOVE_TRANSPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_PET_BROKEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SERVER_BROADCAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SELF_RES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_FEIGN_DEATH_RESISTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_RUN_SCRIPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_SCRIPT_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_DUEL_COUNTDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SHOWING_HELM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingHelmOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_SHOWING_CLOAK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingCloakOpcode );
DEFINE_OPCODE_HANDLER(SMSG_LFG_ROLE_CHOSEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PLAYER_SKINNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_DURABILITY_DAMAGE_DEATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_EXPLORATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIONBAR_TOGGLES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionBarToggles );
//DEFINE_OPCODE_HANDLER(UMSG_DELETE_GUILD_CHARTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_PETITION_RENAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionRenameOpcode );
DEFINE_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_UPDATE_WORLD_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_ITEM_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemNameQueryOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_ITEM_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PET_ACTION_FEEDBACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHAR_RENAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharRenameOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_CHAR_RENAME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_SPLINE_DONE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSplineDoneOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_FALL_RESET, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_SAVE_CREATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RAID_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRaidInfoOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_TIME_SKIPPED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleMoveTimeSkippedOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_WATER_WALK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveWaterWalkAck );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_NOT_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveNotActiveMover );
DEFINE_OPCODE_HANDLER(SMSG_PLAY_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldStatusOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_PORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleFieldPortOpcode );
//DEFINE_OPCODE_HANDLER(MSG_INSPECT_HONOR_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectHonorStatsOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterHelloOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_START_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_STOP_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
//DEFINE_OPCODE_HANDLER(MSG_PVP_LOG_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePVPLogDataOpcode );
DEFINE_OPCODE_HANDLER(CMSG_LEAVE_BATTLEFIELD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveBattlefieldOpcode );
DEFINE_OPCODE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueryOpcode);
DEFINE_OPCODE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUEUE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueueOpcode);
//DEFINE_OPCODE_HANDLER(SMSG_AREA_SPIRIT_HEALER_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GM_UNTEACH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_WARDEN_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_WARDEN_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleWardenDataOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_GROUP_JOINED_BATTLEGROUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(MSG_BATTLEGROUND_PLAYER_POSITIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlegroundPlayerPositionsOpcode);
DEFINE_OPCODE_HANDLER(CMSG_PET_STOP_ATTACK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack );
DEFINE_OPCODE_HANDLER(SMSG_BINDER_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_JOINED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_LEFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinOpcode );
DEFINE_OPCODE_HANDLER(SMSG_ADDON_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_PET_UNLEARN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_PET_UNLEARN_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_PET_SPELL_AUTOCAST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSpellAutocastOpcode );
DEFINE_OPCODE_HANDLER(SMSG_WEATHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_PLAY_TIME_WARNING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_SETUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MINIGAME_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_MOVE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_MOVES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_INFO_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildChangeInfoTextOpcode );
DEFINE_OPCODE_HANDLER(SMSG_CHAT_RESTRICTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_START_SWIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_STOP_SWIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WALK_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE_ACCOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_GM_DESTROY_CORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_DESTROY_ONLINE_CORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_ACTIVATETAXIEXPRESS, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiExpressOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_ATWAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_GAMETIMEBIAS_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_DEBUG_ACTIONS_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_DEBUG_ACTIONS_STOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_INACTIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionInactiveOpcode );
DEFINE_OPCODE_HANDLER(CMSG_SET_WATCHED_FACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetWatchedFactionOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SKIP_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_EXPLORATION_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_INVALIDATE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_RESET_INSTANCES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode );
DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_RESET_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_UPDATE_LAST_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(MSG_RAID_TARGET_UPDATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode );
DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_LUA_USAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_PET_ACTION_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PET_DISMISS_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_GHOSTEE_GONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GM_UPDATE_TICKET_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_GM_TICKET_STATUS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(MSG_SET_DUNGEON_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetDungeonDifficultyOpcode);
//DEFINE_OPCODE_HANDLER(CMSG_GMSURVEY_SUBMIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMSurveySubmit );
//DEFINE_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_OWNERSHIP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_IGNORE_KNOCKBACK_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_CHAT_PLAYER_AMBIGUOUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(MSG_DELAY_GHOST_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_SPELLINSTAKILLLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHAT_FILTERED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_EXPECTED_SPAM_RECORDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPELLSTEALLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_LOTTERY_QUERY_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_LOTTERY_QUERY_RESULT_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_BUY_LOTTERY_TICKET_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_LOTTERY_RESULT_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_PROFILE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_PROFILE_REALM_CONNECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_DEFENSE_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_DIFFICULTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(MSG_GM_RESETINSTANCELIMIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_MOTD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_START_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_UNSET_FLYING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetCanFlyAckOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_FLY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
//DEFINE_OPCODE_HANDLER(CMSG_SOCKET_GEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSocketOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_CREATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamQueryOpcode );
DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_ROSTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRosterOpcode );
DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamInviteOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamAcceptOpcode );
DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDeclineOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaveOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_REMOVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRemoveOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDisbandOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaderOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN_ARENA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinArena );
DEFINE_OPCODE_HANDLER(MSG_MOVE_START_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_LFG_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgJoinOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_LFG_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgLeaveOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_SEARCH_LFG_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrSearchOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_SEARCH_LFG_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrLeaveOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LFG_PROPOSAL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_LFG_PROPOSAL_RESULT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgProposalResultOpcode );
DEFINE_OPCODE_HANDLER(SMSG_LFG_ROLE_CHECK_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LFG_JOIN_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LFG_QUEUE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_LFG_COMMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetCommentOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_SEARCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_ROLES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetRolesOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_NEEDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_BOOT_VOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetBootVoteOpcode );
DEFINE_OPCODE_HANDLER(SMSG_LFG_BOOT_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_LFG_BOOT_PROPOSAL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_LFD_PLAYER_LOCK_INFO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPlayerLockInfoRequestOpcode);
//DEFINE_OPCODE_HANDLER(SMSG_LFG_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_LFG_TELEPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgTeleportOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_LFD_PARTY_LOCK_INFO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPartyLockInfoRequestOpcode);
DEFINE_OPCODE_HANDLER(SMSG_LFG_PARTY_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_TITLE_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_SET_TITLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTitleOpcode );
DEFINE_OPCODE_HANDLER(CMSG_CANCEL_MOUNT_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelMountAuraOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_ARENA_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(MSG_INSPECT_ARENA_TEAMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectArenaTeamsOpcode );
DEFINE_OPCODE_HANDLER(SMSG_DEATH_RELEASE_LOC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_CANCEL_TEMP_ENCHANTMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode);
//DEFINE_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SET_HONOR_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SET_ARENA_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FLIGHT_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_INVALIDATE_CACHE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_FLIGHT_SPLINE_SYNC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_TAXI_BENCHMARK_MODE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_JOINED_BATTLEGROUND_QUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_REALM_SPLIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_REALM_SPLIT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRealmSplitOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHNG_TRANSPORT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
//DEFINE_OPCODE_HANDLER(MSG_PARTY_ASSIGNMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyAssignmentOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_OFFER_PETITION_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_TIME_SYNC_REQ, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_TIME_SYNC_RESP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTimeSyncResp );
//DEFINE_OPCODE_HANDLER(CMSG_SEND_LOCAL_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SEND_GENERAL_TRIGGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SEND_COMBAT_TRIGGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_GM_SENT_MAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_RESET_FAILED_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_REAL_GROUP_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LFG_DISABLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_ACTIVE_PVP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_UPDATE_COMBO_POINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ROSTER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_LEAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ADJUST_PRIORITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_VOICE_SET_TALKER_MUTED_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_VOICE_SET_TALKER_MUTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(MSG_MOVE_START_DESCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
//DEFINE_OPCODE_HANDLER(CMSG_IGNORE_REQUIREMENTS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_IGNORE_REQUIREMENTS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPELL_CHANCE_PROC_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_DISMOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_VOICE_SESSION_ENABLE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_VOICE_PARENTAL_CONTROLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GM_WHISPER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_GM_MESSAGECHAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(MSG_GM_GEARRATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_STATE_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_MAP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_MAP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_ENTER_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_EXIT_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_INSTANCE_COMMAND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_CLEAR_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_BOT_DETECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_CROSSED_INEBRIATION_THRESHOLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHEAT_PLAYER_LOGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CHEAT_PLAYER_LOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_CHEAT_PLAYER_LOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_KICK_REASON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_FINISHED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckFinishedOpcode);
//DEFINE_OPCODE_HANDLER(CMSG_COMPLAIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleComplainOpcode );
DEFINE_OPCODE_HANDLER(SMSG_COMPLAIN_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GM_SHOW_COMPLAINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_UNSQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SILENCE_VOICE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SILENCE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNSILENCE_VOICE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNSILENCE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_TARGET_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_TARGET_SCRIPT_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_DISPLAY_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelDisplayListQuery );
//DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_VOICE_CHANNEL, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveVoiceChannel );
//DEFINE_OPCODE_HANDLER(CMSG_GET_CHANNEL_MEMBER_COUNT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetChannelMemberCount );
//DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_MEMBER_COUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_VOICE_ON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelVoiceOnOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_VOICE_OFF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_DEBUG_LIST_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_DEBUG_LIST_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_AVAILABLE_VOICE_CHANNEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_ADD_VOICE_IGNORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_DEL_VOICE_IGNORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_PARTY_SILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_PARTY_UNSILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_NOTIFY_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_COMSAT_RECONNECT_TRY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_COMSAT_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_COMSAT_CONNECT_FAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_VOICE_CHAT_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_REPORT_PVP_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportPvPAFK );
DEFINE_OPCODE_HANDLER(SMSG_REPORT_PVP_AFK_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankerActivate );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_QUERY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankQueryTab );
DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_SWAP_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSwapItems );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_BUY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankBuyTab );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_UPDATE_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankUpdateTab );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_DEPOSIT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankDepositMoney );
//DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_WITHDRAW_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankWithdrawMoney );
DEFINE_OPCODE_HANDLER(MSG_GUILD_BANK_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankLogQuery );
DEFINE_OPCODE_HANDLER(CMSG_SET_CHANNEL_WATCH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetChannelWatch );
//DEFINE_OPCODE_HANDLER(SMSG_USERLIST_ADD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_USERLIST_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_USERLIST_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CLEAR_CHANNEL_WATCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_INSPECT_TALENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_GOGOGO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_ECHO_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_TITLE_SUFFIX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_SPELLCLICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpellClick );
DEFINE_OPCODE_HANDLER(SMSG_LOOT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GM_CHARACTER_RESTORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_CHARACTER_SAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_VOICESESSION_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(MSG_GUILD_PERMISSIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPermissions );
//DEFINE_OPCODE_HANDLER(MSG_GUILD_BANK_MONEY_WITHDRAWN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankMoneyWithdrawn );
DEFINE_OPCODE_HANDLER(MSG_GUILD_EVENT_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildEventLogQueryOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_RENAME_GUILD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_GET_MIRRORIMAGE_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMirrorImageDataRequest );
//DEFINE_OPCODE_HANDLER(SMSG_MIRRORIMAGE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_FORCE_DISPLAY_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPELL_CHANCE_RESIST_PUSHBACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_KEEP_ALIVE, STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess );
//DEFINE_OPCODE_HANDLER(SMSG_RAID_READY_CHECK_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_OPT_OUT_OF_LOOT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleOptOutOfLootOpcode );
//DEFINE_OPCODE_HANDLER(MSG_QUERY_GUILD_BANK_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryGuildBankTabText );
//DEFINE_OPCODE_HANDLER(CMSG_SET_GUILD_BANK_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetGuildBankTabText );
//DEFINE_OPCODE_HANDLER(CMSG_SET_GRANTABLE_LEVELS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_GRANT_LEVEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGrantLevel );
//DEFINE_OPCODE_HANDLER(CMSG_REFER_A_FRIEND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_GM_CHANGE_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_DECLINE_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleChannelDeclineInvite );
//DEFINE_OPCODE_HANDLER(SMSG_GROUPACTION_THROTTLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_OVERRIDE_LIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_TOTEM_CREATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_TOTEM_DESTROYED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTotemDestroyed );
//DEFINE_OPCODE_HANDLER(CMSG_EXPIRE_RAID_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_NO_SPELL_VARIANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery);
DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS_MULTIPLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_PLAYER_DECLINED_NAMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPlayerDeclinedNames );
//DEFINE_OPCODE_HANDLER(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_QUERY_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CLEAR_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_SEND_UNLEARN_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PROPOSE_LEVEL_GRANT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_ACCEPT_LEVEL_GRANT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptGrantLevel );
//DEFINE_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLYING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_FLYING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SUMMON_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHANGE_PERSONAL_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_ALTER_APPEARANCE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAlterAppearance );
DEFINE_OPCODE_HANDLER(SMSG_ENABLE_BARBER_SHOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_BARBER_SHOP_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_CALENDAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetCalendar );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetEvent );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GUILD_FILTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGuildFilter );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_ARENA_TEAM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarArenaTeam );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_ADD_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarAddEvent );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_UPDATE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarUpdateEvent );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_REMOVE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarRemoveEvent );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_COPY_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarCopyEvent );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventInvite );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_RSVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRsvp );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_REMOVE_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRemoveInvite );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventStatus );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_MODERATOR_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventModeratorStatus);
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_CALENDAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_FILTER_GUILD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_ARENA_TEAM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_REMOVED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_UPDATED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_COMPLAIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarComplain );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_NUM_PENDING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetNumPending );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_NUM_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SAVE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_NOTIFY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_PLAY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_PLAY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_LOAD_DANCES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_STOP_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_STOP_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SYNC_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_DANCE_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_DANCE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_INVALIDATE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_DELETE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_LEARNED_DANCE_MOVES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_LEARN_DANCE_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_DANCE_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_RUNE_COUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_RUNE_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_PITCH_RATE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_MOVE_SPLINE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_INVITE_NOTES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_UPDATE_MISSILE_TRAJECTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_TRIGGER_MOVIE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_MOVIE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_GLYPH_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_GLYPH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_DYNAMIC_DROP_ROLL_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_QUERY_INSPECT_ACHIEVEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryInspectAchievements );
//DEFINE_OPCODE_HANDLER(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_DISMISS_CONTROLLED_VEHICLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissControlledVehicle );
//DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_ACHIEVEMENT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_PVP_KILL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_CRITERIA_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_UNITANIMTIER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CHAR_CUSTOMIZE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCustomize );
//DEFINE_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_PET_RENAMEABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_EXIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehicleExit );
//DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_PREV_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
//DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_NEXT_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
//DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_SWITCH_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
DEFINE_OPCODE_HANDLER(CMSG_PET_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetLearnTalent );
//DEFINE_OPCODE_HANDLER(CMSG_PET_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_SET_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_FORCE_SAY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_HEALTH_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_POWER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_REPORT_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse );
DEFINE_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_THREAT_CLEAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CONVERT_RUNE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_RESYNC_RUNES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_ADD_RUNE_POWER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_START_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_REMOVE_GLYPH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRemoveGlyph );
//DEFINE_OPCODE_HANDLER(CMSG_DUMP_OBJECTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_DUMP_OBJECTS_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_DISMISS_CRITTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissCritter );
//DEFINE_OPCODE_HANDLER(SMSG_NOTIFY_DEST_LOC_SPELL_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_PENDING_SALES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListPendingSales );
//DEFINE_OPCODE_HANDLER(SMSG_AUCTION_LIST_PENDING_SALES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_MODIFY_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PET_UPDATE_COMBO_POINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_ENABLETAXI, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes );
DEFINE_OPCODE_HANDLER(SMSG_PRE_RESURRECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_AURA_UPDATE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_AURA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_FLOOD_GRACE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_SERVER_FIRST_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PET_LEARNED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_PET_REMOVED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
DEFINE_OPCODE_HANDLER(CMSG_HEARTH_AND_RESURRECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleHearthAndResurrect );
//DEFINE_OPCODE_HANDLER(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SERVER_INFO_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_SERVER_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHECK_LOGIN_CRITERIA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_BREATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_QUERY_VEHICLE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_INFO_THROTTLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PLAYER_VEHICLE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_PLAYER_VEHICLE_ENTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEnterPlayerVehicle );
//DEFINE_OPCODE_HANDLER(CMSG_CONTROLLER_EJECT_PASSENGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEjectPassenger );
DEFINE_OPCODE_HANDLER(SMSG_PET_GUIDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_CLIENTCACHE_VERSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHANGE_GDF_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_RATING_BY_INDEX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_WEEKLY_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_SEASON_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_MEMBER_WEEKLY_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_MEMBER_SEASON_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_ITEM_REFUND_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_ITEM_REFUND_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefundInfoRequest );
//DEFINE_OPCODE_HANDLER(CMSG_ITEM_REFUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefund );
//DEFINE_OPCODE_HANDLER(SMSG_ITEM_REFUND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CORPSE_MAP_POSITION_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseMapPositionQuery );
//DEFINE_OPCODE_HANDLER(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_UNUSED5, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_UNUSED6, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_SIGNUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_CLEAR_PENDING_ACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_SAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSave );
//DEFINE_OPCODE_HANDLER(CMSG_UPDATE_PROJECTILE_POSITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateProjectilePosition );
//DEFINE_OPCODE_HANDLER(SMSG_SET_PROJECTILE_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_TALENTS_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_TALENTS_INVOLUNTARILY_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_LEARN_PREVIEW_TALENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalents );
DEFINE_OPCODE_HANDLER(CMSG_LEARN_PREVIEW_TALENTS_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalentsPet );
//DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_GRANT_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_REMOVE_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_GM_SET_CRITERIA_FOR_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_ARENA_OPPONENT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_PROFILEDATA_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_PROFILEDATA_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_START_BATTLEFIELD_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_END_BATTLEFIELD_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MULTIPLE_PACKETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_DISABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_DISABLE_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_ENABLE_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_GRAVITY_CHNG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_DISABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetUse );
//DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_USE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_FORCE_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_FORCE_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHAR_FACTION_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange );
//DEFINE_OPCODE_HANDLER(SMSG_CHAR_FACTION_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_PVP_QUEUE_STATS_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_PVP_QUEUE_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_PAID_SERVICE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTERED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECT_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_EXIT_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_STATE_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_SET_RAID_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetRaidDifficultyOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_TOGGLE_XP_GAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_TOGGLE_XP_GAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_DB_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_RECEIVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GMRESPONSE_RESOLVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMResponseResolve );
//DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_STATUS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_CREATE_TICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GMRESPONSE_CREATE_TICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SERVERINFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_SERVERINFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_WORLD_STATE_UI_TIMER_UPDATE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleWorldStateUITimerUpdate );
DEFINE_OPCODE_HANDLER(SMSG_WORLD_STATE_UI_TIMER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CHAR_RACE_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange );
//DEFINE_OPCODE_HANDLER(MSG_VIEW_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_TALENTS_INVOLUNTARILY_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_DEBUG_SERVER_GEO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_DEBUG_SERVER_GEO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_LOOT_SLOT_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(UMSG_UPDATE_GROUP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_READY_FOR_ACCOUNT_DATA_TIMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleReadyForAccountDataTimes );
DEFINE_OPCODE_HANDLER(CMSG_QUERY_QUESTS_COMPLETED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryQuestsCompleted );
//DEFINE_OPCODE_HANDLER(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_GM_REPORT_LAG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportLag );
//DEFINE_OPCODE_HANDLER(CMSG_AFK_MONITOR_INFO_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_AFK_MONITOR_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_AFK_MONITOR_INFO_CLEAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
////DEFINE_OPCODE_HANDLER(SMSG_CORPSE_IS_NOT_IN_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE_CHARACTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_ALLOW_LOW_LEVEL_RAID1, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SET_ALLOW_LOW_LEVEL_RAID2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_CAMERA_SHAKE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ITEM_ENCHANTMENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_CHARACTER_MODEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_REDIRECT_CLIENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_REDIRECTION_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_SUSPEND_COMMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SUSPEND_COMMS_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(SMSG_FORCE_SEND_QUEUED_PACKETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_REDIRECTION_AUTH_PROOF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_DROP_NEW_CONNECTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_SEND_ALL_COMBAT_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_OPEN_LFG_DUNGEON_FINDER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_COLLISION_HEIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_COLLISION_HGT_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_COLLISION_HGT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CLEAR_RANDOM_BG_WIN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_CLEAR_HOLIDAY_BG_WIN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_UNKNOWN_1310, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(MSG_VERIFY_CONNECTIVITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
//DEFINE_OPCODE_HANDLER(CMSG_LOG_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
DEFINE_OPCODE_HANDLER(CMSG_RETURN_TO_GRAVEYARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReturnToGraveyard );
DEFINE_OPCODE_HANDLER(CMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomizeCharNameOpcode );
DEFINE_OPCODE_HANDLER(SMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_PLAYER_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(CMSG_REQUEST_HOTFIX, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleRequestHotfix );
DEFINE_OPCODE_HANDLER(SMSG_HOTFIX_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_REQUEST_SCORE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); Need to send the response
DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_SETQUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
#undef DEFINE_OPCODE_HANDLER
};