mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-21 07:11:59 -04:00
Remove unnecessary const_cast<Map*>.
This commit is contained in:
@@ -1170,7 +1170,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
|
||||
sObjectMgr->AddCreatureToGrid(*itr, data);
|
||||
|
||||
// Spawn if necessary (loaded grids only)
|
||||
Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
|
||||
Map* map = sMapMgr->CreateBaseMap(data->mapid);
|
||||
// We use spawn coords to spawn
|
||||
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
|
||||
{
|
||||
@@ -1199,7 +1199,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
|
||||
sObjectMgr->AddGameobjectToGrid(*itr, data);
|
||||
// Spawn if necessary (loaded grids only)
|
||||
// this base map checked as non-instanced and then only existed
|
||||
Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
|
||||
Map* map = sMapMgr->CreateBaseMap(data->mapid);
|
||||
// We use current coords to unspawn, not spawn coords since creature can have changed grid
|
||||
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
|
||||
{
|
||||
|
||||
@@ -1599,7 +1599,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
|
||||
if (!goinfo)
|
||||
return 0;
|
||||
|
||||
Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(mapId));
|
||||
Map* map = sMapMgr->CreateBaseMap(mapId);
|
||||
if (!map)
|
||||
return 0;
|
||||
|
||||
@@ -1660,7 +1660,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
|
||||
AddCreatureToGrid(guid, &data);
|
||||
|
||||
// Spawn if necessary (loaded grids only)
|
||||
if (Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(mapId)))
|
||||
if (Map* map = sMapMgr->CreateBaseMap(mapId))
|
||||
{
|
||||
// We use spawn coords to spawn
|
||||
if (!map->Instanceable() && map->IsGridLoaded(data.posX, data.posY))
|
||||
@@ -1713,7 +1713,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float
|
||||
AddCreatureToGrid(guid, &data);
|
||||
|
||||
// Spawn if necessary (loaded grids only)
|
||||
if (Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(mapId)))
|
||||
if (Map* map = sMapMgr->CreateBaseMap(mapId))
|
||||
{
|
||||
// We use spawn coords to spawn
|
||||
if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
|
||||
|
||||
@@ -511,7 +511,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
|
||||
void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
|
||||
Map* map = (MapInstanced*)sMapMgr->CreateBaseMap(mapid);
|
||||
Map const* map = sMapMgr->CreateBaseMap(mapid);
|
||||
if (!map->Instanceable())
|
||||
return;
|
||||
|
||||
|
||||
@@ -359,7 +359,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
|
||||
sObjectMgr->AddCreatureToGrid(obj->guid, data);
|
||||
|
||||
// Spawn if necessary (loaded grids only)
|
||||
Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
|
||||
Map* map = sMapMgr->CreateBaseMap(data->mapid);
|
||||
// We use spawn coords to spawn
|
||||
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
|
||||
{
|
||||
@@ -385,7 +385,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
|
||||
sObjectMgr->AddGameobjectToGrid(obj->guid, data);
|
||||
// Spawn if necessary (loaded grids only)
|
||||
// this base map checked as non-instanced and then only existed
|
||||
Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
|
||||
Map* map = sMapMgr->CreateBaseMap(data->mapid);
|
||||
// We use current coords to unspawn, not spawn coords since creature can have changed grid
|
||||
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user