Commit Graph

261 Commits

Author SHA1 Message Date
Machiavelli 16818d7548 Core/Conditions: Convert npc_spellclick_spells data to condition system. This implements CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT (previous CONDITION_SOURCE_TYPE_UNUSED_18). Wiki needs to be updated accordingly. 2012-02-20 23:25:59 +01:00
Shauren da5027ef3a Core/ObjectMgr: Warn about creatures that have waypoint movement type set but no path assigned on startup 2012-02-18 16:20:00 +01:00
MrSmite d55c8c7cc4 Core/Misc: Correct console output for ObjectMgr::LoadCorpses
Closes #5299

Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
2012-02-18 11:46:05 +01:00
Subv 8a72aede16 Codestyle: Renamed some variables to fit codestyle, corrected order in structure/class fields to match alignment (they use slightly less memory now)
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-14 12:46:26 -05:00
Subv d790adefe0 Codestyle: Renamed some variables to fit codestyle
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-12 20:10:09 -05:00
Subv 06df126bd0 Core/Loading: Speedup on the creature loading code
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-12 17:34:41 -05:00
Shauren 01aeccb8d7 Core/ObjectMgr: Improved error message to include source of the error
SQL: Renamed files to match standards
2012-01-30 12:41:05 +01:00
leak ced346076b Merge pull request #4567 from Kiperr/master
Happy new year!
2011-12-31 16:13:28 -08:00
leak cdbeb42e0f Core/DBLayer: Refactor prepared statement defines to new format (char db) 2012-01-01 01:09:38 +01:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
leak 73cf793e56 Core/DBLayer: Refactor prepared statement defines Note:
The new format for the middle section is a 3-letter upper case abbreviation of the sql command being executed (select -> SEL, update -> UPD, etc.)
{DB}_{SEL/INS/UPD/DEL/REP}_{Summary of data changed}
2011-12-31 20:14:38 +01:00
leak 8adac3f246 Core/DBLayer: Convert PExecute() queries to prepared statements No. 3 2011-12-31 00:32:05 +01:00
megamage 8cf2062c1f Update grid system. Try to fix some crashes and transport passengers (now they are despawned after a while). 2011-12-20 17:07:09 -05:00
Spp d59c5e627f Fix warnings 2011-12-15 11:12:15 +01:00
kaelima ef519bd313 Copy/paste error in f8cb2f528b 2011-12-13 13:58:52 +01:00
Vinolentus 599a24df24 Core/ObjectMgr: Fix possible SQL injection for game_tele 2011-12-13 13:58:49 +01:00
kaelima 17771b20c1 Copy/paste error in f8cb2f528b 2011-12-12 21:05:51 +01:00
Vinolentus f8cb2f528b Core/ObjectMgr: Fix possible SQL injection for game_tele 2011-12-12 20:36:46 +01:00
LaserJet 9c65d26e46 Core/Loading: Fix some copy&paste mistakes in creature_(template_)addon 2011-12-07 22:05:57 +01:00
megamage 6a648c01a4 Some clean up of grid system. 2011-12-07 13:02:44 -05:00
Nay 15c24a4e97 Core/Quest: Consistency, god damn..
(RequiredSourceItemIdCount -> RequiredSourceItemCount; quest_template did not change)
2011-12-06 10:56:37 +00:00
Nay a0226ec5d1 Core/Quests: Fix some variable renaming fails in quest related code
Closes #4183
2011-12-03 21:30:30 +00:00
megamage 529af3cd09 Delete obj if it is not successfully added to grid. More to fix. 2011-11-28 14:05:25 -05:00
Nay 5a4636c145 Core|DB/Quests: Rename and re-order fields in quest_template table, for the sake of consistency
Order should match SMSG_QUEST_QUERY_RESPONSE
2011-11-26 03:00:06 +00:00
Stalker_Riddick d8ffeed476 Core/Quests: Add new field RequiredClasses for quest_template Credits to
NoFantasy.

* SkillOrClass is converted to RequiredSkill (and then field can contain skill id only)
* Field ZoneOrSort has no longer a function in quest requirement, and RequiredClasses must be used instead where class limits are expected.

To restrict a quest to one class or more, use bitmask of class in RequiredClasses. RequiredSkill works like before.

Signed-off-by: NoFantasy <nofantasy@nf.no>
Signed-off-by: Stalker_Riddick <nenad_kuza@hotmail.com>
2011-11-25 13:11:53 +00:00
Shauren 358b33239a Core: Fixed remaining C6246: Local declaration of 'x' hides declaration of the same name in outer scope. from previous commit 2011-11-23 19:17:33 +01:00
megamage 5a0ffefecc Remove unnecessary const_cast<Map*>. 2011-11-23 12:51:20 -05:00
Bootz d1334624da Core: Codestyle clean-up
"pl"->"player"

 Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
2011-11-07 11:18:00 -06:00
megamage ffdfd9252b More clean up of grid system. 2011-10-18 11:51:30 -04:00
megamage c29ff41001 Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
megamage 3ba22d0d06 Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management. 2011-10-10 17:39:34 -04:00
unknown 8acf07dbab Random minor code cleanup 2011-09-29 22:35:00 +04:00
Spp b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Spp- 45af1238cf Conditions/DisableMgr: converted from singleton to namespace with free functions. 2011-09-09 14:27:23 +02:00
Spp- c4c9165428 Core/ArenaTeam: Use full captain guid instead of low guid on team creation and some code cleanup 2011-09-09 13:05:51 +02:00
Nay fd3bd4c49d Core/Quests: Implement quests that require PlayerSlain. Closes #169 2011-09-05 15:20:02 +01:00
Nay dca0e737de Core/Quests: Fix quests with RepObjective2 set. Closes #2901.
Misc: Correct a file name, move a spell error to error log and a small typo in trinity_string
2011-09-04 23:44:01 +01:00
Nay 548f8ba095 Core/Player: Teleport the player to a default graveyard (Crossroads/Wesfall) when a zone has no info about graveyards 2011-08-06 17:23:33 +01:00
Spp d0de7976dc Core/ObjectMgr: Some minor changes in LocaleString functions 2011-08-04 15:14:15 +02:00
Spp 7e53a73059 Core/Vehicles: Remove Vehicle.h dependency from other header files 2011-08-03 12:28:42 +02:00
Spp- acd0fc79f6 Core: Pass by const reference for simple objects replaced with pass by value 2011-08-01 14:23:27 +02:00
Spp- 0b5c03f66b Core/Scripts: ScriptRegistry is no longer the part of ScriptMgr public interface, it is not required by caller side. Also remove extra function call to GetScriptId in scripts 2011-07-27 14:52:59 +02:00
Shauren b9a6e2333c Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash 2011-07-27 12:35:59 +02:00
Spp- b2a84d9f1e Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons) 2011-07-27 12:14:27 +02:00
QAston b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Spp- bb921ae78c Core: Do not use STL container size method to check if container is empty 2011-07-01 14:58:44 +02:00
Spp- e9aa72cc7b Cosmetic: rename function escape_string to EscapeString 2011-06-30 14:52:44 +02:00
kaelima 9a67aaa8b8 DB/Creature:
- Nuke the hacky column DeathState.
- Removed some hacks from Kologarn script, including some cleanup.
- Removed set deathstate command.

BIG thanks to Malcrom for replacing all creatures that had deathstate with proper dynamicflags/auras.
2011-06-27 20:22:53 +02:00
Sarjuuk 249692b54b Core/Vehicles: Remove vehicle stat scaling hack and implement it properly trough the spell system. NOTE: This does need some further research on coefficients for different vehicles.
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
2011-06-27 14:23:58 +02:00